Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Does block cost need to be nerfed a bit more? Permablocking is still a problem.

Knowledge
Knowledge
✭✭✭✭✭
Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.

Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.

In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    Knowledge wrote: »
    Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.

    Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.

    In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.

    if your tank perma locks, you have a poor tank. only thing I can think of where I perma block is bloodroot. but it's not even perma block, just few chances to heavy attack.
  • mildlylucid
    mildlylucid
    ✭✭✭
    I will happily welcome the introduction of blocking needing to be reactionary the moment ZOS gets their *** together with their servers.
    Another day, another deathtrap.
    PC | NA | CP: 690+
    Main: Littlewill (50) - Khajiit Dragonknight Tank
    Alts:
    Bajzhli-do (50) - Khajiit Stamina Dragonknight DPS
    Tlanir Dro'flayn (23) - Dunmer Magicka Nightblade DPS
    Morgayne Dalodrel (21) - Breton Magicka Templar Healer
    Tumande Stormwatch (20) - Altmer Magicka Sorcerer DPS
    Tamdril Merilyn (5) - Dunmer Magicka Dragonknight DPS
    Bjorngrim Ingensen (5) - Nord Warden Tank
    Gwynereth Bonecrusher (4) - Bosmer Stamina Warden DPS
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    More nerfs? Seriously?
  • oXI_Viper_IXo
    oXI_Viper_IXo
    ✭✭✭✭✭
    ✭✭
    What's with all your nerfing threads? It's getting out of control, m8. Learn to shield bash.
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    When was the last time a perma blocking player killed you in pvp? If you say within the last year, you're what needs to change, not blocking.
    2013

    rip decibel
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    You better change game
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Isnt it time to introduce a Soft Cap yet? How much more should normal builds suffer because someone stacked everything into a single stat?
    If you want me to reply to your comment type @Ankael07 in it.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    if they're perma blocking, that's all they're spec'd for. You're the problem in this context OP
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Ankael07 wrote: »
    Isnt it time to introduce a Soft Cap yet? How much more should normal builds suffer because someone stacked everything into a single stat?

    I think soft-caps, implemented properly of course, would solve so many balance problems.
    If you can be anything, be kind.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah permablocking is still a thing in PvP. Honestly who cares though. Most of them can’t touch even do anything. Just good for drawing aggro.
  • EvilAutoTech
    EvilAutoTech
    ✭✭✭✭✭
    My main is a tank that is far from a normal build. She is a Templar that with tri stat food, rolls about 44k health, 24k stamina and 17k magicka. I have obviously not stacked all her resources into a single stat. I only block heavy attacks and interrupt special attacks if I can. The rest of the time I try to control the fight, buff the group, provide off healing and if there is time try to add damage to build ultimate so I can keep warhorn up. Just too busy to permablock.
  • jssriot
    jssriot
    ✭✭✭✭✭
    If you obsess over killing every enemy player you see, then yeah it's a problem. Your problem. Most permablockers can't do *** for damage, they're just there to tie you up and keep you busy, so really, learn to just walk away and leave them bouncing and jumping around like the dumb teddybears they are.

    If you must fight one, then heavy and light attacks are your friends. Save your resources for heals and shields.
    PC-NA since 2015. Tired and unimpressed.
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    Knowledge wrote: »
    Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.

    Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.

    In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.

    It's a never ending stream of wanting nerfs. I am getting tired of well this game or that game does it this way. We are not playing those and they skills trees are not all the same. It still takes work to keep up with resources to do blocks, you can do it for a bit then when it runs dry you are on the hurting side. In order to do this, you are sacrificing your other factors such as DPS/ReGen.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    "Permablock" isn't a thing. Just high level of block.

    And if they do nerf block... again... Then they need to give PvP DK and PvE tanks some other method of defense. Wings is bad compared to everything else, expensive, very limited; not even all projectiles, and only 4. And the only buff DK gets to block is 5% mit (10% of block base 50%)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Revelzdevelz
    Revelzdevelz
    ✭✭✭
    "damn I cant do something in game..." we need to nerf something
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    The changes that ZOS made in the last patch actually helped quite a bit.

