KingYogi415 wrote: »This post is nonsense,
A true AP farm is just people flipping flags, and they have been banned for this.
1. Make Magicka NB and level it to 50
2. Get Vicious Death and Julianos or Spinner
3. Wait for next pach when they remove AoE caps
4. Farm the said trains when they flip flags
5. Profit
I think you will find district grinding in Imperial City more effective then - if you're only looking for PvDoor action and AP gain.
Yeah but you need to buy it first.
I'm looking to PVP and I do it over and over and over, standing on the keep and trying to defend it. Loosing 3-4 keeps in a row due to being greatly over-numbered. I get 3k AP in 3 hours which is fine - I like PVPing and lousing is part of the deal.
Until the next day when the opposite thing is happening - our faction outnumbers the other two this time and we get 4 keeps in a row. And my AP gain is 60k.
The AP tick for conquering a keep is big - also there are few failed attempts of retaking the keep right after - which gives you several ticks for defending the keep as well.
And this is a problem 60k vs 3k.
You just don't want to PVP with the outcome of 3k anymore. You'll seek ways to pvp with 60k gain - either by switching factions, or just logging in at a different time. And eventually you become a train too
mommadani907 wrote: »I'm still stuck on the 3k AP in a few hours comment. How? I mean, I am not that experienced in PvP, but even I do WAY better than that. But I try to GO to where the fights are. Defend keeps, take keeps, take resources, take back resources, kill other players. And I die. Sometimes I die a lot. I'm not focused on the AP part for myself. For me its about the fights. Lots of big fights means lots more AP. No AP means you aren't getting into any fights. And I love big fights, they are super fun.
mommadani907 wrote: »I'm still stuck on the 3k AP in a few hours comment. How? I mean, I am not that experienced in PvP, but even I do WAY better than that. But I try to GO to where the fights are. Defend keeps, take keeps, take resources, take back resources, kill other players. And I die. Sometimes I die a lot. I'm not focused on the AP part for myself. For me its about the fights. Lots of big fights means lots more AP. No AP means you aren't getting into any fights. And I love big fights, they are super fun.
I think you will find district grinding in Imperial City more effective then - if you're only looking for PvDoor action and AP gain.
Yeah but you need to buy it first.
I'm looking to PVP and I do it over and over and over, standing on the keep and trying to defend it. Loosing 3-4 keeps in a row due to being greatly over-numbered. I get 3k AP in 3 hours which is fine - I like PVPing and lousing is part of the deal.
Until the next day when the opposite thing is happening - our faction outnumbers the other two this time and we get 4 keeps in a row. And my AP gain is 60k.
The AP tick for conquering a keep is big - also there are few failed attempts of retaking the keep right after - which gives you several ticks for defending the keep as well.
And this is a problem 60k vs 3k.
You just don't want to PVP with the outcome of 3k anymore. You'll seek ways to pvp with 60k gain - either by switching factions, or just logging in at a different time. And eventually you become a train toomommadani907 wrote: »I'm still stuck on the 3k AP in a few hours comment. How? I mean, I am not that experienced in PvP, but even I do WAY better than that. But I try to GO to where the fights are. Defend keeps, take keeps, take resources, take back resources, kill other players. And I die. Sometimes I die a lot. I'm not focused on the AP part for myself. For me its about the fights. Lots of big fights means lots more AP. No AP means you aren't getting into any fights. And I love big fights, they are super fun.
Yeah, the 3k AP in 3 hours is baffling. I am pretty sure i have made that while sitting in a keep for 5 minutes and taking out the trash or starting the dishwasher or going the restroom. And in a good defensive stand, I have seen 10K defensive ticks. And that doesn't include the AP from killing players during the defense.
I think you will find district grinding in Imperial City more effective then - if you're only looking for PvDoor action and AP gain.
Yeah but you need to buy it first.
