This happened a lot with Morrowind. Seeing people flip out and rage, then a week after launch telling others to "git gud" and "L2P" over the same issues.Thank Kyne someone posts a guide for people who don't seem to understand how it works! Thanks Alcast!
Bet one day they QQ about something that when they test they actually like so their QQ was for abolutely nothing. So typical.
There were people leaving and uninstalling the game before even testing (because limited beta/NDA) who a month or two later had to come back looking rather sheepish.
I fully understand peoples dislike for changes, we've all seen them hit our favourite characters by this point, but come on... every. bloody. update.
Best part on this forum, is when pts week 1 beginns, stuff is oviously broken and op as ***, and ppl start making builds based on that. When it gets fixed a week later people cry like *** and pretend the skills were totally balanced ^^
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
But... but... RIP DK!
Remember when everyone left the game because Morrowind "KILLED" Templar, no one plays Templars any more Alcast, NO ONE! There are LITERALLY no Templars in ESO any more because of Morrowind.
Now the same will be true of DK!
Edit for adding troll face because otherwise I know someone will take this seriously.
At the next PTS:
Patch 4.0.2 (Summerset Isle)
Base Game
Introducing spell crafting system to the game, allowing players to customize and use various spells
Class balance
We reduced the damage and healing done by class abilities by about 20% and increased their cost by 10%
Developer comments:We nerfed class abilities into the ground in order to make crafted spells a meaningful choice for players
The problem is not about QQ or not, but just... WHY? Why the hell did they even do this? Nobody asked for this (except for synergy being off from global cooldown, but then they even manage to screwed it up).
You know what we asked for? No no, except nerfing sorc and heavy armor, but buff everything else! Time and time again ZOS has proved to us that nerfing heavy armor will not change the PvP meta, yet they do way more harm on the PvE tanking side. There's hardly any tank left, because it's so boring to play one. Everyone asks for buffing magDK and magTemplar, so they managed to make them even harder and more limited to play? Recovery was fine, so they just decided to break it so we can all enter the heavy attack era? I mean who actually thought these are good ideas? @ZOS_Wrobel ? Was that you? Goddammit, I'm so pissed right now. I need to put a troll face in There you go.
e]
You guys clearly do not understand what it means to listen. To listen is to take into account the proposals and analyze them taking into account the possibilities for implementation. But not the blind introduction of changes in the game only because the "majority" demands it.
Do you feel the difference?/quote]
I think you missed my point entirely. I do not say "they should do exactly 100% what the majority is saying". No, that would become a mess.
What I said however, is at least listen to what the majority is saying, then consider it wisely, then tell everyone if ZOS think that problem is legit or not, and will there be any fix to that or not. I've had that type of conversation for almost every topic in ESO, but not for combat. Every time a patch coming in, everyone is like "will they really gonna do it this time?" Sad news is most of the time the answer is a straight no (I said most of the time, I don't say all the time, since we did get our non CP BGs, and finally Dragon Blood is no more a meme).
On the other hand, ZOS really loves to implement new and crazy ideas, that actually nobody asks for. "It's their game, they can do whatever they want with it". Well, we paid our hard earned cash for this game, so the least ZOS can do is listen to what their fans have to say, and please don't try to fix what isn't broken.
Alcast is right, but ZOS is pushing Class Balance all the time from one patch to another.
I think they will start balancing classes after they finished their "idea that each class tree should be structured like warden to a certain extent"". When this patch drops....oh boy ^^
oh boy this forum will be floten of salty tears
The problem is not about QQ or not, but just... WHY? Why the hell did they even do this? Nobody asked for this (except for synergy being off from global cooldown, but then they even manage to screwed it up).
You know what we asked for? No no, except nerfing sorc and heavy armor, but buff everything else! Time and time again ZOS has proved to us that nerfing heavy armor will not change the PvP meta, yet they do way more harm on the PvE tanking side. There's hardly any tank left, because it's so boring to play one. Everyone asks for buffing magDK and magTemplar, so they managed to make them even harder and more limited to play? Recovery was fine, so they just decided to break it so we can all enter the heavy attack era? I mean who actually thought these are good ideas? @ZOS_Wrobel ? Was that you? Goddammit, I'm so pissed right now. I need to put a troll face in There you go.Eh idk what's the point of waiting to test anymore. They almost NEVER listen to the feedback we give them cause it goes against their visions. I don't just play this MMO so I'm looking at this from a broader spectrum. Mmos these days have a habit of not listening to it's player base.
