Hello friends, here to offset this otherwise great (aesthetically) patch are clunkiness and bugs on a previously highly functional, not-buggy ability.
There was a post about the Magicka morph of Grim Focus and the bugs that came with the changes. These have, despite being posted multiple times during PTS, been ignored completely.
In vMA particularly, there seems to be some very eccentric interactions between the add wave spawns, and the "improved" mechanics of Merciless.
From the patch notes:
"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."
"Exit combat" seems to mean "When more adds spawn". I consistently had my stacks reset to 0 during the entire run. Not only is this incredibly annoying, but also hefty amounts of damage and time lost throughout the trial.
It also seems that if a target dies before both your light attack and the subsequent stack delay ticks down, you will not receive a stack of Merciless. The only times I could consistently get more than one proc per cast were on bosses.
I get that we're all hyped about outfits and cool cosmetics and the super cool off balance nerf, but I think that the blatant ignorance of how badly ZoS managed to mess up Merciless Resolve despite so much feedback should be noted. I don't think making an ability so clunky and bugged out to the point of near ineffectiveness is a smart way to bring down power creep but what do I know?
Hello friends, here to offset this otherwise great (aesthetically) patch are clunkiness and bugs on a previously highly functional, not-buggy ability.
There was a post about the Magicka morph of Grim Focus and the bugs that came with the changes. These have, despite being posted multiple times during PTS, been ignored completely.
In vMA particularly, there seems to be some very eccentric interactions between the add wave spawns, and the "improved" mechanics of Merciless.
From the patch notes:
"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."
"Exit combat" seems to mean "When more adds spawn". I consistently had my stacks reset to 0 during the entire run. Not only is this incredibly annoying, but also hefty amounts of damage and time lost throughout the trial.
It also seems that if a target dies before both your light attack and the subsequent stack delay ticks down, you will not receive a stack of Merciless. The only times I could consistently get more than one proc per cast were on bosses.
I get that we're all hyped about outfits and cool cosmetics and the super cool off balance nerf, but I think that the blatant ignorance of how badly ZoS managed to mess up Merciless Resolve despite so much feedback should be noted. I don't think making an ability so clunky and bugged out to the point of near ineffectiveness is a smart way to bring down power creep but what do I know?
Hello friends, here to offset this otherwise great (aesthetically) patch are clunkiness and bugs on a previously highly functional, not-buggy ability.
There was a post about the Magicka morph of Grim Focus and the bugs that came with the changes. These have, despite being posted multiple times during PTS, been ignored completely.
In vMA particularly, there seems to be some very eccentric interactions between the add wave spawns, and the "improved" mechanics of Merciless.
From the patch notes:
"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."
"Exit combat" seems to mean "When more adds spawn". I consistently had my stacks reset to 0 during the entire run. Not only is this incredibly annoying, but also hefty amounts of damage and time lost throughout the trial.
It also seems that if a target dies before both your light attack and the subsequent stack delay ticks down, you will not receive a stack of Merciless. The only times I could consistently get more than one proc per cast were on bosses.
I get that we're all hyped about outfits and cool cosmetics and the super cool off balance nerf, but I think that the blatant ignorance of how badly ZoS managed to mess up Merciless Resolve despite so much feedback should be noted. I don't think making an ability so clunky and bugged out to the point of near ineffectiveness is a smart way to bring down power creep but what do I know?
f047ys3v3n wrote: »Hello friends, here to offset this otherwise great (aesthetically) patch are clunkiness and bugs on a previously highly functional, not-buggy ability.
There was a post about the Magicka morph of Grim Focus and the bugs that came with the changes. These have, despite being posted multiple times during PTS, been ignored completely.
In vMA particularly, there seems to be some very eccentric interactions between the add wave spawns, and the "improved" mechanics of Merciless.
From the patch notes:
"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."
"Exit combat" seems to mean "When more adds spawn". I consistently had my stacks reset to 0 during the entire run. Not only is this incredibly annoying, but also hefty amounts of damage and time lost throughout the trial.
It also seems that if a target dies before both your light attack and the subsequent stack delay ticks down, you will not receive a stack of Merciless. The only times I could consistently get more than one proc per cast were on bosses.
I get that we're all hyped about outfits and cool cosmetics and the super cool off balance nerf, but I think that the blatant ignorance of how badly ZoS managed to mess up Merciless Resolve despite so much feedback should be noted. I don't think making an ability so clunky and bugged out to the point of near ineffectiveness is a smart way to bring down power creep but what do I know?
This sort of thing is not new. I have noticed for some time that my longer duration DOT's are effected in this way by the waves in vMA. I had tried some things with veil for particular pulls in vMA that were less than successful because you could not get much utility out of the very short resulting duration. I recall other ground DOT's such as wall and path also despawning themselves with lots of duration left. It's stupid but it is honestly not on my short list of things I want fixed. When we get medium attacks that give no resources and do nerfed damage so that they are all loss, prevalent unaddressed CE use, chains of CC's with no immunity applied, and load screens in cyr fixed maybe then we go after their stupid despawn on all your stuff between mobs fixed. It is funny that another ability they were trying to buff got nerfed though. They must have been real worried about folks in cyr storing up charges to have a great opener (though they still would have only a few seconds to do this unless they ran about the country side recasting the thing before it expired every few seconds).
f047ys3v3n wrote: »Hello friends, here to offset this otherwise great (aesthetically) patch are clunkiness and bugs on a previously highly functional, not-buggy ability.
There was a post about the Magicka morph of Grim Focus and the bugs that came with the changes. These have, despite being posted multiple times during PTS, been ignored completely.
In vMA particularly, there seems to be some very eccentric interactions between the add wave spawns, and the "improved" mechanics of Merciless.
From the patch notes:
"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."
"Exit combat" seems to mean "When more adds spawn". I consistently had my stacks reset to 0 during the entire run. Not only is this incredibly annoying, but also hefty amounts of damage and time lost throughout the trial.
It also seems that if a target dies before both your light attack and the subsequent stack delay ticks down, you will not receive a stack of Merciless. The only times I could consistently get more than one proc per cast were on bosses.
I get that we're all hyped about outfits and cool cosmetics and the super cool off balance nerf, but I think that the blatant ignorance of how badly ZoS managed to mess up Merciless Resolve despite so much feedback should be noted. I don't think making an ability so clunky and bugged out to the point of near ineffectiveness is a smart way to bring down power creep but what do I know?
This sort of thing is not new. I have noticed for some time that my longer duration DOT's are effected in this way by the waves in vMA. I had tried some things with veil for particular pulls in vMA that were less than successful because you could not get much utility out of the very short resulting duration. I recall other ground DOT's such as wall and path also despawning themselves with lots of duration left. It's stupid but it is honestly not on my short list of things I want fixed. When we get medium attacks that give no resources and do nerfed damage so that they are all loss, prevalent unaddressed CE use, chains of CC's with no immunity applied, and load screens in cyr fixed maybe then we go after their stupid despawn on all your stuff between mobs fixed. It is funny that another ability they were trying to buff got nerfed though. They must have been real worried about folks in cyr storing up charges to have a great opener (though they still would have only a few seconds to do this unless they ran about the country side recasting the thing before it expired every few seconds).
It sounds like its working as intended and you just dont like it. It was supposed to slow it down.