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Raising people in dungeons.

xbobx
xbobx
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Lets try it once in a while.

I can't number how many times i have been in a dungeon where someone dies during a boss fight due to some circumstance and people just leave them there only for more to be eventually picked off till a full wipe all because one person couldnt bother to pull away and raise even though the only boss and no adds is focused on the tank or someone kiting.

I usually end up being the person kiting hoping to hell that either the tank gets hate back so i can raise the person or the other DD can go do it, but it rarely happens.
  • Mic1007
    Mic1007
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    I always res as long as the person isn't in a pool of red. I just think about how I'd feel if I was left for dead while a boss was being killed. It's not fun playing spectator.
    @Mic1007
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  • xbobx
    xbobx
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    Mic1007 wrote: »
    I always res as long as the person isn't in a pool of red. I just think about how I'd feel if I was left for dead while a boss was being killed. It's not fun playing spectator.

    my party actually got wiped in city of ash 1 because of this. My character i was using kited a boss but wasnt setup to solo them.

    it was rather embarrassing.
  • Waffennacht
    Waffennacht
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    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Spacemonkey
    Spacemonkey
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    I've noticed sometimes DPS really don't notice if someone else died, they are too focused on crunching numbers as high as possible and avoiding red because they are squishy as hell. Tank will res depending on situation (if theres only the boss, most times tank can just casually walk over and res while holding aggro and defending - with adds its much more complicated and situational) ;; Somewhat the same with healer - healer wont res if in a phase where healing is crucial. If not most of the time healer will res.

    It still comes back to DPS are the best to res (there are some exceptions in vet dungeons where its crucial to burn something down immediately) - reality is that most of the time the DPS could but doesnt know because number crunching and bragging about DPS is more important.

    -.-
  • xbobx
    xbobx
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    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"

    excuse my ignorance, but what does pug mean.
  • Mic1007
    Mic1007
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    xbobx wrote: »
    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"

    excuse my ignorance, but what does pug mean.

    Pick-Up Group. Pretty much getting random people together from zone or the dungeon queue.
    @Mic1007
    Champion Rank 900+
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  • jaye63
    jaye63
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    xbobx wrote: »
    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"

    excuse my ignorance, but what does pug mean.

    Pick up Group= Pug

    And sometimes you just cant. I tank a lot. Mostly because it's a PITA to get a group in a decent amount of time on a DPS and I've had to rez the entire party. I do it as I can. Wait for an animation that allows me to get some one up. And then on to the next. But self preservation comes first. And then other times you dont notice. I would love to be dead for an end boss... no work and all the reward? Where's the problem?
  • Aisle9
    Aisle9
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    xbobx wrote: »
    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"

    excuse my ignorance, but what does pug mean.

    COkgUe-UEAASK7V.jpg

    Dead people, basically
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  • DieAlteHexe
    DieAlteHexe
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    Aisle9 wrote: »
    xbobx wrote: »
    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"

    excuse my ignorance, but what does pug mean.

    COkgUe-UEAASK7V.jpg

    Dead people, basically

    LOL!

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • josiahva
    josiahva
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    As the tank, more often than not in pugs I am usually the one rezzing while the boss and mobs beat on me. For some reason many DPS either don't want to interrupt their rotation or don't understand that its their job to rez. This turns into a real mess with bosses like Velidreth in vCOS when I am last man standing and have to rez
  • xbobx
    xbobx
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    Aisle9 wrote: »
    xbobx wrote: »
    Seeing as I pug in 4 man's, when someone dies I'm like, "how?"

    excuse my ignorance, but what does pug mean.

    COkgUe-UEAASK7V.jpg

    Dead people, basically

    LOL!


    i can actually picture the sound it would be making

    hurrrrrrwah
  • jaws343
    jaws343
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    There are many times where mechanics of a fight prevent you from getting a res off as a DPS without dying or being interrupted. Or the healing may not be great and stopping to res will result in death.

    But, those instances aside, I do not res someone who keeps dying if the group can handle the fight without them. If you need to be res'd more than twice in a non-hardmode fight, you are helping the group more by being dead.

    As a DPS who can self sustain and self heal, I'd rather burn down the last of a boss than risk wiping while trying to res the DPS who cannot seem to stay alive or the healer who dies every time the boss looks their way.
  • Jemcrystal
    Jemcrystal
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    Please state why we raise people from the dead instead of raising up our own selves.
  • kargen27
    kargen27
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    Most of the time when I am healing with a random group if someone dies it is because they are ranged and insist on standing behind me. Usually that means they are a fair distance from the rest of the group so if I can't stop to get them up they are going to lay there. I try to position so I can keep everyone in sight and in range of my heals but some ranged attackers for whatever silly reason insist on going behind the healer. When I reposition they actually move to get back behind me again.

