Lieblingsjunge wrote: »I usually get the "Craft an Orzorga's Smoked Bear Hunch".
One Roe is ~11,5k on EU/PC right now. That's 4 crafts. (Assuming you just save the food until you get more of them).
10 voucher-reward / writ, places you at 40 writs vouchers / 11,5k gold cost.
I'm not sure about the average writ price right now, but it doesn't seem that bad to me, tbf.
Lieblingsjunge wrote: »I usually get the "Craft an Orzorga's Smoked Bear Hunch".
One Roe is ~11,5k on EU/PC right now. That's 4 crafts. (Assuming you just save the food until you get more of them).
10 voucher-reward / writ, places you at 40 writs vouchers / 11,5k gold cost.
I'm not sure about the average writ price right now, but it doesn't seem that bad to me, tbf.
Lieblingsjunge wrote: »I usually get the "Craft an Orzorga's Smoked Bear Hunch".
One Roe is ~11,5k on EU/PC right now. That's 4 crafts. (Assuming you just save the food until you get more of them).
10 voucher-reward / writ, places you at 40 writs vouchers / 11,5k gold cost.
I'm not sure about the average writ price right now, but it doesn't seem that bad to me, tbf.
I totally agree on the Vouchers that use Roe. Rewards are not worth the material investment. I don't think 40 Vouchers is enough. Heck, furniture that needs Roe does not get made.
Oddly enough, people buy these things, but I have not received a Roe requiring writ in months.
ZOS_GinaBruno wrote: »Thanks so much for this thorough and well thought out post, @Alanar. We'll take your suggestions into consideration.
What is working?
- The drop rates for sealed writ invitations feel great. I know some players with a single crafter, go for a few days without an invitation, but when the rng is averaged out across my 14 crafters, I can see the steady stream of writ invitations. Not too much and not too few.
Well done on the data and findings!
As you would expect from a large sample size, RNG numbers appear random and steady, however that does not translate to play quality when you're dealing with someone who does not play 14 crafters. If this game is engineered only with everybody having maxed everything out (14 crafters - soon to be 15, cp690 balance - soon to be 720, etc.) they will leave new players feeling left out, as the thought of spending years to achieve normalcy is not appealing.
How do you balance the top of the top with the top of the bottom while maintaining fun for everyone? That's the whole challenge of making a successful game.
While I agree with your sentiments to a certain degree for a lot of base game play factors, master writs should not be expected to offer equal play quality to all levels of players. These were specifically implemented to reward the players who devoted significant amounts of time and resources to max out the crafting skills, purchase or find a ton of motifs, and all the other things that are reportedly factored into the RNG of getting a master writ.
My only constructive criticism (I don't want to say "complaint" because overall I think master writs are in a pretty good place) would be that I think there should be a noticeable increase in high-voucher master writs for those who know 80-100% of the possible motifs and have every crafting achievement unlocked. As it is, I got my highest master writ (301 vouchers), within the first month after Homestead. Since that time I have literally doubled my motif knowledge and have yet to earn another MW worth over 100 vouchers. I realize the first one was an RNG blessing, but it would make more sense for these to reward the truly master crafters more consistently than just giving you 5-10 master writs worth 4-7 vouchers each per week.
Well done on the data and findings!
As you would expect from a large sample size, RNG numbers appear random and steady, however that does not translate to play quality when you're dealing with someone who does not play 14 crafters. If this game is engineered only with everybody having maxed everything out (14 crafters - soon to be 15, cp690 balance - soon to be 720, etc.) they will leave new players feeling left out, as the thought of spending years to achieve normalcy is not appealing.
How do you balance the top of the top with the top of the bottom while maintaining fun for everyone? That's the whole challenge of making a successful game.
While I agree with your sentiments to a certain degree for a lot of base game play factors, master writs should not be expected to offer equal play quality to all levels of players. These were specifically implemented to reward the players who devoted significant amounts of time and resources to max out the crafting skills, purchase or find a ton of motifs, and all the other things that are reportedly factored into the RNG of getting a master writ.
