clocksstoppe wrote: »
clocksstoppe wrote: »
clocksstoppe wrote: »
I love how many people come to the defense of the spreadsheet simulator simply because "MUH SEA PEAS!"
AzraelKrieg wrote: »clocksstoppe wrote: »
And then we have the issue of more vertical progression that everyone hated back when vet ranks were a thing
I love how many people fall for the fake and lazy 'progression' of the CP system. For the health of the game, ZOS needs to seriously consider removing CP, or fixing it in a way that doesn't appear so daunting to a new player.
Doesn't even matter if they change the exp needed from 10cp to 720cp and made it attainable in a week, people who are potentially looking into this game see "720cp" and instantly close the tab and look for another game. I'm sure quite a lot do that now, and it will only continue into the future.
Remove the CP system and replace it with real progression that doesn't include thousands of hours of grind to play with the big boys.
-a guy with 970cp
https://youtu.be/MKimBNFCQmIUnfadingsilence wrote: »
Unfadingsilence wrote: »
I wish I could downvote you just for linking that video with that god awful music that sounds like some preteen angsty spoiled punk made.
New players shouldn't be able to step right in and play with the big boys (or girls). They should struggle for a while. It should take some time for them to hit leader boards running trials. Those that have been here since the beginning spent a lot of time getting to where they are. Would cheapen the entire game and in all probability cause a max exodus if the game were changed so time invested no longer mattered.
And with PvP, pay your dues.
Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.
Unfadingsilence wrote: »
I wish I could downvote you just for linking that video with that god awful music that sounds like some preteen angsty spoiled punk made.
Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.
The_Patriarch wrote: »I was trying to convince my friend to play ESO. He asked about character progression and max levels, stats, etc. Once he learned about CP and the max increase to 720, that was literally the end of the discussion.
I'm not sure if CPs could be removed at this point, or what would be a good alternative to CPs, but I'm sure my friend's reaction wasn't unique.
LOL.
No, CP is fine. Most of the problems with CP were addressed with the sweeping CP changes in Morrowind.
Also, people who say that newbies are disadvantaged need to get their facts straight. CP costs are adjusted every time the cap is increased.
This means that the amount of XP needed to hit 501 CP (the original CP cap) when Orisinum was launched is the exact same amount of XP as what's needed to hit 720 CP next patch.
Sure, you see a bigger number, but that's irrelevant. The amount of XP--and by extension time--needed to reach the cap is always the same regardless of how high the cap is. So please stop with the "will someone think of the newbies!" nonsense.
Have you tried leveling a new account recently? Have you seen how easy and fast it is to earn CP because of the cost curve adjustments? It took me less than a year of gameplay to get an alt account that I started in 2016 to CP cap, and after about 5 or so months, my EU account (which I play for only about an hour a day, since NA is my home server) is now at 512 CP. I have another alt account on NA that reached level 50 for the first time in mid-December and is already at 290 CP. You don't have to grind--all I do is burn off the daily Enlightenment each day (i.e., a single random normal dungeon each day)--and I'll be at cap in less than a year.
Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.
They would be overwhelmed without CP.
There are a LOT of things to learn and explore.
I've got 870CP+, and couldn't care less if CPs got removed.
I don't understand why playing the game gives more damage and sustain, along with crazy passives.
Experience and practice should give the greatest edge.
As long as they give such massive bonuses in combat, CPs are counter-productive to skilful play.
The_Patriarch wrote: »LOL.
No, CP is fine. Most of the problems with CP were addressed with the sweeping CP changes in Morrowind.
Also, people who say that newbies are disadvantaged need to get their facts straight. CP costs are adjusted every time the cap is increased.
This means that the amount of XP needed to hit 501 CP (the original CP cap) when Orisinum was launched is the exact same amount of XP as what's needed to hit 720 CP next patch.
Sure, you see a bigger number, but that's irrelevant. The amount of XP--and by extension time--needed to reach the cap is always the same regardless of how high the cap is. So please stop with the "will someone think of the newbies!" nonsense.
Have you tried leveling a new account recently? Have you seen how easy and fast it is to earn CP because of the cost curve adjustments? It took me less than a year of gameplay to get an alt account that I started in 2016 to CP cap, and after about 5 or so months, my EU account (which I play for only about an hour a day, since NA is my home server) is now at 512 CP. I have another alt account on NA that reached level 50 for the first time in mid-December and is already at 290 CP. You don't have to grind--all I do is burn off the daily Enlightenment each day (i.e., a single random normal dungeon each day)--and I'll be at cap in less than a year.
You raise good points, but they come from the perspective of someone who's played the game for while and have kept up with patch notes. Unless it's made explicit somehow, non-players who are thinking about trying ESO have no idea about front loaded CPs and Enlightenment bonuses.