RinaldoGandolphi wrote: »in reality all the change back to No-CP does for Battle Grounds is make Proc Sets BIS again.
Sets like Selene, Valkyn Skoria, etc are super strong in No-CP because there is no CP mitigation to reduce their damage...at 13k+ Skoria tooltip will hit significantly harder in No-CP than it does in CP. Any set that gives free damage will be money in No-CP...Selene will make a huge comeback with a vengeance and will hit like a train.
the key to fixing Battlegrounds has very little to do with CP or No-CP, it has to do with group compositions. They need to leave the CP aspect alone, and instead create a new que.
Que 1- for groups
Que 2 for non-groups
the main issue in BG's right now is premades dominate, and they dominate against ungrouped players. this is why Bg's have failed, not because of CP or no-CP...changing the game back to no-cp will just continue to allow all the problems with Bg's to continue unchecked.
instead of changing them no-cp, they need to leave the cp part alone and adding a no-premade que, so the game will actually be fun for people who don't want to group with a bunch of strangers in voice comms...
I myself personally have no problem getting into a premade and TS with my guild, but that is not everyones cup of tea, and ungrouped players are not ever going to enjoy BG's when they are repeatedly put up against TS/Discord comms premades over and over again. I don't see why this is so hard for ZOS to understand...they fix things that are not broken, but refuse to fix why BG's has such a low pop.
Add a damn solo only que already! how hard is this to understand.
put a solo only que for BG's and watch numbers quadruple overnight. Folks would love to have a BG que where there are no damn premade teams, it would be a much more enjoyable experience for the majority of your player base...what are you waiting for?
just announce a new no-group Que for BG's in the patch notes, and watch your BG que's be overwhelmed when Dragon Bones drops next month....get it done ZOS! this is your chance to really fix things....
RinaldoGandolphi wrote: »put a solo only que for BG's and watch numbers quadruple overnight. Folks would love to have a BG que where there are no damn premade teams, it would be a much more enjoyable experience for the majority of your player base...what are you waiting for?
just announce a new no-group Que for BG's in the patch notes, and watch your BG que's be overwhelmed when Dragon Bones drops next month....get it done ZOS! this is your chance to really fix things....
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
Emma_Overload wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
That's great, but you must have missed the word "option" in my statement. I have no problem with No-CP Battlegrounds, as long as there is an OPTION for CP Battlegrounds.
All ZOS has to do is enable options for both CP and No-CP, and then everyone will be happy.
zParallaxz wrote: »magictucktuck wrote: »zParallaxz wrote: »Not really, I’ve played this game for a while and have earned a right to use my cp, I hope they make two different game modes.
lol you earned the right? the only right you have is that you get to play THEIR game. and they can take the "right" away from you anytime
How so, if I payed for a product that had a system of progression and then two years later they decided that all players new or old share the same progressed level how is that not bs.
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
I guess that´s true for all classes but my main (which happens to be magsorc).
Magsorc in noCP just feels stupid for me because i don´t have worthwhile proccsets (like stamblade) and the class works around burst and it´s heal works around crit and your main defense is a shield - both balanced around cp.
yepZOS_GinaBruno wrote: »potirondb16_ESO wrote: »Some good improvement seems to be coming, I do had hope a new difficulty level was coming up with dungeon DLC but overall the change coming seems to be in line of what the future should hold.
I do wonder about no-cp battleground though, is it going to be back ? I've been avoiding those for a while now that I feel the cancer of cp powercreep have gotten into them
Yes.
https://forums.elderscrollsonline.com/en/discussion/comment/4745823#Comment_4745823 here is the topic
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
I guess that´s true for all classes but my main (which happens to be magsorc).
