ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
Most probable you didn't notice the tick.
The tick happens few seconds before the keep changes color.
And it is a 6k+ tick without doing anything.
You just come to a keep put your chair out - sit and watch - and you get 6k when the keep is flipped.
199 AP you describe is the echo tick based on the players that died next to a keep after it was taken.
When you kill a player next to a keep it counts as a defense - and you get a defense tick soon after the kill (or heal in your case)
Most probable you didn't notice the tick.
The tick happens few seconds before the keep changes color.
And it is a 6k+ tick without doing anything.
You just come to a keep put your chair out - sit and watch - and you get 6k when the keep is flipped.
199 AP you describe is the echo tick based on the players that died next to a keep after it was taken.
When you kill a player next to a keep it counts as a defense - and you get a defense tick soon after the kill (or heal in your case)
6K? No. I didn't have any AP on me because I was PvEing and I generally bank it to know exactly how much I have. I got out of that Cyro run with 4K and a few crumbs. Those came from the small ticks dropping while we were fighting in and out of the wall. I was rightfully annoyed because I looked at the total I had collected long after the battle was over and thought 'wtf that doesn't even cover a regular keep capture what the hell happened here.'
I was standing on the wall, looking down at the open postern door and sieging the stragglers that still fought on the top flag when it flipped. There was no 'big' tick.
In any case I received less than I would have expected, particularly because as a PvE healer (complete with Worm balls and SPC ) I was healing a lot of people which would generally help me 'leech' their AP even if not grouped.
ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
lol))) how you defend?! you kill players?? just put 2 oils and you will get AP...... AP going not for solo killing or KB.... they coming for damage done.... more damage more AP, then enemy down ))) if you want more AP use sieges while defend keeps..... or put restro staff on back bar and support other players ))) but 3k in 3 hours... it's some joke )))) for me is terrible day if i have 30k/h.
Most AP coming from combat.... yes tick is good.... bot most AP coming from killings.
ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
lol))) how you defend?! you kill players?? just put 2 oils and you will get AP...... AP going not for solo killing or KB.... they coming for damage done.... more damage more AP, then enemy down ))) if you want more AP use sieges while defend keeps..... or put restro staff on back bar and support other players ))) but 3k in 3 hours... it's some joke )))) for me is terrible day if i have 30k/h.
Most AP coming from combat.... yes tick is good.... bot most AP coming from killings.
Again, depends on what side of the front you are - as I said in OP it is very hard to fight and get kills out of train and zerg groups.
I'm not talking that there are not any good defense combats out there that ends with the win and a fat 10k+ defense tick.
I'm talking that probability of such fights happening is low and mathematically it is more wise just to stick around the offensive groups (that usually turn quickly into big zerg groups - as all the faction is going where the profitable action is) and kill some stragglers and collecting 6k+ ticks and some 1.5k+ ticks for flipping the resources.
You just get over 10k AP in less than 10 minutes of PVP-ing.
You should really not care about APs if you choose to gallop to a keep that was flagged to try to rescue it.
ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
lol))) how you defend?! you kill players?? just put 2 oils and you will get AP...... AP going not for solo killing or KB.... they coming for damage done.... more damage more AP, then enemy down ))) if you want more AP use sieges while defend keeps..... or put restro staff on back bar and support other players ))) but 3k in 3 hours... it's some joke )))) for me is terrible day if i have 30k/h.
Most AP coming from combat.... yes tick is good.... bot most AP coming from killings.
Again, depends on what side of the front you are - as I said in OP it is very hard to fight and get kills out of train and zerg groups.
I'm not talking that there are not any good defense combats out there that ends with the win and a fat 10k+ defense tick.
I'm talking that probability of such fights happening is low and mathematically it is more wise just to stick around the offensive groups (that usually turn quickly into big zerg groups - as all the faction is going where the profitable action is) and kill some stragglers and collecting 6k+ ticks and some 1.5k+ ticks for flipping the resources.
You just get over 10k AP in less than 10 minutes of PVP-ing.
You should really not care about APs if you choose to gallop to a keep that was flagged to try to rescue it.
should not care AP?! AP is a reward for killing players, offence and defence keep and resourse..... sorry but if you defended keep and gain 0AP.... you do nothing for defence(useless). I run with train.... but if i run solo i gain more AP, than if with raid.
+ solo you can't rescue nothing.... it's mass PvP.... if res or keep lost... try to kill as much as possible.
ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
lol))) how you defend?! you kill players?? just put 2 oils and you will get AP...... AP going not for solo killing or KB.... they coming for damage done.... more damage more AP, then enemy down ))) if you want more AP use sieges while defend keeps..... or put restro staff on back bar and support other players ))) but 3k in 3 hours... it's some joke )))) for me is terrible day if i have 30k/h.
Most AP coming from combat.... yes tick is good.... bot most AP coming from killings.
Again, depends on what side of the front you are - as I said in OP it is very hard to fight and get kills out of train and zerg groups.
I'm not talking that there are not any good defense combats out there that ends with the win and a fat 10k+ defense tick.
I'm talking that probability of such fights happening is low and mathematically it is more wise just to stick around the offensive groups (that usually turn quickly into big zerg groups - as all the faction is going where the profitable action is) and kill some stragglers and collecting 6k+ ticks and some 1.5k+ ticks for flipping the resources.
You just get over 10k AP in less than 10 minutes of PVP-ing.
