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Stop claiming that light attack weaving is an "exploit"

Aurielle
Aurielle
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Seriously. There have been SO many threads lately about animation cancelling; light attack weaving almost invariably gets lumped into those discussions.

I'm assuming that those of you who claim light attack weaving is an exploit have not played many MMORPGs before and do not understand why light/heavy attacks were added to this game. Most old-school MMORPGs (think EverQuest, WoW, LOTRO, etc.) had/have combat systems that feature passive auto-attacks. Auto-attacks provide small amounts of melee or ranged damage, and generally fire off during the global skill cooldown (GCD). Players have ZERO control over auto-attacks, though some of these games do allow you to turn them off (resulting in a small DPS decrease) if you don't like them, or if having auto-attacks turned on results in accidental enemy aggro. A lot of macro and animation cancelling setups in other games require careful timing to make the most of auto-attacks. See this hunter build for LOTRO as an example: http://heedlesstosspotts.shivtr.com/forum_threads/2372522

Relevant quote (again, for a hunter in LOTRO):
No matter how well the following things chain skills or cancel animation, your auto-attacks can do both. Don't jam an auto-attack together with a skill, but do try to time skills right after an auto-attack animation begins (the animation begins before your character actually moves to shoot). It is essential to master the timing between each auto-attack. This will make your skill transitions smoother than an oiled butt. If you screw up and use it too late after the auto-attack animation begins, you'll get a short animation lock.

Guess what ESO had in alpha? You guessed it! Auto-attacks. Long-term MMO players and Elder Scrolls fans wanted a more active combat system, however -- one not reliant on the traditional auto-attacks, auto-blocks, auto-dodging, and tab-targetting that defined old school MMOs. Light and heavy attacks were born. Like auto-attacks, light/heavy attacks provide a small amount of ranged or melee damage. Like auto-attacks, they should be weaved between skills during the GCD. Like auto-attacks, their animations can be cancelled by firing off a skill as soon as the animation starts to increase DPS slightly.

ESO is not the only MMO that made the transition away from auto-attacking. Active light damaging skills are used in other modern MMORPGs as well. Not everyone has been a fan of that transition (see this reddit thread, for example: https://www.reddit.com/r/MMORPG/comments/43euzg/discussion_where_did_the_auto_attack_go/ ), but many of us have been, because combat is now far more engaging. It's awesome that we can fire off light attacks ourselves, rather than letting the game do it for us during the GCD. It's also awesome that we can block and dodge attacks ourselves, rather than letting the game do it for us based on our block/dodge stats.

In sum, please stop suggesting that weaving with light damage attacks is an "exploit." It's something that has existed passively in MMORPGs for many, many, many years.

EDIT: And in case you needed any further proof that light attack weaving is not an exploit and is actually supported by ZOS, three cheers to @Eremith
Eremith wrote: »
It's not an exploit anymore. :smile:
Official proof:
iJy2v9G.jpg

Edited by Aurielle on February 19, 2018 3:56PM
  • ManDraKE
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    Aurielle wrote: »
    Seriously. There have been SO many threads lately about animation cancelling; light attack weaving almost invariably gets lumped into those discussions.

    And you just made another. Let it go, the people complaining about animation canceling are the usual ignorants. ZoS have been ignoring them for years, that's not going to change.

    Let them be, soon or later they will learn how to play and understand why is not an exploit and why is crucial to the ESO combat system.

  • Aurielle
    Aurielle
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    ManDraKE wrote: »
    Aurielle wrote: »
    Seriously. There have been SO many threads lately about animation cancelling; light attack weaving almost invariably gets lumped into those discussions.

    And you just made another. Let it go, the people complaining about animation canceling are the usual ignorants. ZoS have been ignoring them for years, that's not going to change.

    Let them be, soon or later they will learn how to play and understand why is not an exploit and why is crucial to the ESO combat system.

