WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Yeah, I had a discussion about it with some mates, and the end conclusion is that it isn't that viable for PVE stuff. Straight magicka food is a fantastic idea to get around the healthy rings issue, but then you are either stuck with running a 4 piece set.
You could always go dual wield Mag DK, which is something I like the sound of, but I'm not sure what set you'd really want to go with.
But I'd say the bigger application is on a PVP build, where you can go full tank, and just abuse Zaan's massive damage when paired with Elf Bane.
Currently I am leaning towards running it on a Magblade, given that they can permanently stick to a target with Lotus Fan, and have access to strong crowd control options in Fear and Cripple.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Yeah, I had a discussion about it with some mates, and the end conclusion is that it isn't that viable for PVE stuff. Straight magicka food is a fantastic idea to get around the healthy rings issue, but then you are either stuck with running a 4 piece set.
You could always go dual wield Mag DK, which is something I like the sound of, but I'm not sure what set you'd really want to go with.
But I'd say the bigger application is on a PVP build, where you can go full tank, and just abuse Zaan's massive damage when paired with Elf Bane.
Currently I am leaning towards running it on a Magblade, given that they can permanently stick to a target with Lotus Fan, and have access to strong crowd control options in Fear and Cripple.
For the DW mag DK I plan to test 5xBSW, 5xAcuity(front-bar), 2xZaan and 1xMaelstrom firestaff. That’s probably the best setup you can put together.
Problem with mag DK is you’re competing for a melee spot with stamblades and stamdks all of whom do better deeps. And any type of Mageblade will our dps you completely.
War Machine and Master Architect are beyond silly on Nightblade with a 70 ult souil harvest / Incap. They have been blowing everyone out the water since Morrowind.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Yeah, I had a discussion about it with some mates, and the end conclusion is that it isn't that viable for PVE stuff. Straight magicka food is a fantastic idea to get around the healthy rings issue, but then you are either stuck with running a 4 piece set.
You could always go dual wield Mag DK, which is something I like the sound of, but I'm not sure what set you'd really want to go with.
But I'd say the bigger application is on a PVP build, where you can go full tank, and just abuse Zaan's massive damage when paired with Elf Bane.
Currently I am leaning towards running it on a Magblade, given that they can permanently stick to a target with Lotus Fan, and have access to strong crowd control options in Fear and Cripple.
For the DW mag DK I plan to test 5xBSW, 5xAcuity(front-bar), 2xZaan and 1xMaelstrom firestaff. That’s probably the best setup you can put together.
Problem with mag DK is you’re competing for a melee spot with stamblades and stamdks all of whom do better deeps. And any type of Mageblade will our dps you completely.
War Machine and Master Architect are beyond silly on Nightblade with a 70 ult souil harvest / Incap. They have been blowing everyone out the water since Morrowind.
I played around with a build editior seeing what Julianos/Zaan/Elf Bane would look like
Honestly taking Zaan + Elf Bane looks like a pretty big hit to your base stats, so I don't think the gain is going to be worth the cost.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Yeah, I had a discussion about it with some mates, and the end conclusion is that it isn't that viable for PVE stuff. Straight magicka food is a fantastic idea to get around the healthy rings issue, but then you are either stuck with running a 4 piece set.
You could always go dual wield Mag DK, which is something I like the sound of, but I'm not sure what set you'd really want to go with.
But I'd say the bigger application is on a PVP build, where you can go full tank, and just abuse Zaan's massive damage when paired with Elf Bane.
Currently I am leaning towards running it on a Magblade, given that they can permanently stick to a target with Lotus Fan, and have access to strong crowd control options in Fear and Cripple.
For the DW mag DK I plan to test 5xBSW, 5xAcuity(front-bar), 2xZaan and 1xMaelstrom firestaff. That’s probably the best setup you can put together.
Problem with mag DK is you’re competing for a melee spot with stamblades and stamdks all of whom do better deeps. And any type of Mageblade will our dps you completely.
War Machine and Master Architect are beyond silly on Nightblade with a 70 ult souil harvest / Incap. They have been blowing everyone out the water since Morrowind.
I played around with a build editior seeing what Julianos/Zaan/Elf Bane would look like
Honestly taking Zaan + Elf Bane looks like a pretty big hit to your base stats, so I don't think the gain is going to be worth the cost.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Yeah, I had a discussion about it with some mates, and the end conclusion is that it isn't that viable for PVE stuff. Straight magicka food is a fantastic idea to get around the healthy rings issue, but then you are either stuck with running a 4 piece set.
You could always go dual wield Mag DK, which is something I like the sound of, but I'm not sure what set you'd really want to go with.
But I'd say the bigger application is on a PVP build, where you can go full tank, and just abuse Zaan's massive damage when paired with Elf Bane.
Currently I am leaning towards running it on a Magblade, given that they can permanently stick to a target with Lotus Fan, and have access to strong crowd control options in Fear and Cripple.
For the DW mag DK I plan to test 5xBSW, 5xAcuity(front-bar), 2xZaan and 1xMaelstrom firestaff. That’s probably the best setup you can put together.
Problem with mag DK is you’re competing for a melee spot with stamblades and stamdks all of whom do better deeps. And any type of Mageblade will our dps you completely.
War Machine and Master Architect are beyond silly on Nightblade with a 70 ult souil harvest / Incap. They have been blowing everyone out the water since Morrowind.
