OneKhajiitCrimeWave wrote: »OK, so in the early days of ESO there was a bit of balance between humans, vampires and werewolves in PvP, and the main reason for this was the ability to use certain fighters guild skills to punish vampires.
It was possible to make a vampire hunter build and have it be effective, using skills such as silver bolts to pin vamps. Then ZOS removed these aspects of the skills from these abilities and Cyrodiil is now just full of vampires.
My suggestion would be to revert the changes to silver bolts and the morphs to pin vampires down again as well as slightly boost it's overall damage. This would bring a small amount more balance to the game as currently there is no counterplay to vampires. Fire does not work, it hardly ever did.
Or give more options to help punish/damage vamps
Give back the option to make vampire hunter builds #freeupbuilddiversity #makevampsthinktwice
Opinons on this?
TheDoomsdayMonster wrote: »
You lost all cred right there...
One of the biggest reasons why Destro Ult/Proxy/Vicious Death is so effective in Cyrodiil is because of all the Vampires running around...
Just think about it...
Eye of Flame is already very strong; what happens when you add a 25% vulnerability to fire.
Snipe with infused bow with Daedric Enchant without Torugs has a 9800 tooltip.
Your welcome
OneKhajiitCrimeWave wrote: »Snipe with infused bow with Daedric Enchant without Torugs has a 9800 tooltip.
Your welcome
Again, Cyrodiil is full of snipers and yet wall to wall there is vampires. Effective as a deterrent? Don't think so.
Using a world skill which can effectively punish vampires for poor play and provide counterplay to the masses of vampires roaming Cyrodiil.
You'd have to go out of your way to slot it, which means not everyone will be able to due to build. This creates an in built balance to the skill but again hits vampires WITHOUT nerfing them.
OneKhajiitCrimeWave wrote: »OK, so in the early days of ESO there was a bit of balance between humans, vampires and werewolves in PvP, and the main reason for this was the ability to use certain fighters guild skills to punish vampires.
It was possible to make a vampire hunter build and have it be effective, using skills such as silver bolts to pin vamps. Then ZOS removed these aspects of the skills from these abilities and Cyrodiil is now just full of vampires.
KingYogi415 wrote: »You mean the glitch where camo hunter would one-shot any vamp?
No thanks!
I feel the 25% damage penalty on my vampire whenever I fight a magicka DK...
Just because vampire isn't damning doesn't mean it is broken. People take it because it has perks, with a few drawbacks that they accept.
I would like to see more of a trade off on skill lines, like vampires and werewolves unable to take Undaunted. Maybe build a faction system into the game... too many evil affiliations would prevent the use of good affiliations, ect. It is probably too late for that now.
OneKhajiitCrimeWave wrote: »TheDoomsdayMonster wrote: »
You lost all cred right there...
One of the biggest reasons why Destro Ult/Proxy/Vicious Death is so effective in Cyrodiil is because of all the Vampires running around...
Just think about it...
Eye of Flame is already very strong; what happens when you add a 25% vulnerability to fire.
If the Destro ultimate was a deterrent then why are there SO MANY vamps.
Additionally your one method of counterplay involves running a single specific weapon and using its ultimate.
Not to mention running proximity detonation and VD. so to be efficient at removing Vampires you essentially have to be a bomb blade? Tell me, why isn't every Emperor a bomb blade then if it is so effective against vampires?
Oh yeah, because CP's and mist form. Tell me again how effective fire is.
TheDoomsdayMonster wrote: »OneKhajiitCrimeWave wrote: »TheDoomsdayMonster wrote: »
You lost all cred right there...
One of the biggest reasons why Destro Ult/Proxy/Vicious Death is so effective in Cyrodiil is because of all the Vampires running around...
Just think about it...
Eye of Flame is already very strong; what happens when you add a 25% vulnerability to fire.
If the Destro ultimate was a deterrent then why are there SO MANY vamps.
Additionally your one method of counterplay involves running a single specific weapon and using its ultimate.
Not to mention running proximity detonation and VD. so to be efficient at removing Vampires you essentially have to be a bomb blade? Tell me, why isn't every Emperor a bomb blade then if it is so effective against vampires?
Oh yeah, because CP's and mist form. Tell me again how effective fire is.
You are shifting goal posts; you initially said that Fire Damage didn't work on Vampires...
This is 100% wrong as Vampires facing Eye of Flame and Magicka Dragonknights will agree with...
And Vampiric weaknesses do deter some from going Vamp; I personally know people who won't go Vamp because of how strong Dawnbreaker is against them...
As for all the Vamps in Cyrodiil, this has already been correctly addressed by others earlier in the thread...
Classes that lack mobility, in particular, are very dependent on it...
On my Magicka Templar, the difference between not having Vamp and having Vamp is night and day as pertains to mobility and my ability to escape a bad situation...
Without Vamp, I couldn't get away from a 2 legged dog...
OneKhajiitCrimeWave wrote: »TheDoomsdayMonster wrote: »
You lost all cred right there...
One of the biggest reasons why Destro Ult/Proxy/Vicious Death is so effective in Cyrodiil is because of all the Vampires running around...
Just think about it...
Eye of Flame is already very strong; what happens when you add a 25% vulnerability to fire.
If the Destro ultimate was a deterrent then why are there SO MANY vamps.
Additionally your one method of counterplay involves running a single specific weapon and using its ultimate.
Not to mention running proximity detonation and VD. so to be efficient at removing Vampires you essentially have to be a bomb blade? Tell me, why isn't every Emperor a bomb blade then if it is so effective against vampires?
Oh yeah, because CP's and mist form. Tell me again how effective fire is.
Chilly-McFreeze wrote: »OneKhajiitCrimeWave wrote: »TheDoomsdayMonster wrote: »
You lost all cred right there...
One of the biggest reasons why Destro Ult/Proxy/Vicious Death is so effective in Cyrodiil is because of all the Vampires running around...
Just think about it...
Eye of Flame is already very strong; what happens when you add a 25% vulnerability to fire.
If the Destro ultimate was a deterrent then why are there SO MANY vamps.
Additionally your one method of counterplay involves running a single specific weapon and using its ultimate.
Not to mention running proximity detonation and VD. so to be efficient at removing Vampires you essentially have to be a bomb blade? Tell me, why isn't every Emperor a bomb blade then if it is so effective against vampires?
Oh yeah, because CP's and mist form. Tell me again how effective fire is.
Oh no, there are so many characters wearing X, using Y, being Z. Better nerf them for the sake of something!
Same as saying Hurricane is overperfoming because every Stam Sorc uses it.
But whatever, you know that your method of using fighters guild abilites (like silver bolts) demands to have a stamina set up for maximum effectivity?
LadyNalcarya wrote: »As if dawnbreaker isnt strong enough already.