@Aisle9 I guess its about mindset. I'm Pact thru and thru. I don't care if I'm outnumbered or any of the situations you describe. I just adapt, switch to ganking or bombing or whatever way round it if I have to. But it's a rich game. There are battlegrounds etc if it does truely suck
The mentality to just switch to the winning side / action that is the problem ill agree. Gamers are fickle.
However while your suggestion above MAY encourage the flip flop glory hunting players you mention, I still don't think it fixes the problem ive opened here.
Someone flipping a keep Red, logging out, logging back in flipping it Blue and repeat. It's fundamentally wrong. Be that boosting AP on that one keep or the same process on flipping Emp keeps.
Underdog bonus or not I don't think it's as clean as at least a 24-48hr lock on alliance switch per campaign.
However I'm still not convinced on any of your arguements for not locking it permanently. I'm listening tho and would love to hear an argument that stacks up.
@Aisle9 hey I get it, I'm all about root cause professionally, requirement over solution, need vs want.
but that's my point, I think alliance switching IS the root cause, certainly to part of this beast that i'm currently experiencing. While I see what you are trying to do, I also think that locking out alliances would fix it immediately. The alternatives may or may not get to that problem.
And let me clarify, When I said about ganking I wasn't talking ganking noobs. I was talking when i'm outnumbered or gate camped etc by a superior force (once of your examples) I make it my mission to put up resistance no matter how futile, to sneak out somehow. Get their stragglers, cut them off from the keep - or something.
Rather than - oh i'm outnumberd, I know i'll join them or the 2nd place team.
Sorry I missed the 2nd solution and again I just don't think that addresses the issue here.
Some gamers, purely want to tick off Emp. And they don't care how they do it. Its a box tick, and right now alliance switching is the bane of that. SURE it will still be possible for guilds to manipulate, by not switching but splitting their numbers and not attacking etc. But the bit that grates me is one person switching sides.
Even on a HUGE population campaign someone can defend a keep till it looks overrun, swap alliances and get in to get the flip - that's kinda odd no?
As I said i'm open to be convinced on WHY we need alliance switching, maybe that's a better way to put it. I for one would prefer them to lock alliances for 3 months and see what breaks. Hell they did it with CP in Battlegrounds and it ruined them so they reverted.
Good debate though, I thank you for that!
We need some form of rewarding player faction loyalty
RobbieRocket wrote: »Alliance switching in a Campaign is not at all right. Unless you say that Campaigns are not meant to be fought as a strategy game/war to win but as a messy free-for-all. Because in no other sport or game would you have a player be able to directly effect and influence both (or various) sides. These are elements of playing against yourself or not, like playing chess vs yourself and "throwing" one side so that the other can win...
At the very least AP should be weighted to encourage competitive and relatively fair play. I would lock alliance entrance for each Campaign but if you don't at least make a big AP cost to come in from a new Alliance when already in as another, 200k, 500k, 1million?
Also give AP to the whole Alliance for scroll returns - something that might encourage them, also, give a extra AP reward for the runner and their group (this should not be excessive). These features may reduce some infuriating situations where people ride the back of your group's strategy, timing, coordination, speed and effort to then run the scroll to yellow or red or for a laugh, somewhere...
randomkeyhits wrote: »When I started before I realised it would be a thing I created a DC, an AD and an EP character to play the separate stories, then found out Cadwells existed when the first finished and I hadn't needed to create all three up front. Then I started looking at PvP and realised why any race any alliance actually existed.
Bought it too for the new characters I wanted to create so I could use them in PvP.
Even having bought it I'd be happy (others may be not) if it was subsumed back into the base game and instead simply lock an account to the alliance they start a campaign as.
We just had a "random blue" grab the scroll on a run yesterday and deliver to the reds.
That kind of frustration is what drags down a games rep.
I'll keep bringing this up in these threads because people use this as an example of why we need campaign locks. Delivering 1 enemies scroll to another enemy is strategic. It is how you get pressure off of your own forces. If you are holding the enemy scrolls in your own home keeps, your home keeps will constantly be under siege by that enemy. But if you deliver the yellow scroll to red, yellow will split their forces and attempt to take the scroll back, focusing their attention on red. Leaving your armies free to take the rest of the map unchecked.
@Aisle9 I just read the patch notes in a rush and thought this was a mute debate as they added alliance lock, but sadly (for me) its just to mixed groups taking up pop slots (another exploit!)
I can appreciate what you are saying, I can. However I think the same types would still exploit, and also I do wonder if alliance was forced to be locked Population MAY rise in other campaigns again ones chicken, ones egg and both of us could be right!
Your example, for example. A Tri alliance guild could say Shor is our DC, Vivec is our AD, Sotha EP. Then rotate If a few guilds had to do that pop would be spread.