I'm looking to PVP and I do it over and over and over, standing on the keep and trying to defend it. Loosing 3-4 keeps in a row due to being greatly over-numbered. I get 3k AP in 3 hours which is fine - I like PVPing and lousing is part of the deal.
Until the next day when the opposite thing is happening - our faction outnumbers the other two this time and we get 4 keeps in a row. And my AP gain is 60k.
The AP tick for conquering a keep is big - also there are few failed attempts of retaking the keep right after - which gives you several ticks for defending the keep as well.
And this is a problem 60k vs 3k.
You just don't want to PVP with the outcome of 3k anymore. You'll seek ways to pvp with 60k gain - either by switching factions, or just logging in at a different time. And eventually you become a train too
I think you will find district grinding in Imperial City more effective then - if you're only looking for PvDoor action and AP gain.
Yeah but you need to buy it first.
I'm looking to PVP and I do it over and over and over, standing on the keep and trying to defend it. Loosing 3-4 keeps in a row due to being greatly over-numbered. I get 3k AP in 3 hours which is fine - I like PVPing and lousing is part of the deal.
Until the next day when the opposite thing is happening - our faction outnumbers the other two this time and we get 4 keeps in a row. And my AP gain is 60k.
The AP tick for conquering a keep is big - also there are few failed attempts of retaking the keep right after - which gives you several ticks for defending the keep as well.
And this is a problem 60k vs 3k.
You just don't want to PVP with the outcome of 3k anymore. You'll seek ways to pvp with 60k gain - either by switching factions, or just logging in at a different time. And eventually you become a train too
If you only gain 3k you are doing something veeeery wrong.
2 kills = 3.2k.
If that's your case, then don't fight zerg vs zerg, just go with a small group, take a resource and defend it. Farm people in the tower.
RABIDxWOLVERINE wrote: »The grammar in this thread is far worse than Cyrodiil performance...
RABIDxWOLVERINE wrote: »The grammar in this thread is far worse than Cyrodiil performance...
Yeah, I bet the grammar is not perfect. And it would be more helpful if you would be more specific at what is wrong with my grammar and I'll fix it for future releases.
Also I can put it down fluently in other two languages but I doubt you know any other language but English. As if you would know other languages you would understand how hard it is to be fluent and grammatically correct in a non native language and most probably would not make a meaningless joke on this matter.
I was defending keeps non grouped.
RABIDxWOLVERINE wrote: »RABIDxWOLVERINE wrote: »The grammar in this thread is far worse than Cyrodiil performance...
Yeah, I bet the grammar is not perfect. And it would be more helpful if you would be more specific at what is wrong with my grammar and I'll fix it for future releases.
Also I can put it down fluently in other two languages but I doubt you know any other language but English. As if you would know other languages you would understand how hard it is to be fluent and grammatically correct in a non native language and most probably would not make a meaningless joke on this matter.
Wasn't really talking about you I can tell English isn't your first language I was more talking about the guy who spelled ridiculous "rediculus" or however he botched it. Also way to assume I only know one language but that's fine I don't particularly care what you think. Also if you want my opinion on your post I think what you proposed its beyond stupid. Lets just run in circles because I need AP. Look I suck at PVP because I'm new to it and still learning but I was able to get over 300k AP in about 4-5 hours just by running with like 8-9 guildmates. The best way to grind CP is to capture keeps and resources all we did was go to a fort or keep take all the resources and then take the keep. Once we took the keep we would check for any under attack if there was we would go try to save it or take it back and if not we moved to the next keep. I would get 50-60k almost every hour and my guild mates who are better than me were getting way more. The key is to find a group that communicates well and is objective based and AP is easily obtainable even if you are new like I am.
VaranisArano wrote: »KingYogi415 wrote: »This post is nonsense,
A true AP farm is just people flipping flags, and they have been banned for this.
how can you get banned for flipping flags ?
