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BUFF This now: Inevitable Detonation

Anazasi
Anazasi
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It time to give the ball groups something real to worry about. Proxi is a great ability as it stand no need to change it but the other morph needs to be a serious counter to organized play groups. Increase this morph to x5 more damage and force players to think about spacing.
  • Destruent
    Destruent
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    Anazasi wrote: »
    It time to give the ball groups something real to worry about. Proxi is a great ability as it stand no need to change it but the other morph needs to be a serious counter to organized play groups. Increase this morph to x5 more damage and force players to think about spacing purging.

    Fixed it :|
    Noobplar
  • Zer0oo
    Zer0oo
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    Change proxi so it works like Mark of the Worm(bg trap with higher damage) if you are in a group(no damage on members outside of your grp to prevent trolling) so this skill will no longer be used by ball groups.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
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  • Rohamad_Ali
    Rohamad_Ali
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    :+1:
  • Taleof2Cities
    Taleof2Cities
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    Look! Another idea not related to current PTS content ... but posted in the PTS forums anyway!

    Edited by Taleof2Cities on January 14, 2018 4:17PM
  • Ankael07
    Ankael07
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    I think purging inevitable detonation shouldnt make it explode immediately. If we know when exactly the detonation will happen we can time the burst accordingly and thats the whole point of this skill. Well timed AOE burst.

    Reverting the base damage would also encourage more people to equip it since it will have some use in small fights. It wont be OP like how proxy detonation was since there is 4 seconds of explosion time to prepare for the burst damage and 1.5 second of cast time to interrupt

    Edited by Ankael07 on January 14, 2018 4:28PM
    If you want me to reply to your comment type @Ankael07 in it.
  • ManDraKE
    ManDraKE
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    With the change to aoe caps you won't need a buff to detonation. Is they buff detonation, we will be back to detonation zerg balls, the tool that was supossed to kill zergballs just empowered them.
  • Ankael07
    Ankael07
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    ManDraKE wrote: »
    With the change to aoe caps you won't need a buff to detonation. Is they buff detonation, we will be back to detonation zerg balls, the tool that was supossed to kill zergballs just empowered them.

    What youre talking about is proxy detonation. Inevitable detonation has 1.5 second of cast time and you place it on an enemy. Never used by said ball groups
    If you want me to reply to your comment type @Ankael07 in it.
  • umagon
    umagon
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    G4lfBAM.jpg
  • KingExecration
    KingExecration
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    umagon wrote: »
    G4lfBAM.jpg

    "It's the deer" truest balance changes ever lmao.
  • BohnT
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    Look! Another idea not related to current PTS content ... but posted in the PTS forums anyway!

    It is related to the Pts read monthly combat update December 2017 or read the patch notes
  • Gravord
    Gravord
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    Anazasi wrote: »
    It time to give the ball groups something real to worry about. Proxi is a great ability as it stand no need to change it but the other morph needs to be a serious counter to organized play groups. Increase this morph to x5 more damage and force players to think about spacing.

    No, just no. Time and again ppl came up with same silly ideas.
  • Anazasi
    Anazasi
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    First there was a current change on pts to this ability. Secondly Proxi det was always a point blank AOE the was and is specifically used by ball groups. However the other morph. The ranged ability was never used and still won't be used due to the purge mechanic and the cast time mechanic.

    It makes absolutely no sense to me to continue to empower stacked ball groups. What we will see without any real abilities designed to counter the tight ball groups is simply more of the same behavior without worries. What they will do is the same they have done since launch when no AOE caps existed. Ball up spam healing springs and destroy ulti killing everyone they come in contact with.

    You want to change this behavior, change inevitable detonation to insta cast with 3 second delay on detonation. Make it not purg-able and increase it's damage considerably. If a group wants to be organized then fine. If a group wants to ball up and compact so much dps in a small 10m radius fine. But at least have the *** foresight about what is coming with the AOE cap removal to add a powerful zerg counter to the game. For a player that has been here and has witnessed every meta played every meta since launch, what makes anyone think the results will be any different than before if something is not added that directly counters this type of play.
  • Taleof2Cities
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    BohnT wrote: »
    Look! Another idea not related to current PTS content ... but posted in the PTS forums anyway!

    It is related to the Pts read monthly combat update December 2017 or read the patch notes

    How is this ...

    Alliance War
    • Assault
      • Magicka Detonation: Reduced the cast time of this ability and the Inevitable Detonation morph to 1.5 seconds from 1.8 seconds.

    ... related to this?
    Anazasi wrote: »
    Increase this morph to x5 more damage and force players to think about spacing.

  • BohnT
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    BohnT wrote: »
    Look! Another idea not related to current PTS content ... but posted in the PTS forums anyway!

    It is related to the Pts read monthly combat update December 2017 or read the patch notes

    How is this ...

    Alliance War
    • Assault
      • Magicka Detonation: Reduced the cast time of this ability and the Inevitable Detonation morph to 1.5 seconds from 1.8 seconds.

