VaranisArano wrote: »Thunderknuckles wrote: »While I can appreciate wanting some kind of equality or whatever when it comes to high level play, I actually like that my Imperial battlemage will never have the innate skill an Altmer will. Bretons shouldn't be better berserkers than Orcs. Argonians should not be sneakier than Khajiit. I like the inequalities. Makes it more interesting. You can still do any of that stuff with any (playable) race in Tamriel, but if you want the innate advantages of being better at a certain thing... well, you gotta go with the race that's been good at that thing for thousands of years.
Personally, I think equality is overrated anyway. Life isn't equal, and to force or pretend everyone should be equal in all ways at all times is asinine in my view. Celebrate and make the most of the differences.
"Equality is overrated!" -- Green for Emperor 2020!
Except that YOUR character is not, by any means, the average of their race in the story. So the OP's suggestion is not unreasonable. YOUR/OUR characters are, story wise, legendary.
In an RPG, your characters become legendary. In Oblivion, I could enchant gear that would allow my Breton to achieve the native fire resistance of a Dunmer or I could fortify my skill to match the base skill of a Redguard, but my Breton racial passives were what they were. In Skyrim, any magicka character can get to a high level of magicka to fuel their spells, but its the Altmer who get the biggest starting bonus.
If the root of the problem is that there are imbalances by the time we get to end-game, the answer is to adjust the benefits of racial passives so that everyone can compensate in other ways and reach approx. the same result, like my Breton having to invest in fire resistance if they want the same as a Dunmer. The answer isn't, in my opinion, to throw out or spread out the lore-based racial passives.
Another good response. I guess my question is:
Why do we all have to reach approximately the same results at endgame?
I'm trying to be open-minded, but I don't get why a Redguard should be entitled to being even almost as good as an Altmer at elemental magic damage, and the like. I don't make a Khajiit and expect to be able to dethrone Vanus Galerion as the most formidable magic wielding mortal around.
And if life worked like ESO, I wouldn't choose to be a short white man and expect to become the best NBA player of all time. I know this is a game, and blah blah blah, but I mean... I'm just struggling with the concept of wanting everyone to be able to be the best at everything. How would you balance it while maintaining the individuality of the races in Tamriel?
TheShadowScout wrote: »Point one - yes, this has been discussed. At length. Usually with someone suggesting people should get to cherry-pick their passives. And the gimme crowd agreeing, while the TES fans disagree, sometimes snarkily.
Point two - racial differences have -always- been a part of the elder scrolls lore. That is why many of us consider that point non-negotiable as long as it's Elder Scrolls Online...
...
...BUT!
HOW those racial perks should be represented in the game, that is a different story entirely! And one worthy of discussion I say!
Personally I would much prefer if the racial perks did not give a percentage on top of everything, but gave a flat bonus from the start, and that all such stats had a softcap, so the racial boni just let you reach the ceiling sooner instead of raising it above all others... thus they would be a big help at the start, but not matter much in the end... and any race could git gud at anything, just some races might have it easier then others... which is how I think the racial perks ought to be handled (and have been in older TES games on occasion)
Point three - instead of asking them to throw out a part of the TES lore to cater to gamers, maybe think of what other options there could be. Not changing something, but maybe adding something?
I keep suggesting "background passives", that can be done -in addition- to the racial ones... things to reflect a characters birthplace, upbringing, life before the adventuring career... like:
...someone who grew up in skyrim might have a bit of extra cold resistance from being used to it, someone who grew up in black marsh might have a bit of extra disease resistance from making it through adult age there and someone who grew up in valenwood might have some extra sneakyness from picking up forester skills as a kid;
...someone who grew up in a noble househols surrounded by tutors and libraries might have a leg up in magica, while someone who grew up helping the family business as commoner might have gained some extra stamina, and someone who grea up with exiles out in the wilds might gain a bit of extra toughness;
...someone who was a mystic scholar before adventuring might gain some spell resistance, somene who was a skilled worker might get a crafting bonus, and someone who was a petty criminal might get a pickpocket bonus;
...and so on...
...there could even be negative perks associated with this... the bookish scholar might get a penalty to vendor prices due to lack of haggling skills while the child of exiles might get increased bounty gain because the city guard has prejudices, or whatever...