    I made this thread because I've mentioned auto-attacking in several other a/c threads and have been completely ignored by those who continue to bleat that it's an exploit, or have been buried by other arguments. The hope was to reinforce WHY light attacks exist, and why weaving is not an exploit.

    But yeah, point taken. :)
    Edited by Aurielle on February 19, 2018 3:34PM
  • Ermiq
    Ermiq
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    It's not an exploit anymore. :smile:
    Official proof:
    iJy2v9G.jpg
    Edited by Ermiq on February 19, 2018 3:43PM
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • Aurielle
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    Eremith wrote: »
    It's not an exploit anymore. :smile:
    Official proof:
    iJy2v9G.jpg

    Are you serious? :D I'm on console, so I haven't seen the level adviser in action yet. If this is legitimate, then I'm going to edit the OP, because /thread /discussion.
  • VaranisArano
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    I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.
  • Ermiq
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    Aurielle wrote: »
    Eremith wrote: »
    It's not an exploit anymore. :smile:
    Official proof:
    iJy2v9G.jpg

    Are you serious? :D I'm on console, so I haven't seen the level adviser in action yet. If this is legitimate, then I'm going to edit the OP, because /thread /discussion.

    Yep. It's true. I've seen this and I made a screenshot.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • VaranisArano
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    I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.

    Well, looks like my concern has been answered by ZOS! Excellent!
  • Aurielle
    Aurielle
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    Eremith wrote: »
    Aurielle wrote: »
    Eremith wrote: »
    It's not an exploit anymore. :smile:
    Official proof:
    iJy2v9G.jpg

    Are you serious? :D I'm on console, so I haven't seen the level adviser in action yet. If this is legitimate, then I'm going to edit the OP, because /thread /discussion.

    Yep. It's true. I've seen this and I made a screenshot.

    Awesome, thank you.
    I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.

    See above! The game now explains how to light attack weave, so this should hopefully be the end of the "exploit" discussion. I agree that more tutorials for DOT/ST rotations etc. would be beneficial; hopefully they're included now too.
  • dsalter
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    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Anotherone773
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    I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.

    I agree that if light weaving and AC are such an important part of completing content in this game that it should have a tutorial on it rather than just a random tip thrown in. I think the whole tutorial system needs some love. It really isnt super helpful and ESO is really different than a lot of MMOs. If you played the TES series AND MMOs then you can get the hang of it. But if you only played one or the other your kind of the creek.
  • Aurielle
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    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
  • GreenhaloX
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    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..
    Edited by GreenhaloX on February 19, 2018 4:25PM
  • dsalter
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    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ElFonz0
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    snip was late
    Edited by ElFonz0 on February 19, 2018 4:28PM
  • Aurielle
    Aurielle
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    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
  • dsalter
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    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Aurielle
    Aurielle
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    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    If you do what the image says, you will cancel the animation of the light attack.
  • dsalter
    dsalter
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    Aurielle wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    If you do what the image says, you will cancel the animation of the light attack.

    into the ability... which is what WEAVING is. you aren't shortening an ability you are meshing light attacks INTO abilities.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Aurielle
    Aurielle
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    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    If you do what the image says, you will cancel the animation of the light attack.

    into the ability... which is what WEAVING is. you aren't shortening an ability you are meshing light attacks INTO abilities.

    Yeah, and people complain about that. That's what I'm addressing here.
  • rustic_potato
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    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
    I play how I want to.


  • vyndral13preub18_ESO
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    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    It becomes integral when you can’t fix it. Or when you do try to fix it the game plays like crap. So it is what it is.

    If you like it or not, I am not sure why anyone calls it a cheat or an exploit. It is fully supported.
  • dsalter
    dsalter
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    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
    if it was intended they'd i dunno... fix it and teach it in the default game?
    no raid or hard mode should rely on something that you have to learn off site to be able to compete in it
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    dsalter wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
    if it was intended they'd i dunno... fix it and teach it in the default game?
    no raid or hard mode should rely on something that you have to learn off site to be able to compete in it

    The whole point of the OP is that light attack weaving is intended and now we have a tip from the developers explaining and teaching how to do it in the default game.

