I have yet to hear a valid argument against a centralized auction house.
LOL at the scare-mongers that come running with the 'a global trade system would let one player corner the market on everything and jack prices up so no one could afford anything' nonsense every time someone mentions 'AH'.
If that were the case, I wouldn't be able to buy anything without getting ripped off in WoW or going bankrupt - and I have no problem buying goods at market rates nor selling my goods at the same (and other than very low volume items, prices are stable with little variance - higher when content is new, trending lower as it ages).
Of course it helps that I only play on high pop servers (low pop servers can have pricing issues due to lack of supply) - but I'd hope each megaserver in ESO is large enough to supply a functional marketplace (and if it isn't, the game has bigger issues).
It also helps that the AH in WoW is open to all, with no restrictions on the number of items listed - unlike the limits (30 items per player / 500 players per store) on guild stores, which only serves to constrain supply in ESO.
But again, while I'd love to see a global marketplace - I just don't think the game / servers can support one - not that ZOS has done some serious studying of the issues and believes the store system is better (it is only better in minimizing the database load on the servers and adding a giant time sink to the game).
But I do think they owe it to the player base (especially those stuck on consoles without add-ons) to provide simple functionality such as text search and basic sort and filter options - as well as they need to look at increasing the listing limits (given the ridiculous number of items in ESO, 30 slots is really low).
Last time someone mentioned WoW as an example I hopped over to a forum dedicated to WoW and first page had several complaints about people taking advantage of the auction house to corner the market on whatever it was the people wanted. With a central auction house three people could easily grab any perfect roe (as example) listed and jack the price to whatever they wanted.
FearlessOne_2014 wrote: »I have yet to hear a valid argument against a centralized auction house.
Don't worry you never will. There is a reason ESO is like the only MMO with such a terrible trading system. That no game has nor will ever emulate in the future. But again remember a Global Auction will never happen here so here's a gif for you.
LOL at the scare-mongers that come running with the 'a global trade system would let one player corner the market on everything and jack prices up so no one could afford anything' nonsense every time someone mentions 'AH'.
If that were the case, I wouldn't be able to buy anything without getting ripped off in WoW or going bankrupt - and I have no problem buying goods at market rates nor selling my goods at the same (and other than very low volume items, prices are stable with little variance - higher when content is new, trending lower as it ages).
It also helps that the AH in WoW is open to all, with no restrictions on the number of items listed - unlike the limits (30 items per player / 500 players per store) on guild stores, which only serves to constrain supply in ESO.
But I do think they owe it to the player base (especially those stuck on consoles without add-ons) to provide simple functionality such as text search and basic sort and filter options - as well as they need to look at increasing the listing limits (given the ridiculous number of items in ESO, 30 slots is really low).
FearlessOne_2014 wrote: »Lol another thread on this subject. Quite honestly if the guild traders system in ESO is a deal breaker for you. Then go play a different MMO where you don't have to put up with it.
My recommendations are BDO, and Eve Online. Outside of ESO those two are the last decent MMOs with PvP in them that is supported by their dev teams.
As others have stated If you are on PC then use TTC, MM, Awesome Guild Store, and all of the Advance Filters addons to deal with in my opinion is a awful Trader system that don't add anything to the gameplay. And just makes buyers frustrated, and rich players that no life the system even more rich.
The traders system is one of the worst I've seen in my 16 years of PC MMO gaming. However this trading system is here to stay and no ZOS will not even bother refining it. Instead ZOS will make players rely on Addons, if you are on PC. If you are on console, well tough luck go buy a PC.
Despite what some may say or believe, the ever growing popularity of Tamriel Trade Centre lends even more support for the playerbase's desire for a global trading/auction house.
The two are not even in the least bit related. You might have a case in stating the popularity supports the desire for a more intuitive search feature within the current system. Beyond that you have nothing.
Your invalidation of his argument is invalid in itself. TTC is basically a global trading/auction house. Yes, you still have to go to the location and it has the limitations inherent in a 3rd party add-on, but it demonstrates that people want a single place they can go to find items scattered throughout the world.... it is not, as you state, "a more intuitive search feature". That description doesn't do TTC justice, nor does it do the wants of the community justice.
The two main arguments I hear in opposition of a global auction house are
1. Undercutting the competition, leading to a race to the bottom in terms of pricing
2. Cornering the market, leading to price gouging
The two arguments are sometimes made by the same person, ironically.
A global auction house allows supply and demand to take their natural course and lead to an equilibrium of price.
Cornering the market is tough, even with add-ons. This is because the volume of items is so high and every single person in the game has the ability to sell items, resulting in a very large and constant supply - one that can easily outweigh the demand, making it unprofitable to buy every single quantity available. Even with low-volume items and attempts to price gouge, there will come a point where people decide the higher price is not worth it and either forgo the item or farm it on their own, or they will get it off-market. Either way, the price gouging sellers do not make the sale, and no profit results, forcing them to lower the price to the point where it sells at the desired volume (in a way that maximizes total sales dollars).
And then there is undercutting the competition, leading to a race to the bottom in terms of pricing. So this means that within a month of the global auction house going live, every item will be selling for one gold? Of course not. Just as there is a price ceiling set by the buyers, there is a price floor set by the sellers - at some point, they will decide it's not worth selling an item for a lower price. If this were not the case, then every item would be available for one gold.
I have yet to hear a valid argument against a centralized auction house.
The two main arguments I hear in opposition of a global auction house are
1. Undercutting the competition, leading to a race to the bottom in terms of pricing
2. Cornering the market, leading to price gouging
The two arguments are sometimes made by the same person, ironically.
A global auction house allows supply and demand to take their natural course and lead to an equilibrium of price.
