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XP Exploit Poll

  • burglar
    burglar
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    Kodrac wrote: »
    If they're already max level/CP why are they bothering to take advantage (exploiting) of an XP bug? That doesn't even make sense.

    tenor.gif?itemid=3553201

    Sure it does. When they raise the CP cap, they will benefit from their exploits. I am also wondering if these exploiters thought they were being clever? Like they thought because they're max CP that ZOS wouldn't be able to see that they used the exploit... which is silly because I would think the way ZOS locates the cheaters is by using some means of measurement that can illustrate how a certain players gains don't scale typically with time. Like, if you want to catch someone speeding, without witnessing them doing so; e.g. speed limit is strictly 60 mph, two officers 60 miles apart: first officer clocks red station wagon at 60mph, 45 minutes later, second officer clocks red station wagon at 60mph. Said station wagon couldn't go 60 miles in 45 minutes at 60 miles per hour, therefor mofo station wagon was speeding.
    Bosmer Melee Magicka Nightblade
  • Doctordarkspawn
    Doctordarkspawn
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    The problem was: People knew it was wrong and did it anyway. The few people who got nuked for being in the vicinity was a tragedy.

    The fact that you knew it was wrong and did it anyway means the punishment was justified. No exceptions, reciepts or rebates.
    Edited by Doctordarkspawn on February 28, 2018 12:55PM
  • DoctorESO
    DoctorESO
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    Inarre wrote: »
    Exploiting is still exploiting whether or not it benefits the one exploiting.

    If I stole something from a store that I didn't need, It would still be against the law.

    Running through lava in a dungeon does not explicitly further your progression, nor does it necessarily prove intention, whereas, say, repeating the same dungeon to get specific rewards that were unintended would be more apt to be called an exploit because the intention is clear through the repetition, and the motive is clear because of the reward. Running through lava has no reward and I can't see a situation where you would run through it repeatedly to achieve something.

    City of Ash II has a few spots that you can "skip" and its clearly not intended and is a benefit if your just trying to get the monster helm.

    There is the whole 'Speed Run' Achievement thing. I'm not personally convinced its 'unintended' and I'm also not personally a fan of skipping content. The truth is I don't think I've ever gotten to enjoy the story of a dungeon in the game. It would be nice if I could actually replay a mission on a character (no special skill point rewards) just so I could take the time with friends. The reality is though no one listens to story in this type of content in any MMO. Its usually about challenge and race to the finish line.
    @dodgehopper_ESO Neither intended nor an exploit. Simply an oversight the Devs missed that was creatively utilized by players.

    Clearly they're taking care of that sort of thing with the new specifications on the DLC dungeons, indicating all encounters are now required. They'll likely update the old achieves to match at some point, leaving those that have it grandfathered in.

    Regarding quest/storyline, you have two options:
    • Go in with a premade group.
    • Say something at the beginning. I've never once kept someone from listening to quest dialogue if it was known ahead of time they needed it. It doesn't add that much time*, but most people that have been in there (wherever there is) a hundred times just kind of assume the rest of the group has as well.
    I can even point out which ones are the "Chatty Cathy" variety vs some others (Direfrost, VoM, Tempest...) I specifically didn't pick up the quest in the new DLC's because I knew the initial runs wouldn't be conducive to listening to quest dialogue, but more for figuring out the mechanics and getting the clear.


    What about people that read books? Not just clicking the button to read it, but actually reading the text inside the books from the shelves? :D
  • DieAlteHexe
    DieAlteHexe
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    DoctorESO wrote: »
    Inarre wrote: »
    Exploiting is still exploiting whether or not it benefits the one exploiting.

    If I stole something from a store that I didn't need, It would still be against the law.

    Running through lava in a dungeon does not explicitly further your progression, nor does it necessarily prove intention, whereas, say, repeating the same dungeon to get specific rewards that were unintended would be more apt to be called an exploit because the intention is clear through the repetition, and the motive is clear because of the reward. Running through lava has no reward and I can't see a situation where you would run through it repeatedly to achieve something.

    City of Ash II has a few spots that you can "skip" and its clearly not intended and is a benefit if your just trying to get the monster helm.

    There is the whole 'Speed Run' Achievement thing. I'm not personally convinced its 'unintended' and I'm also not personally a fan of skipping content. The truth is I don't think I've ever gotten to enjoy the story of a dungeon in the game. It would be nice if I could actually replay a mission on a character (no special skill point rewards) just so I could take the time with friends. The reality is though no one listens to story in this type of content in any MMO. Its usually about challenge and race to the finish line.
    @dodgehopper_ESO Neither intended nor an exploit. Simply an oversight the Devs missed that was creatively utilized by players.

