This, the real issue is not LA weaving, neither is it cutting the tail of HA, its that you can abort an ability to block or dodge.The game's combat system wouldn't exist without animation canceling so...
dwemer_paleologist wrote: »i would Celebrate!
that would be Awesome!
i hope it happens, it's a Great Start, and a Foot in the right and honest direct to true battle and real balance in fighting.
people no longer killing each other in less then 1 tenth of a second.
i hope it happens.
You can also cast an skill with travel time like snipe, an LA and another skill who hit instantly and all will land in less than an second. if you also get an proc set in you have four effects at once.dwemer_paleologist wrote: »i would Celebrate!
that would be Awesome!
i hope it happens, it's a Great Start, and a Foot in the right and honest direct to true battle and real balance in fighting.
people no longer killing each other in less then 1 tenth of a second.
i hope it happens.
Facepalm... That's not how animation cancelling works. You cannot bypass the GCD with animation cancelling, so you cannot fire off a flurry of skills in a 10th of a second. What people often lambast as "animation cancelling" in PVP is good ol' fashioned server lag and/or proc sets combined with good burst timing of skills that do x amount of damage after a certain number of seconds (eg. proxy det). I've had multiple skills land on players all at once a few times in the past -- not because I was block cancelling (I don't even know how to do that), but because the game was lagging and processed the skills I was frantically trying to fire off all at once.
You can also cast an skill with travel time like snipe, an LA and another skill who hit instantly and all will land in less than an second. if you also get an proc set in you have four effects at once.dwemer_paleologist wrote: »i would Celebrate!
that would be Awesome!
i hope it happens, it's a Great Start, and a Foot in the right and honest direct to true battle and real balance in fighting.
people no longer killing each other in less then 1 tenth of a second.
i hope it happens.
Facepalm... That's not how animation cancelling works. You cannot bypass the GCD with animation cancelling, so you cannot fire off a flurry of skills in a 10th of a second. What people often lambast as "animation cancelling" in PVP is good ol' fashioned server lag and/or proc sets combined with good burst timing of skills that do x amount of damage after a certain number of seconds (eg. proxy det). I've had multiple skills land on players all at once a few times in the past -- not because I was block cancelling (I don't even know how to do that), but because the game was lagging and processed the skills I was frantically trying to fire off all at once.
Ep1kMalware wrote: »starkerealm wrote: »dwemer_paleologist wrote: »i would Celebrate!
that would be Awesome!
i hope it happens, it's a Great Start, and a Foot in the right and honest direct to true battle and real balance in fighting.
people no longer killing each other in less then 1 tenth of a second.
i hope it happens.
It wouldn't do that. If you're dying that quickly to other players, it's because your health is under 20k, at which point any player can legitimately burst you down. It's not about animation canceling at that point, it's just, straight up, survivability.
It's never their own fault with these people is it?
Joy_Division wrote: »Cry because the class I main has zero means of preventing damage, which would be 1000% necessary if "animation cancelling" were removed since it would no longer be possible to hold down block and cast Breath of Life.
We need your VMA and other guides, @Joy_Division!
leandro.800ub17_ESO wrote: »Well as a player from south america with a ping no less than 300 they can just remove this completly
Joy_Division wrote: »Joy_Division wrote: »Cry because the class I main has zero means of preventing damage, which would be 1000% necessary if "animation cancelling" were removed since it would no longer be possible to hold down block and cast Breath of Life.
We need your VMA and other guides, @Joy_Division!
I appreciate the sentiment.
But I don;t think most people understand what "animation canceling" is. Probably because the phrase being used is misleading.
From reading this thread, it seems that vast majority of people think it's only the ability we have to "weave" in a light or heavy attack with an attack skill. That removing it would only result in the loss of a few thousand DPS.
That's not the whole story. "Weaving" in the light or heavy attack is only possible because the combat engine prioritizes certain actions over others. Block, dodge, bar swap have priority over skills/abilities, which have priority of light/heavy attacks. To get rid of "animation canceling," you have to remove all of this. That means you'd be stuck doing something for a global cooldown, unable to react, defend, heck, even change weapons.
All the better? How would it even be possible to do content like Asylum Sancturium or VMA or MAw of Larkaj that is full of one shots without the ability to react immediately to mechanics? Don;t tell me "git gud." This content is already incredibly difficult, beyond the means of the vast majority of people who play the game, and only gets done because we can do things like block and dodge on command. I mean, look at the final boss in Scalecaller Peak and the Poison dragon mechanic - as it is with the ability to immediately dodge, many people still cant get out of the red! The reason why I wrote the vMA guide in the first place is because it is very hard and beating is requires a lot more than just "weaving" in attacks.
So with PvE pretty much undoable, we'd go into cyrodiil and discover that Templars are utterly unplayable and Dragonknight nearly as useless because both classes have zero mobility and now people want to exacerbate this by forcing them to stand in the very same spot for an entire global cooldown.
As a sorcerer, I wouldn't care too much if without"animation canceling" because before I fight I can cast two shields for 23K artificial health and survive an attack that I could not block or dodge that would have killed me. If I felt threatened, I just streak away, giving me the space and second I need to reshield. Or I'd play a Nightblade who can cloak/teleport away from danger. These classes have tools at their disposal that enable them to survive without holding down block and healing.
The game would simply not be playable without the system of priorities in place that allow for "animation canceling" and that;s exactly why it is there in the first place.
I would...not care one way or the other, except to rejoice that in Cyro I would actually have a chance to see and counter what is killing me. I dont use it myself, as far as I am concerned its poor game design.
Greifenherz wrote: »I would rejoice for one less "mechanic" unnecessarily splitting the community between regular players and elitists.