I played around with a build editior seeing what Julianos/Zaan/Elf Bane would look like
Honestly taking Zaan + Elf Bane looks like a pretty big hit to your base stats, so I don't think the gain is going to be worth the cost.
Maybe might be good in NO CP? Where procsets already overperform?
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Yeah, I had a discussion about it with some mates, and the end conclusion is that it isn't that viable for PVE stuff. Straight magicka food is a fantastic idea to get around the healthy rings issue, but then you are either stuck with running a 4 piece set.
You could always go dual wield Mag DK, which is something I like the sound of, but I'm not sure what set you'd really want to go with.
But I'd say the bigger application is on a PVP build, where you can go full tank, and just abuse Zaan's massive damage when paired with Elf Bane.
Currently I am leaning towards running it on a Magblade, given that they can permanently stick to a target with Lotus Fan, and have access to strong crowd control options in Fear and Cripple.
For the DW mag DK I plan to test 5xBSW, 5xAcuity(front-bar), 2xZaan and 1xMaelstrom firestaff. That’s probably the best setup you can put together.
Problem with mag DK is you’re competing for a melee spot with stamblades and stamdks all of whom do better deeps. And any type of Mageblade will our dps you completely.
War Machine and Master Architect are beyond silly on Nightblade with a 70 ult souil harvest / Incap. They have been blowing everyone out the water since Morrowind.
I played around with a build editior seeing what Julianos/Zaan/Elf Bane would look like
Honestly taking Zaan + Elf Bane looks like a pretty big hit to your base stats, so I don't think the gain is going to be worth the cost.
Maybe might be good in NO CP? Where procsets already overperform?
techprince wrote: »Its a bug. Elf Bane should not be buffing procs as procs are not abilities. This may get fixed in future updates.
techprince wrote: »Its a bug. Elf Bane should not be buffing procs as procs are not abilities. This may get fixed in future updates.
skoria too then i guess
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Edit: Improving slightly, got Zaan up to 4.4k by using lightning heavy attacks to proc it, and 4 piece IA to give the Zaan proc minor slayer. Dummy parse with this tanky Zaan build is approaching 35k.
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Edit: Improving slightly, got Zaan up to 4.4k by using lightning heavy attacks to proc it, and 4 piece IA to give the Zaan proc minor slayer. Dummy parse with this tanky Zaan build is approaching 35k.
I've been experimenting with it as well, but the magicka level is quite bad sadly, I can hardly top 36k with blue food... I mean the build is quite strong and easy to play, and the 20k health is pretty nice for trials as well. Also having your fire blockade last ten seconds gives you a lot of time for your front bar, and it pairs well with the rest of the dots... But considering that a stam DK just does 36-37k without fracture there is not really a point to use mag DK...
WrathOfInnos wrote: »I just tried making a mDK build around this, Zaan did an incredible 4k DPS with elf bane. However, the 3 health enchants on the elf bane jewelry lowered the rest of my skills enough that I could only get about 33k DPS out of it. I did feel very survivable with over 20k health unbuffed. It could be a fun dungeon build, but definitely not the most powerful. Could be interesting in PVP if you can get anyone to stand in your beam for 7s.
Edit: Improving slightly, got Zaan up to 4.4k by using lightning heavy attacks to proc it, and 4 piece IA to give the Zaan proc minor slayer. Dummy parse with this tanky Zaan build is approaching 35k.
I've been experimenting with it as well, but the magicka level is quite bad sadly, I can hardly top 36k with blue food... I mean the build is quite strong and easy to play, and the 20k health is pretty nice for trials as well. Also having your fire blockade last ten seconds gives you a lot of time for your front bar, and it pairs well with the rest of the dots... But considering that a stam DK just does 36-37k without fracture there is not really a point to use mag DK...
How do you do a Stam DK parse without Fracture? Do you just omit Noxious Breath?
I feel like Zaan/Elf Bane has its place as a beginner setup for DPS, given how much free damage it gives, making it easier to pull 20k+ for newer players.
Only issue is getting the helmet in the first place, given how much of a pain Scalecaller is.
Had this brought up by a friend who is a strong advocate for the Elf Bane set, so I deceided to test it and, and behold, it works
https://www.youtube.com/watch?v=yhNI6jLv44g
In the second test, with Elf Bane equipped, I got two additional ticks of damage, both of which had the bonus damage stacking applied to them.
Now what does this mean?
Firstly, you get less down time on the sets proc, as well as pretty much doubling the damage. With full buffs up, you could probably expect that last tick to be hitting for closer to 15-20k damage.
PVP wise, I don't think this is a massive deal, given the counterplay, and in terms of PVE, only Mag DK can really make use of the set, and given that they are struggling a bit right now as a melee Magicka DPS, I feel this isn't too overpowered.
Still, let me know what you think.
Everyone talks about dodging out but forget MagDKs have an Undodgeable gapcloser that empowers?
Proc Zaan and then just spam Empowering Chains for a few secs while people run around like their hair is on fire. GGWP.
clocksstoppe wrote: »techprince wrote: »Its a bug. Elf Bane should not be buffing procs as procs are not abilities. This may get fixed in future updates.
Wrong. Light fire staff attacks count as fire abilities for example. It seems that everything is an "ability", not just active skills on your bars.