Magsorc in noCP just feels stupid for me because i don´t have worthwhile proccsets (like stamblade) and the class works around burst and it´s heal works around crit and your main defense is a shield - both balanced around cp.
exeeter702 wrote: »zParallaxz wrote: »magictucktuck wrote: »zParallaxz wrote: »Not really, I’ve played this game for a while and have earned a right to use my cp, I hope they make two different game modes.
lol you earned the right? the only right you have is that you get to play THEIR game. and they can take the "right" away from you anytime
How so, if I payed for a product that had a system of progression and then two years later they decided that all players new or old share the same progressed level how is that not bs.
Because the system hasnt gone anywhere for starters. Even though that itself is pushing it. You are not entitled to anything beyond what the devs consider better or worse for the game or in this case a very small subset / side feature of the game. They never promised you anything when they told you they were adding cp progression. They never told you "hey dont worry, this system will always be relevant to your gameplay in each and every aspect of the game from here on out".
Its the same frankly ridiculous entitled mindset of players that complain about overperforming sets getting nerfed because they spent time and energy farming for them and wanting compensation.
You pay to play their game, the obligation ends there.
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
I guess that´s true for all classes but my main (which happens to be magsorc).
Magsorc in noCP just feels stupid for me because i don´t have worthwhile proccsets (like stamblade) and the class works around burst and it´s heal works around crit and your main defense is a shield - both balanced around cp.
TY for the explanation @derra, I'm amazes you find that as a MagSorc, it must be a setup thing as I main a MagSorc and felt we dominated in No-CP
CP by its nature favours defence, an my burst is way harder in noCP.
zParallaxz wrote: »exeeter702 wrote: »zParallaxz wrote: »magictucktuck wrote: »zParallaxz wrote: »Not really, I’ve played this game for a while and have earned a right to use my cp, I hope they make two different game modes.
lol you earned the right? the only right you have is that you get to play THEIR game. and they can take the "right" away from you anytime
How so, if I payed for a product that had a system of progression and then two years later they decided that all players new or old share the same progressed level how is that not bs.
Because the system hasnt gone anywhere for starters. Even though that itself is pushing it. You are not entitled to anything beyond what the devs consider better or worse for the game or in this case a very small subset / side feature of the game. They never promised you anything when they told you they were adding cp progression. They never told you "hey dont worry, this system will always be relevant to your gameplay in each and every aspect of the game from here on out".
Its the same frankly ridiculous entitled mindset of players that complain about overperforming sets getting nerfed because they spent time and energy farming for them and wanting compensation.
You pay to play their game, the obligation ends there.
Lol dude no cp has more people because there’s more low levels who don’t want to level and people who don’t know how to play the game. The concept of no cp offers you the option of people not having an advantage over you even though they put more time and effort to achieve a better stat pool or min maxed cp setup for their customized class. Also I don’t know why you try to say we aren’t entitled to anything in this game when from day one we are entitled to start of the code to the end of the code. We are the players, we are the source of their income, we have the finally say not the other way around. I’m starting to think your a low key Zos sub account, no actual gamer in the history of any game would say we aren’t entitled to anything a game provides.
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
I guess that´s true for all classes but my main (which happens to be magsorc).
Magsorc in noCP just feels stupid for me because i don´t have worthwhile proccsets (like stamblade) and the class works around burst and it´s heal works around crit and your main defense is a shield - both balanced around cp.
TY for the explanation @derra, I'm amazes you find that as a MagSorc, it must be a setup thing as I main a MagSorc and felt we dominated in No-CP
CP by its nature favours defence, an my burst is way harder in noCP.
Well it should not against a player with a setup optimised for nonCP.
CP give you more dmg than they provide defense generally speaking as you can´t cover critdmg + flat dmg reductions to the same extend as you can optimise for dmg.
You also loose 12% crit flat.
Metemsycosis wrote: »I am stoked also. I know there are good low CP players. Without matching CP you wouldn't know.
I liked CP more. NoCP is just boring.
That said - i´d play more it if there was a real matchmaking system (mmr based) and a destinct solo and grp queue.
I don´t want to fight groups when i queue alone.
I don´t want to fight solos when i queue with a group.
Too many scenarios i don´t want to play to seriously consider bgs as more than a side entertainment for 4 or 5 games a week.