When you and your buddies join up with a guy and his buddies from a different faction and you all go to a resource/outpost together and have a really fun night of shooting the breeze that just so happens to involve your group sitting on the flag and getting AP and then their group sitting on the flag and getting AP and then seeing how many times you can swap places without having to fight anyone other than the resources guards...
More specifically, during the double AP week when ZOS made every campaign no CP and when one of the AD back resources at either Bloodmayne or Black Boot (I can't remember which) gave extra AP, people went to an outpost or that resource and traded the resource for AP taking turns flipping the flags with no combat.
There's a big difference between a raid PvDooring a back keep capturing the keep and heading off to the next keep without fighting (the AP train the OP seems to be describing, but also behavior that might have very little to do with AP and everything to do with cutting off an enemy force depending on how the map looks at the time) and groups cooperating to trade AP O-ticks with no fighting between flipping flags.
I was defending keeps non grouped.
This was your issue. I was rightfully appalled a few weeks ago when I went for some PvE and decided to jump on a siege nearby because why not. I healed. I rezzed. I died. I sieged. I got a couple of kills in. And when the keep was taken, all I got was a massive tick of 199 AP.
199.
For taking the last keep for Emperor on my faction. Yes I was inside the keep when it flipped. No I did not move away or stand there sneaking just to leech the tick. No it was not a defensive tick, we flipped the keep. Had I been grouped with the rest of the players I would likely have received AP for their efforts as well. But not like this. Lesson learned. When solo, don't bother jumping in.
ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???
I was defending keeps non grouped.
This was your issue. I was rightfully appalled a few weeks ago when I went for some PvE and decided to jump on a siege nearby because why not. I healed. I rezzed. I died. I sieged. I got a couple of kills in. And when the keep was taken, all I got was a massive tick of 199 AP.
199.
For taking the last keep for Emperor on my faction. Yes I was inside the keep when it flipped. No I did not move away or stand there sneaking just to leech the tick. No it was not a defensive tick, we flipped the keep. Had I been grouped with the rest of the players I would likely have received AP for their efforts as well. But not like this. Lesson learned. When solo, don't bother jumping in.
VaranisArano wrote: »KingYogi415 wrote: »This post is nonsense,
A true AP farm is just people flipping flags, and they have been banned for this.
how can you get banned for flipping flags ?
When you and your buddies join up with a guy and his buddies from a different faction and you all go to a resource/outpost together and have a really fun night of shooting the breeze that just so happens to involve your group sitting on the flag and getting AP and then their group sitting on the flag and getting AP and then seeing how many times you can swap places without having to fight anyone other than the resources guards...
More specifically, during the double AP week when ZOS made every campaign no CP and when one of the AD back resources at either Bloodmayne or Black Boot (I can't remember which) gave extra AP, people went to an outpost or that resource and traded the resource for AP taking turns flipping the flags with no combat.
There's a big difference between a raid PvDooring a back keep capturing the keep and heading off to the next keep without fighting (the AP train the OP seems to be describing, but also behavior that might have very little to do with AP and everything to do with cutting off an enemy force depending on how the map looks at the time) and groups cooperating to trade AP O-ticks with no fighting between flipping flags.
I was referring to all forms of trains and zerg situations where 5 players need to stand out against 20 players for example.
Those 5 players just don't get rewarded for trying to do so. And as result 5 becomes 3 and 20 becomes 40 in no time.
And you know what happens next : Keep1 is taken then Keep2 then Keep3 - the steam cools down - the other faction pulls together and its is going in reverse now Keep3 - Keep2 - Keep1 - and all AP goes to zerg or train groups - which makes you join one as well if you need AP (or find your thing like solo play at a resource) - and most players in Cirodiil needs Alliance Points - as Cyrodiil Gold vendor sometime brings very good gold jewelry on the market.
IDK man I just want to see more epic fights all around Cirodiil and not just zerg vs empty keep fights.
ordraveeb17_ESO wrote: »3k in 3 hours..... no comments ))) lol))) HOW IT'S POSSIBLE???