No matter how well the following things chain skills or cancel animation, your auto-attacks can do both. Don't jam an auto-attack together with a skill, but do try to time skills right after an auto-attack animation begins (the animation begins before your character actually moves to shoot). It is essential to master the timing between each auto-attack. This will make your skill transitions smoother than an oiled butt. If you screw up and use it too late after the auto-attack animation begins, you'll get a short animation lock.
It's not an exploit anymore.
Official proof:
Seriously. There have been SO many threads lately about animation cancelling; light attack weaving almost invariably gets lumped into those discussions.
Seriously. There have been SO many threads lately about animation cancelling; light attack weaving almost invariably gets lumped into those discussions.
And you just made another. Let it go, the people complaining about animation canceling are the usual ignorants. ZoS have been ignoring them for years, that's not going to change.
Let them be, soon or later they will learn how to play and understand why is not an exploit and why is crucial to the ESO combat system.
VaranisArano wrote: »I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.
Yep. It's true. I've seen this and I made a screenshot.
VaranisArano wrote: »I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.
VaranisArano wrote: »I'd prefer it if the game actually explained how to do light attack weaving to increase your DPS, but then a basic role tutorial would be nice period. The Skill Advisor should help a little with players' selecting skills, but the stuff that's crucial to good DPS like light attack weaving, a rotation of DOTS and single target skills, heavy attack weaving, and bar swap canceling is only found in player guides.
if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
If you do what the image says, you will cancel the animation of the light attack.
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
If you do what the image says, you will cancel the animation of the light attack.
into the ability... which is what WEAVING is. you aren't shortening an ability you are meshing light attacks INTO abilities.
GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
if it was intended they'd i dunno... fix it and teach it in the default game?
no raid or hard mode should rely on something that you have to learn off site to be able to compete in it
VaranisArano wrote: »rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
if it was intended they'd i dunno... fix it and teach it in the default game?
no raid or hard mode should rely on something that you have to learn off site to be able to compete in it
The whole point of the OP is that light attack weaving is intended and now we have a tip from the developers explaining and teaching how to do it in the default game.
That sounds to me like light attack weaving is now intended and taught. So its fine, right?
rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
Light attack weaving is an exploit that was transformed into a """"""""""""""""""""""""feature""""""""""""""""""""""""".
Demycilian wrote: »rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
Also, i do miss LOTRO.
VaranisArano wrote: »rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
if it was intended they'd i dunno... fix it and teach it in the default game?
no raid or hard mode should rely on something that you have to learn off site to be able to compete in it
The whole point of the OP is that light attack weaving is intended and now we have a tip from the developers explaining and teaching how to do it in the default game.
That sounds to me like light attack weaving is now intended and taught. So its fine, right?
weaving i KNOW is intended, animation cancelling is NOT ><
the fact they improved the flow and priority of how weaving works supported that.
nowhere in game does it say "use weapon swap to cut animations down for faster release of abilities", being able to say slam down dawnbreaker almost a second faster by skipping its animation is NOT intended.
throwing in light attacks after spells IS intended.
rustic_potato wrote: »GreenhaloX wrote: »if you dared to read most of them its not the light attacking "weaving" you are thinking of. its spazzing attacks to clip off animations using things like weapon swap and block tapping... aka animation cancelling, you know, the ACTUAL bug?
Oh, really? Read the OFFICIAL ZOS ADVICE in the image posted above: "For maximum damage, activate abilities immediately after using a Light Attack." If you do as the ZOS devs recommend and activate a skill immediately after a light attack, you will cancel the light attack animation. IT'S NOT A BUG. Animation cancelling has existed in MMORPGs for years, and years, and years.
And yes, people are complaining about light attack weaving in other threads. It's not just about weapon swap cancels, or block cancels. There are people who claim you should not be able to fire off a light attack and a skill at almost the exact same time, and these people seem not to understand that that's PRECISELY how passive auto-attacking works with skills in other MMOs.
Oh, got it..
light attack weaving is where you throw in light attacks between every ability.
animation cancelling is where you use weapon swapping/block to cut abilities animations shorter to speed them up. aka animation cancelling.
OP is gunna make himself look dumb if he doesnt know the difference.
weaving is mostly supported animation wise tho my NB healer spamming siphon and light attacks is kind of jerky.
LOL, I do know the difference. You ignored what I said (again). There are in fact people who claim that weaving -- especially when it involves cancelling the animation of the light attack -- is unintended.
the image explains weaving... not animation cancelling...
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
Here you go, the lead combat dev explaining that animation cancelling is an integral part of the game.
embracing it. not intending it, eric isn't exactly someone people like for good reason, he makes alot of wtf choices.
if it was intended they'd i dunno... fix it and teach it in the default game?
no raid or hard mode should rely on something that you have to learn off site to be able to compete in it