The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Have the Skeleton Polymorph display animal races' tails.

NightbladeMechanics
NightbladeMechanics
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Like shade and the Pirate Skeleton 2pc set! :mrgreen:

Here's the polymorph in my collection:
gznv5IA.png

Here's the polymorph on my character, from the rear:
vDgSuJ0.png

Here's the Pirate Skeleton 2pc Undaunted set procced, showing how the polymorph could look:
vZyji1X.png
WDY3tcH.png
KYsWmVW.png

Tails op! :blush:
Edited by NightbladeMechanics on January 21, 2018 8:38AM
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Have the Skeleton Polymorph display animal races' tails. 127 votes

Gimme tails! Have the polymorph display the skeleton of our characters' races.
88%
CavalryPKDeadlyRecluseKochDerDamonenSkuaWuffyCeruleiMadyAlienSlofYakidafizariaRadianceFoxhuntBrother_NumsieUlojbjondeaueb17_ESOGlurinxenowarrior92eb17_ESOHatchetHarobottleofsyrupDedricusLinaleah 113 votes
Keep the polymorph as is, showing only the human skeleton for all character races.
11%
WatchYourSixxAcrolasOsteosDomanderKorah_EaglecryNirnStormEddybleanothermeAhzekArcirisGargathDuckNoodlesLIIVIjssriot 14 votes
  • Alcast
    Alcast
    Class Representative
    Cadaverous Assassin Skeleton Polymorph shows the tails & heads.
    Edited by Alcast on January 21, 2018 8:44AM
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  • NirnStorm
    NirnStorm
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    Keep the polymorph as is, showing only the human skeleton for all character races.
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf
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  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P
    Kena
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  • Alcast
    Alcast
    Class Representative
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P

    I think the quest where you get that polymorph, were that not argonians and when they were transformed they also had no tails and stuff? I cant exactly remember tho
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  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
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    .
    Edited by DoctorESO on September 23, 2018 12:53AM
  • RaddlemanNumber7
    RaddlemanNumber7
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    I always assumed that this polymorph turned you into a Kothringi skeleton to fit in with the quest you are doing when you are given it.

    PC EU
  • D0PAMINE
    D0PAMINE
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Agreed. I thought they did have tails in skeleton form but I must be loosing it.
  • Cinbri
    Cinbri
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    I pretty sure nerf to argonians would fix this problem. :trollface:
  • Gargath
    Gargath
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    Keep the polymorph as is, showing only the human skeleton for all character races.
    I believe the normal skeleton is designed for non-subscribers as a basic polymorph, if you need it's better version you have to buy DLC or play as subscriber to get the Cadaverous Assassin. Which is acceptable for me and fair. Don't expect everything to be given to you for free, give something first to receive something else in return ;).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • KingofAnnwn
    KingofAnnwn
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    It just seems right that the polymorph reflects the race of the toon using it
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  • zaria
    zaria
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Alcast wrote: »
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P

    I think the quest where you get that polymorph, were that not argonians and when they were transformed they also had no tails and stuff? I cant exactly remember tho
    The skeleton dates back to base game and was an disguise, argonian and Khajiit skeletons came later.
    They have simply not updated it
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tasear
    Tasear
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Just makes you appreciate Halloween one more.
  • DeadlyRecluse
    DeadlyRecluse
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Alternatively, remove tails from beast races NOT using the polymorph. That will maintain my immersion nicely, tyvm.
    Thrice Empress, Forever Scrub
  • CardboardedBox
    CardboardedBox
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    I always assumed that this polymorph turned you into a Kothringi skeleton to fit in with the quest you are doing when you are given it.

    That's what some people have said before, but its hard to tel if it's true, or if they just never updated it with the with the new models.
  • jssriot
    jssriot
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    Keep the polymorph as is, showing only the human skeleton for all character races.
    Imma be a lore nahzti here and say given the quest that gives you the polymorph, it should remain as is.
    PC-NA since 2015. Tired and unimpressed.
  • Peekachu99
    Peekachu99
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    While we’re at it, I’d like a big skeleton for Nords.
  • RaddlemanNumber7
    RaddlemanNumber7
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    I always assumed that this polymorph turned you into a Kothringi skeleton to fit in with the quest you are doing when you are given it.

    That's what some people have said before, but its hard to tel if it's true, or if they just never updated it with the with the new models.

