The problem with a vertical progression is that a couple of very useful new sets is introduced, but at the same time all the previous ones are getting obsolete. So you would get some sort of replacement. The old world becomes obsolete, only the new content is worth to play.
In comparison to that, the current progression system is a true extension of the game world. The only drawback is that the new sets may not necessarily be BiS. I prefer the latter one, but its a matter of personal taste.
The problem with a vertical progression is that a couple of very useful new sets is introduced, but at the same time all the previous ones are getting obsolete. So you would get some sort of replacement. The old world becomes obsolete, only the new content is worth to play.
In comparison to that, the current progression system is a true extension of the game world. The only drawback is that the new sets may not necessarily be BiS. I prefer the latter one, but its a matter of personal taste.
MLGProPlayer wrote: »These sets end up being useless most of the time.
MLGProPlayer wrote: »Every so often, we get a thread asking for vertical progression in this game (which isn't possible due to scaling in One Tamriel).
MLGProPlayer wrote: »Every so often, we get a thread asking for vertical progression in this game (which isn't possible due to scaling in One Tamriel).
However, that doesn't mean we can't have progression. ZOS releases a bunch of new sets every patch. These sets end up being useless most of the time (they are usually hybrid sets that no one will use). Why don't we get good sets with new patches? The Caluurion's legacy set on the PTS right now, for example, is an extremely strong PvE magicka set (it would no doubt become BiS if launched in this state). But because it's a proc set, it will be nerfed into uselessness before it even launches because it's OP in PvP. And so, everyone will just go back to running Julianos/Necro/IA/MD/Willpower as they have been for the past 2+ years when the new patch launches.
This is the problem with ZOS' horizontal progression system: they don't release useleful new sets. And when they do, they just nerf them before they even get released. The HotR patch was set to shake up the meta by bringing back crit sets, but they ended up nerfing crit before it launched, so we just went back to using the same sets we've always used (again). Horizontal progression requires bringing in more powerful/useful sets every now and then or bringing back older sets into viability. ZOS fails to do that almost every time.
At least healers will be getting a great new set (Scalecaller Peak), assuming it doesn't get the nerf bat too.
joaaocaampos wrote: »MLGProPlayer wrote: »These sets end up being useless most of the time.
What's the problem? The ESO 'Set System' is great. ZOS can adjust to make everything more balanced, based of course on how you get the set.
If ZOS uses the "Item Level" system, we will see endless useless sets. Each DLC or Chapter will make ALL previous sets weak.
MLGProPlayer wrote: »
That's what I said in the OP...
MLGProPlayer wrote: »The problem is that it results in no build diversity, and no player progression from patch to patch. People always fall back on the same sets they've been using for the past 2 years because the new sets are worse.
In theory, ZOS should be re-balancing the system periodically, or releasing new sets to shake up the meta. But they haven't been doing that.
Because there are so many sets, I don't mind older sets getting buffs to be relevant as well. But they've failed to do that too. The HotR patch was set to make crit sets relevant again, but then they reneged on the PTS changes, and everyone went back to their old builds.
Taleof2Cities wrote: »MLGProPlayer wrote: »
That's what I said in the OP...
Except the OP contains a lot of assumptions on what's going to happen with Caluurion's Legacy ... even though we're not even out of the first week of PTS.
So, extrapolating what could happen with one new set over to horizontal progression seems a stretch, IMO.