I have no problem allowing a change in look to cross the light, medium and heavy lines. As long as a piece if it started i.e. Heavy and was changed to look like it was Light, was still a Heavy piece of Armor that just has the Light graphical look.
How it looks has no effect on game play being merely cosmetic for the players enjoyment.
I think there is a clear line that should not be crossed of allowing the actual armor type to be changed.
xenowarrior92eb17_ESO wrote: »xenowarrior92eb17_ESO wrote: »no.
No to not limiting or no to limiting it?
no to the not limiting it...like seriously is like having an EP style heavy armor crafted and then magically make it look like mazzatun lvl 1 looking... just no.i want transmogs to be locked to the type...for various reasons and 1 of them is cuz it makes sense...
If I earned the unique item, I should be able to transmog any item in that slot into the item I already earned, IMO.I think that you shouldn't be able to make items look like the unquie items.
MaddPowered wrote: »Rohamad_Ali wrote: »MaddPowered wrote: »MaddPowered wrote: »Wow i sure am getting ripped on for having an OPINION
the prob is the Reasons your building your Opinion on is false.....
we have costumes that already do the stuff that in your opinion should not be allowed/possible...
transmog would not and CANT make it worse for you then what costumes already do...
so not having a 100% free Transmog System because of these OPINIONS sound reeeeeealy silly
.
I said that vMA, Master and Asylum and Monster set pieces should not be able to be transmogged because that would Defeat their purpose What would be the point of having a concept of monster helmets when you can just change it to daedric? Same with Maelstrom weapons etc. I said that i am pro for transmog for Everything but these sets I've listed. So who are you to tell me that my opinion is false when it is perfectly reasonable.
Transmog is just a coverup so players can look they way they like . We already have costume armors that can cover all monsters sets this way currently . You're proposal would reverse what we already enjoy and would make the new system less desirable then costumes that already defeat what you've proposed . Of course you can have any opinion you want just try to understand why so many do not see the logic behind it . Are you proposing to reverse costumes that already hide monster sets ? That would be the only way your idea would achieve what you think is right Ingame .
The point of my argument is that unique items should remain UNIQUE. How hard is it for people to understand?
MaddPowered wrote: »Wow i sure am getting ripped on for having an OPINION
MaddPowered wrote: »You should not be able to tranmog Monster Sets, Maelstrom Weapons, Master Weapons or Asylum Weapons.
MaddPowered wrote: »You should not be able to tranmog Monster Sets, Maelstrom Weapons, Master Weapons or Asylum Weapons.
TheValar85 wrote: »I have no problem allowing a change in look to cross the light, medium and heavy lines. As long as a piece if it started i.e. Heavy and was changed to look like it was Light, was still a Heavy piece of Armor that just has the Light graphical look.
How it looks has no effect on game play being merely cosmetic for the players enjoyment.
I think there is a clear line that should not be crossed of allowing the actual armor type to be changed.
you have no idea how many ugly looking light armors out there do you? i would rather transmog my light armor sett into a nice haeavy imperial armor type then convert them into a light imperial style
Sheezabeast wrote: »What I'm expecting: Being able to transmute a piece of armor into a different style fitting its type. Monster helms to be excluded. The item to be bound.
I can't get disappointed that way.
To Armor type...
Most of the MMOs out there that has a Transmog system at place usually limit it to Armor type ( Light Medium heavy )
what i mean by this is Heavy armor only can be Transmoged with another Heavy armor and light armor with light etcetc...
DON'T put a limit like that in this game pls..... Let us Transmog freely in this game our armor pieces...
Taleof2Cities wrote: »TheValar85 wrote: »I have no problem allowing a change in look to cross the light, medium and heavy lines. As long as a piece if it started i.e. Heavy and was changed to look like it was Light, was still a Heavy piece of Armor that just has the Light graphical look.
How it looks has no effect on game play being merely cosmetic for the players enjoyment.
I think there is a clear line that should not be crossed of allowing the actual armor type to be changed.
you have no idea how many ugly looking light armors out there do you? i would rather transmog my light armor sett into a nice haeavy imperial armor type then convert them into a light imperial style
@TheValar85
I think you're getting confused on the difference between the actual armor weight and the armor style.
Most players agree that changing the armor weight would cause balancing issues. Indeed, I am one of those players thinking about the nightmare that would cause. For example, changing Undaunted Unweaver set to medium through transmog might cause the set to be OP in some build circumstances.
Transmogrification of the armor style, however, I think most players support. An example would be the set of heavy Telvanni on my Stam Warden below. I should be allowed to change the style to light Telvanni (or light-medium-heavy any set that I have motif knowledge) freely with Transmog. The actual stats on the set (in this case Mechanical Acuity 5-pc) would stay unchanged.
I think you support that too, but just wanted to note that clarification.