February 2018 request to remove CP

Wing
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not bothering restating what has already been said, linking my previous thread:

https://forums.elderscrollsonline.com/en/discussion/376229/how-much-more-must-the-core-game-suffer-because-of-cp/p1

if anyone can provide links to other #remove CP, threads I will update this list

I will post another thread around the beginning of every month of every year keeping all previous thread links until CP is dead or the game is dead, whichever comes first ^_^
Edited by Wing on February 3, 2018 7:34AM
ESO player since beta.
game got too disappointing.
  • Morgul667
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    No thank you, id like to keep my CP
  • Iccotak
    Iccotak
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    So what would you replace it with?
  • Integral1900
    Integral1900
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    No
  • clocksstoppe
    clocksstoppe
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    Iccotak wrote: »
    So what would you replace it with?

    Level 66, keep attributes, delete cp
  • Aliyavana
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    I would love it if cp was squished to around cp 250 for stats or so and be balanced around there. any cp above it should unlock cosmetics and every 50 cps after that a crown crate is given for free
    Edited by Aliyavana on February 3, 2018 8:04AM
  • Iccotak
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    Iccotak wrote: »
    So what would you replace it with?

    Level 66, keep attributes, delete cp

    and what about armor levels?

    Would you just do WoW and have levels increase every expansion?

    You say delete CP, but you have to put a system in place for it.
  • Elvent
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    No thank you.
  • Actually_Goku
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    Iccotak wrote: »
    So what would you replace it with?

    Level 66, keep attributes, delete cp

    Irrespective of one’s opinion on the matter, it’d be cool if the devs posted the update/patch in the forums with the title “Execute Order 66”.
  • Voxicity
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    I love how many people fall for the fake and lazy 'progression' of the CP system. For the health of the game, ZOS needs to seriously consider removing CP, or fixing it in a way that doesn't appear so daunting to a new player.

    Doesn't even matter if they change the exp needed from 10cp to 720cp and made it attainable in a week, people who are potentially looking into this game see "720cp" and instantly close the tab and look for another game. I'm sure quite a lot do that now, and it will only continue into the future.

    Remove the CP system and replace it with real progression that doesn't include thousands of hours of grind to play with the big boys.



    -a guy with 970cp
  • Actually_Goku
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    As far as the issue goes, it’s such a slippery slope for the development team.

    On the one hand, it scares new players/people considering returning off, what with the grind being so ridiculously long. I know this for a fact IRL. 2 or my closest IRL friends returned for a short time only to quit again around the 250CP mark.

    On the other hand, you must treat your loyal player base fairly - a lot of people have maximum CP, and even higher, and loyal players are the lifeblood of any MMO. There has to be an incentive to continue playing for these players, if a new system is to be put in place, or removed. Otherwise, it’s just a massive eff you to these guys.

    I myself was a near max (620/630) on the EU server before I switched to the NA server due to considerably better performance. Even now, I’m only 460 CP and I’ve been on this server nearly a year.

    Objectively, no MMO can just keep raising a champion point cap indefinitely. How many new players are going to come and play or return when they have to earn 901 CP to be competitive and do end-game content?


  • AzraelKrieg
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    Iccotak wrote: »
    So what would you replace it with?

    Level 66, keep attributes, delete cp

    And then we have the issue of more vertical progression that everyone hated back when vet ranks were a thing
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Wing
    Wing
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    I love how many people come to the defense of the spreadsheet simulator simply because "MUH SEA PEAS!"
    ESO player since beta.
    game got too disappointing.
  • DieAlteHexe
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    Wing wrote: »
    I love how many people come to the defense of the spreadsheet simulator simply because "MUH SEA PEAS!"

    "Must"? Well, I don't know about that but I'm not fussed about the system. It's a preference over other methods and I'm content with it. Not sure what the "spreadsheet simulator" bit is about...


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • jssriot
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    Iccotak wrote: »
    So what would you replace it with?

    Level 66, keep attributes, delete cp

    And then we have the issue of more vertical progression that everyone hated back when vet ranks were a thing

    Yep. I have issues with the CP system but it has one big thing going for it: it's not the old vet system, that was far too much grind for far too little pay-off. I quit this game once before because of the old garbage vet system. I will again is we went back to it. Thankfully, despite all the other things ZOS has been doing ( or not doing) that makes me think I should quit again and for good, that is one thing I feel sure ZOS won't do.
    PC-NA since 2015. Tired and unimpressed.
  • Unfadingsilence
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    Voxicity wrote: »
    I love how many people fall for the fake and lazy 'progression' of the CP system. For the health of the game, ZOS needs to seriously consider removing CP, or fixing it in a way that doesn't appear so daunting to a new player.

    Doesn't even matter if they change the exp needed from 10cp to 720cp and made it attainable in a week, people who are potentially looking into this game see "720cp" and instantly close the tab and look for another game. I'm sure quite a lot do that now, and it will only continue into the future.