How is CP more boring? The pace in noCP is so much faster / enjoyable. It's drawn out zerg warfare in CP rounds running to full 15mins etc
I guess that´s true for all classes but my main (which happens to be magsorc).
Magsorc in noCP just feels stupid for me because i don´t have worthwhile proccsets (like stamblade) and the class works around burst and it´s heal works around crit and your main defense is a shield - both balanced around cp.
TY for the explanation @derra, I'm amazes you find that as a MagSorc, it must be a setup thing as I main a MagSorc and felt we dominated in No-CP
CP by its nature favours defence, an my burst is way harder in noCP.
Well it should not against a player with a setup optimised for nonCP.
CP give you more dmg than they provide defense generally speaking as you can´t cover critdmg + flat dmg reductions to the same extend as you can optimise for dmg.
You also loose 12% crit flat.
Sorry I disagree, it's been worked thru on many threads before CP favors defense.
If it doesn't why has pace slowed since CP arrived? Why all the tanky players stretching games to full 15minutes. If offence increased in CP games would be shorter.
The proof is in the pudding. In noCP I actually ran a more defensive setup and still burnt people as a MSorc.
Metemsycosis wrote: »I am stoked also. I know there are good low CP players. Without matching CP you wouldn't know.
Spot on, I know at least 3 players who were regular top ten with 200-400CP before the change who left, and that's just mates there were many more.
For pace / play style in BG noCP is better
This test has proven for population noCP is better.
Gd work zos
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Metemsycosis wrote: »I am stoked also. I know there are good low CP players. Without matching CP you wouldn't know.
Spot on, I know at least 3 players who were regular top ten with 200-400CP before the change who left, and that's just mates there were many more.
For pace / play style in BG noCP is better
This test has proven for population noCP is better.
Gd work zos
Agreed. Non-CP BGs were better than CP BGs when it came to fair play, that is a fact. Seeing as ZOS forced the change to CP to appeal to more players and it predictably FAILED like we said it would (because it imported the cancer builds and problems from CP Cyrodiil while screwing low CP players) so now they are backtracking to Non-CP....
We Told You So ZOS.
You really want to "fix" BGs (i.e. appeal to more players), well we also told you to up the AP received. I'm glad to see youre doing that, finally. You could also add battleground seasons with more meaningful rankings and rewards, like special gear (monster sets) and limited titles for top competitors (think WOW, they already figured this out). Heck, we'd even settle for stupid skins and outfits. The pre-made thing, honestly I don't feel it was a problem when BGs were non-CP.
Drakkdjinn wrote: »ZoS has the data, no CP had more action.
Mojomonkeyman wrote: »Drakkdjinn wrote: »ZoS has the data, no CP had more action.
Anyone who plays BGs on PC EU knows that isn't the case on our platform. the population difference is hugely in favor of CP BGs. I am saying this as a noCP-Supporter.
ZOS is not known for making surgical changes to platforms indiviually. ZOS is doing what they always do, looking at PC NA data and ignoring the rest for simplicity reasons. There is a reason they won't provide data. Cause the data they have received is not consistent across all platforms and they don't want to justify that they, again, based their decision solely on PC NA and give a big middlefinger to the rest.
Mojomonkeyman wrote: »Drakkdjinn wrote: »ZoS has the data, no CP had more action.
Anyone who plays BGs on PC EU knows that isn't the case on our platform. the population difference is hugely in favor of CP BGs. I am saying this as a noCP-Supporter.
ZOS is not known for making surgical changes to platforms indiviually. ZOS is doing what they always do, looking at PC NA data and ignoring the rest for simplicity reasons. There is a reason they won't provide data. Cause the data they have received is not consistent across all platforms and they don't want to justify that they, again, based their decision solely on PC NA and give a big middlefinger to the rest.
Well I play on EU but our whole guild is not playing anymore since its CP.
We gave it a try but dont find it fun anymore so stopped and went back into cyrodill.
I am excited to see no cp BG coming back.