In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
zParallaxz wrote: »In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
CatchMeTrolling wrote: »zParallaxz wrote: »In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
Because points are front loaded people have more cp to spread out, no one should be stacking too much into one area. That's about 190 cp, 63 points more to spread which is actually a good amount of points/percentage like throwing those extra points into befoul or block reduction. Not to mention could be the difference between having or not having a passive. Even 10 percent more adds up on paper, especially in outnumbered scenarios.
zParallaxz wrote: »In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
CatchMeTrolling wrote: »zParallaxz wrote: »In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
Because points are front loaded people have more cp to spread out, no one should be stacking too much into one area. That's about 190 cp, 63 points more to spread which is actually a good amount of points/percentage like throwing those extra points into befoul or block reduction. Not to mention could be the difference between having or not having a passive. Even 10 percent more adds up on paper, especially in outnumbered scenarios.
Imo, stamina builds need at least 585 CP to be competitive as they have 3 crucial CP passives. Unchained, Tactician, and Exploiter. Being that Unchained and Tactician are 120 point passives and Tactician and Exploiter sharing a CP pool, you’d need at least 195 per tree to achieve that. Otherwise you miss 10% additional damage, which is huge
You’ll be missing some defensive stars below that level as well because you have to unlock Unchained.
For me the question is not about progression
Non cp is simply more fun for small maps objectives
zParallaxz wrote: »Not really, I’ve played this game for a while and have earned a right to use my cp, I hope they make two different game modes.
magictucktuck wrote: »zParallaxz wrote: »Not really, I’ve played this game for a while and have earned a right to use my cp, I hope they make two different game modes.
lol you earned the right? the only right you have is that you get to play THEIR game. and they can take the "right" away from you anytime
CatchMeTrolling wrote: »zParallaxz wrote: »In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
Because points are front loaded people have more cp to spread out, no one should be stacking too much into one area. That's about 190 cp, 63 points more to spread which is actually a good amount of points/percentage like throwing those extra points into befoul or block reduction. Not to mention could be the difference between having or not having a passive. Even 10 percent more adds up on paper, especially in outnumbered scenarios.
Imo, stamina builds need at least 585 CP to be competitive as they have 3 crucial CP passives. Unchained, Tactician, and Exploiter. Being that Unchained and Tactician are 120 point passives and Tactician and Exploiter sharing a CP pool, you’d need at least 195 per tree to achieve that. Otherwise you miss 10% additional damage, which is huge
You’ll be missing some defensive stars below that level as well because you have to unlock Unchained.
zParallaxz wrote: »CatchMeTrolling wrote: »zParallaxz wrote: »In all honesty, cp skill trees are so front loaded this current patch there is no real difference in stats between someone with 500cp compared to someone with 690, besides gear and out right skill.zParallaxz wrote: »Emma_Overload wrote: »Terrible news, if there is no option for CP battlegrounds.
RIP progression in ESO!
balance >>> progression in any pvp scenario
bye
So do think in any major mmorpg, that low levels are on the same playing field level wise compared to end game people. Guess what, they’re not.
^ and in the rest of the game progression is still there. You still earn CP, it still helps in PvE and the Cyrodiil PvP you choose to play.
For BatttleGrounds they have no place its wrecked the pace playstyle and the better players dominate. Now its a more level playing ground, lower CP players have a chance, and more importantly the pace suits the terrain and round tactics, fast and fun. This is the right call 100%.
Because points are front loaded people have more cp to spread out, no one should be stacking too much into one area. That's about 190 cp, 63 points more to spread which is actually a good amount of points/percentage like throwing those extra points into befoul or block reduction. Not to mention could be the difference between having or not having a passive. Even 10 percent more adds up on paper, especially in outnumbered scenarios.
Imo, stamina builds need at least 585 CP to be competitive as they have 3 crucial CP passives. Unchained, Tactician, and Exploiter. Being that Unchained and Tactician are 120 point passives and Tactician and Exploiter sharing a CP pool, you’d need at least 195 per tree to achieve that. Otherwise you miss 10% additional damage, which is huge
You’ll be missing some defensive stars below that level as well because you have to unlock Unchained.
I don’t know who told you that but tactician is not that necessary. Lol only cp passives you really need are exploiter and unchained which are in the same tree. You shouldn’t be putting 75 point into atronach at all, that spacing of cp means your missing cp in the ritual which are far more important.
Waffennacht wrote: »Seriously every A H whom is just now coming out to defend CP BGs. Just like every freaking nerf, you gotta say something BEFORE AN ANNOUNCED CHANGE.
J F C. Always after the fact!
Mojomonkeyman wrote: »I don't know why you guys get so emotional, but simple fact on PC EU is: We finally have people playing BGs, lots of people (compared to noCP) and plenty of premades.
That is a good thing. I personally prefer gameplay wise noCP but what does that matter if noone is playing it? Population in noCP was really, really low compared to now.
Why is it impossible to have a mature, objective discussion about those issues on these forums?
Emma_Overload wrote: »Waffennacht wrote: »Seriously every A H whom is just now coming out to defend CP BGs. Just like every freaking nerf, you gotta say something BEFORE AN ANNOUNCED CHANGE.
J F C. Always after the fact!
Thank you. Everyone should know by now that ZOS listens to whoever cries the loudest. I can proudly state that I was crying in favor of CP Battlegrounds even when all we had was CP Battlegrounds!
Mojomonkeyman wrote: »I don't know why you guys get so emotional, but simple fact on PC EU is: We finally have people playing BGs, lots of people (compared to noCP) and plenty of premades.
That is a good thing. I personally prefer gameplay wise noCP but what does that matter if noone is playing it? Population in noCP was really, really low compared to now.
Why is it impossible to have a mature, objective discussion about those issues on these forums?
I highly doubt bg population increased because of CP. Population did however increase everywhere because ZOS sold a crapload of new boxes with Morrowind and many of those players took time to reach endgame and become interested in PvP. On PC/NA I still see most of the same max-CP names I saw when it was non-CP with very little change in population, if any.
I thinj bg are more suitable for fast pace combat hence no cp is a great news
Open world pvp seems not linked to this? I prefer no cp pvp and hope we get a 7 days non cp campaign but dont think it will happen as for me bg and open world are not related