Cornering the market is tough, even with add-ons. This is because the volume of items is so high and every single person in the game has the ability to sell items, resulting in a very large and constant supply - one that can easily outweigh the demand, making it unprofitable to buy every single quantity available. Even with low-volume items and attempts to price gouge, there will come a point where people decide the higher price is not worth it and either forgo the item or farm it on their own, or they will get it off-market. Either way, the price gouging sellers do not make the sale, and no profit results, forcing them to lower the price to the point where it sells at the desired volume (in a way that maximizes total sales dollars).
And then there is undercutting the competition, leading to a race to the bottom in terms of pricing. So this means that within a month of the global auction house going live, every item will be selling for one gold? Of course not. Just as there is a price ceiling set by the buyers, there is a price floor set by the sellers - at some point, they will decide it's not worth selling an item for a lower price. If this were not the case, then every item would be available for one gold.
The two main arguments are unrelated so no irony. First concern is about low end items dropping in price as people try to undercut the market to get rid of common items just taking up space. The second concern is about rare high end items being snatched up and hoarded until they can be sold at higher prices. Two separate concerns that could easily happen at the same time.
notimetocare wrote: »I have yet to hear a valid argument against a centralized auction house.
WoW.
A small number of players able to control the entire market of the most important items. Sad that alloy is 8k each? Get ready for 15k+
Hate bots? Wait for more to come because they will be able to mass sell far easier to those who control the market.
Apache_Kid wrote: »Apache_Kid wrote: »
While we're at it can we fix our item deconstruction lists from jumping around everytime we deconstruct an item?
just use the "alphabetic order" ie: click "NAME" not the arrow on the left.....
EDIT: and don't click the magnifying glass..... which I believe is the default sort order now...
I was at my tables last night trying to do this as I didn't even know you could sort the decon list and I couldn't find a way to change the order. Maybe I can't do it on console? Or I'm just dumb and missed it.
Low end items should drop in price - they are artificially higher today because of how cumbersome the current system is for players to utilize, along with the tight limitations on number of items that can be listed by a single player.
FearlessOne_2014 wrote: »
My recommendations are BDO, and Eve Online. Outside of ESO those two are the last decent MMOs with PvP in them that is supported by their dev teams.
One_ofMany wrote: »We need a Cental broker with way better search options. We can reserve/pay for the item then go to the Guild Vender to pick it up.
The bank sucks. Needs more tabs. Sort by type, sort by slot, sort by set etc..
The last thing we need is a central broker. Okay, maybe not the last, more lag would probably be last but central broker is near last.
With a central broker three people could manipulate prices on any rare item they wished. Do you not realize how easy (as example) it would be to monopolize items like perfect roe just by sitting on the central broker and... well you know the rest.
Taysa
✭✭✭✭
I have yet to hear a valid argument against a centralized auction house.
This current guild store system is terrible. It brings pretty much worst of people. The lengths they are willing to go to run their trade empires with 1% rule the world and dictate everything and have best (very limited) trading spots, and rest a driven middle of the woods or no trading spots at all. How can a just starting small or medium side guilds compete against these goliaths who have been there from the star and have billions, multiple ‘good brother’ guilds and so can make sure they always have the best spots by outbidding the small guys? Well they cant. Funny and worrisome how many people we have liking this mentality.
dodgehopper_ESO wrote: »Years ago when this game first crawled out of the primordial ooze we had a banking system, and items could be moved to and fro with little difficulty. A strange anomaly cropped up allowing people to duplicate items and so ZoS ruined Banking and later Guild stores. Years later we have a frustrating system where you travel from town to town to buy what you want and have to wait five minutes sometimes for the guild store to open up and reveal what goodies are inside. I'm tired of spending all this time staring at a guild store. This is infuriating. If ZoS can't fix this they really should release a global auction house and give up on this. Its just too painful jumping store to store when the Store itself just won't reveal what is inside. I've wasted an afternoon on this and its not fun. PLEASE FIX!
We the tamriel trade center always turns up a "no trade matches" for me, so having a in game search function would be what I want. I couldn't care less how this affects the sellers.I fail to see any issue with the system we have now.
I think it's actually the best trading system I ever saw in a MMO.
The multiples trade stores are a trader / crafter's delight, adding to immersion and allowing players to sometime find a exceptionnaly good deal.
Please, ZOS. Never implement a global AH.
There are 2 types of buyers that I can think of:
- people that look for a specific item. Yes, the current system makes it hard and cumbersome. But we have tamriel trade center that easily keeps this covered.
- people looking for generally good deals, to make a little profit by reselling in another location. The current system in perfect for that.
So, everyone should be able to get what they want with the system.
However, we certainly do need better search filters.
Apache_Kid wrote: »Search function long overdue and needed. Even a simple check-box to filter out known motifs, recipes, and furnishing plans.
While we're at it can we fix our item deconstruction lists from jumping around everytime we deconstruct an item?
Despite what some may say or believe, the ever growing popularity of Tamriel Trade Centre lends even more support for the playerbase's desire for a global trading/auction house.
The two are not even in the least bit related. You might have a case in stating the popularity supports the desire for a more intuitive search feature within the current system. Beyond that you have nothing.
Your invalidation of his argument is invalid in itself. TTC is basically a global trading/auction house. Yes, you still have to go to the location and it has the limitations inherent in a 3rd party add-on, but it demonstrates that people want a single place they can go to find items scattered throughout the world.... it is not, as you state, "a more intuitive search feature". That description doesn't do TTC justice, nor does it do the wants of the community justice.
No it doesn't at all. It provides a search function. That is it and nothing more. You are assuming everyone who uses TTC wants a central auction house and then calling your assumption a fact.
I know these threads are not a reliable indication of how the majority of players in the game think, but almost every time this is mentioned here the players speaking against a global auction house outnumber those who support the idea.