I'm unsure newbies learn too much bar zerging from Vivec, but as Shor / Sotha can teach small scale. Granted in your region they are quiet, but you can learn resource captures, shards, lorebook runs.
Do appreciate your examples and view of wider picture. If I had a button to flick lock on for 30 days / 3 months id still want to test it lol
We need some form of rewarding player faction loyalty
Does no-one remember the Imperial City event? On Xbox, we had a blue campaign, a red campaign, and a yellow campaign. People split and only joined the campaigns their alliance was winning on because they had to deal with less resistance. How does faction locking not lead directly to this? If the argument is, "People are exploiting to boost AP and get Emp," how much easier will that be if people avoid playing on the toon that is maining a faction that has a low population in the campaign.
The whole point that it seems like everyone is trying to make is that people are looking for the easy route to grind AP. Faction locking will do just that.
And I am not quite sure I get the argument that people can just log out from defending a keep and magically log back in, get through a queue, teleport to the nearest keep, and ride all the way to the keep they were defending to get the O-tick. That must be some special version of the game that I guess is only available to those who boost AP.
Does no-one remember the Imperial City event? On Xbox, we had a blue campaign, a red campaign, and a yellow campaign. People split and only joined the campaigns their alliance was winning on because they had to deal with less resistance. How does faction locking not lead directly to this? If the argument is, "People are exploiting to boost AP and get Emp," how much easier will that be if people avoid playing on the toon that is maining a faction that has a low population in the campaign.
The whole point that it seems like everyone is trying to make is that people are looking for the easy route to grind AP. Faction locking will do just that.
And I am not quite sure I get the argument that people can just log out from defending a keep and magically log back in, get through a queue, teleport to the nearest keep, and ride all the way to the keep they were defending to get the O-tick. That must be some special version of the game that I guess is only available to those who boost AP.
I remember being full of PvE players, and a lot of PvP vets didn't get to play during that week in because of the 500+ queues, so I probably wouldn't use it as an example...
As for hopping faction to flip the emp keeps, it's something that does happen, it's well documented, and it's also pretty easy to do if the campaign is not populated.
No people in the camp = insta pop -> Rapid maneuvers = get there quickly -> drop a ram, drop a couple fire ballistae = flip the keep in minutes.
Hope this clarifies.
Have a nice day.
randomkeyhits wrote: »randomkeyhits wrote: »When I started before I realised it would be a thing I created a DC, an AD and an EP character to play the separate stories, then found out Cadwells existed when the first finished and I hadn't needed to create all three up front. Then I started looking at PvP and realised why any race any alliance actually existed.
Bought it too for the new characters I wanted to create so I could use them in PvP.
Even having bought it I'd be happy (others may be not) if it was subsumed back into the base game and instead simply lock an account to the alliance they start a campaign as.
We just had a "random blue" grab the scroll on a run yesterday and deliver to the reds.
That kind of frustration is what drags down a games rep.
I'll keep bringing this up in these threads because people use this as an example of why we need campaign locks. Delivering 1 enemies scroll to another enemy is strategic. It is how you get pressure off of your own forces. If you are holding the enemy scrolls in your own home keeps, your home keeps will constantly be under siege by that enemy. But if you deliver the yellow scroll to red, yellow will split their forces and attempt to take the scroll back, focusing their attention on red. Leaving your armies free to take the rest of the map unchecked.
What made you assume it was an enemy scroll?
I play as DC, several groups peeled open the keep and this random "blue" grabbed the blue scroll and then delivered it to the reds, no doubts or questions about it. Went outside of the intended game mechanics to deliver an advantage to his side.
Does no-one remember the Imperial City event? On Xbox, we had a blue campaign, a red campaign, and a yellow campaign. People split and only joined the campaigns their alliance was winning on because they had to deal with less resistance. How does faction locking not lead directly to this? If the argument is, "People are exploiting to boost AP and get Emp," how much easier will that be if people avoid playing on the toon that is maining a faction that has a low population in the campaign.
The whole point that it seems like everyone is trying to make is that people are looking for the easy route to grind AP. Faction locking will do just that.
And I am not quite sure I get the argument that people can just log out from defending a keep and magically log back in, get through a queue, teleport to the nearest keep, and ride all the way to the keep they were defending to get the O-tick. That must be some special version of the game that I guess is only available to those who boost AP.
I remember being full of PvE players, and a lot of PvP vets didn't get to play during that week in because of the 500+ queues, so I probably wouldn't use it as an example...
As for hopping faction to flip the emp keeps, it's something that does happen, it's well documented, and it's also pretty easy to do if the campaign is not populated.