Each on its own should be less then any racial perk... but they would make up for it by being freely selectable (though they might require "any race, any alliance" unlock for selecting non-alliance birthplaces I guess).
TheShadowScout wrote: »Point one - yes, this has been discussed. At length. Usually with someone suggesting people should get to cherry-pick their passives. And the gimme crowd agreeing, while the TES fans disagree, sometimes snarkily.
Point two - racial differences have -always- been a part of the elder scrolls lore. That is why many of us consider that point non-negotiable as long as it's Elder Scrolls Online...
...
...BUT!
HOW those racial perks should be represented in the game, that is a different story entirely! And one worthy of discussion I say!
Personally I would much prefer if the racial perks did not give a percentage on top of everything, but gave a flat bonus from the start, and that all such stats had a softcap, so the racial boni just let you reach the ceiling sooner instead of raising it above all others... thus they would be a big help at the start, but not matter much in the end... and any race could git gud at anything, just some races might have it easier then others... which is how I think the racial perks ought to be handled (and have been in older TES games on occasion)
Point three - instead of asking them to throw out a part of the TES lore to cater to gamers, maybe think of what other options there could be. Not changing something, but maybe adding something?
I keep suggesting "background passives", that can be done -in addition- to the racial ones... things to reflect a characters birthplace, upbringing, life before the adventuring career... like:
...someone who grew up in skyrim might have a bit of extra cold resistance from being used to it, someone who grew up in black marsh might have a bit of extra disease resistance from making it through adult age there and someone who grew up in valenwood might have some extra sneakyness from picking up forester skills as a kid;
...someone who grew up in a noble househols surrounded by tutors and libraries might have a leg up in magica, while someone who grew up helping the family business as commoner might have gained some extra stamina, and someone who grea up with exiles out in the wilds might gain a bit of extra toughness;
...someone who was a mystic scholar before adventuring might gain some spell resistance, somene who was a skilled worker might get a crafting bonus, and someone who was a petty criminal might get a pickpocket bonus;
...and so on...
...there could even be negative perks associated with this... the bookish scholar might get a penalty to vendor prices due to lack of haggling skills while the child of exiles might get increased bounty gain because the city guard has prejudices, or whatever...
Each on its own should be less then any racial perk... but they would make up for it by being freely selectable (though they might require "any race, any alliance" unlock for selecting non-alliance birthplaces I guess).
dodgehopper_ESO wrote: »While I can appreciate wanting some kind of equality or whatever when it comes to high level play, I actually like that my Imperial battlemage will never have the innate skill an Altmer will. Bretons shouldn't be better berserkers than Orcs. Argonians should not be sneakier than Khajiit. I like the inequalities. Makes it more interesting. You can still do any of that stuff with any (playable) race in Tamriel, but if you want the innate advantages of being better at a certain thing... well, you gotta go with the race that's been good at that thing for thousands of years.
Personally, I think equality is overrated anyway. Life isn't equal, and to force or pretend everyone should be equal in all ways at all times is asinine in my view. Celebrate and make the most of the differences.
"Equality is overrated!" -- Green for Emperor 2020!
You really don't know the Argonian lore if you think that.
HatchetHaro wrote: »To be honest, anything that decreases the dps gap between "optimal" and non-"optimal" races would be a welcome change, at least to me.
I play solely Argonians and have always feel gimped in terms of damage, and it actually makes me sad that my favourite race is not considered viable for score pushing trials even though I have repeatedly proven that to be false. I've faced the ridicule of a few elitists who called my racial choice "a waste of skill", and it pisses me off.
The current implementation of racial passives is just plain bad. The dps gap is too wide. I'd welcome any solution to narrow that down.
I don't think you should be fairly able to expect to get the highest dps from an Argonian. They're tough and tenacious, survivors and warriors. But inherently adept with blades, bows, or magicka (more than other races, anyway) they are not. You chose to be an Argonian, and you're constrained to what their capabilities are. Because of your choice. That's totally fair, in my mind at least.
