To be fair, with all that done we could actually get on with playing the game PvE or PvP wise with our characters rather than spending weeks running around maps building an ever increasing loathing for the games grind.joaaocaampos wrote: »OMG!
"Skyshard account-wide"
"Lorebook account-wide"
"Achievements account-wide"
"Remove the Requires rank 9"
Yes, let's make the game more casual than it already is! Let's make it easier! Let's all play "The Elder World of WarScrollCraft Online" casual-friendly, alt-char-friendly, all friendly!
No, hell no! ¬¬
First we take away motifs - their big source of getting money, and then we even want to take their ability to learn them when others can't.
Do you know that motifs for outfits are now account wide so you only need one crafter, so your argument is invalid?
You’re misunderstanding. Crafters, which are most players nowadays if being a “Crafter” only means hitting rank 50 in one craft+investing some skill points, are not some special exclusive group.
Yes motifs are account-wide now, but if you want to learn a chapter, you have to arbitrarily move it onto a character who has invested fully into a craft. Unless it’s your master crafter character there is no reason to ever really do that.
It creates a situation where if you want to learn a motif, you have to move it into your bank, log out, relog on crafter, use motif, log out, log into your other character, then finally play again. Much more simple to just use the chapter without the pointless restriction. This change is purely convenience and hurts no one.
The reward for knowing all of the styles is being able to collect tons of writ vouchers lol. I agree there should be more benefits though. No need for pointless resistrictions is all.
@Radinyn I don't know about you but most players I craft gear for don't care what style because they wear a costume anyways. They just want my 9 trait crafter to craft something that they can't/haven't researched yet. That will always be a thing. Letting someone who isn't level 9 crafting not be able to learn Primal style is ridiculous. No one uses Primal style.First we take away motifs - their big source of getting money, and then we even want to take their ability to learn them when others can't.
Do you know that motifs for outfits are now account wide so you only need one crafter, so your argument is invalid?
Kuramas9tails wrote: »@Radinyn I don't know about you but most players I craft gear for don't care what style because they wear a costume anyways. They just want my 9 trait crafter to craft something that they can't/haven't researched yet. That will always be a thing. Letting someone who isn't level 9 crafting not be able to learn Primal style is ridiculous. No one uses Primal style.First we take away motifs - their big source of getting money, and then we even want to take their ability to learn them when others can't.
Do you know that motifs for outfits are now account wide so you only need one crafter, so your argument is invalid?
How about a simple matter of consistency.
Older motifs carry crafting rank requirements. All the newer motifs do not.
Either add rank requirements to all motifs. Or remove them from all motifs. I don't care which, frankly. But the current system is nonsensical.
Sevalaricgirl wrote: »I am still working on getting all my traits for my master crafter. It takes literally days and I celebrate when one of my skills becomes learned so I can start another 21 day cycle. Then I have to spend gold to buy a traited armor or weapon to finish those off at 21 days each. That is what I wish they would tone down. I'm not spending real money to get my traits finished faster. That is cheating to me.
I don't use outfits but I can see having restrictions on the motifs. We who craft have taken months, literally months, to get where we are. It shouldn't be given away.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
How about a simple matter of consistency.
Older motifs carry crafting rank requirements. All the newer motifs do not.
Either add rank requirements to all motifs. Or remove them from all motifs. I don't care which, frankly. But the current system is nonsensical.
Juju_beans wrote: »
First we take away motifs - their big source of getting money, and then we even want to take their ability to learn them when others can't.
Do you know that motifs for outfits are now account wide so you only need one crafter, so your argument is invalid?
You’re misunderstanding. Crafters, which are most players nowadays if being a “Crafter” only means hitting rank 50 in one craft+investing some skill points, are not some special exclusive group.
Yes motifs are account-wide now, but if you want to learn a chapter, you have to arbitrarily move it onto a character who has invested fully into a craft. Unless it’s your master crafter character there is no reason to ever really do that.
It creates a situation where if you want to learn a motif, you have to move it into your bank, log out, relog on crafter, use motif, log out, log into your other character, then finally play again. Much more simple to just use the chapter without the pointless restriction. This change is purely convenience and hurts no one.
The reward for knowing all of the styles is being able to collect tons of writ vouchers lol. I agree there should be more benefits though. No need for pointless resistrictions is all.
Or..you can just put it in your bank and continue playing your character. When you next log into your crafter then pick up the new motif.
What bothers me about it is on the EU side, I don't have a crafter because I didn't feel like making a second one after I made one on the NA side, so I've just been paying crafters for whatever I need.
But with the outfit system, I can't get stuff in the styles I want because I don't have a crafter and I can't ask a crafter to do it for me. So in a way, forcing me to make a crafter to have outfits in the styles I want will hurt crafters because I won't need their business after that.
To be fair, with all that done we could actually get on with playing the game PvE or PvP wise with our characters rather than spending weeks running around maps building an ever increasing loathing for the games grind.joaaocaampos wrote: »OMG!
"Skyshard account-wide"
"Lorebook account-wide"
"Achievements account-wide"
"Remove the Requires rank 9"
Yes, let's make the game more casual than it already is! Let's make it easier! Let's all play "The Elder World of WarScrollCraft Online" casual-friendly, alt-char-friendly, all friendly!
No, hell no! ¬¬
I mean CP and Gear the two most important end game power changers are already account wide.
There’s two issues....
First is the problem that this requirement isn’t based on your actual craft skill line level. It only cares that you’ve invested a ton of points into the skill line. That forces you to move motifs you have already obtained onto a separate character (your crafter) to learn it, then switch back. With motifs now being account-wide, it’s an entirely unnecessary process that leads to nothing but an arbitrary login/logout. No reason for that.
The second issue is the lack of consistency with what motifs have the requirement. A lot of newer motifs have the requirement, while many other motifs (including purple ones) do not. Also Crown Store motifs of the same style do not carry the requirement with them. The current system is inconsistent. It’s not helping anyone to remain like this.
Low priority issue but it’s definitely something that should be adjusted in light of motifs becoming account-wide.
joaaocaampos wrote: »
..."The Elder World of WarScrollCraft Online"...