Malevolent Offering and stat scaling

Finedaible
Finedaible
✭✭✭✭✭
✭✭
What is the point of making Malevolent Offering scale off magicka stats if it costs Health to cast? Wouldn't it make more sense to scale with your highest stat? Gives me a headache just trying to explain how it works to other players.

This skill also brings nothing new or useful to stamina nightblades. I think there should be more varied stamina-viable skills within the Siphoning tree, especially since we only have Leeching Strikes, and Power Extraction morph doesn't heal.

Either way, I still think it's a terrible ability even with the recently reduced cost, and I'd probably not use the ability either way since there are better abilities that do the same thing.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    It should have been a burst heal.

    Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.

    Barring that, it should at least be worth the health cost, and right now its far from it.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    It should have been a burst heal.

    Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.

    Barring that, it should at least be worth the health cost, and right now its far from it.

    The only problem i see is that is a proactive heal, just like the rest of the NB's toolkit. So one needs to flawlessly know the mechanics of what you are currently doing in order to anticipate when you need to heal. This is fine because you could maintain it, but Nightblade needs a reactive burst heal for those moments that you are still learning a new mechanic or something unexpected happens in PvP and you need an "Oh ***!" button. We do have burst heal in Mark Target and Assassin's Blade but both of these require that an enemy die to heal ourselves, so they essentially don't heal during boss fights.

    The version you proposed would be a much better Strife/Funnel Health though. I wouldn't mind seeing that ability work as a burst
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    I definitely would love it if funnel health was a burst heal instead of over time, nightblade definitely needs a burst reactive heal in their kit.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Nox_Noir
    Nox_Noir
    ✭✭✭✭
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    Crystal Blast IS the worst skill.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.



    On the topic of strife/swallow soul/funnel health, currently they function like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"

    The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"

    Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.

    This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.

    Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.

    Thoughts?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    It's actually a very stron
    Lynx7386 wrote: »
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.



    On the topic of strife/swallow soul/funnel health, currently they function like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"

    The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"

    Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.

    This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.

    Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.

    Thoughts?

    That would be so op, are you serious?
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    It's actually a very stron
    Lynx7386 wrote: »
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.



    On the topic of strife/swallow soul/funnel health, currently they function like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"

    The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"

    Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.

    This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.

    Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.

    Thoughts?

    That would be so op, are you serious?

    I’d dropcloak and Healing Ward
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    @Lynx7386 I hit 25k funnels with my magblade, so please let me have that Damage AND a full 30k heal, not unlike a breath of Life on myself and someone else. Get real man.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malevolent Offering is (imho) ne skill for self-healing. It's good for spot healing when doing group content. As a Nightblade Healer you mostly use Refreshing Path, Funnel Health and Rapid Regeneration / Mutagen which are already three HoTs (most likely you've got all on them on you). If you have your HoTs healing yourself using Malevolent Offering is absolutely no problem because you quickly get healed back to full - in my understanding MO is to counter huge damage spikes on group members.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ascan7
    ascan7
    ✭✭✭
    It should be a burst heal, nightblade already has many hots, why someone should sacrifice health to have another hots when there are many "free" ones?
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Lynx7386 I hit 25k funnels with my magblade, so please let me have that Damage AND a full 30k heal, not unlike a breath of Life on myself and someone else. Get real man.

    I see your point, didn't think it would scale that much. Still, if you get a 30k funnel hit you're already getting back almost 8k health every 2 seconds.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Finedaible wrote: »
    What is the point of making Malevolent Offering scale off magicka stats if it costs Health to cast? Wouldn't it make more sense to scale with your highest stat? Gives me a headache just trying to explain how it works to other players.

    This skill also brings nothing new or useful to stamina nightblades. I think there should be more varied stamina-viable skills within the Siphoning tree, especially since we only have Leeching Strikes, and Power Extraction morph doesn't heal.

    Either way, I still think it's a terrible ability even with the recently reduced cost, and I'd probably not use the ability either way since there are better abilities that do the same thing.