You wasted nothing. Personally, I commend you for your choice, and would encourage you to keep persevering as you are. If you don't like the attitude of people telling you that you done goofed for choosing an Argonian, find cooler people to hang out with. You don't need top tier dps to complete anything in the game. And if you want to do top tier dps, just make a character with the advantages to be able to do so.
TheShadowScout wrote: »Point one - yes, this has been discussed. At length. Usually with someone suggesting people should get to cherry-pick their passives. And the gimme crowd agreeing, while the TES fans disagree, sometimes snarkily.
Point two - racial differences have -always- been a part of the elder scrolls lore. That is why many of us consider that point non-negotiable as long as it's Elder Scrolls Online...
...
...BUT!
HOW those racial perks should be represented in the game, that is a different story entirely! And one worthy of discussion I say!
Personally I would much prefer if the racial perks did not give a percentage on top of everything, but gave a flat bonus from the start, and that all such stats had a softcap, so the racial boni just let you reach the ceiling sooner instead of raising it above all others... thus they would be a big help at the start, but not matter much in the end... and any race could git gud at anything, just some races might have it easier then others... which is how I think the racial perks ought to be handled (and have been in older TES games on occasion)
Point three - instead of asking them to throw out a part of the TES lore to cater to gamers, maybe think of what other options there could be. Not changing something, but maybe adding something?
I keep suggesting "background passives", that can be done -in addition- to the racial ones... things to reflect a characters birthplace, upbringing, life before the adventuring career... like:
...someone who grew up in skyrim might have a bit of extra cold resistance from being used to it, someone who grew up in black marsh might have a bit of extra disease resistance from making it through adult age there and someone who grew up in valenwood might have some extra sneakyness from picking up forester skills as a kid;
...someone who grew up in a noble househols surrounded by tutors and libraries might have a leg up in magica, while someone who grew up helping the family business as commoner might have gained some extra stamina, and someone who grea up with exiles out in the wilds might gain a bit of extra toughness;
...someone who was a mystic scholar before adventuring might gain some spell resistance, somene who was a skilled worker might get a crafting bonus, and someone who was a petty criminal might get a pickpocket bonus;
...and so on...
...there could even be negative perks associated with this... the bookish scholar might get a penalty to vendor prices due to lack of haggling skills while the child of exiles might get increased bounty gain because the city guard has prejudices, or whatever...
Each on its own should be less then any racial perk... but they would make up for it by being freely selectable (though they might require "any race, any alliance" unlock for selecting non-alliance birthplaces I guess).
I like this a LOT better than a la carte racial passives. Creative and adds to the game.dodgehopper_ESO wrote: »While I can appreciate wanting some kind of equality or whatever when it comes to high level play, I actually like that my Imperial battlemage will never have the innate skill an Altmer will. Bretons shouldn't be better berserkers than Orcs. Argonians should not be sneakier than Khajiit. I like the inequalities. Makes it more interesting. You can still do any of that stuff with any (playable) race in Tamriel, but if you want the innate advantages of being better at a certain thing... well, you gotta go with the race that's been good at that thing for thousands of years.
Personally, I think equality is overrated anyway. Life isn't equal, and to force or pretend everyone should be equal in all ways at all times is asinine in my view. Celebrate and make the most of the differences.
"Equality is overrated!" -- Green for Emperor 2020!
You really don't know the Argonian lore if you think that.
Not all Argonians are Shadowscale!
HatchetHaro wrote: »HatchetHaro wrote: »To be honest, anything that decreases the dps gap between "optimal" and non-"optimal" races would be a welcome change, at least to me.
I play solely Argonians and have always feel gimped in terms of damage, and it actually makes me sad that my favourite race is not considered viable for score pushing trials even though I have repeatedly proven that to be false. I've faced the ridicule of a few elitists who called my racial choice "a waste of skill", and it pisses me off.
The current implementation of racial passives is just plain bad. The dps gap is too wide. I'd welcome any solution to narrow that down.
I don't think you should be fairly able to expect to get the highest dps from an Argonian. They're tough and tenacious, survivors and warriors. But inherently adept with blades, bows, or magicka (more than other races, anyway) they are not. You chose to be an Argonian, and you're constrained to what their capabilities are. Because of your choice. That's totally fair, in my mind at least.
