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Animation & graphic bugs still not fixed as of 3.3.0

maboleth
maboleth
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- Let's first start with epic and immersion breaking fight between you and Molag Bal.
Animation where Molag Bal grabs you and you hit him with the lighting spear before falling to the ground - is completely broken and there's no sign in Natch Potes of that being fixed. As documented to the death here, with a video.

Not to mention the god-mode that you get while fighting him, where he causes no damage, whatsoever. Not sure if that was intended or not.

- Thieves guild NPCs (e.g. Quen) still have awkward mouth moving, not synced when talking. Here.

- Many houses in Eastmarch (e.g. Windhelm) still flicker. Documented here.

- Conjurors in the Rift/Eastmarch are still not being able to conjure daedra and just endlessly chant. OR conjurors/hostages in other part of the world beg for help without interruption, to the point of being ridiculous. :) Documented here.

That's it for now.
Edited by maboleth on January 9, 2018 11:22AM
  • logarifmik
    logarifmik
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    maboleth wrote: »
    Let's first start with epic and immersion breaking fight between you and Molag Bal.
    I hope, that the only reason why they ignored it, is because they plan to do something massive with the overland content, including the main quest, this year.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Octopuss
    Octopuss
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    maboleth wrote: »
    - Thieves guild NPCs (e.g. Quen) still have awkward mouth moving, not synced when talking. Here.
    Seriously? You've got to be kidding me :#:#
  • maboleth
    maboleth
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    Octopuss wrote: »
    maboleth wrote: »
    - Thieves guild NPCs (e.g. Quen) still have awkward mouth moving, not synced when talking. Here.
    Seriously? You've got to be kidding me :#:#

    I wish I would, but I tested it on the PTS. I dislike those broken animations with a passion.
    logarifmik wrote: »
    I hope, that the only reason why they ignored it, is because they plan to do something massive with the overland content, including the main quest, this year.

    Even if they do, there's no excuse for not fixing the major and the biggest battle in this game. It's the main quest, people do it every day. And this looks grand, worth of the final fight - only if it worked!
    Seems like a scripting or memory issue. Something is preventing already made animations and spear 'synergy' to perform.

    Edited by maboleth on January 9, 2018 11:57AM
  • maboleth
    maboleth
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    - Both Davon's Watch and Mournhold still have some walls in low-texture mode, as documented here.

    - What appears to be fixed are Personalities making fishing rods disappear for the first time use. But that's the only thing so far. :(

    @ZOS_GinaBruno I'd really appreciate if you could nudge this to your bug-fix team. It's the big Update 17 after all. If at least some of these bugs aren't fixed now, when will they be? Some of them have been acknowledged by ZOS for a long time.

    Edited by maboleth on January 10, 2018 1:05AM
  • maboleth
    maboleth
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    God of Schemes: Fixed an issue that would occasionally prevent Molag Bal from grabbing your character.

    Woohoo, big news, Molag Bal appears fixed in the latest PTS.

    These issues remain:

    - Thieves guild NPCs (e.g. Quen) still have awkward mouth moving, not synced when talking.
    - Many houses in Eastmarch (e.g. Windhelm) still flicker.
    - Conjurors in the Rift/Eastmarch are still not being able to conjure daedra and just endlessly chant. OR conjurors/hostages in other part of the world beg for help without interruption, to the point of being ridiculous. :)
    - Both Davon's Watch and Mournhold still have some walls in low-res mode.


    Edited by maboleth on January 15, 2018 6:34PM
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