If they're already max level/CP why are they bothering to take advantage (exploiting) of an XP bug? That doesn't even make sense.
Merlin13KAGL wrote: »@dodgehopper_ESO Neither intended nor an exploit. Simply an oversight the Devs missed that was creatively utilized by players.dodgehopper_ESO wrote: »Lucifers_Pain wrote: »Exploiting is still exploiting whether or not it benefits the one exploiting.
If I stole something from a store that I didn't need, It would still be against the law.
Running through lava in a dungeon does not explicitly further your progression, nor does it necessarily prove intention, whereas, say, repeating the same dungeon to get specific rewards that were unintended would be more apt to be called an exploit because the intention is clear through the repetition, and the motive is clear because of the reward. Running through lava has no reward and I can't see a situation where you would run through it repeatedly to achieve something.
City of Ash II has a few spots that you can "skip" and its clearly not intended and is a benefit if your just trying to get the monster helm.
There is the whole 'Speed Run' Achievement thing. I'm not personally convinced its 'unintended' and I'm also not personally a fan of skipping content. The truth is I don't think I've ever gotten to enjoy the story of a dungeon in the game. It would be nice if I could actually replay a mission on a character (no special skill point rewards) just so I could take the time with friends. The reality is though no one listens to story in this type of content in any MMO. Its usually about challenge and race to the finish line.
Clearly they're taking care of that sort of thing with the new specifications on the DLC dungeons, indicating all encounters are now required. They'll likely update the old achieves to match at some point, leaving those that have it grandfathered in.
Regarding quest/storyline, you have two options:I can even point out which ones are the "Chatty Cathy" variety vs some others (Direfrost, VoM, Tempest...) I specifically didn't pick up the quest in the new DLC's because I knew the initial runs wouldn't be conducive to listening to quest dialogue, but more for figuring out the mechanics and getting the clear.
- Go in with a premade group.
- Say something at the beginning. I've never once kept someone from listening to quest dialogue if it was known ahead of time they needed it. It doesn't add that much time*, but most people that have been in there (wherever there is) a hundred times just kind of assume the rest of the group has as well.
Merlin13KAGL wrote: »@dodgehopper_ESO Neither intended nor an exploit. Simply an oversight the Devs missed that was creatively utilized by players.dodgehopper_ESO wrote: »Lucifers_Pain wrote: »Exploiting is still exploiting whether or not it benefits the one exploiting.
If I stole something from a store that I didn't need, It would still be against the law.
Running through lava in a dungeon does not explicitly further your progression, nor does it necessarily prove intention, whereas, say, repeating the same dungeon to get specific rewards that were unintended would be more apt to be called an exploit because the intention is clear through the repetition, and the motive is clear because of the reward. Running through lava has no reward and I can't see a situation where you would run through it repeatedly to achieve something.
City of Ash II has a few spots that you can "skip" and its clearly not intended and is a benefit if your just trying to get the monster helm.
There is the whole 'Speed Run' Achievement thing. I'm not personally convinced its 'unintended' and I'm also not personally a fan of skipping content. The truth is I don't think I've ever gotten to enjoy the story of a dungeon in the game. It would be nice if I could actually replay a mission on a character (no special skill point rewards) just so I could take the time with friends. The reality is though no one listens to story in this type of content in any MMO. Its usually about challenge and race to the finish line.
Clearly they're taking care of that sort of thing with the new specifications on the DLC dungeons, indicating all encounters are now required. They'll likely update the old achieves to match at some point, leaving those that have it grandfathered in.
Regarding quest/storyline, you have two options:I can even point out which ones are the "Chatty Cathy" variety vs some others (Direfrost, VoM, Tempest...) I specifically didn't pick up the quest in the new DLC's because I knew the initial runs wouldn't be conducive to listening to quest dialogue, but more for figuring out the mechanics and getting the clear.
- Go in with a premade group.
- Say something at the beginning. I've never once kept someone from listening to quest dialogue if it was known ahead of time they needed it. It doesn't add that much time*, but most people that have been in there (wherever there is) a hundred times just kind of assume the rest of the group has as well.
What about people that read books? Not just clicking the button to read it, but actually reading the text inside the books from the shelves?
If it's your intent to check every last container in the place, search every nook and cranny for chests, post and trade gear after every single drop, then a premade group of like mind is for you. A few minutes tacked onto a run is one thing. Turning a 15 minute dungeon into a 45 minute browse is quite another.Merlin13KAGL wrote: »@dodgehopper_ESO Neither intended nor an exploit. Simply an oversight the Devs missed that was creatively utilized by players.dodgehopper_ESO wrote: »Lucifers_Pain wrote: »Exploiting is still exploiting whether or not it benefits the one exploiting.
If I stole something from a store that I didn't need, It would still be against the law.
Running through lava in a dungeon does not explicitly further your progression, nor does it necessarily prove intention, whereas, say, repeating the same dungeon to get specific rewards that were unintended would be more apt to be called an exploit because the intention is clear through the repetition, and the motive is clear because of the reward. Running through lava has no reward and I can't see a situation where you would run through it repeatedly to achieve something.
City of Ash II has a few spots that you can "skip" and its clearly not intended and is a benefit if your just trying to get the monster helm.
There is the whole 'Speed Run' Achievement thing. I'm not personally convinced its 'unintended' and I'm also not personally a fan of skipping content. The truth is I don't think I've ever gotten to enjoy the story of a dungeon in the game. It would be nice if I could actually replay a mission on a character (no special skill point rewards) just so I could take the time with friends. The reality is though no one listens to story in this type of content in any MMO. Its usually about challenge and race to the finish line.
Clearly they're taking care of that sort of thing with the new specifications on the DLC dungeons, indicating all encounters are now required. They'll likely update the old achieves to match at some point, leaving those that have it grandfathered in.
Regarding quest/storyline, you have two options:I can even point out which ones are the "Chatty Cathy" variety vs some others (Direfrost, VoM, Tempest...) I specifically didn't pick up the quest in the new DLC's because I knew the initial runs wouldn't be conducive to listening to quest dialogue, but more for figuring out the mechanics and getting the clear.
- Go in with a premade group.
- Say something at the beginning. I've never once kept someone from listening to quest dialogue if it was known ahead of time they needed it. It doesn't add that much time*, but most people that have been in there (wherever there is) a hundred times just kind of assume the rest of the group has as well.
What about people that read books? Not just clicking the button to read it, but actually reading the text inside the books from the shelves?