    That sounds to me like light attack weaving is now intended and taught. So its fine, right?
  • Aeladiir
    Aeladiir
    ✭✭✭✭✭
    Light attack weaving is an exploit that was transformed into a """"""""""""""""""""""""feature""""""""""""""""""""""""".
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
    if it was intended they'd i dunno... fix it and teach it in the default game?
    no raid or hard mode should rely on something that you have to learn off site to be able to compete in it

    The whole point of the OP is that light attack weaving is intended and now we have a tip from the developers explaining and teaching how to do it in the default game.

    That sounds to me like light attack weaving is now intended and taught. So its fine, right?

    weaving i KNOW is intended, animation cancelling is NOT ><

    the fact they improved the flow and priority of how weaving works supported that.
    nowhere in game does it say "use weapon swap to cut animations down for faster release of abilities", being able to say slam down dawnbreaker almost a second faster by skipping its animation is NOT intended.
    throwing in light attacks after spells IS intended.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Demycilian
    Demycilian
    ✭✭✭✭
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    Not to hate, but Wrobel is virtually the "its not a bug, its a feature" meme.

    Also, i do miss LOTRO.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aeladiir wrote: »
    Light attack weaving is an exploit that was transformed into a """"""""""""""""""""""""feature""""""""""""""""""""""""".

    No.
    Demycilian wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    Also, i do miss LOTRO.

    I played LOTRO for 8 years. I miss the art/world building and I miss the quest dialogue, but I do NOT miss the combat system. ESO's combat system is far more engaging and player skill-based, IMO.
    Edited by Aurielle on February 19, 2018 5:00PM
  • Stewart1874
    Stewart1874
    ✭✭✭✭✭
    Eremith wrote: »
    It's not an exploit anymore. :smile:
    Official proof:
    iJy2v9G.jpg

    holy ***..

    I didn't realise that was how it worked :smiley:

    I've been playing on and off pretty much since release fml hahahaha
    PS4 - Europe - Aldmeri Dominion
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    dsalter wrote: »
    dsalter wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
    if it was intended they'd i dunno... fix it and teach it in the default game?
    no raid or hard mode should rely on something that you have to learn off site to be able to compete in it

    The whole point of the OP is that light attack weaving is intended and now we have a tip from the developers explaining and teaching how to do it in the default game.

    That sounds to me like light attack weaving is now intended and taught. So its fine, right?

    weaving i KNOW is intended, animation cancelling is NOT ><

    the fact they improved the flow and priority of how weaving works supported that.
    nowhere in game does it say "use weapon swap to cut animations down for faster release of abilities", being able to say slam down dawnbreaker almost a second faster by skipping its animation is NOT intended.
    throwing in light attacks after spells IS intended.

    As long as a skill cast point is instantaneous animation cancelling will exist. Happens in other games too. A simple fix would be to just make the Global Cooldowns equal to the animation length of a said skill or action. ZOS chose to not do it and embrace it. It adds an extra tier to skilled gameplay.
    I play how I want to.


  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    dsalter wrote: »
    dsalter wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    GreenhaloX wrote: »
    Aurielle wrote: »
    dsalter wrote: »
    if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?

    Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.

    And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.

    Oh, got it..

    light attack weaving is where you throw in light attacks between every ability.
    animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
    OP is gunna make himself look dumb if he doesnt know the difference.
    weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.

    LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.

    the image explains weaving... not animation cancelling...

    https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs

    Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.

    embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
    if it was intended they'd i dunno... fix it and teach it in the default game?
    no raid or hard mode should rely on something that you have to learn off site to be able to compete in it

    That is how MMOs work. Devs will only give a tutorial to the basics. The playerbase are the ones who develop combos, rotations and other such stuff to get better than competition. Expecting the devs to spoon feed everything is just ridiculous. The reason training dummies exist is for players to figure such stuff out and practice.
    I play how I want to.


This discussion has been closed.