You wasted nothing. Personally, I commend you for your choice, and would encourage you to keep persevering as you are. If you don't like the attitude of people telling you that you done goofed for choosing an Argonian, find cooler people to hang out with. You don't need top tier dps to complete anything in the game. And if you want to do top tier dps, just make a character with the advantages to be able to do so.
Here is the thing: in a game with competitive aspects such as trial scorepushing and PvP, players should not have to make a choice between "looking good" and "doing better", especially when the damage difference between them can reach 10%, and trust me, 10% is a lot.
There have been many cases of people race-changing away from their favourite race just so they can do better and stay in their core teams. When people are forced to completely shatter their enjoyment by playing a character they don't like just so they can remain competitive, there's a problem.
So I don't want that "it's your choice so you have to deal with it" spiel. It pisses me off. I know first-hand what top-tier dps looks like, and I've been there for a long time on my Argonian DDs.
dodgehopper_ESO wrote: »TheShadowScout wrote: »Point one - yes, this has been discussed. At length. Usually with someone suggesting people should get to cherry-pick their passives. And the gimme crowd agreeing, while the TES fans disagree, sometimes snarkily.
Point two - racial differences have -always- been a part of the elder scrolls lore. That is why many of us consider that point non-negotiable as long as it's Elder Scrolls Online...
...
...BUT!
HOW those racial perks should be represented in the game, that is a different story entirely! And one worthy of discussion I say!
Personally I would much prefer if the racial perks did not give a percentage on top of everything, but gave a flat bonus from the start, and that all such stats had a softcap, so the racial boni just let you reach the ceiling sooner instead of raising it above all others... thus they would be a big help at the start, but not matter much in the end... and any race could git gud at anything, just some races might have it easier then others... which is how I think the racial perks ought to be handled (and have been in older TES games on occasion)
Point three - instead of asking them to throw out a part of the TES lore to cater to gamers, maybe think of what other options there could be. Not changing something, but maybe adding something?
I keep suggesting "background passives", that can be done -in addition- to the racial ones... things to reflect a characters birthplace, upbringing, life before the adventuring career... like:
...someone who grew up in skyrim might have a bit of extra cold resistance from being used to it, someone who grew up in black marsh might have a bit of extra disease resistance from making it through adult age there and someone who grew up in valenwood might have some extra sneakyness from picking up forester skills as a kid;
...someone who grew up in a noble househols surrounded by tutors and libraries might have a leg up in magica, while someone who grew up helping the family business as commoner might have gained some extra stamina, and someone who grea up with exiles out in the wilds might gain a bit of extra toughness;
...someone who was a mystic scholar before adventuring might gain some spell resistance, somene who was a skilled worker might get a crafting bonus, and someone who was a petty criminal might get a pickpocket bonus;
...and so on...
...there could even be negative perks associated with this... the bookish scholar might get a penalty to vendor prices due to lack of haggling skills while the child of exiles might get increased bounty gain because the city guard has prejudices, or whatever...
Each on its own should be less then any racial perk... but they would make up for it by being freely selectable (though they might require "any race, any alliance" unlock for selecting non-alliance birthplaces I guess).
I like this a LOT better than a la carte racial passives. Creative and adds to the game.dodgehopper_ESO wrote: »While I can appreciate wanting some kind of equality or whatever when it comes to high level play, I actually like that my Imperial battlemage will never have the innate skill an Altmer will. Bretons shouldn't be better berserkers than Orcs. Argonians should not be sneakier than Khajiit. I like the inequalities. Makes it more interesting. You can still do any of that stuff with any (playable) race in Tamriel, but if you want the innate advantages of being better at a certain thing... well, you gotta go with the race that's been good at that thing for thousands of years.
Personally, I think equality is overrated anyway. Life isn't equal, and to force or pretend everyone should be equal in all ways at all times is asinine in my view. Celebrate and make the most of the differences.
"Equality is overrated!" -- Green for Emperor 2020!
You really don't know the Argonian lore if you think that.
Not all Argonians are Shadowscale!