    Clearly they're taking care of that sort of thing with the new specifications on the DLC dungeons, indicating all encounters are now required. They'll likely update the old achieves to match at some point, leaving those that have it grandfathered in.

    Regarding quest/storyline, you have two options:
    • Go in with a premade group.
    • Say something at the beginning. I've never once kept someone from listening to quest dialogue if it was known ahead of time they needed it. It doesn't add that much time*, but most people that have been in there (wherever there is) a hundred times just kind of assume the rest of the group has as well.
    I can even point out which ones are the "Chatty Cathy" variety vs some others (Direfrost, VoM, Tempest...) I specifically didn't pick up the quest in the new DLC's because I knew the initial runs wouldn't be conducive to listening to quest dialogue, but more for figuring out the mechanics and getting the clear.


    What about people that read books? Not just clicking the button to read it, but actually reading the text inside the books from the shelves? :D

    Anathema! BURN THEM! etc.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Merlin13KAGL
    Merlin13KAGL
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    DoctorESO wrote: »
    Inarre wrote: »
    Exploiting is still exploiting whether or not it benefits the one exploiting.

    If I stole something from a store that I didn't need, It would still be against the law.

    Running through lava in a dungeon does not explicitly further your progression, nor does it necessarily prove intention, whereas, say, repeating the same dungeon to get specific rewards that were unintended would be more apt to be called an exploit because the intention is clear through the repetition, and the motive is clear because of the reward. Running through lava has no reward and I can't see a situation where you would run through it repeatedly to achieve something.

    City of Ash II has a few spots that you can "skip" and its clearly not intended and is a benefit if your just trying to get the monster helm.

    There is the whole 'Speed Run' Achievement thing. I'm not personally convinced its 'unintended' and I'm also not personally a fan of skipping content. The truth is I don't think I've ever gotten to enjoy the story of a dungeon in the game. It would be nice if I could actually replay a mission on a character (no special skill point rewards) just so I could take the time with friends. The reality is though no one listens to story in this type of content in any MMO. Its usually about challenge and race to the finish line.
    @dodgehopper_ESO Neither intended nor an exploit. Simply an oversight the Devs missed that was creatively utilized by players.

    Clearly they're taking care of that sort of thing with the new specifications on the DLC dungeons, indicating all encounters are now required. They'll likely update the old achieves to match at some point, leaving those that have it grandfathered in.

    Regarding quest/storyline, you have two options:
    • Go in with a premade group.
    • Say something at the beginning. I've never once kept someone from listening to quest dialogue if it was known ahead of time they needed it. It doesn't add that much time*, but most people that have been in there (wherever there is) a hundred times just kind of assume the rest of the group has as well.
    I can even point out which ones are the "Chatty Cathy" variety vs some others (Direfrost, VoM, Tempest...) I specifically didn't pick up the quest in the new DLC's because I knew the initial runs wouldn't be conducive to listening to quest dialogue, but more for figuring out the mechanics and getting the clear.


    What about people that read books? Not just clicking the button to read it, but actually reading the text inside the books from the shelves? :D
    If it's your intent to check every last container in the place, search every nook and cranny for chests, post and trade gear after every single drop, then a premade group of like mind is for you. A few minutes tacked onto a run is one thing. Turning a 15 minute dungeon into a 45 minute browse is quite another.

    There's a reasonable grey area in a random/queued group, and courtesy goes both ways. Book-wise, since there are usually not that many in an instance would probably be alright. Just read quickly...

    Quest events are a one time occurrence per character. Books can be read later through eidetic memory. I'm pretty sure most reasonable people have an inkling when they're starting to edge towards the limit of the group. After all, the primary reason you're in the dungeon is to clear the dungeon.

    (Also, you can come back on norm and do all the things in question, at your leisure, or you can even go back through after the last boss is down - simply request a group member stay grouped, or pass you lead and invite a guildie or friend simply to linger. They don't even have to set foot in the instance.)

    To put it another way, just as it's reasonable for you not to expect every single clear to be a speed run, it's equally reasonable for your group to expect to clear in an appropriate amount of time with your participation, not just your presence 3 rooms back. If you test that, you're likely to find yourself having all the time in the world when removed from the instance or when waiting for a replacement because your support team got tired of waiting around.
    Edited by Merlin13KAGL on February 28, 2018 1:31PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • dodgehopper_ESO
    dodgehopper_ESO
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    @Merlin13KAGL - I do agree with you but this is why I ultimately have never seen a proper dungeon despite all of my characters. It would be nice to have a way to replay these things now that I can actually solo them and see the story for myself without having someone go 'Oh not again, would you please hurry the hell up!'.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • VaranisArano
    VaranisArano
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    Guys, can you please discuss your issues with dungeons on a thread actually related to stories in dungeons? The conversation is getting pretty off-topic.
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