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Non-NB pvpers should be thanking ZOS for NB buff...

  • BohnT
    BohnT
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    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance
  • DDuke
    DDuke
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    BohnT wrote: »
    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance

    You can burst squishies as stamblade and that's about it. As I detailed on previous page, there's math to surviving stamblade burst and if you do they're as good as dead if they're medium armor.

    If most people fail at building their characters to survive common burst damage, that's not a problem with NB specifically (I promise you other classes burst squishies just as well with DBOS, Shalks, POTL etc).

    If stamblade was super op, I'd be playing it instead of mDK (which gets a free kill on them).


    S&B Clown King duel builds are another story (and I still think stam Warden is better there as well with identical gear).
    Edited by DDuke on January 23, 2018 3:48PM
  • JobooAGS
    JobooAGS
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    BohnT wrote: »
    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance

    If the cc is removed from incap, why would you choose incap as soul harvest gives you ult when you get a kill? Unless you would give incap something else
  • Ragnaroek93
    Ragnaroek93
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    BohnT wrote: »
    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance

    You can only nuke squishy builds which barely anyone plays these days. Other than frontloaded burst stamnb has no pressure and no dots (unless you specifically build around duels by stacking bleeds or play a super tanky high damage build which is no fun to play nor to play against). To make Cloak worth it you need to build for a lot sustain, with base magicka regen Cloak will be terrible. I agree that Cloak makes stamnb better than the other medium armor builds, that's why I suggested to nerf Cloak and buff medium armor, I don't think removing the stun from Incap would have the effect that people think it has and I don't see a reason to nerf damage even further in a meta there most people play unkillable offtanks.
    Come on, stamdk is the weakest class currently and everyone agrees that the class needs a buff. How would it help to nerf stamnb down to the same level as stam Dk currently is? It would help nothing, except more free AP for magicka builds which have more sustain, more defense and more pressure than stambuilds anyways.

    Stamnb is meh in small groups, the reason why it was ok was Fear and AoE minor Maim combined with it, now Fear is nerfed and magicka has Riposte anyways. Currently I don't see any reason to play stamnb (or any stambuild except warden) in a group, magicka looks so much better.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BohnT
    BohnT
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    BohnT wrote: »
    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance

    You can only nuke squishy builds which barely anyone plays these days. Other than frontloaded burst stamnb has no pressure and no dots (unless you specifically build around duels by stacking bleeds or play a super tanky high damage build which is no fun to play nor to play against). To make Cloak worth it you need to build for a lot sustain, with base magicka regen Cloak will be terrible. I agree that Cloak makes stamnb better than the other medium armor builds, that's why I suggested to nerf Cloak and buff medium armor, I don't think removing the stun from Incap would have the effect that people think it has and I don't see a reason to nerf damage even further in a meta there most people play unkillable offtanks.
    Come on, stamdk is the weakest class currently and everyone agrees that the class needs a buff. How would it help to nerf stamnb down to the same level as stam Dk currently is? It would help nothing, except more free AP for magicka builds which have more sustain, more defense and more pressure than stambuilds anyways.

    Stamnb is meh in small groups, the reason why it was ok was Fear and AoE minor Maim combined with it, now Fear is nerfed and magicka has Riposte anyways. Currently I don't see any reason to play stamnb (or any stambuild except warden) in a group, magicka looks so much better.
    These 'you can only nuke squishy players' Arguments work in a perfect pvp 1v1 Situation. You've been to pvp Long enough to know that you won't fight single Players or be at full health when the burst Comes in. Then you are squishy enough to be wrecked by the stamnb.
    A removal of the incap cc would in no way put stamnb on the same Level as stamdk, they'd have to remove 5 passives, remove cloak and suprise attack and rework will into a dot.
  • Apache_Kid
    Apache_Kid
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    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance

    You can only nuke squishy builds which barely anyone plays these days. Other than frontloaded burst stamnb has no pressure and no dots (unless you specifically build around duels by stacking bleeds or play a super tanky high damage build which is no fun to play nor to play against). To make Cloak worth it you need to build for a lot sustain, with base magicka regen Cloak will be terrible. I agree that Cloak makes stamnb better than the other medium armor builds, that's why I suggested to nerf Cloak and buff medium armor, I don't think removing the stun from Incap would have the effect that people think it has and I don't see a reason to nerf damage even further in a meta there most people play unkillable offtanks.
    Come on, stamdk is the weakest class currently and everyone agrees that the class needs a buff. How would it help to nerf stamnb down to the same level as stam Dk currently is? It would help nothing, except more free AP for magicka builds which have more sustain, more defense and more pressure than stambuilds anyways.

    Stamnb is meh in small groups, the reason why it was ok was Fear and AoE minor Maim combined with it, now Fear is nerfed and magicka has Riposte anyways. Currently I don't see any reason to play stamnb (or any stambuild except warden) in a group, magicka looks so much better.
    These 'you can only nuke squishy players' Arguments work in a perfect pvp 1v1 Situation. You've been to pvp Long enough to know that you won't fight single Players or be at full health when the burst Comes in. Then you are squishy enough to be wrecked by the stamnb.
    A removal of the incap cc would in no way put stamnb on the same Level as stamdk, they'd have to remove 5 passives, remove cloak and suprise attack and rework will into a dot.