    I also from time to time lose a DPS when they decide instead of attacking what the tank pulls in they will run to the farthest away archer and play with him. As long as I am good on resources I can go back and forth healing so he stays up. If I start getting low on resources the tank becomes priority and probably that DPS is going to die. I will get them up when I can and personally unless a DPS dies right near the tank I prefer the tank just concentrate on keeping as much attention on himself as possible.

    It is frustrating when DPS seems oblivious to the dead group members around them.
    and then the parrot said, "must be the water mines green too."
  • Aurielle
    Aurielle
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    I res people who are actually contributing to the team (or at least trying to). If they spam light attacks despite polite suggestions that they use some skills in addition to their light attacks, and then die because they were standing in stupid, or standing well beyond the point where I could heal them, I leave them lying there to reflect on their actions. :)
    Edited by Aurielle on February 5, 2018 7:37PM
  • Ermiq
    Ermiq
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    As a PuG healer, sometimes I see DDs are too busy doing DPS and they don't have a habbit to monitor their group mates. But they do it if you type "res" in chat. Maybe it's because it's quite hard to spot your corpse on the battlefield, I always use minimap addon so it easier to find dead guy but still it's quite hard to find him sometimes (depends on the environment and how far he could run).
    Tanks are rezzing people always if they get a chance. Sometimes tank don't rez anyone though, it's because he did it several times but we all die again and again, and tank decides to solo the boss and he actually do it. :) Tanks are awesome guys in this game, basically (not those ones who ragequit after first wipe on final boss).
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Ermiq
    Ermiq
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    kargen27 wrote: »
    Most of the time when I am healing with a random group if someone dies it is because they are ranged and insist on standing behind me. Usually that means they are a fair distance from the rest of the group so if I can't stop to get them up they are going to lay there. I try to position so I can keep everyone in sight and in range of my heals but some ranged attackers for whatever silly reason insist on going behind the healer. When I reposition they actually move to get back behind me again.

    Oh, those guys. I always smile when they die on Tempest Island last boss or in Vaults of Madness. I don't really understand why do they think that they're safe when they stand as far from others as possible.
    Edited by Ermiq on February 5, 2018 8:00PM
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • altemriel
    altemriel
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    res or wipe!
  • Iccotak
    Iccotak
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    It's the DPS job to rez.
    Healers and Tanks are keeping them up and enemies off their squishy backs.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    OMG!!!! This makes me rage more then anything!! It is like my personal rage inducing button!!!

    No you dumb *radio edit*s we can make it past this boss. Yes I know our dps sucks. And I know the tank keeps trying to Aggro that pole over there, and my narcolepsy isn’t helping any since I’m your healer, but for the love of all that is holy, the boss does this one mechanic. That is all that is killing us!! If we Res the one person killed by this mechanic we will make it past this boss and we can go on!! I can only do it until I get pinned by the mechanic, then someone else has to res me...

    6 hours later...

    I hate you all so much... any one have any extra soul stones? You obviously aren’t using them and the 300 I came in here with didn’t cut it for some reason....

  • Runefang
    Runefang
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    Generally tanks should rez. They can just taunt the boss and then have plenty of time to get it done, just wait for the right window.

    If tanks can't afford to drop block or they're tanking multiple bosses then dps should rez.

    Healers rez only in easy content when their role isn't needed at all.

    In a pug I only rez when my dps contribution is less than 70% of the group total.
  • xbobx
    xbobx
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    Runefang wrote: »
    Generally tanks should rez. They can just taunt the boss and then have plenty of time to get it done, just wait for the right window.

    If tanks can't afford to drop block or they're tanking multiple bosses then dps should rez.

    Healers rez only in easy content when their role isn't needed at all.

    In a pug I only rez when my dps contribution is less than 70% of the group total.

    i find i end up tanking the majority of the time as DPS. I dont know if the person with highest damage gets the hate unless the thank taunts or not but on my magicka warden and bow/bow warden i tend to keep it from start till end most of the time.

    only regular dungeons, i have tried vet yet.
  • heaven13
    heaven13
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    jaws343 wrote: »
    There are many times where mechanics of a fight prevent you from getting a res off as a DPS without dying or being interrupted. Or the healing may not be great and stopping to res will result in death.

    But, those instances aside, I do not res someone who keeps dying if the group can handle the fight without them. If you need to be res'd more than twice in a non-hardmode fight, you are helping the group more by being dead.

    As a DPS who can self sustain and self heal, I'd rather burn down the last of a boss than risk wiping while trying to res the DPS who cannot seem to stay alive or the healer who dies every time the boss looks their way.