    Remove the CP system and replace it with real progression that doesn't include thousands of hours of grind to play with the big boys.



    -a guy with 970cp

    https://youtu.be/MKimBNFCQmI

    Only 4 days to go from 0-690 CP now.....
  • ArchMikem
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    https://youtu.be/MKimBNFCQmI

    Only 4 days to go from 0-690 CP now.....

    I wish I could downvote you just for linking that video with that god awful music that sounds like some preteen angsty spoiled punk made.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Hamburglarjones
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    ArchMikem wrote: »
    https://youtu.be/MKimBNFCQmI

    Only 4 days to go from 0-690 CP now.....

    I wish I could downvote you just for linking that video with that god awful music that sounds like some preteen angsty spoiled punk made.

    Right? If the game is so trash why would you grind 0-690cp in 4 days, *** lmao
    Boone
    Dunmer Magicka DragonKnight
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    Guild: Dragon's Crest - retired
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  • kargen27
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    New players shouldn't be able to step right in and play with the big boys (or girls). They should struggle for a while. It should take some time for them to hit leader boards running trials. Those that have been here since the beginning spent a lot of time getting to where they are. Would cheapen the entire game and in all probability cause a max exodus if the game were changed so time invested no longer mattered.

    And with PvP, pay your dues.

    Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.
    and then the parrot said, "must be the water mines green too."
  • Mic1007
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    kargen27 wrote: »
    New players shouldn't be able to step right in and play with the big boys (or girls). They should struggle for a while. It should take some time for them to hit leader boards running trials. Those that have been here since the beginning spent a lot of time getting to where they are. Would cheapen the entire game and in all probability cause a max exodus if the game were changed so time invested no longer mattered.

    And with PvP, pay your dues.

    Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.

    That works now, barely. When the cap is at like 1000, it’s going to become detrimental. New Players will see those numbers and just quit rather than grind for that long. And it’ll keep getting worse the higher it goes.

    The CP System needs a replacement, badly.
    @Mic1007
    Champion Rank 900+
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  • Unfadingsilence
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    ArchMikem wrote: »
    https://youtu.be/MKimBNFCQmI

    Only 4 days to go from 0-690 CP now.....

    I wish I could downvote you just for linking that video with that god awful music that sounds like some preteen angsty spoiled punk made.

    I linked that video since there is no other video online or on here showing a CP grind from 0-690 in 4 days... since OP said "Doesn't even matter if they change the exp needed from 10cp to 720cp and made it attainable in a week, people who are potentially looking into this game see "720cp" and instantly close the tab and look for another game" well maybe now people won't close the tab and go and look for another game since that can max out there CP in 4 days instead of taking years like others have.....
    Edited by Unfadingsilence on February 3, 2018 1:38PM
  • Mureel
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    From the same peanut gallery who begged for vet ranks to be removed. Go away.
  • JamieAubrey
    JamieAubrey
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    Bring back VR
  • Arthg
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    kargen27 wrote: »
    Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.

    They would be overwhelmed without CP.
    There are a LOT of things to learn and explore.

    I've got 870CP+, and couldn't care less if CPs got removed.
    I don't understand why playing the game gives more damage and sustain, along with crazy passives.
    Experience and practice should give the greatest edge.

    As long as they give such massive bonuses in combat, CPs are counter-productive to skilful play.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • code65536
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    LOL.

    No, CP is fine. Most of the problems with CP were addressed with the sweeping CP changes in Morrowind.

    Also, people who say that newbies are disadvantaged need to get their facts straight. CP costs are adjusted every time the cap is increased.

    This means that the amount of XP needed to hit 501 CP (the original CP cap) when Orisinum was launched is the exact same amount of XP as what's needed to hit 720 CP next patch.

    Sure, you see a bigger number, but that's irrelevant. The amount of XP--and by extension time--needed to reach the cap is always the same regardless of how high the cap is. So please stop with the "will someone think of the newbies!" nonsense.

    Have you tried leveling a new account recently? Have you seen how easy and fast it is to earn CP because of the cost curve adjustments? It took me less than a year of gameplay to get an alt account that I started in 2016 to CP cap, and after about 5 or so months, my EU account (which I play for only about an hour a day, since NA is my home server) is now at 512 CP. I have another alt account on NA that reached level 50 for the first time in mid-December and is already at 290 CP. You don't have to grind--all I do is burn off the daily Enlightenment each day (i.e., a single random normal dungeon each day)--and I'll be at cap in less than a year.
    Nightfighters ― PC/NA and PC/EU

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  • The_Lex
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    I was trying to convince my friend to play ESO. He asked about character progression and max levels, stats, etc. Once he learned about CP and the max increase to 720, that was literally the end of the discussion.

