The taunt should have been a separate passive unlock.
Why is it that a destruction staff can apply a taunt de-buff anyway? The entire concept of tanking with an ice staff just seems so... So... Bizarre. Why couldn’t it just be a form of supplying elemental damage, just like inferno and lightning staves? How do you as a game developer sit there, and decide to do something like that? It’s just weird.
Stam DK: "God I love tanking with sword and shield!
Zenimax: "We're happy you like it!"
Mag Sorc: "Why do I have use fracking Undaunted skills?!"
Zenimax: "Um...."
Mag Sorc: "I want to tank with MAGIC, damnit!"
Patch 2.7.0 - Players may now tank with magic.
The taunt should have been a separate passive unlock.
Why is it that a destruction staff can apply a taunt de-buff anyway? The entire concept of tanking with an ice staff just seems so... So... Bizarre. Why couldn’t it just be a form of supplying elemental damage, just like inferno and lightning staves? How do you as a game developer sit there, and decide to do something like that? It’s just weird.
Stam DK: "God I love tanking with sword and shield!
Zenimax: "We're happy you like it!"
Mag Sorc: "Why do I have use fracking Undaunted skills?!"
Zenimax: "Um...."
Mag Sorc: "I want to tank with MAGIC, damnit!"
Patch 2.7.0 - Players may now tank with magic.
A MagSorc tank... How do you even...? ?_?
The general RPG trope is that Ice is a crit-based damage type that especially deals more damage to chilled or frozen targets. So while Fire/Lightning are direct damage and damage over time based, Ice would be like daggers and crit-based with a perhaps even the chill debuff increasing Ice damage done to the target. Ice is portrayed this way in RPGs because it's the most physical of the elements, summoning shards of ice that can be likened to daggers penetrating the target rather than the states of energy that are flame or electricity.As for the topic at hand: It's fine as it is. Ice staves are useful for tanking, and it's not like people are coming up with great ideas on how to make ice a uniquely compelling offensive element (rather than a redressed fire).
You want me to be honest? I'll be honest: Every time I see a thread with a vague, non-specific title, I facepalm. Doubly so when certain usernames are listed as the thread's creator.
Perhaps people can stop acting like an owner of a trashy clickbait site, and stop polluting the forum with such attention-seeking eyesores?
As for the topic at hand: It's fine as it is. Ice staves are useful for tanking, and it's not like people are coming up with great ideas on how to make ice a uniquely compelling offensive element (rather than a redressed fire). The only change that I would advocate is renaming the skill line from "destruction staff" to a more neutral (and accurate) "elemental staff"... which, BTW, would make for a more to-the-point thread title: "Rename 'destruction staff' to 'elemental staff'". Imagine that, a thread title that's actually apropos.
How are ice staves useful for tanking when ice staves (or destructive staves as a whole) have absolutely no means of providing block cost reduction and or damage mitigation? Correct me if I’m mistaken, but aren’t those 2 things paramount in effective tanking?
OK I'm being honest here. My Templar tank can take on anything. She's never been exposed to a trial because she has issues, but she does great in vet dungeons. Every time I hear about the newest buffs or whatever she ignores it. You know why? Because she's perfect how she is. And she loves her armor.
most end game trial tanks are currently using a staff on backbar? and why would they not?
my vet dungeon tank build brings a lightning staff for high offbalance for my grp. also I bring Elemental drain when I run without healer.
Trials: I use staff as a OT EVERY SINGEL RUN! why? becaus it allows me too help my grp more than sitting there with 2x sword and board.
What most people do wrong tho is they replace the sword and board entirely with a frost staff, and that wont work.. And from the looks of it, never was intended too replace sword and board, but give an option for backbar.
What is REALLY going on with ice staves? I mean seriously. What is really going on here. Who tf is really tanking content with an ice staff? And by that question, I don’t mean a public dungeon or dungeon on normal difficulty. I mean, people going into veteran dungeons and trials and handling their business with an ice staff as a tank. Where are these people at, because I’m truly curious.
We’ve had this bum-ass change regarding ice staves for a while now, and we are at the edge of Update 17 going live. But yet and still, ice staves appear to be still extremely suboptimal. Both in damage dealing and in tanking. WTF is going on here? This is what I mean by the combat devs seemingly buff, nerf, and “fix” the most random and obscure things regarding “balance”. We’ve been telling you devs that ice staves need a major upgrade for a VERY long time now, and ole’ @ZOS_Wrobel still doesn’t have any improvements to show? Really? And it’s been how many months?
