If somebody que's up as a tank on a normal dungeon and is actually a tank i will kick them ASAP.
Im trying to farm sets on normal, im definetly not trying to spend an hour on 1 normal dungeon
If somebody que's up as a tank on a normal dungeon and is actually a tank i will kick them ASAP.
Im trying to farm sets on normal, im definetly not trying to spend an hour on 1 normal dungeon
Or create content that actually needs both a tank and a healer? Maybe a good idea, or not
If somebody que's up as a tank on a normal dungeon and is actually a tank i will kick them ASAP.
Im trying to farm sets on normal, im definetly not trying to spend an hour on 1 normal dungeon
Don't kick someone simply because you're impatient.
Or create content that actually needs both a tank and a healer? Maybe a good idea, or not
Basically it's just the fact that ZOS destroyed their game with CP. Every player is unbalanced and all content is way too easy after you get past CP 300.
For the game to be actually challenging again and require healers and tanks you'd have to tone back CP to 160 - which is what the game and all content is scaled around except maybe Trials. If everyone was back to CP 160 you can guarantee they'd be crying for healers and tanks.
But if you are a self-healing tanky DPS with over 600 CP you don't even need other players let alone specific roles.
phileunderx2 wrote: »For me queing as a dps means I will have to do the dungeon solo because it never pops for me if I que as a dps. Waited 2 hrs a couple of weeks ago for tempest island on my sorc. Never popped so finally just went in with my clanifer tank and solo led it. So there are many people out there that cannot get in a group as a dps.
If you're queuing for a random obscure dungeon that's not the daily you're going to wait a long time for a full group to queue for it.. How does that not make sense to you?
I've been calling for a guantlet of sorts for this very reason for some time.Silver_Strider wrote: »Honestly, make the Undaunted Pledge have a legit, multi phase tutorial that gives you a basic run down of exactly what is expected of you as a Tank/DPS/Healer with easy to understand instructions. Open up all Undaunted Skills during said tutorial so that it would provide players a chance to familiarize themselves with some concepts, such as synergies, taunts, etc.
Basics:
For Tanks, you are given a basic run down on Taunts.
For DPS, you need to kill a target (5k minimal DPS required)
For Healers, you are given targets to heal.
Intermediate:
For Tanks, they need to learn to CC targets (turning Trapping Webs into an AoE CC ability would be a boon to tanks everywhere)
For DPS, kill multiple targets within an allotted time (8k DPS minimal required)
For Healers, keeping HoTs up.
Expert:
For Tanks, survive an onslaught of enemies while keeping enemies from killing your allies.
For DPS, kill a boss enemy and its adds before it kills your team. (10k minimal DPS required)
For Healers, keep buffs up and allies alive for a set duration.
Have this tutorial give out an achievement for that specific role. Have this achievement tied into a dungeon lock out system that will prevent you from queuing up as that role until you unlock the achievement (A bit harsh but if it helps to limit fakes, I'l gladly take a few minutes to earn my position). Absolute worst case scenario, Duty Finder dies since no one will do the tutorial. Best case scenario, you have tanks that at least know the basics of tanking and can pull aggro, DPS capable of pulling minimal 10k DPS a piece, and healers that knows what a healing ability is.
No, it's not a perfect system. People will just unlock all achievements in about 10 minutes and continue doing what they're currently doing, being the best fake tanks/DPS/Healers they can be but at least it would deter some people at the end of the day, that's all ZOS can really do at this point.
Fixed it for you.If somebody que's up as a tank on a normal dungeon and is actually a tank i will try to kick them ASAP.
Im trying to farm sets on normal, im definetly not trying to spend an hour on 1 normal dungeon