No people in the camp = insta pop -> Rapid maneuvers = get there quickly -> drop a ram, drop a couple fire ballistae = flip the keep in minutes.
Hope this clarifies.
Have a nice day.
So then, isn't campaign under-population the issue? Why not just join a more populated campaign? Why ruin the game for the less competitive people or those who prefer to play with friends wherever those friends are playing?
MakeMeUhSamich wrote: »Why not make the campaigns radically shorter?Like 3-6 hours or something. Then it cycles several times per day. 30 days is, erm, ridiculously long imo.
/takescover
I think this is a separate debate, but one I think need discussing. I would be up for that. As many of us are 'casuals' its hare to get anywhere unless you are on for campaign reset.MakeMeUhSamich wrote: »Why not make the campaigns radically shorter?Like 3-6 hours or something. Then it cycles several times per day. 30 days is, erm, ridiculously long imo.
/takescover
@Aisle9 actually another thought. What's your view on stopping abdication. I.e. Leaving the score up.
I haven't thought it through but it would at least stem the rate at which guilds could flick it to guild mates.
Does no-one remember the Imperial City event? On Xbox, we had a blue campaign, a red campaign, and a yellow campaign. People split and only joined the campaigns their alliance was winning on because they had to deal with less resistance. How does faction locking not lead directly to this? If the argument is, "People are exploiting to boost AP and get Emp," how much easier will that be if people avoid playing on the toon that is maining a faction that has a low population in the campaign.
The whole point that it seems like everyone is trying to make is that people are looking for the easy route to grind AP. Faction locking will do just that.
And I am not quite sure I get the argument that people can just log out from defending a keep and magically log back in, get through a queue, teleport to the nearest keep, and ride all the way to the keep they were defending to get the O-tick. That must be some special version of the game that I guess is only available to those who boost AP.
I remember being full of PvE players, and a lot of PvP vets didn't get to play during that week in because of the 500+ queues, so I probably wouldn't use it as an example...
As for hopping faction to flip the emp keeps, it's something that does happen, it's well documented, and it's also pretty easy to do if the campaign is not populated.
No people in the camp = insta pop -> Rapid maneuvers = get there quickly -> drop a ram, drop a couple fire ballistae = flip the keep in minutes.
Hope this clarifies.
Have a nice day.
So then, isn't campaign under-population the issue? Why not just join a more populated campaign? Why ruin the game for the less competitive people or those who prefer to play with friends wherever those friends are playing?
Mh...
Ok, look, my advice is to go back and have a read at previous posts, the argument is a bit more complicated than that, personally I'm against faction lock, so...
Campaign under-population is indeed an issue, and I'm convinced that a lot of problems can be solved by addressing the causes that lead to players abandoning a campaign, and make it open field for exploitation, but, really, go back and read previous posts, don't just jump in.
There are some good points from people advocating for faction lock.MakeMeUhSamich wrote: »Why not make the campaigns radically shorter?Like 3-6 hours or something. Then it cycles several times per day. 30 days is, erm, ridiculously long imo.
/takescover
To keep the ADHD kids interested ?
/throwsfruit
Interested to discuss this.
I'm aware many players like being able to switch alliance mid campaign. I do not agree with it, ive only seen it used for nefarious things and this time I'm furious.
I worked hard this campaign reset to get ahead and get myself Emp for the first time. Took time off work and a big effort to achieve it had to fight the outgoing emp who's a Pro and use all resources i had!
Im Ebonheart Pact and loyal. Friday night I played as Emp with a guy his score was low, unsure of Cyrodiil and i helped him out. Saturday I came on and he had been on all night and had a gd score up the board fair enough I thought, tho map was mainly red as I left after midnight.... But Saturday he had switched to his DC toon with mates to take the Emp keeps flip map and boost AP (ihave full video and image proof)
Luckily I came on in time for last keep battle - HUZZAH!- and had my first 1vX defending Chalman with one EP mate. Killed this player and We wiped them twice, it was close tho. Then I started to get abuse from him and his mates that I was out of order and not honorable (I.e. I was stopping a fellow Pact guy get Emp) surely the outgoing Emp defending last keep is honorable????? And switching sides to boost AP and flip map the opposite? They spammed zone chat (switching back) and Xbox message from abuse to offers of 300k to walk away
Just salty I guess......
Anyway they gave up (shame, as Great fight and they nearly got us twice) and i logged out for the weekend. But yesterday map was blue that group took emp and farmed AP with it. Overnight this Pact guys score has doubled and now has Emp. Making a mockery of the whole system.
It's not taken away my efforts, im not bitter and nor will I feel bad for my personal battle of the Chal-amo. But I want the community view on this.