No matter what people say we play this game tons of times more than them so we KNOW what should be going on. They've been saying next patch as far as I can remember. Morrowind killed combat in this game and im sorry, but it doesn't take testing or a genius to read and make logical assumptions that's like basic reading. That's like reading a passage that says water is blue. Who's seriously gonna go test to see if it's blue? It's pretty cut and dried right there in the statement.
You guys clearly do not understand what it means to listen. To listen is to take into account the proposals and analyze them taking into account the possibilities for implementation. But not the blind introduction of changes in the game only because the "majority" demands it.
Do you feel the difference?
Alcast is right here until testing is done we do not know how bad or good these changes will be.
As for the devs do not know there game here is the thing. We play the game that the devs set the rules to and we the players will find ways of using things the devs did not think about they see the players using it in a way not intended by design of there rules they fix it. We the players have to adjust to these changes and find other ways to basicly break the game again they adjust to fix.
Most of these problems stim from the fact of the changes brought in from One Tamriel not Morrowind. Morrowinds changes where because of the data collected sense the release of One Tamriel to fix the things that they did not know who it would effect the game because of the changes made and to there rules. Look back and tell me that these changes where not needed and I can see why alot of changes where made. Half the stuff in the game is not working as intended by design and thats cause no one was or is using them on the intended design. Heck I expect alot more in the next update because by then they will have had time to collect more data not only from the player base here but the surveys they send out to get info from players and what they want to see changed along with many more things.
A mmo is ever changing cause of the intended design and when it changes its to make things work as intended not to make it work in favor of the player base but design or the rules set forth by the devs. Now trust me when I say not everyone will be happy with alot of the changes because it hurts how and why there build works but it also huts more then just them.
At the next PTS:
Patch 4.0.2 (Summerset Isle)
Base Game
Introducing spell crafting system to the game, allowing players to customize and use various spells
Class balance
We reduced the damage and healing done by class abilities by about 20% and increased their cost by 10%
Developer comments:We nerfed class abilities into the ground in order to make crafted spells a meaningful choice for players
This happened a lot with Morrowind. Seeing people flip out and rage, then a week after launch telling others to "git gud" and "L2P" over the same issues.Thank Kyne someone posts a guide for people who don't seem to understand how it works! Thanks Alcast!
Bet one day they QQ about something that when they test they actually like so their QQ was for abolutely nothing. So typical.
There were people leaving and uninstalling the game before even testing (because limited beta/NDA) who a month or two later had to come back looking rather sheepish.
I fully understand peoples dislike for changes, we've all seen them hit our favourite characters by this point, but come on... every. bloody. update.
People who draw conclusions based on opinion and feeling instead of empirical data and evidence and then disregard/critisize the opposite view should expect to be patronized and ridiculed.
Sure the thread sets a tone but what you percieve as salt I interpretate as a general annoyance with the lack of cognition on these forums.
It can be wildly entertaining to watch the hypocrisy unfold when the same people who celebrated the nerfing of Templar are now crying over Dragonknight nerfs before having even experienced them, but it really sucks when you're trying to create a constructive community - like Alcast is - or want to properly discuss certain aspects of the game.
Most people only provide useless static in the form of own opinion and feelings accompanied by anecdotal experiences and then make wild conclusions based on these - very few people actually bother to collect the data and make the analysis and Alcast is one of these people.
So I think he is in his right mind to make this post and the people who actually gets offended by it should probably look inwards and reflect upon how they conduct themselves on these forums and why they're getting offended in the first place - because Alcast is wrong (hint; he almost never is) or because he is actually touching upon a general problem which they have contributed in creating?
Somebody summoned me ?... looking rather sheepish.
And remember, for 1 personne raging about a change, 9 others will like it, find it fair or just don't care. They'll simply not say it or adapt. Some people don't like to be moved out of their confort zone. But ZOS is not forgetting these 9 others, just because 1 is screaming louder than the others i guess.I fully understand peoples dislike for changes, we've all seen them hit our favourite characters by this point, but come on... every. bloody. update.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Everyone is loosing their minds, but did someone test the changes yet? No, because the PTS is not even up. Like always, people start QQing before they even test things and that leads to MORE unnecessary nerfs. Once the stuff that ppl QQed about gets a nerf, people realize its weak (it always was ppl just did not test) and then they go to the forum AGAIN and QQ for buffs. /facepalm
Here a simple guide:
Step 1. QQ
Step 2. Test
Step 1. Test
Step 2. QQ
ZOS repeatedly said that they will take a look at overall class balance in the next upcoming Expansion. Not saying it will be balanced (because the main combat lead dev has a very limited understanding of the game), but that is the reason why you do not see a lot of changes.