It should have been a burst heal.
Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.
Barring that, it should at least be worth the health cost, and right now its far from it.
This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.
On the topic of strife/swallow soul/funnel health, currently they function like this:
"Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"
The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:
"Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"
Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.
This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.
Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.
Thoughts?
Brutusmax1mus wrote: »It's actually a very stronThis is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.
On the topic of strife/swallow soul/funnel health, currently they function like this:
"Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"
The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:
"Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"
Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.
This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.
Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.
Thoughts?
That would be so op, are you serious?
Lightspeedflashb14_ESO wrote: »@Lynx7386 I hit 25k funnels with my magblade, so please let me have that Damage AND a full 30k heal, not unlike a breath of Life on myself and someone else. Get real man.
Finedaible wrote: »What is the point of making Malevolent Offering scale off magicka stats if it costs Health to cast? Wouldn't it make more sense to scale with your highest stat? Gives me a headache just trying to explain how it works to other players.
This skill also brings nothing new or useful to stamina nightblades. I think there should be more varied stamina-viable skills within the Siphoning tree, especially since we only have Leeching Strikes, and Power Extraction morph doesn't heal.
Either way, I still think it's a terrible ability even with the recently reduced cost, and I'd probably not use the ability either way since there are better abilities that do the same thing.
This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
My dude that would be disgustingly overpowered lol....This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
On top of the fact that it costs about the same amount of health it gives in many cases, though they did say they were lowering the cost of shrewd offering with dragonbones' update. You arent actually healing anyone, you're just moving health bars around, and that's pretty much useless in any activity.
On the topic of strife/swallow soul/funnel health, currently they function like this:
"Steal an enemy's life force, dealing 740 magic damage and healing you for 25% of the damage done every 2 seconds for 10 seconds"
The heal from this ability is equivalent to 125% of the damage caused... so what if instead we made it work like this:
"Steal an enemy's life force, dealing 740 magic damage and healing you for 125% of the damage done"
Obviously making the same changes to the morphs, so funnel health heals you and the lowest health ally nearby for 125% of the damage done.
This would give nightblade healers something equivalent to breath of life for emergency healing. Someone gets low on health and you just have to hit an enemy with funnel health to throw a burst heal out there to you and the ally.
Breath of life's tooltip states that it heals you or a low health ally for 1232 health (these values are from eso-skills.com so dont factor in gear and such), and another injured target for 596 health. If we go with the 740 damage dealt number for strife, the heal would be 924, so still weaker than breath of life but at lower cost and dealing damage at the same time.
Thoughts?
This is the worst skill in the game in every aspect. Who needs a single target only heal that you have to manually aim at someone? come on...
The health cost isnt even bothering me that much, its what this skill does that's just completely useless
It should have been a burst heal.
Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.
Barring that, it should at least be worth the health cost, and right now its far from it.
It should have been a burst heal.
Personally I would have preferred a single target damage spell that applies a big burst heal based on damage done - like funnel health but burst instead of heal over time.
Barring that, it should at least be worth the health cost, and right now its far from it.
I'd like to clarify that I know MO is not meant for stamblades. What i am dissapointed with is that Devs gave us a redundant heal over time skill that only works for magicka builds and passed up the opportunity to give Stamblades a much needed burst heal. Obviously Stamplar's are not going to be healing with BoL because that's not a healer build, but i'm not even talking about healer roles or Templars. I'm talking about DD, Stamina Nightblade survivability, especially when you don't have a healer around to burst you.exeeter702 wrote: »Its not meant for stamblades. You dont see stamplars complaining how ineffective BOL is for them in end game. And there are no other abilities that do what MO does.
Finedaible wrote: »I'd like to clarify that I know MO is not meant for stamblades. What i am dissapointed with is that Devs gave us a redundant heal over time skill that only works for magicka builds and passed up the opportunity to give Stamblades a much needed burst heal. Obviously Stamplar's are not going to be healing with BoL because that's not a healer build, but i'm not even talking about healer roles or Templars. I'm talking about DD, Stamina Nightblade survivability, especially when you don't have a healer around to burst you.exeeter702 wrote: »Its not meant for stamblades. You dont see stamplars complaining how ineffective BOL is for them in end game. And there are no other abilities that do what MO does.
Yes, it is one of the strongest HoTs in the game, but only on a Magicka Nightblade Healer, but you don't need even more HoTs in that case.