    LOL. Went into vWGT the other day. BOTH dps had less than 15.5k health. As healer, using food, I had more than either of them. Our tank tried to keep rezzing everyone but their low health was killing them faster than anything I could do to keep them alive. That was a bad day.
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  • xbobx
    xbobx
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    heaven13 wrote: »
    jaws343 wrote: »
    There are many times where mechanics of a fight prevent you from getting a res off as a DPS without dying or being interrupted. Or the healing may not be great and stopping to res will result in death.

    But, those instances aside, I do not res someone who keeps dying if the group can handle the fight without them. If you need to be res'd more than twice in a non-hardmode fight, you are helping the group more by being dead.

    As a DPS who can self sustain and self heal, I'd rather burn down the last of a boss than risk wiping while trying to res the DPS who cannot seem to stay alive or the healer who dies every time the boss looks their way.

    LOL. Went into vWGT the other day. BOTH dps had less than 15.5k health. As healer, using food, I had more than either of them. Our tank tried to keep rezzing everyone but their low health was killing them faster than anything I could do to keep them alive. That was a bad day.

    isnt the websites part of the problem? I always see the guides say all in stamina and then put stamina on all your equipment. Seems to me you would want 3-4 gear to have health to get you to 18-20k hp. i find i dont have much problems with stamina regen so would losing 3k stamina change your damage that much?
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I believe that's the healer's job. They can get passives etc for fast res. Doesn't surprise me that if the 1st dead isn't being res then the rest of the group wipes. Everyone there has a role and should be 100% necessary.
    I don't comment here often but when I do, I get [snip]
  • QuebraRegra
    QuebraRegra
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    I've noticed sometimes DPS really don't notice if someone else died, they are too focused on crunching numbers as high as possible and avoiding red because they are squishy as hell. Tank will res depending on situation (if theres only the boss, most times tank can just casually walk over and res while holding aggro and defending - with adds its much more complicated and situational) ;; Somewhat the same with healer - healer wont res if in a phase where healing is crucial. If not most of the time healer will res.

    It still comes back to DPS are the best to res (there are some exceptions in vet dungeons where its crucial to burn something down immediately) - reality is that most of the time the DPS could but doesnt know because number crunching and bragging about DPS is more important.

    -.-

    am alternative explanation... underperforming DPS just spamming light attacks, or a single skill isn't really paying attention, and never notices that anyone has gone down. Underperfoming DPS stands in red because they are actually at their refrigerator spamming LA, and don't see that they're in the red. No problem for under performing DPS, as they want to be down as much as possible so they can do as little as possible, while the other group members carry them to their rewards.
  • DMuehlhausen
    DMuehlhausen
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    xbobx wrote: »
    Lets try it once in a while.

    I can't number how many times i have been in a dungeon where someone dies during a boss fight due to some circumstance and people just leave them there only for more to be eventually picked off till a full wipe all because one person couldnt bother to pull away and raise even though the only boss and no adds is focused on the tank or someone kiting.

    I usually end up being the person kiting hoping to hell that either the tank gets hate back so i can raise the person or the other DD can go do it, but it rarely happens.

    There are a lot of times where they are marked on the ground where they died so people can't find them. Other times too if they die in just the right spot you can't res them. Don't just assume people aren't doing it for the sake of not doing it. Also sometimes the mechanics make it so you can't. If
  • Loc2262
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    I'm using an addon called "Merlin's Rez Helper". It makes a configurable noise when someone dies, and shows a marker pointing towards them, to make finding the corpse easier in ESO's usual graphics overload. :)
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Minyassa
    Minyassa
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    I honestly did not know that DPS are expected to rez, because I've seen tanks being the ones to do it, and the few times I tried it, it was an open invitation for the boss to stomp me into paste while doing it. But if that's what's most efficient I'll just have to learn how to survive it. I'm soooooooooooo squishy.
  • josiahva
    josiahva
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    I believe that's the healer's job. They can get passives etc for fast res. Doesn't surprise me that if the 1st dead isn't being res then the rest of the group wipes. Everyone there has a role and should be 100% necessary.

    Umm, no, the healer's job is to keep the others alive. When I do run as a healer(I much prefer tanking), pretty much the only time I will rez is if I am able to pop a barrier first to keep the DPS alive while I rez...otherwise DPS(in pugs at least) have a habit of dying while I am rezzing someone else who died. As a tank, I don't mind rezzing, since there are plenty of times I am the only one ale to do so(Last 15% against the treeminder in vRoM, last stage against Molag Kena, etc.) but its really the job of the DPS. As an example, just try rezzing as the tank in say vet Bloodroot Forge at that rock-caller guy and see what happens, or the Ash Titan in vCoAII...Boss aggro+ad aggro+rezzing=death in some places as a tank...those two in particular. I can get a rez off successfully about 15% of the time in those two instances, if timed perfectly.
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