    LOL what!??!?
    Edited by Apache_Kid on January 23, 2018 4:38PM
  • Ragnaroek93
    Ragnaroek93
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    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    As a stamnb main i should be happy about these changes but no, this is just another nail in the coffin for combat balance.
    Stamnb didn't need any buffs, they needed nerfs in fact not many but removing the cc of incap would bring them in line with the other classes.
    And we get buffs to the strongest Base burst ability in the game to make it even more noob friendly.
    On PC EU there are maybe 10-15 stamnbs who reliably hit their enemies with incap+will with every attempt because they think about their gameplay. With these changes the biggest light attack spamming scrubs can get the bow reliably and can deal massive burst damage.
    Say hello to even more Xv1 tools for another class

    How is stam Nb in your opinion overperforming since proc sets got nerfed? Will is delayed, there is no problem in breaking the Incap stun and rolldodge before Will actually hits you.
    How would you describe Shalks, Curse, Backlash etc (which are all undodgeable and unblockable) if you rate Assassins Will as "noob friendly"?

    On my stamblade I have to choose one of the following 3 skills: Assassins Will, Execute or Siphoning Strikes (unless I drop either my CC or my Gapcloser). I love Assassins Will but outside of duels it's simply not worth it using over a simple execute because you can't reliably proc it. With this change that might change (maybe increase the light attacks required to 6?) which is good in my opinion.

    You only mention the strength of stamnb while downplaying their weaknesses:
    - Weakest defense in the game
    - No class dot and no good pressure (survive the burst and you are fine)
    - No usefull class aoe
    - No usefull group utility
    - No class based snare besides of Fear

    The only thing I would change is nerfing Cloak if medium armor gets buffed. Stamnb is better than other medium armor builds but for sure not better than magicka builds currently are. They are good for solo PvP and that's the only thing there they are good currently, don't tell me that you would pick a stamblade over a magplar or magdk in battlegrounds for example.

    Stamnb is overperforming in the way that you can nuke People in no time and it's simply not true anymore that stamnb has the worst defence, cloak works so great that my stamnb is more tanky than my stamplar or stamdk unless i'm being hit by soultrap or mark but even then i have a higher Chance of surviving with shade + cloak than on any other stamclass (except for stamwarden).
    Stamnb isn't great for Zerg fights thats absolutely true but this game isn't just zerg vs zerg and in small Groups stamnb is very strong. Also i don't think stamnb is god mode i just think that the removal of the incap cc brings stamnb down to where the other magicka and stamclasses are except for stamwarden which are flat out op but i'm sick of saying that in every post.

    Yes curse, shalks and backlash( in zergs) are completely noob friendly but that doesn'tm ean we should dumb down the whole Content, i dream of an ESO where Player skill let's you win fights and not choosing the right class or abusing certain mechanics.

    I want a balanced game but it would simply be too much to write in every new post i make kn the Forums how i want to Balance the whole game to justify my changes, if we don't start anywhere we won't receive balance

    You can only nuke squishy builds which barely anyone plays these days. Other than frontloaded burst stamnb has no pressure and no dots (unless you specifically build around duels by stacking bleeds or play a super tanky high damage build which is no fun to play nor to play against). To make Cloak worth it you need to build for a lot sustain, with base magicka regen Cloak will be terrible. I agree that Cloak makes stamnb better than the other medium armor builds, that's why I suggested to nerf Cloak and buff medium armor, I don't think removing the stun from Incap would have the effect that people think it has and I don't see a reason to nerf damage even further in a meta there most people play unkillable offtanks.
    Come on, stamdk is the weakest class currently and everyone agrees that the class needs a buff. How would it help to nerf stamnb down to the same level as stam Dk currently is? It would help nothing, except more free AP for magicka builds which have more sustain, more defense and more pressure than stambuilds anyways.

    Stamnb is meh in small groups, the reason why it was ok was Fear and AoE minor Maim combined with it, now Fear is nerfed and magicka has Riposte anyways. Currently I don't see any reason to play stamnb (or any stambuild except warden) in a group, magicka looks so much better.
    These 'you can only nuke squishy players' Arguments work in a perfect pvp 1v1 Situation. You've been to pvp Long enough to know that you won't fight single Players or be at full health when the burst Comes in. Then you are squishy enough to be wrecked by the stamnb.
    A removal of the incap cc would in no way put stamnb on the same Level as stamdk, they'd have to remove 5 passives, remove cloak and suprise attack and rework will into a dot.

    But they would also die to a dawnbreaker, soul strike or whatever in that case. I don't see a reason to nerf stamnb instead of improving other medium armor builds (there are no non nightblade builds in medium armor and a bow and the reason for that is for sure not Incap).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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