In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
rfennell_ESO wrote: »Again players does not study builds then creating their first character, they discover they have made an non bis selection months later and it might be very random, like very unsure if making an magsorc altmer or bosmer, they wanted to be an elf and did not like dumer, selected bosmer by random.rfennell_ESO wrote: »In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
I'd rather see racial differences made larger.
With major additions making the differences even more extreme.
It's cool to have to also account for race on top of class. They don't necessarily have to make it stat based either.
I'm for adding sex differences like in the daggerfall, morrowind and oblivion
Its both lore friendly and realistic.
If only there was a mechanic in game to change race!
I get that sometimes you find yourself with a race that performs subpar for a role.
But... races that are not traditionally of a certain inclination probably should perform subparringly.
This, one is that race matter for many, very good comparison to vampires look.But who wants to look like a Redguard, Argonian, or High Elf? The player originally chose the race he wanted and now has to change his appearance to become BIS. That simply isn't right and vampires have been arguing that point for ages.
In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.