I never said they are but if you look into the lore you'll find the Argonians are renowned for being excellent at Guerrilla Warfare, athletics, stealth, etc. They are also good at Spears and they had that hist skin thing that let them get mega healing factor. Generally they are often found in the Thieves Guild and the Mages Guild. In the case of the Thieves Guild it is obvious why and in the case of Mages guild they have a proclivity toward Alchemy and Restoration magic. Go look at the skills list and descriptions (and various lore books) surrounding the Argonians. The presumption that they're all mages I find strikingly bizarre. On a positive note the swim speed is actually great for thieving if you're in the right towns and you get caught.
No. The passives are fine as they are. You could argue some tweaking is needed here or there, but this give me everything I want attitude needs to stop. Choosing your own passives would just kill diversity as everyone would pick the same passives for whatever role.
And if life worked like ESO, I wouldn't choose to be a short white man and expect to become the best NBA player of all time. I know this is a game, and blah blah blah, but I mean... I'm just struggling with the concept of wanting everyone to be able to be the best at everything. How would you balance it while maintaining the individuality of the races in Tamriel?
Taleof2Cities wrote: »Look! Another choose your own passives thread!
No. The passives are fine as they are. You could argue some tweaking is needed here or there, but this give me everything I want attitude needs to stop. Choosing your own passives would just kill diversity as everyone would pick the same passives for whatever role.
In fact, I think it's good that you could play a bosmer sorc for example, feel gimped a little on magicka, but get some interesting bonuses elsewhere a magicka build normally ignores.
At the end of the day, you can play, end game, high end raiding with any race of any class. Min/Maxers certainly love any extra half % they can get out of anything, but it's not required.
The single player TES games did racial passives in an way who would fit ESO much better.VaranisArano wrote: »Thunderknuckles wrote: »While I can appreciate wanting some kind of equality or whatever when it comes to high level play, I actually like that my Imperial battlemage will never have the innate skill an Altmer will. Bretons shouldn't be better berserkers than Orcs. Argonians should not be sneakier than Khajiit. I like the inequalities. Makes it more interesting. You can still do any of that stuff with any (playable) race in Tamriel, but if you want the innate advantages of being better at a certain thing... well, you gotta go with the race that's been good at that thing for thousands of years.
Personally, I think equality is overrated anyway. Life isn't equal, and to force or pretend everyone should be equal in all ways at all times is asinine in my view. Celebrate and make the most of the differences.
"Equality is overrated!" -- Green for Emperor 2020!
Except that YOUR character is not, by any means, the average of their race in the story. So the OP's suggestion is not unreasonable. YOUR/OUR characters are, story wise, legendary.
In an RPG, your characters become legendary. In Oblivion, I could enchant gear that would allow my Breton to achieve the native fire resistance of a Dunmer or I could fortify my skill to match the base skill of a Redguard, but my Breton racial passives were what they were. In Skyrim, any magicka character can get to a high level of magicka to fuel their spells, but its the Altmer who get the biggest starting bonus.
If the root of the problem is that there are imbalances by the time we get to end-game, the answer is to adjust the benefits of racial passives so that everyone can compensate in other ways and reach approx. the same result, like my Breton having to invest in fire resistance if they want the same as a Dunmer. The answer isn't, in my opinion, to throw out or spread out the lore-based racial passives.
HatchetHaro wrote: »HatchetHaro wrote: »To be honest, anything that decreases the dps gap between "optimal" and non-"optimal" races would be a welcome change, at least to me.
I play solely Argonians and have always feel gimped in terms of damage, and it actually makes me sad that my favourite race is not considered viable for score pushing trials even though I have repeatedly proven that to be false. I've faced the ridicule of a few elitists who called my racial choice "a waste of skill", and it pisses me off.
The current implementation of racial passives is just plain bad. The dps gap is too wide. I'd welcome any solution to narrow that down.
I don't think you should be fairly able to expect to get the highest dps from an Argonian. They're tough and tenacious, survivors and warriors. But inherently adept with blades, bows, or magicka (more than other races, anyway) they are not. You chose to be an Argonian, and you're constrained to what their capabilities are. Because of your choice. That's totally fair, in my mind at least.
