I myself am very much for expanding classes and adding skill lines. Not surprise, really, considering:I am for expanding on existing classes as well as creating new skill lines for everyone.
Why stop at spears? A full "polearm" weapon skill line (see above) would be better, then we could have all the various fun toys as "racial style polearms" - like breton guisarmes, nord poleaxes, imperial spetums, dunmer glaives, dwemer halberds, argonian military forks, altmer fauchards, khajiit monks spades, redguard pikes, bosmer hunting spears, orsimer bardiches, maormer tridents, akaviri naginatas, daedric war scythes, whatever...Personally I really want Spears. Maybe it'll come with the new Chapter
JamieAubrey wrote: »Play Sorc
If you give us all 3 bars that means sorcs would have 4, then people would want 4 as well, so we get 4 but then sorc will have 5, you see where I'm going with this lol
Would like to see bigger choice of morphs and that the morphs are split evenly between stamina and majika options - so base skill then 2 stam morphs and 2 mag morphs.
I would NOT increase the number of skills you can use - if you need a 3rd bar, you prolly need to L2P.
Is hard for console guys because there are many add ons for that in PC .Alternatively, I'd love to see a loadout system where you can save and load sets of skills and equipment. For example you could have one set for soloing, one for PvE groups and one for PvP.
With the current system it's really annoying to have to rearrange everything depending on what I want to do because of the limited slots (at least it is as a tank).
Something like that would work around the low number of skill slots and it would make situational skills more attractive. It would also work within the limitations of controllers.
Sumpfheini wrote: »just redo the whole combat system, it is clunky, boring and horrible to balance. More swapping is not the solution.
QuebraRegra wrote: »STO on consoles uses a system where you can set skill behaviors to automatically trigger (ie. heal me when I'm below 75% health, enable sheild when first entering combat, etc.). There's a quite a bit of customization available in the system to get additional skills integrated into combat with limited controller buttons.
This assumes that the consoles are the limiting factors... which I suspect is true.
Easiest way would be an toggleable ultimate like overload. Now I don't use it in dungeons, a bit clunky and I'm not experienced enough. still it would be an nice place for dark deal and surge.a 3rd bar shouldn't be a problem, as with the soerc, use it for long buffs and generally skills that don't require immediate attention, its really not a hard concept
Sumpfheini wrote: »just redo the whole combat system, it is clunky, boring and horrible to balance. More swapping is not the solution.
Why are you here? There are tons of MMOs with a slew of skills and a different combat system.
The entire point of 2 bars and only 5 slots is to make you make choices and focus on the combat rather than just some rotation. Thats how it should stay.