I have complete evidence of him switching alliances to flip the 6 keeps. Overnight AP farming I wasn't witness to to be clear.
TLDR -
1. is switching alliances to boost AP and flip keeps for your own Emp push legit? I.e. Flip then as DC, change back to EP to flip back.
2. How can we stop this type of thing bar locking alliance per campaign?
3. Should players doing it be reported?
Does no-one remember the Imperial City event? On Xbox, we had a blue campaign, a red campaign, and a yellow campaign. People split and only joined the campaigns their alliance was winning on because they had to deal with less resistance. How does faction locking not lead directly to this? If the argument is, "People are exploiting to boost AP and get Emp," how much easier will that be if people avoid playing on the toon that is maining a faction that has a low population in the campaign.
The whole point that it seems like everyone is trying to make is that people are looking for the easy route to grind AP. Faction locking will do just that.
And I am not quite sure I get the argument that people can just log out from defending a keep and magically log back in, get through a queue, teleport to the nearest keep, and ride all the way to the keep they were defending to get the O-tick. That must be some special version of the game that I guess is only available to those who boost AP.
I remember being full of PvE players, and a lot of PvP vets didn't get to play during that week in because of the 500+ queues, so I probably wouldn't use it as an example...
As for hopping faction to flip the emp keeps, it's something that does happen, it's well documented, and it's also pretty easy to do if the campaign is not populated.
No people in the camp = insta pop -> Rapid maneuvers = get there quickly -> drop a ram, drop a couple fire ballistae = flip the keep in minutes.
Hope this clarifies.
Have a nice day.
So then, isn't campaign under-population the issue? Why not just join a more populated campaign? Why ruin the game for the less competitive people or those who prefer to play with friends wherever those friends are playing?
Mh...
Ok, look, my advice is to go back and have a read at previous posts, the argument is a bit more complicated than that, personally I'm against faction lock, so...
Campaign under-population is indeed an issue, and I'm convinced that a lot of problems can be solved by addressing the causes that lead to players abandoning a campaign, and make it open field for exploitation, but, really, go back and read previous posts, don't just jump in.
There are some good points from people advocating for faction lock.MakeMeUhSamich wrote: »Why not make the campaigns radically shorter?Like 3-6 hours or something. Then it cycles several times per day. 30 days is, erm, ridiculously long imo.
/takescover
To keep the ADHD kids interested ?
/throwsfruit
I mean, I've read the whole thread and have made comments here and there. I personally do not think the argument is that complicated. The issue that is being described here is small, and only happens because campaigns are underpopulated. If campaigns were full, this would be impossible.
Joy_Division wrote: »Interested to discuss this.
I'm aware many players like being able to switch alliance mid campaign. I do not agree with it, ive only seen it used for nefarious things and this time I'm furious.
I worked hard this campaign reset to get ahead and get myself Emp for the first time. Took time off work and a big effort to achieve it had to fight the outgoing emp who's a Pro and use all resources i had!
Im Ebonheart Pact and loyal. Friday night I played as Emp with a guy his score was low, unsure of Cyrodiil and i helped him out. Saturday I came on and he had been on all night and had a gd score up the board fair enough I thought, tho map was mainly red as I left after midnight.... But Saturday he had switched to his DC toon with mates to take the Emp keeps flip map and boost AP (ihave full video and image proof)
Luckily I came on in time for last keep battle - HUZZAH!- and had my first 1vX defending Chalman with one EP mate. Killed this player and We wiped them twice, it was close tho. Then I started to get abuse from him and his mates that I was out of order and not honorable (I.e. I was stopping a fellow Pact guy get Emp) surely the outgoing Emp defending last keep is honorable????? And switching sides to boost AP and flip map the opposite? They spammed zone chat (switching back) and Xbox message from abuse to offers of 300k to walk away
Just salty I guess......
Anyway they gave up (shame, as Great fight and they nearly got us twice) and i logged out for the weekend. But yesterday map was blue that group took emp and farmed AP with it. Overnight this Pact guys score has doubled and now has Emp. Making a mockery of the whole system.
It's not taken away my efforts, im not bitter and nor will I feel bad for my personal battle of the Chal-amo. But I want the community view on this.
I have complete evidence of him switching alliances to flip the 6 keeps. Overnight AP farming I wasn't witness to to be clear.
TLDR -
1. is switching alliances to boost AP and flip keeps for your own Emp push legit? I.e. Flip then as DC, change back to EP to flip back.
2. How can we stop this type of thing bar locking alliance per campaign?
3. Should players doing it be reported?
Can we please STOP blaming and stereotyping people who play on multiple factions?
This has nothing to do with Alliance hopping and everything to do with them being a salty **** and the stupid emperor politics that happen because of low populated servers.