Is this seriously suggesting the change to crystal fragments was desireable and should be a model for the changes to flamelash?
You really do hate DKs don´t you pal?
joaaocaampos wrote: »
joaaocaampos wrote: »Just as Zenimax did with Crystal Shard (Sorcerer ability), one of the best ways to balance PvE/PvP is to separate things. And the morphs are there for that! You can divide morphs into "Magicka or Stamina" and "PvE or PvP", for example.
Lightspeedflashb14_ESO wrote: »They need to let the 101 spell and weapon damage apply to everything on the bar for whip, maybe up it to 151, to compete with flame lash. Lash is just too good.
ZOS_GinaBruno wrote: »
Sorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment:We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
joaaocaampos wrote: »
- Lava Whip: damage and self-heal.
- Molten Whip: damage, stun and self-heal.
- Flame Lash: high damage and self-heal.
joaaocaampos wrote: »Damage/Heal vs Stun. PvE vs PvP.
Just as Zenimax did with Crystal Shard (Sorcerer ability), one of the best ways to balance PvE/PvP is to separate things. And the morphs are there for that! You can divide morphs into "Magicka or Stamina" and "PvE or PvP", for example.
PTS Patch Notes v3.3.3 is coming and I don't know if this can be implemented in time. Anyway, we can see a version 3.3.4 before the release of the new Update.
@ZOS_GinaBruno @Wrobbel @Alcast @Gilliamtherogue
This is my rework. This is my idea.
Lava Whip
- Lash an enemy with flame, dealing Flame Damage.
- While slotted, your Spell and Weapon damage is increased for Ardent Flame abilities.
The first morph is the "PvP morph" and it will look like this:
Molten Whip
- Lash an enemy with flame, dealing Flame Damage, stunning them and sets them Off Balance for X seconds.
- While slotted, your Spell and Weapon damage is increased for Ardent Flame abilities.
The second morph, obviously, is the "PvE morph".
Flame LashWhat can we see above?
- Lash an enemy with flame, dealing Flame Damage.
- Targeting an off balance enemy changes this ability into Power Lash, allowing you to lash an enemy with more intense flame to deal Flame Damage and heal you over 2 seconds.
- While slotted, your Spell and Weapon damage is increased for Ardent Flame abilities.
- "If you strike an enemy that is immobilized or stunned, you also set them off balance." was completely removed.
- The current Molten Whip effect was brought to base ability.
- The Power Lash stun was brought to Molten Whip. That is, there is no more stun in Power Lash.
- No cooldown.
I hope you read it with love.
I edited because I missed words and forgot others.
joaaocaampos wrote: »
Crystal Fragments and damage decrease? Where? I didn't see any Patch Notes with such information! The Crystal Fragments damage remains the same. What happened is that the skill doesn't stun anymore.
The solution really isn't that complicated.
For PvP morph, return health
For PvE morph, return magicka
joaaocaampos wrote: »
Crystal Fragments and damage decrease? Where? I didn't see any Patch Notes with such information! The Crystal Fragments damage remains the same. What happened is that the skill doesn't stun anymore.
It was the patch before the stun got removed.
joaaocaampos wrote: »joaaocaampos wrote: »
Crystal Fragments and damage decrease? Where? I didn't see any Patch Notes with such information! The Crystal Fragments damage remains the same. What happened is that the skill doesn't stun anymore.
It was the patch before the stun got removed.
Okay. I got it. But before quoting Crystal Shard, I said "Damage vs. Stun". You asked "Is this seriously suggesting the change to crystal fragments was desireable and should be a model for the changes to flamelash?", but I was not talking about damage nerf.
Obviously, the Lava Whip (and its morphs) damage dont need nerf. But yes buff.
Is this seriously suggesting the change to crystal fragments was desireable and should be a model for the changes to flamelash?
You really do hate DKs don´t you pal?
@Joy_Division if you want to have a good laugh.
Joy_Division wrote: »Is this seriously suggesting the change to crystal fragments was desireable and should be a model for the changes to flamelash?
You really do hate DKs don´t you pal?
@Joy_Division if you want to have a good laugh.
It was amusing. I think as a PvPer I'd take the PvE morph, but that what we get when we take inspiration from a previous terrible nerf.
DKs are just a mess right now. The class was clearly designed to be played with the combat mechanics before the Champion System and now shines by relying on crutch mechanics like spamming super powerful procs, perma-blocking, and a host of undodgeable abilities. Take away the crutches and you're usually better off just playing a different class.