Mind you, if there are some folks out there who are doing some amazing tanking or DPS with ice staves? Please speak up, and or shout some people out. If you’ve done VMoL, VHoF, or VAS with these individuals? Please speak up. Hell, not even the DLC-oriented trials. If you’ve done VSO with a solid tank of DPS using an ice staff, please let me know. Because I am truly at a loss for words regarding this situation. Tf is going on here?
I have seen and experienced one warden tank using frost staff and doing a really good job. I did vFG 2 HM and vCoH HM no death and speedrun without even planning to do those. He was amazing. Is the only one I have encountered.
How are ice staves useful for tanking when ice staves (or destructive staves as a whole) have absolutely no means of providing block cost reduction and or damage mitigation?
I have seen and experienced one warden tank using frost staff and doing a really good job. I did vFG 2 HM and vCoH HM no death and speedrun without even planning to do those. He was amazing. Is the only one I have encountered.
Same here. Ran vet Direfrost Keep HM with a Warden tank using a frost staff on both bars, and he was amazing. Did a better job than most cookie-cutter DK tanks I've ran with.
How are ice staves useful for tanking when ice staves (or destructive staves as a whole) have absolutely no means of providing block cost reduction and or damage mitigation?
ROTFL! Go read the elemental destruction staff passives. Specifically, Ancient Knowledge.
Also, I never heavy-attack-to-taunt. If I need to taunt from my staff bar, I use the Undaunted taunt. The most important thing about the staff is Crushing Shock. If you don't have Crushing Shock on your back bar in vHoF as either MT or OT, you're doing it wrong. If you don't have Crushing Shock in vAS as OT, you're doing it wrong. If you don't have Crushing Shock in the new Dragon Bones dungeons, you're doing it wrong.
Why, what do you need a ranged interrupt for ? Honestly asking, I don't get to go to vAS that much and I haven't played the new ones in PTS yet.
Why, what do you need a ranged interrupt for ? Honestly asking, I don't get to go to vAS that much and I haven't played the new ones in PTS yet.
That’s all well and good, but... How can you make the comment of how something can take-on anything, even though you have yet to be placed in situations where said claims may come into fruition?
GrumpyDuckling wrote: »Want to get even more annoyed? VMA Ice Staff is a joke because it still has the same enchantment as fire and lightning.
Why, what do you need a ranged interrupt for ? Honestly asking, I don't get to go to vAS that much and I haven't played the new ones in PTS yet.
Arquebuses, boss 1, and boss 2 in vHoF. Llothis in vAS +1 and +2. The Menagerie boss and HM version of the final boss in Fang Lair really, really benefit from ranged interrupts.
The thing is, the back bar on a tank is typically their utility bar. Main bar is 1h&s, sure, but back bar is usually buffs and utility skills and you don't spend much time there. So it doesn't really matter all that much what kind of weapon you have on the back bar. Ice staves provide the same block cost and mit as 1h&s and allows you more variety of utility than what you can get from having the same weapon on two bars.
It allows me to have a ranged interrupt, and since I use an Asylum ice staff, it also lets me apply status effects to a target. It lets me apply ele drain if I'm in a group finder pug where the healer doesn't do their job and apply ele. It even allows me to have a weapon-skill ground dot (because of the funky--and I would say broken--way enchantment procs work, a back-bar elemental blockade can proc your front-bar enchantment when you're on the front, which helps maximize your front-bar enchantment uptime).
That's a lot more utility than what you can get from having a second 1h&s bar--if you need 1h&s passives you can just get on your main bar (that you're on most of the time anyways).
The general RPG trope is that Ice is a crit-based damage type that especially deals more damage to chilled or frozen targets. So while Fire/Lightning are direct damage and damage over time based, Ice would be like daggers and crit-based with a perhaps even the chill debuff increasing Ice damage done to the target. Ice is portrayed this way in RPGs because it's the most physical of the elements, summoning shards of ice that can be likened to daggers penetrating the target rather than the states of energy that are flame or electricity.As for the topic at hand: It's fine as it is. Ice staves are useful for tanking, and it's not like people are coming up with great ideas on how to make ice a uniquely compelling offensive element (rather than a redressed fire).