You wasted nothing. Personally, I commend you for your choice, and would encourage you to keep persevering as you are. If you don't like the attitude of people telling you that you done goofed for choosing an Argonian, find cooler people to hang out with. You don't need top tier dps to complete anything in the game. And if you want to do top tier dps, just make a character with the advantages to be able to do so.
Here is the thing: in a game with competitive aspects such as trial scorepushing and PvP, players should not have to make a choice between "looking good" and "doing better", especially when the damage difference between them can reach 10%, and trust me, 10% is a lot.
There have been many cases of people race-changing away from their favourite race just so they can do better and stay in their core teams. When people are forced to completely shatter their enjoyment by playing a character they don't like just so they can remain competitive, there's a problem.
So I don't want that "it's your choice so you have to deal with it" spiel. It pisses me off. I know first-hand what top-tier dps looks like, and I've been there for a long time on my Argonian DDs.
I agree with you, the race bonuses equate to a large and not-at-all-insubstantial difference in performance. And I'm not trying to *** anyone off. Sorta the opposite, really.
But I think the "it's your choice" argument is a valid one. You choose to solely play Argonians, and personally I think that's cool. The problem, for me and many others at least, comes in when you expect hurdles to be lowered so you can compete in the race better. Your performance with ANY race is more about your ability and teamwork than the bonuses, BUT the bonuses are real and not negligible. You want bonuses that don't belong to your race of choice because you want to be competitive in something your race doesn't have a natural affinity for. Instead of overcoming the lack of bonuses that others get, you want to have them too. Or you want others' strengths weakened so you're on a more level playing field. Instead of capitalizing on your own strengths. See what I'm saying? I'm trying to be non-inflammatory here, but also illustrate the viewpoint of people that "*** you off". It's a pretty clear ideological difference, it seems.
No one forces you to play nothing but Argonians. ZOS offers you 8 free character slots, and 15 if you want to buy more. If you want to be in groups that don't want Argonian dps, you have options. Make characters that suit the meta and people who enforce it on their trial groups. Or find cooler people to play with.
I like Argonians too, and if I heard about a 12 Argonian trial team getting the top score in the world for, well, anything, that'd be impressive and awesome. But if you had it your way, it wouldn't really be notable in any way, since races don't really matter much; everyone is close to the same anyhow.
In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
I more or less stopped reading after first sentence.
I´m not claiming the following sentence goes for you OP, but if people think their race on a certain class is the reason they can´t be competitive/effective you´re probably doing something else very wrong. A few racial passives could use a buff (like Nord), but other than that racial passives have less impact than people want to believe.
HatchetHaro wrote: »In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
I more or less stopped reading after first sentence.
I´m not claiming the following sentence goes for you OP, but if people think their race on a certain class is the reason they can´t be competitive/effective you´re probably doing something else very wrong. A few racial passives could use a buff (like Nord), but other than that racial passives have less impact than people want to believe.
As a person actually in the competitive raiding scene on one of these non-meta races, it's more impact than you believe, both in-combat and socially.
HatchetHaro wrote: »
[snip]
It moves people in the competitive scene away from picking a race for their own reasons. "I picked Khajiiti because Khajiiti look cool and I'm a furry" has changed to "Khajiiti magsorc is a bad idea and I hate the other races so I might as well pick an Altmer because they're BiS; not that I'd like playing a non-Khajiit, but I wanna stay in my core team".
Once again, there should not be a choice between "playing what you enjoy" and "playing to be good". Both of these statements are supposed to be independent, where people can play the race they want and not be gimped because of it.
Read my post above, ESO racials works in an fundamentally different way then daggerfall, morrowind and oblivion.WakeYourGhost wrote: »If ZOS was planning on changing the name of the game to [Random Simplified MMO #(Insert Number)], this would be a fine step towards establishing that particular goal. They could simply offer you one race and just throw a mess of random appearance features to it, allowing you to indeed have a Cat-person that is perfectly set and spec'ed for Magicka DPS in the most straight forward and generic way possible, giving no concern to any natural racial talents or the Lord of any base story module.
...Or, you can make a Khajiit who is a mage despite their lack of obvious mage-based talent and see if you can make it work anyways.