    I have an Argonian on the go on PTS at the moment, so I decided to put this to the test.

    There is another quest, in Vernim Wood in the Rift, where your character also gets transformed into a skeleton. In that case there is no narrative context to the quest that might require it to be a human skeleton. My thinking was that if that quest in the Rift now transforms my Argonian into an argonian skeleton this would indicate that the human form of the skeleton polymorph might be deliberate and not just a relic of the days before any skeletons had tails.

    When I did the Vernim Wood quest my Argonian was turned into a human skeleton :( Another beautiful theory bites the dust.

    So, it simply looks like no one has bothered to update the functionality of these quests, or thought about changing the polymorph, and they're just the same as they ever were before any skeletons had tails. A pity.

    I too think it would be fun if the polymorph was updated to show Orc, Khajiit and Argonian skeletons where appropriate.

    Edited by RaddlemanNumber7 on January 21, 2018 4:05PM
    PC EU
  • Acrolas
    Acrolas
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    Keep the polymorph as is, showing only the human skeleton for all character races.
    That's what some people have said before, but its hard to tel if it's true, or if they just never updated it with the with the new models.

    It's true. The skeleton poly represents the Kothringi's undead state in Stillrise Village, the "mockery of salvation" granted by Clavicus Vile. The Cadaverous Assassin poly is for anyone who has spoken the Litany of Blood, and thus reflects the appearance of the character.

    So it's working as intended, skeleton being one non-playable race and cadaverous being any playable race.
    signing off
  • Chrlynsch
    Chrlynsch
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    DoctorESO wrote: »
    I think the idea behind polymorphs is that they are supposed to completely change your character into the pre-defined mold, with no variation whatsoever.

    The Beast races have different faces and tails for the werewolf lord polymorph... :#
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • TheShadowScout
    TheShadowScout
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    zaria wrote: »
    Alcast wrote: »
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P

    I think the quest where you get that polymorph, were that not argonians and when they were transformed they also had no tails and stuff? I cant exactly remember tho
    The skeleton dates back to base game and was an disguise, argonian and Khajiit skeletons came later.
    They have simply not updated it
    Yeah... khajiiti and argonian skeletons weren't really much of a thing before orsinium. So that polymorph always had been a human skelly... in the stillrise village quest, and I think a few others where the player character gets skeletized (there is one in the rift too as I recall). Also, the "argonian" skeletons in the coldharbour pirate curse questline also weren't all that lizardish as I recall from back when I did them... haven't done them recently, so no idea if they updated that one.

    But in a general sense, it -would- make a lot of sense for them to update old with new. I really would love to see naryu in the old deshaan quests in her new look as well... and more besides, refit new costumes to old NPCs, etc. (Also serves as advertisment for the crown store, making more players go "want!", right)
  • Izaki
    Izaki
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Alcast wrote: »
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P

    I think the quest where you get that polymorph, were that not argonians and when they were transformed they also had no tails and stuff? I cant exactly remember tho

    They probably all had their tails torn off right before the transformation, therefore there aren't any bones in the tail
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  • Runschei
    Runschei
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Let's get the height of players correct too while we're at it. Why is a nord skeleton the same height as my bosmer? Why??
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Alcast wrote: »
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P

    I think the quest where you get that polymorph, were that not argonians and when they were transformed they also had no tails and stuff? I cant exactly remember tho

    They were humans living in the Shadowfen swamps. So basically Argonians. I don't recall any reason their community or curse would exclude Argonians aside from coincidence.

    Is adhering strictly to the quest story more important than the use cases of the polymorphs for players? I don't see a lore reason why Argonian members would have been denied skeletails had there been Argonians in the community.
    Kena
    Legion XIII
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  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    zaria wrote: »
    Alcast wrote: »
    NirnStorm wrote: »
    If my Dunmer can't have a skelletail, NO ONE ELSE DESERVES ONE!

    Kena RP OP pls nerf

    WOW r00d

    Alcast wrote: »
    Cadaverous Assassin shows the tails & heads.

    Yup, all the more reason to have the naked skele show tails too! :P

    I think the quest where you get that polymorph, were that not argonians and when they were transformed they also had no tails and stuff? I cant exactly remember tho
    The skeleton dates back to base game and was an disguise, argonian and Khajiit skeletons came later.
    They have simply not updated it
    Yeah... khajiiti and argonian skeletons weren't really much of a thing before orsinium. So that polymorph always had been a human skelly... in the stillrise village quest, and I think a few others where the player character gets skeletized (there is one in the rift too as I recall). Also, the "argonian" skeletons in the coldharbour pirate curse questline also weren't all that lizardish as I recall from back when I did them... haven't done them recently, so no idea if they updated that one.