    ... related to this?
    Anazasi wrote: »
    Increase this morph to x5 more damage and force players to think about spacing.
    We’re also beginning to look at ways to improve group combat in Cyrodiil, particularly when groups of varying sizes fight each other. Some specific concerns we’ve been looking into include:
    • Not enough effective options to deal damage to clustered groups from afar
    • Earthgore is too powerful in group vs group battles
    • Not enough diversity in Ultimate choice
    • Large groups can have players take on specialized utility roles, reducing counter-play options against them
    We’re still talking about what exactly we’ll be doing, but once we have a better idea of the direction we’re taking, we’ll include it in one of the next combat updates.

    Right here
  • TequilaFire
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    While I am for better small group defense, this game is not about superman taking on armies.
    And if it becomes that Cyrodiil will become a ghost town because people already get discouraged by bombers and leave.
    Edited by TequilaFire on January 15, 2018 12:53AM
  • IxSTALKERxI
    IxSTALKERxI
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    Or you could just nerf earthgore... Increasing the damage of something by x5 doesn't achieve balance. They just removed aoe caps which is a really good change.
    Edited by IxSTALKERxI on January 15, 2018 2:42AM
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  • techprince
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    Cast time should be reduced to 1 second or 1.1 seconds. 1.5 is still way to long considering ball groups are immune to snares and immobilizations thanks to rapid manuver and purge spammers.
  • Berenhir
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    Give inevitable detonation an unpurgeable AoE slow - 50% for 10 seconds in a 10m radius. This will force groups to move slower and drag them out. Problem solved.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Hymzir
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    They should just make it an instant cast. There are already several instant time delay bombs in the game. Just tune the damage so that it will do about half the damage, that the other delayed bombs do to single targets, and a bit less when it hits 4 or so targets. Just ramp up the damage to it's currents levels when it hits 10 or so targets, and make it do even more if it hits 20 or so. Finally make it so that you can only have one bomb on you ticking away at any given time. And maybe tweak its AOE so that it will really only be useful against those tight ball groups, and not evenly spaced enemy formations.

    That way it wont unbalance anything, and won't be much use outside it's intended use. And that is zerg busting. It is a PVP skill after all, and it should have a useful purpose in PVP. And be decent enough for people not running in zerg balls to invest points in.

    As it stand now (even with the reduction to casting time), it is useless. Zergs are fast, and never stay put. And 1.5 second cast time is just too slow to be of any real use.
  • BohnT
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    Berenhir wrote: »
    Give inevitable detonation an unpurgeable AoE slow - 50% for 10 seconds in a 10m radius. This will force groups to move slower and drag them out. Problem solved.

    This will also be an Xv1 dream. No more snares in this game there are enough already
  • Berenhir
    Berenhir
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    BohnT wrote: »
    Berenhir wrote: »
    Give inevitable detonation an unpurgeable AoE slow - 50% for 10 seconds in a 10m radius. This will force groups to move slower and drag them out. Problem solved.

    This will also be an Xv1 dream. No more snares in this game there are enough already

    Maybe make the snare scale with the number of targets inevitable hits, maxing at 80%?
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Pastas
    Pastas
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    Zer0oo wrote: »
    Change proxi so it works like Mark of the Worm(bg trap with higher damage) if you are in a group(no damage on members outside of your grp to prevent trolling) so this skill will no longer be used by ball groups.

    Looks like a bad idea to me.
    Queueing solo for BG is hard enough, please don't add troll bombers.
    No more lfg groups in Cyrodiil.

    Never understimate the strength of the troll side. :smiley:

    Edited by Pastas on January 15, 2018 12:42PM
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  • asneakybanana
    asneakybanana
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    Anazasi wrote: »
    First there was a current change on pts to this ability. Secondly Proxi det was always a point blank AOE the was and is specifically used by ball groups. However the other morph. The ranged ability was never used and still won't be used due to the purge mechanic and the cast time mechanic.

    It makes absolutely no sense to me to continue to empower stacked ball groups. What we will see without any real abilities designed to counter the tight ball groups is simply more of the same behavior without worries. What they will do is the same they have done since launch when no AOE caps existed. Ball up spam healing springs and destroy ulti killing everyone they come in contact with.

    You want to change this behavior, change inevitable detonation to insta cast with 3 second delay on detonation. Make it not purg-able and increase it's damage considerably. If a group wants to be organized then fine. If a group wants to ball up and compact so much dps in a small 10m radius fine. But at least have the *** foresight about what is coming with the AOE cap removal to add a powerful zerg counter to the game. For a player that has been here and has witnessed every meta played every meta since launch, what makes anyone think the results will be any different than before if something is not added that directly counters this type of play.

    Fun fact inevitable Det is already unpurgeable. In fact it's a fairly decent anti ball group tool. Hey 2 ppl spamming it on a group and when they purge they both go off at the exact same instant and can deal massive chunks of damage. If you were get 2 from each person on a group before they purge then it's almost a guaranteed bunch of kills. Just takes some skill to use currently rather than being a mindless spam skill that 100 ppl will be spamming on every 3 or 4 person group in cyro.
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