Suck it up, live a little, and have some damned fun instead of min-maxing every last percentage point... (Unless Min-Maxing is your idea of fun, then.. Just keep it to yourself.)
Also, if your trial group is kicking you because of a Race+Class combination, you've obviously made a critical error - You joined a PUG group for a trial instead of making friends or even comrades in an MMO, and now you're stuck playing with a group of people who have the synergy and coordination of a drunk Nix-Ox missing three legs that's been pumped full of aphrodisiacs. I haven't been kicked from anything yet for my "Sub-optimal" builds. Also haven't had any problems preforming.
WakeYourGhost wrote: »If ZOS was planning on changing the name of the game to [Random Simplified MMO #(Insert Number)], this would be a fine step towards establishing that particular goal. They could simply offer you one race and just throw a mess of random appearance features to it, allowing you to indeed have a Cat-person that is perfectly set and spec'ed for Magicka DPS in the most straight forward and generic way possible, giving no concern to any natural racial talents or the Lord of any base story module.
...Or, you can make a Khajiit who is a mage despite their lack of obvious mage-based talent and see if you can make it work anyways.
Suck it up, live a little, and have some damned fun instead of min-maxing every last percentage point... (Unless Min-Maxing is your idea of fun, then.. Just keep it to yourself.)
Also, if your trial group is kicking you because of a Race+Class combination, you've obviously made a critical error - You joined a PUG group for a trial instead of making friends or even comrades in an MMO, and now you're stuck playing with a group of people who have the synergy and coordination of a drunk Nix-Ox missing three legs that's been pumped full of aphrodisiacs. I haven't been kicked from anything yet for my "Sub-optimal" builds. Also haven't had any problems preforming.
In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
Again players does not study builds then creating their first character, they discover they have made an non bis selection months later and it might be very random, like very unsure if making an magsorc altmer or bosmer, they wanted to be an elf and did not like dumer, selected bosmer by random.rfennell_ESO wrote: »In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
I'd rather see racial differences made larger.
With major additions making the differences even more extreme.
It's cool to have to also account for race on top of class. They don't necessarily have to make it stat based either.
Roleplaying? So you mean to tell me that my male Khajiit who wants to be a top notch mage and break away that old age thought that Khajiits can't be as good as an Alter in magic isn't a personalized roleplaying experience for me? I shun thee. He may be a female Altmer now but one day I hope ZOS will let me race change him back into that male Khajiit to prove his worth for his race. Long live Sundar The Last, my fabulous male Khajiit. Before the sustain nerf, I could get away beating VMA as a magic Khajiit. Now......well....I guess Mer will have to do. He has an identity crisis right now.This is RPG. In my opinion, in the RPG the race should affect my character, because that's part of roleplaying. If it didn't the race would be just cosmetic feature and I don't like that idea.
Again players does not study builds then creating their first character, they discover they have made an non bis selection months later and it might be very random, like very unsure if making an magsorc altmer or bosmer, they wanted to be an elf and did not like dumer, selected bosmer by random.rfennell_ESO wrote: »In most modern MMORPGs your race doesn't impact your character as much as it does in ESO. A lot of people want to play other races at high levels of gameplay which would otherwise reduce their effectiveness. Altmer a the best magicka race and Redguard the best stam race. However, both of those races have warriors of other types.
In an effort to allow more diversity for multiple class types and races I propose that each race has a starting template to choose from. These templates would be unique to the race but allow the race to perform other roles efficiently at high levels of play. For example, you currently have the Altmer passives for magicka and there would then be an alternative starting templar which would again be unique to them. Perhaps it would increase Stamina by 10% and reduce stamina cost by 3% with the third passive allowing 1% stamina recovery while blocking.
This is just a loose example but essentially my idea is to have two unique templates for each race only selectable at character creation. One for Magicka and one for Stamina oriented classes.
I'd rather see racial differences made larger.
With major additions making the differences even more extreme.
It's cool to have to also account for race on top of class. They don't necessarily have to make it stat based either.
I'm for adding sex differences like in the daggerfall, morrowind and oblivion
Its both lore friendly and realistic.
rfennell_ESO wrote: »If only there was a mechanic in game to change race!