My only constructive criticism (I don't want to say "complaint" because overall I think master writs are in a pretty good place) would be that I think there should be a noticeable increase in high-voucher master writs for those who know 80-100% of the possible motifs and have every crafting achievement unlocked. As it is, I got my highest master writ (301 vouchers), within the first month after Homestead. Since that time I have literally doubled my motif knowledge and have yet to earn another MW worth over 100 vouchers. I realize the first one was an RNG blessing, but it would make more sense for these to reward the truly master crafters more consistently than just giving you 5-10 master writs worth 4-7 vouchers each per week.
What is working?
- The drop rates for sealed writ invitations feel great. I know some players with a single crafter, go for a few days without an invitation, but when the rng is averaged out across my 14 crafters, I can see the steady stream of writ invitations. Not too much and not too few.
Well done on the data and findings!
As you would expect from a large sample size, RNG numbers appear random and steady, however that does not translate to play quality when you're dealing with someone who does not play 14 crafters. If this game is engineered only with everybody having maxed everything out (14 crafters - soon to be 15, cp690 balance - soon to be 720, etc.) they will leave new players feeling left out, as the thought of spending years to achieve normalcy is not appealing.
How do you balance the top of the top with the top of the bottom while maintaining fun for everyone? That's the whole challenge of making a successful game.
GaunterODim wrote: »I also think re evaluating the vouchers for these 40-50 writs that need to be golded out would make sense. If I have a 40 vouchers smithing writ that requires me to gold it out, the cost for the alloys is higher than what I get because alloys here(PS4 EU) dont cost ~7000 but rather 11-13k iirc.
Usually just putting those in the store for about 25k and hoping that someone will be dull enough to buy it.
ZOS_GinaBruno wrote: »Thanks so much for this thorough and well thought out post, @Alanar. We'll take your suggestions into consideration.
Carbonised wrote: »ZOS_GinaBruno wrote: »Thanks so much for this thorough and well thought out post, @Alanar. We'll take your suggestions into consideration.
If ever you do look at the Master Writs again some time, could you also look into the droprate. Several people have mentioned how motif knowledge has little to no impact on getting the writs, someone with a full motif books does not get significantly more writ drops compared to someone with only basic blue motifs learned.
This shouldn't be like that. Either something is buggy with the droprate itself, or you simply have given motif knowledge too little weight and impact.
Considering just how many motifs there are in this game (and more coming every update), how expensive and rare they can be and difficult to find, it does not make any sense to have them have only such a small - if any - impact on the droprate.
When you introduced the master crafter system a year ago you said it was to reward completion and mastery of your craft, and instead you implemented a system purely RNG related. That's not right.
Here is a thread that confirms how Master Writ droprate is purely RNG related.
And here is a thread explaining why it is bad to put roes in everything.
SantieClaws wrote: »Khajiit would just like to have a greater genuine understanding of what really does contribute to the chances of getting a master writ yes.
Before this one has heard that motif knowledge and known research both contribute yes - but in what way? Do they increase the chance of a writ or increase the chance of a writ being good if you happen to get one? Do our chances continue to decrease every time a new motif is introduced? Does the system look at motifs you know in relation to the changes of getting a writ you can or cannot craft?
It is hard to climb a mountain yes when you do not know how tall it is, what the weather might be like and where the paths they lead.
Yours with paws
Santie Claws
SantieClaws wrote: »Khajiit would just like to have a greater genuine understanding of what really does contribute to the chances of getting a master writ yes.
Before this one has heard that motif knowledge and known research both contribute yes - but in what way? Do they increase the chance of a writ or increase the chance of a writ being good if you happen to get one? Do our chances continue to decrease every time a new motif is introduced? Does the system look at motifs you know in relation to the changes of getting a writ you can or cannot craft?
It is hard to climb a mountain yes when you do not know how tall it is, what the weather might be like and where the paths they lead.
To work towards something you must first understand exactly what you are working towards. The system seems vague and mysterious. This one she knows many motifs - though not the likes of the silken ring and the bouncing armchair of course - and is fully researched. Yet most days there is no master writ and this one is perhaps lucky to get one or two smaller ones a week.
When one purple MW envelope will now cost a very hefty 50 vouchers that is perhaps a good months worth of vouchers for some of us.
Also the rewards for alchemy, enchanting and provisioning are so poor compared to the other crafts.
Khajiit also knows these master writs are rewards for the top tier of crafting but perhaps to encourage travellers along the long journey of master craftsmanship there could be the potential for smaller versions of the master writs - perhaps with a maximum value of 10 vouchers?
Yours with paws
Santie Claws