    There are a lot of damage over time effects that are not mitigated or prevented by block. Bleed in particular is especially potent, along with everyone but Templar having access to a hard CC that bypasses block entirely.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    OP you are trolling right? Else you have no idea how the game mechanics work. Permablocking is no longer possible unless your group manages to burn bosses before the tank's stamina runs out.
    I play how I want to.


  • Kolzki
    Kolzki
    ✭✭✭✭✭
    Every time someone wishes for a block cost nerf a non-dragonknight tank dies
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    I have no issues perma-blocking on my DK. I start with S&B and block until out of stamina, switch to frost staff and continue blocking using magica until my stam regens. Rinse and repeat...
  • Twenty0zTsunami
    Twenty0zTsunami
    ✭✭✭✭
    Knowledge wrote: »
    Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.

    Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.

    In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.

    what's non-immersive about a heavily armored warrior with a giant metal shield.. using said shield to block incoming damage?

    What a joke.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    life is hard...so so very very hard...

    i'm going to eat some pizza now...
    Edited by geonsocal on February 23, 2018 2:48AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    DK and Warden never have sustain issue with perma block even ZOS double the cost again I bet , just change to selfish resource build could fix the problem .

    I believe Knowledge is focusing on PVP perspective and he wants to nerf this play style without think about the other side of world :D

    On the other hand , I guess you never use non DK / Warden tank in DLC HM or VTRIAL ...

    Knowledge , have you see VHOF , VMOL non DK / Warden tanks recently , written guide , youtube or related sources ...not even talks about the score run...

    Other tank classes will be ruined if ZOS accept your request .
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Knowledge
    I think the best way to fix perma-block is to half the damage/heal you do when blocking so for example if you normally heal 8k well if you're blocking and cast that same heal you'll heal 4k.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Twenty0zTsunami
    Twenty0zTsunami
    ✭✭✭✭
    MaxwellC wrote: »
    @Knowledge
    I think the best way to fix perma-block is to half the damage/heal you do when blocking so for example if you normally heal 8k well if you're blocking and cast that same heal you'll heal 4k.

    So blocking afflicts the user with the equivalent of both Major and Minor defile + an extra 5%? that sounds dumb
    Edited by Twenty0zTsunami on February 23, 2018 3:35AM
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Rev Rielle wrote: »
    Ankael07 wrote: »
    Isnt it time to introduce a Soft Cap yet? How much more should normal builds suffer because someone stacked everything into a single stat?

    I think soft-caps, implemented properly of course, would solve so many balance problems.

    What, like the original system?
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Twenty0zTsunami No it will have it's own debuff but it affects both damage/healing as it's a problem with Heal bots in PvP who perma-block and damage wise perma-blocking is only a real problem when it comes to a Mag DK.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Knowledge wrote: »
    Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.

    Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.

    In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.

    Ignoring mechanics.. bro most pve tanks run 28-30k health. But if you run out of resources and drop block you die and whipe group.

    Either tank vaahm before spilling your bullsshit or quit the game. We would all benefit f you quit the game. Plz quit the game op.
  • Twenty0zTsunami
    Twenty0zTsunami
    ✭✭✭✭
    MaxwellC wrote: »
    @Twenty0zTsunami No it will have it's own debuff but it affects both damage/healing as it's a problem with Heal bots in PvP who perma-block and damage wise perma-blocking is only a real problem when it comes to a Mag DK.

    A rose by any other name etcetc.

    Seriously you said it's not the same thing because it'll be named something different. That makes no sense whatsoever.

    All you'd have to do is pop a major and minor defile and they'd take like 95% reduced healing b/c they're blocking. It's a bad idea.
  • Kagetenchu
    Kagetenchu
    ✭✭✭
    Knowledge wrote: »
    Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.

    Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.

    In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.

    First as a player on console I haven't seen the changes of the current patch live yet.

    That being said - can we please not talk nerfs until all platforms get content. I tank trials, including HM's, and even on the current patch I don't permablock. But i would like to play the next patch before we have this conversation.

    On your last point do we also put diminishing returns on all resources or we just targeting health builds here?
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    How is permablock a problem? There is nothing unbalanced about permablock.
Sign In or Register to comment.