    I'm not sure if CPs could be removed at this point, or what would be a good alternative to CPs, but I'm sure my friend's reaction wasn't unique.
  • code65536
    code65536
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    I was trying to convince my friend to play ESO. He asked about character progression and max levels, stats, etc. Once he learned about CP and the max increase to 720, that was literally the end of the discussion.

    I'm not sure if CPs could be removed at this point, or what would be a good alternative to CPs, but I'm sure my friend's reaction wasn't unique.

    Maybe you should tell your friend that the time it will take to reach 720 will be the exact same as the time it took to reach 600 last year?

    There is evidently a lot of misunderstanding and misinformation about what CP cap increases actually do.
    Nightfighters ― PC/NA and PC/EU

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  • The_Lex
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    code65536 wrote: »
    LOL.

    No, CP is fine. Most of the problems with CP were addressed with the sweeping CP changes in Morrowind.

    Also, people who say that newbies are disadvantaged need to get their facts straight. CP costs are adjusted every time the cap is increased.

    This means that the amount of XP needed to hit 501 CP (the original CP cap) when Orisinum was launched is the exact same amount of XP as what's needed to hit 720 CP next patch.

    Sure, you see a bigger number, but that's irrelevant. The amount of XP--and by extension time--needed to reach the cap is always the same regardless of how high the cap is. So please stop with the "will someone think of the newbies!" nonsense.

    Have you tried leveling a new account recently? Have you seen how easy and fast it is to earn CP because of the cost curve adjustments? It took me less than a year of gameplay to get an alt account that I started in 2016 to CP cap, and after about 5 or so months, my EU account (which I play for only about an hour a day, since NA is my home server) is now at 512 CP. I have another alt account on NA that reached level 50 for the first time in mid-December and is already at 290 CP. You don't have to grind--all I do is burn off the daily Enlightenment each day (i.e., a single random normal dungeon each day)--and I'll be at cap in less than a year.

    You raise good points, but they come from the perspective of someone who's played the game for while and have kept up with patch notes. Unless it's made explicit somehow, non-players who are thinking about trying ESO have no idea about front loaded CPs and Enlightenment bonuses.
  • ArchMikem
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    Arthg wrote: »
    kargen27 wrote: »
    Players just stepping into an MMO almost four years old should be a bit overwhelmed when compared to other players.

    They would be overwhelmed without CP.
    There are a LOT of things to learn and explore.

    I've got 870CP+, and couldn't care less if CPs got removed.
    I don't understand why playing the game gives more damage and sustain, along with crazy passives.
    Experience and practice should give the greatest edge.

    As long as they give such massive bonuses in combat, CPs are counter-productive to skilful play.

    If you don't gear toward recovery, the most extra you get out of CP is a couple hundred, from 700 to 900ish. That doesn't help you whatsoever, even if you weave Heavy Attacks. Only things CP is good for is enhancing your damage, which is necessary or else end-game content would take hours and people would get bored or fed up. Giving you some extra resources which still drains quickly since ZOS made all our skills cost twice as much from the previous amounts, and like, 12% more Crit chance if you unlock that passive.

    ZOS has heavily designed the content difficulty around CP, and if the only thing they did was take it away from us and didn't touch the hostile mobs, well I've tried doing Non-CP Cyrodiil and the Guards are nasty in there.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • kypranb14_ESO
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    I like my CP, i know that's just my opinion.

    If you disagree with my opinion, that's fine. You can go proxy det yourself. <3
  • code65536
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    code65536 wrote: »
    LOL.

    No, CP is fine. Most of the problems with CP were addressed with the sweeping CP changes in Morrowind.

    Also, people who say that newbies are disadvantaged need to get their facts straight. CP costs are adjusted every time the cap is increased.

    This means that the amount of XP needed to hit 501 CP (the original CP cap) when Orisinum was launched is the exact same amount of XP as what's needed to hit 720 CP next patch.

    Sure, you see a bigger number, but that's irrelevant. The amount of XP--and by extension time--needed to reach the cap is always the same regardless of how high the cap is. So please stop with the "will someone think of the newbies!" nonsense.

    Have you tried leveling a new account recently? Have you seen how easy and fast it is to earn CP because of the cost curve adjustments? It took me less than a year of gameplay to get an alt account that I started in 2016 to CP cap, and after about 5 or so months, my EU account (which I play for only about an hour a day, since NA is my home server) is now at 512 CP. I have another alt account on NA that reached level 50 for the first time in mid-December and is already at 290 CP. You don't have to grind--all I do is burn off the daily Enlightenment each day (i.e., a single random normal dungeon each day)--and I'll be at cap in less than a year.

    You raise good points, but they come from the perspective of someone who's played the game for while and have kept up with patch notes. Unless it's made explicit somehow, non-players who are thinking about trying ESO have no idea about front loaded CPs and Enlightenment bonuses.

    That's not a problem with CP, though. That's a problem with poor communication from ZOS which allows misinformation to infect and spread through the community.
    Nightfighters ― PC/NA and PC/EU

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