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Deleting master writ quest destroys the item???

Octopuss
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I had several 80-90 vouchers worth of master writs saved up, and thought I'd finish some of them today. Pulled them out of the bank, used one, turned out I didn't have that style learned. No problem. I cancelled the quest and opened another. Same story. Oh well, whatever, I'll do something else.
BUT then I noticed I was missing several of the containers.
WHAT THE F***????!!!
Nowhere does it warn you that cancelling the quest deletes the item!
Seriously?? How can this be working as intended??? (because it apparently is made this way)

It took me MONTHS to get these high voucher writs, and now they're gone, because the stupid game doesn't say a single word of warning?
  • Hippie4927
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    When you open the master writ, the container goes away. So the container was already gone when you abandoned the quest. As far as I know, it is working as intended. If you can't do the quest, save it for later.

    Also, you can see what the master writ requires without opening it so, if you don't have the style, don't open it.
    Edited by Hippie4927 on January 27, 2018 7:31PM
    PC/NA/EP ✌️
  • Octopuss
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    Yes, but it's the exact opposite of intuitive. Yes, it's clear to YOU and everyone who did a master writ before, but for someone who hasn't? I simply didn't expect this.
    There should be big fat warning in the description and when accepting the quest.
  • zaria
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    Hippie4927 wrote: »
    When you open the master writ, the container goes away. So the container was already gone when you abandoned the quest. As far as I know, it is working as intended. If you can't do the quest, save it for later.
    Yes so check if you have the style either under achievement or at any crafting station who I find easier.
    You also need the set crafting station so you need the dlc or be in an guild with one.
    If not sell the writ or buy the style.

    I guess writ prices will rise a lot then containers is released so you might hang on to them.
    Grinding just make you go in circles.
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  • GaldorP
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    The item gets deleted in the moment you accept the quest.

    It would be nice if the game would prevent you from accepting master writ quests on a character that cannot currently complete them, but unfortunately it doesn't so you always need to double-check before accepting a quest.

    Edit: Or yes, at least a warning would be nice. (It used to be even worse when the accept quest dialogue was opened up automatically every time you tried to take a master writ out of a reward container so you had to select cancel every time to place the item in your inventory!)

    Edit 2: If you've accidentally accepted a master writ with a high vouchers count it's sometimes worth buying the one motif chapter you need in a guild store just for that one writ. Vouchers are character-bound though, so if you've accidentally accepted a master writ quest on an alt, keep that in mind.
    Edited by GaldorP on January 27, 2018 7:52PM
  • Waffennacht
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    I'm like, when you use a consumable... When does it NOT disappear?
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  • CaiWenji
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    I too wasn't sure that trashing would give back the master writ. I was still leaning towards it being gone when accepted, which is why I still have old ones in my quest log for a really long time.

    Thanks for this thread for confirming it!
  • Acrolas
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    Octopuss wrote: »
    Yes, but it's the exact opposite of intuitive. Yes, it's clear to YOU and everyone who did a master writ before, but for someone who hasn't? I simply didn't expect this.


    It's not a master writ rule, though. All consumables are destroyed upon use.

    So long as you don't click <Accept the contract.> the writ will remain unused.


    Feels intuitive to me. If you break a contract, that person isn't going to want to work with you again.
    signing off
  • Waffennacht
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    CaiWenji wrote: »
    I too wasn't sure that trashing would give back the master writ. I was still leaning towards it being gone when accepted, which is why I still have old ones in my quest log for a really long time.

    Thanks for this thread for confirming it!

    I bet there would be an exploit involving duplication of writs if they came back
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  • Ermiq
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    As others said, writs are comsumbles. Writ's tooltip says "Consume to start the quest". Moreover, those are sealed writs.
    When you see "sealed" and "consume" you should understand what they mean. There's no need in Caution! message, if you ask me.
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  • Linaleah
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    Octopuss wrote: »
    Yes, but it's the exact opposite of intuitive. Yes, it's clear to YOU and everyone who did a master writ before, but for someone who hasn't? I simply didn't expect this.
    There should be big fat warning in the description and when accepting the quest.

    agree actualy, warning would be nice. I found out that it deletes the container and you lose the writ permanently the hard way, same as you, so.. yeah.. :/ I have learned not to accept writs before checking if I knew the motifs/traits after that. now it doesn't matter, becasue I can craft them all, but some months ago... not fun
    dirty worthless casual.
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  • O_LYKOS
    O_LYKOS
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  • Octopuss
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    I'm like, when you use a consumable... When does it NOT disappear?

    It's not immediatelly clear it's a consumable. YES, it's logical when you think about it and examine the item carefully, but it's not what you immediatelly think about the first time.
  • Hippie4927
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    Octopuss wrote: »
    I'm like, when you use a consumable... When does it NOT disappear?

    It's not immediatelly clear it's a consumable. YES, it's logical when you think about it and examine the item carefully, but it's not what you immediatelly think about the first time.

    It clearly says it on the writ right under the title:

    Blacksmithing-Writ.png
    PC/NA/EP ✌️
  • NewBlacksmurf
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    Octopuss wrote: »
    Yes, but it's the exact opposite of intuitive. Yes, it's clear to YOU and everyone who did a master writ before, but for someone who hasn't? I simply didn't expect this.
    There should be big fat warning in the description and when accepting the quest.

    I get what you’re saying. The whole system is a bit odd but per the PC screenshot above, th devs assume it’s understood
    Edited by NewBlacksmurf on January 27, 2018 9:03PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • code65536
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    No, it's not the most friendly or intuitive system in the world, if you're not familiar with the system. I think people here forget that a lot of quest starter items don't actually get consumed on use. E.g., a lot of the holiday event quest starter items remain in your inventory even after you've accepted and completed the intro quest that they initiate.

    That said, when dealing with something so valuable, I would never have assumed that abandoning the quest is okay. I'd at least ask people for confirmation before doing it. I.e., you should always expect the worst.

    Also, as people pointed out, when Master Writs were first introduced, the item would get auto-used the moment you take it out of the writ coffer, and if you weren't ready to do the writ just then, you have to explicitly select cancel in the dialog. Opening coffers back then was so nerve-wracking because I was afraid I'd misclick and accept a writ that I couldn't do. So... it's not great now, but it could be (and was) much, much worse.

    Finally, I would suggest that you open a customer support ticket. The first reply or two will be boilerplate responses, but if you are persistent, there's a chance they may be able to restore your writ.
    Edited by code65536 on January 27, 2018 9:14PM
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