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Gap Closers are OP

  • Mic1007
    Mic1007
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    “Cap Closers are were OP.”
    @Mic1007
    Champion Rank 900+
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Zbigb4life
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    Qwazz wrote: »
    A gap closer should do just that.
    These abilities should simply move the casters character.
    There shouldn't be any adverse effects attached aside from damage to the target.

    Ok with this logic also remove the stun effect from sorc's bolt escape, since it only should give them the possibility to escape
  • TequilaFire
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    Killset wrote: »
    Vapirko wrote: »
    Gap closers were never OP. I’ve never died to anyone or looked at any of my death recaps and been like damn those pesky gap closers. Maybe people should stop running away in plane sight or learn how los and kite properly if they need to retreat. If someone turns tail and runs I’m prob gonna gap close them. Well whatever just makes it that much easier to keep working on 1vX. You do realize role dodge stamina builds will have a field day with this. There’s going to be so many tears about joe gap closers don’t do enough damage anymore. So whoever cried for this nerf, nice job.

    This is the only game where range is not a viable advantage/or strategy, gap closers are the reason for this.

    The fact is gap closers completely negate a whole form of gameplay makes them OP.

    Now, they are a tool as they always should have been.

    That’s fine. Then ranged attacks should do considerably less damage.

    Why, most ranged projectiles are reflectable and dodgable and thus easily avoided.
  • idk
    idk
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    The snare is so the melee using the game closer has a couple seconds not having to use the gap closer again. The reduced damage on the gap closers is so they are not a main source of damage.

    Range players do not have this issue since they have the advantage of using ranged abilities. My guess is OP plays range so the short duration of the snare seems to be an issue, but I think most that complain about this issue are not looking at the big picture, just their inconvenience.
  • Azurya
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    Killset wrote: »
    That’s fine. Then ranged attacks should do considerably less damage.

    and why? based on what logic?
    that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and

    I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it
  • Killset
    Killset
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    Azurya wrote: »
    Killset wrote: »
    That’s fine. Then ranged attacks should do considerably less damage.

    and why? based on what logic?
    that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and

    I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it

    The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.

    Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.

    Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.

    What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!

    So there you have it. I just spent 10 minutes typing out what, deep down, you already know.

  • technohic
    technohic
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    Killset wrote: »
    Azurya wrote: »
    Killset wrote: »
    That’s fine. Then ranged attacks should do considerably less damage.

    and why? based on what logic?
    that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and

    I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it

    The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.

    Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.

    Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.

    What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!

    So there you have it. I just spent 10 minutes typing out what, deep down, you already know.

    This is all true. All they really need to do is focus on the snares on gap closers. Or snares in general really.
  • Killset
    Killset
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    technohic wrote: »
    Killset wrote: »
    Azurya wrote: »
    Killset wrote: »
    That’s fine. Then ranged attacks should do considerably less damage.

    and why? based on what logic?
    that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and

    I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it

    The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.

    Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.

    Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.

    What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!

    So there you have it. I just spent 10 minutes typing out what, deep down, you already know.

    This is all true. All they really need to do is focus on the snares on gap closers. Or snares in general really.

    All snares. They have spun out of control.

  • Yolokin_Swagonborn
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    Killset wrote: »
    The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.

    Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.

    Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.

    What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!

    QFT. We need you on the PTS forums.
  • Luckylancer
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    Meaning of gap closer: Lets fight, i come to you, dont run away

    So it is very normal for them to apply slows, you use that skill BECAUSE you want fight and you go to them, charged player have defensive advantage. Why people thing gap closers should not have slow confuse me.

    Look at duels, who uses a gap closer? Enemy wont gonna run ways so you dont need it, unless you face a magsorc. When there is no need for gap closers, that skills are useless. stay and fight or go hide behind rocks/trees/walls to kite properly. Dont stay at oppen field if you dont want to fight.

    I think there should be a aura skill in alliance war tree that pull/intterupt gap closers to you. A tank skill that brings strategic value. Beckoning Steel can be used for this purpose too.
  • felipenepub17_ESO
    Killset wrote: »
    Azurya wrote: »
    Killset wrote: »
    That’s fine. Then ranged attacks should do considerably less damage.

    and why? based on what logic?
    that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and

    I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it

    The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.

    Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.

    Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.

    What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!

    So there you have it. I just spent 10 minutes typing out what, deep down, you already know.

    I agree 100%. It is far less risky to play a ranged magicka build than a melee build. Gap closers should do damage since you are already at disadvantage from being far away from your enemy.

    I also would like to add:

    1) any spamable DMG skill does more damage than spamming gap closers. So, why nerf it ?!

    2) Nerfing gap closers kills playstyle and build diversity. Check jackdaniels youtube channel and you will see a lot of builds that don´t use traditional dps spamables and are made to work around gap closers.

    3) The critical rush nerf is going to break 2h stam sorc builds, since stam sorcs need this skill for the combo because they don´t have class based dps spamables skills.

    If this goes live my magicka sorc will be OP and my stam sorc is going to be total trash lol



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