A gap closer should do just that.
These abilities should simply move the casters character.
There shouldn't be any adverse effects attached aside from damage to the target.
Waffennacht wrote: »Gap closers were never OP. I’ve never died to anyone or looked at any of my death recaps and been like damn those pesky gap closers. Maybe people should stop running away in plane sight or learn how los and kite properly if they need to retreat. If someone turns tail and runs I’m prob gonna gap close them. Well whatever just makes it that much easier to keep working on 1vX. You do realize role dodge stamina builds will have a field day with this. There’s going to be so many tears about joe gap closers don’t do enough damage anymore. So whoever cried for this nerf, nice job.
This is the only game where range is not a viable advantage/or strategy, gap closers are the reason for this.
The fact is gap closers completely negate a whole form of gameplay makes them OP.
Now, they are a tool as they always should have been.
That’s fine. Then ranged attacks should do considerably less damage.
That’s fine. Then ranged attacks should do considerably less damage.
That’s fine. Then ranged attacks should do considerably less damage.
and why? based on what logic?
that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and
I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it
That’s fine. Then ranged attacks should do considerably less damage.
and why? based on what logic?
that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and
I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it
The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.
Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.
Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.
What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!
So there you have it. I just spent 10 minutes typing out what, deep down, you already know.
That’s fine. Then ranged attacks should do considerably less damage.
and why? based on what logic?
that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and
I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it
The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.
Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.
Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.
What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!
So there you have it. I just spent 10 minutes typing out what, deep down, you already know.
This is all true. All they really need to do is focus on the snares on gap closers. Or snares in general really.
The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.
Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.
Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.
What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!
That’s fine. Then ranged attacks should do considerably less damage.
and why? based on what logic?
that would then also include meteor, EoS, while in basic these are also ranged attacks, and fragments and, and, and
I don´t really see any viable point for your mark here. So if you don´t have something to say, don´t do it
The logic is obvious... Ranged attacks carry less risk... I can stand outside of a fight, on a keep wall, on a resource, or behind my Zerg and spam highly damaging attacks at will until someone tries to range me back or risk closing the distance. If you close this distance it will place you right in the middle of the enemy group. Now you are sitting in AOE’s, snares, roots, and ultimates, while I’m being healed.
Have you ever looked at the enemy Zerg and said if I gap close into that I will be dead in two seconds? All while getting blasted by birds, Destro heavy attacks, focus aim, dark flare, curses, etc. I have. I shouldn’t even have to argue this because it is that obvious. It blows my mind that people can argue for a nerf to gap closer damage despite the fact that using it often times puts the user at great peril.
Before this proposed change, I can’t remember one post complaining that gap closers do to much damage. When I look at my recap and see 10-12k soul assaults (through block), Eye of the Storm, Cliff Racer and a million other BS things I have to deal with as a stam melee, I never, and I mean never, say the 3-4K gap closer is OP and needs nerfed. And I doubt you did either.
What I suspect is happening here is what happens on these forums on a biblical scale. People see a nerf to an ability that at the least doesn’t effect them and at the most helps them. They look at that nerf and say yeah, it’s BS that someone can hit me with a damaging gap closer as I spam my dark flare, or focused aim, or radiant oppression, or curse/endless fury, etc, from the safety of my Zerg. About time! Good Job!
So there you have it. I just spent 10 minutes typing out what, deep down, you already know.