    But in a general sense, it -would- make a lot of sense for them to update old with new. I really would love to see naryu in the old deshaan quests in her new look as well... and more besides, refit new costumes to old NPCs, etc. (Also serves as advertisment for the crown store, making more players go "want!", right)

    They've updated the Argonian skeletons in Coldharbour, but not the one from the Rift (and whichever quests that turn you undead).
    Best Argonian NA and I will fight anyone for it

    17 Argonians

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  • Eddyble
    Eddyble
    ✭✭✭✭
    Keep the polymorph as is, showing only the human skeleton for all character races.
    Well, think of it this way, At least they have a hide tail option on. With no longer being able to hide helmet they're throwing us a bone...while hiding it?
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • O_LYKOS
    O_LYKOS
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    It should be as the Cadaverous Assassin Skeleton polymorph is.
    PC NA - GreggsSausageRoll
    Xbox NA - CinnamonRoll266
  • Dojohoda
    Dojohoda
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    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Sounds legit. Zeni, make it happen!
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Acrolas
    Acrolas
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    Keep the polymorph as is, showing only the human skeleton for all character races.
    They were humans living in the Shadowfen swamps. So basically Argonians. I don't recall any reason their community or curse would exclude Argonians aside from coincidence.

    Is adhering strictly to the quest story more important than the use cases of the polymorphs for players? I don't see a lore reason why Argonian members would have been denied skeletails had there been Argonians in the community.


    There weren't Argonians in the community. It was an isolated non-nomadic Kothringi settlement trying to avoid the Knahaten Flu. Ironically, their isolation probably contributed to the Flu's severity when it was unintentionally spread through the village.

    ESO started in 2E 582 (according to Varen in the original cinematic) and the Flu hit Stillrise in 2E 561, so it's been a "dead" settlement for about twenty years. The questline starts when Gareth asks your help against the Worm Cult, who have come seeking the "treasure" of Stillrise. Basically, wanting to enslave the settlement and use its remote location to their advantage.

    I know a lot of people probably just breezed through for the polymorph, but there's a key line in there. Shaman Chirah says,

    "Make an offering to Clavicus Vile and the soul gem array will think you one of us."


    So, yes, adhering to the quest story in this case is important.

    signing off
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Gimme tails! Have the polymorph display the skeleton of our characters' races.
    Acrolas wrote: »
    They were humans living in the Shadowfen swamps. So basically Argonians. I don't recall any reason their community or curse would exclude Argonians aside from coincidence.

    Is adhering strictly to the quest story more important than the use cases of the polymorphs for players? I don't see a lore reason why Argonian members would have been denied skeletails had there been Argonians in the community.


    There weren't Argonians in the community. It was an isolated non-nomadic Kothringi settlement trying to avoid the Knahaten Flu. Ironically, their isolation probably contributed to the Flu's severity when it was unintentionally spread through the village.

    ESO started in 2E 582 (according to Varen in the original cinematic) and the Flu hit Stillrise in 2E 561, so it's been a "dead" settlement for about twenty years. The questline starts when Gareth asks your help against the Worm Cult, who have come seeking the "treasure" of Stillrise. Basically, wanting to enslave the settlement and use its remote location to their advantage.

    I know a lot of people probably just breezed through for the polymorph, but there's a key line in there. Shaman Chirah says,

    "Make an offering to Clavicus Vile and the soul gem array will think you one of us."


    So, yes, adhering to the quest story in this case is important.

    Is that more important than players' fun? According to the poll vote, the vast majority of players would prefer to transform their characters into race-accurate skeletons.
    Kena
    Legion XIII
    Excellence without elitism
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  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep the polymorph as is, showing only the human skeleton for all character races.
    Is that more important than players' fun? According to the poll vote, the vast majority of players would prefer to transform their characters into race-accurate skeletons.

    The poll is irrelevant, as people will tend to vote toward their own selfish interests rather than considering all evidence. And I'd rather ZOS eliminate the forum feature completely if they're going to be used functionally as petitions.
    signing off
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