You should really not care about APs if you choose to gallop to a keep that was flagged to try to rescue it.
should not care AP?! AP is a reward for killing players, offence and defence keep and resourse..... sorry but if you defended keep and gain 0AP.... you do nothing for defence(useless). I run with train.... but if i run solo i gain more AP, than if with raid.
+ solo you can't rescue nothing.... it's mass PvP.... if res or keep lost... try to kill as much as possible.
RobbieRocket wrote: »One thing I would like to see added is some kind of scouting or intel. Simply that although it is a very important mechanic that a keep is not flagged until at 50% damage on the door/wall, having NPCs (at resources or keeps) attack Players suggests a SIGHTING and I think that SIGHTINGS should appear on the Cyrodiil map *, rather like the swords for recent combat, the flagged resource or keep for siege/take.
This way, without numbers or force size known, Players can respond to sightings on the map, especially those nearby home keeps or easy-to-access areas. It would also encourage stealth movements of groups of players and tactical decisions regarding speed and directness when attacking keeps or resources.
ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
lol))) how you defend?! you kill players?? just put 2 oils and you will get AP...... AP going not for solo killing or KB.... they coming for damage done.... more damage more AP, then enemy down ))) if you want more AP use sieges while defend keeps..... or put restro staff on back bar and support other players ))) but 3k in 3 hours... it's some joke )))) for me is terrible day if i have 30k/h.
Most AP coming from combat.... yes tick is good.... bot most AP coming from killings.
Again, depends on what side of the front you are - as I said in OP it is very hard to fight and get kills out of train and zerg groups.
I'm not talking that there are not any good defense combats out there that ends with the win and a fat 10k+ defense tick.
I'm talking that probability of such fights happening is low and mathematically it is more wise just to stick around the offensive groups (that usually turn quickly into big zerg groups - as all the faction is going where the profitable action is) and kill some stragglers and collecting 6k+ ticks and some 1.5k+ ticks for flipping the resources.
You just get over 10k AP in less than 10 minutes of PVP-ing.
You should really not care about APs if you choose to gallop to a keep that was flagged to try to rescue it.
should not care AP?! AP is a reward for killing players, offence and defence keep and resourse..... sorry but if you defended keep and gain 0AP.... you do nothing for defence(useless). I run with train.... but if i run solo i gain more AP, than if with raid.
+ solo you can't rescue nothing.... it's mass PvP.... if res or keep lost... try to kill as much as possible.
Exactly that was my feeling! I felt useless after 3 hours of defense play - as we lost all the keeps I defended and I didn't get much AP.
I was pouring oils from 2 jars at the same time and doing light attacks and launching meteors in between the jar switch.
IDK maybe I was doing it wrong - as according to AP gain I was definitely doing something wrong.
Now I don't rush to defend keeps anymore -as certainly I'm not good at it - I'd rather find some PVP action next to the keeps that are about to flip in my faction's color - much more rewarding - more fun - and most important - I'm very good at it(according to AP flow).
VaranisArano wrote: »ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
Just put your timer on when you defend a keep and count APs.
When the keep is gone add more time for travel and other stuff.
Multiply the time and APs with a coefficient that will bring you to 3 hours and you'll see the AP potential of defense.
Now do the opposite.
Count AP on a successful flip with all resources and other post-flip-ticks (as you get lots of them while attacking next to a zerg) add travel time till the next keep and multiply and see the AP potential
And if you get a different ratio (more balanced) between two scenarios then post it here.
lol))) how you defend?! you kill players?? just put 2 oils and you will get AP...... AP going not for solo killing or KB.... they coming for damage done.... more damage more AP, then enemy down ))) if you want more AP use sieges while defend keeps..... or put restro staff on back bar and support other players ))) but 3k in 3 hours... it's some joke )))) for me is terrible day if i have 30k/h.
Most AP coming from combat.... yes tick is good.... bot most AP coming from killings.
Again, depends on what side of the front you are - as I said in OP it is very hard to fight and get kills out of train and zerg groups.
I'm not talking that there are not any good defense combats out there that ends with the win and a fat 10k+ defense tick.
I'm talking that probability of such fights happening is low and mathematically it is more wise just to stick around the offensive groups (that usually turn quickly into big zerg groups - as all the faction is going where the profitable action is) and kill some stragglers and collecting 6k+ ticks and some 1.5k+ ticks for flipping the resources.
You just get over 10k AP in less than 10 minutes of PVP-ing.
You should really not care about APs if you choose to gallop to a keep that was flagged to try to rescue it.
should not care AP?! AP is a reward for killing players, offence and defence keep and resourse..... sorry but if you defended keep and gain 0AP.... you do nothing for defence(useless). I run with train.... but if i run solo i gain more AP, than if with raid.
+ solo you can't rescue nothing.... it's mass PvP.... if res or keep lost... try to kill as much as possible.
Exactly that was my feeling! I felt useless after 3 hours of defense play - as we lost all the keeps I defended and I didn't get much AP.
I was pouring oils from 2 jars at the same time and doing light attacks and launching meteors in between the jar switch.
IDK maybe I was doing it wrong - as according to AP gain I was definitely doing something wrong.
Now I don't rush to defend keeps anymore -as certainly I'm not good at it - I'd rather find some PVP action next to the keeps that are about to flip in my faction's color - much more rewarding - more fun - and most important - I'm very good at it(according to AP flow).
Honestly, that's about all you can do if you are the only or one of few defenders. So you were doing it right, its just that you were fighting a lost cause with little AP to show for it.
There's honor to be had in doing that for the faction, but like most things that are honorable, there's little reward other than honor.