Ep1kMalware wrote: »CheepsNSalsa wrote: »Please ZoS add a CP requirement to the vet DLC dungeons. I'm thinking 300 at least. Every group I've been put into today failed vFH because some poor unsuspecting CP 170 was placed into the dungeon via queueing for random vet. It's too hard for 99% of the lower level players. Before anyone says you can't pug vet DLC dungeons, maybe if there was a CP limit we could pug vet DLC dungeons. Just to clarify I have nothing against lower level players, we were all low level at one point but it's too hard for most of them.
They should just remove dlc dungeons from the random que anyway.
NewBlacksmurf wrote: »And why do ppl think CP determines if someone can do content ...(meaning those above 160 but not 701)
As a generalization only:
Those with higher CP, unless they've allocated them in a really stupid manner, will always passively do more dmg/healing/mitigation than someone with lower CP.
Assuming 2 people (of equal-ish skill) have never done the content before, the higher CP can fudge their way through it more easily due to the allocated CP and the passives the allocated CP unlocks.
And as I said.. it's a generalization only. I've seen some derptastic CP700+ and some amazing CP200.
Ep1kMalware wrote: »Dapper Dinosaur wrote: »As a rule of thumb from many hours of experience, I can say that getting matched with anyone under champion 500 for the Reach dungeons is a complete waste of time. They never know what they're doing, their dps is pitiful, and if they're the tank they will constantly lose aggro and die.
There NEEDS to be a minimum requirement of 500 CP for the Reach dungeons, and I would say 400 for Hist dungeons.
Dunno man. I've done vmol with a tank who was a cp 200something dro'ma-thra destroyer. I've also met cp 200something flawless conquerers. I'm not really sure if I can agree to your logic.
Perhaps removing vet dlc dungeons (on the vet ones) from the random que. Then for queing specific dungeons why not put a 1-3 difficulty rating on it for people to see.
that tank is either godly or a sniper
pugs for dlc dungeons almost always end badly. what are the chances that the other 3 are capable or ones who know the mechanics? slim to none
not to mention how many people are fake tanks and healers and you have no shot
playsforfun wrote: »just don't use random finder and actually make friends this is a mmo after all, also aren't the dungeons supposed to be made for people with like 300 cp, it just sounds like a carry me thread or i don't want to work for it i just want it now thread tbh
Ep1kMalware wrote: »Dapper Dinosaur wrote: »As a rule of thumb from many hours of experience, I can say that getting matched with anyone under champion 500 for the Reach dungeons is a complete waste of time. They never know what they're doing, their dps is pitiful, and if they're the tank they will constantly lose aggro and die.
There NEEDS to be a minimum requirement of 500 CP for the Reach dungeons, and I would say 400 for Hist dungeons.
Dunno man. I've done vmol with a tank who was a cp 200something dro'ma-thra destroyer. I've also met cp 200something flawless conquerers. I'm not really sure if I can agree to your logic.
Perhaps removing vet dlc dungeons (on the vet ones) from the random que. Then for queing specific dungeons why not put a 1-3 difficulty rating on it for people to see.
that tank is either godly or a sniper
pugs for dlc dungeons almost always end badly. what are the chances that the other 3 are capable or ones who know the mechanics? slim to none
not to mention how many people are fake tanks and healers and you have no shot
I pug Tank vet DLC dungeons all the time and am able to finish them roughly 80% of the time(except for the 2 new ones, which people dont know yet)