    Its not meant for stamblades. You dont see stamplars complaining how ineffective BOL is for them in end game. And there are no other abilities that do what MO does.
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    The targeting can be problematic yes. But its not hard to land and no matter what you are gaining minor mending.
    Lynx7386 wrote: »
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.



    On the topic of strife/swallow soul/funnel health, currently they function like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"

    The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:

    "Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"

    Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.

    This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.

    Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.

    Thoughts?
    My dude that would be disgustingly overpowered lol....

    Nb healers do not need an equivalent to BOL in regards to fast expensive single target burst heals. No one ever wants to hear this, but HW fills this designation entriely. NB hots are VERY strong, and when properly playing full time primary NB healer in end game, you begin to realize just how much hots work in your favor and how to keep them running.

    MO is the strongest hot in the game easily surpasing 25k over 8 seconds and netting NBs collectively the largest healing percent increase of the 5 healers. It is not always needed but anyone that thinks this is the worst skill in the game does not understand that this skill is not for maglade DDs or stamblades.
    Edited by exeeter702 on February 18, 2018 6:44PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Nox_Noir wrote: »
    This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
    The health cost isnt even bothering me that much, its what this skill does that's just completely useless

    If only BoL wasn't that braindead easy to use...
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    It should have been a burst heal.

    Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.

    Barring that, it should at least be worth the health cost, and right now its far from it.

    I think having a morph where it is a burst heal would be better. I find that when used properly it's a very good solo PvP skill, but fall sunder high risk high reward
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    It should have been a burst heal.

    Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.

    Barring that, it should at least be worth the health cost, and right now its far from it.

    I think having a morph where it is a burst heal would be better. I find that when used properly it's a very good solo PvP skill, but fall sunder high risk high reward
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    Its not meant for stamblades. You dont see stamplars complaining how ineffective BOL is for them in end game. And there are no other abilities that do what MO does.
    I'd like to clarify that I know MO is not meant for stamblades. What i am dissapointed with is that Devs gave us a redundant heal over time skill that only works for magicka builds and passed up the opportunity to give Stamblades a much needed burst heal. Obviously Stamplar's are not going to be healing with BoL because that's not a healer build, but i'm not even talking about healer roles or Templars. I'm talking about DD, Stamina Nightblade survivability, especially when you don't have a healer around to burst you.

    Yes, it is one of the strongest HoTs in the game, but only on a Magicka Nightblade Healer, but you don't need even more HoTs in that case.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Finedaible wrote: »
    exeeter702 wrote: »
    Its not meant for stamblades. You dont see stamplars complaining how ineffective BOL is for them in end game. And there are no other abilities that do what MO does.
    I'd like to clarify that I know MO is not meant for stamblades. What i am dissapointed with is that Devs gave us a redundant heal over time skill that only works for magicka builds and passed up the opportunity to give Stamblades a much needed burst heal. Obviously Stamplar's are not going to be healing with BoL because that's not a healer build, but i'm not even talking about healer roles or Templars. I'm talking about DD, Stamina Nightblade survivability, especially when you don't have a healer around to burst you.

    Yes, it is one of the strongest HoTs in the game, but only on a Magicka Nightblade Healer, but you don't need even more HoTs in that case.

    I understand. The angle is that MO doesnt deserve flak for an entriely separate issue involving stamblade self healing / survivability. Agony into MO was never a canidate to address that issue. And while there is a strong case for not slotting MO on a healer, i would def. not categorize it as a "worst skill in the game" as many do. The health cost is inconsequential in both pve and pvp (with the right build emphasizing healing), and it is a very good tank spot heal that affords you time for orbing or reapplying hots / path in certain trials from my experience.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    It really should autotarget like breath of life though. Even if it was a burst heal it'd be useless because in the middle of a hectic fight when someone takes a burst hit you're trying to target them with it through pets and other players, it just isnt reliable.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Zos, please give us back cc skill in pvp
    Or
    Other utility but freaking Mo, its garbage
Sign In or Register to comment.