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The logic of guards

bloodthirstyvampire
bloodthirstyvampire
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What Can't pay the bounty, oh ok that's fine I guess i'll just kill you and take gold from your dead body, don't worry about the rest you can pay it later, what jail whats that some kinda food,anyway its just a 2 gold bounty I can just kill you its ok.
It doesn't bother me but it is a rather interesting system
Edited by bloodthirstyvampire on December 29, 2017 12:48PM
  • MornaBaine
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    It's actually a really silly system. Let's not forget the unkillable guards.

    And...

    "You stole a turnip??? Die criminal scum!"
    "You're a werewolf running through town snarling and roaring? You're clearly a vampire and look more like a zombie? Nah, go ahead it's fine. We're super open minded here."
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Aisle9
    Aisle9
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    Artemis Absinthe - DC magicka nightblade (PC - EU)
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    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • iiYuki
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    It is a stupid system, especially when you can pay the fine, or die though when you die you still have to pay the fine, if you dont have enough money on your character, you can't go to your bank because you will be killed along the way. I wish they could take them out of the bank so I dont have to skulk off to my house and log out or make it halfway across the map to a outlaws refuge.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • LadyAstrum
    LadyAstrum
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    Some jail-time would be fitting in some cases.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • NordSwordnBoard
    NordSwordnBoard
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    "Learn to swim"

    Fear is the Mindkiller
  • ThePrinceOfBargains
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    I’ve said this for the longest time, but still having to pay the fine when you die is BS. They need to change that. Taking stolen items is one thing, but I should not still be losing money after dying.
  • Apache_Kid
    Apache_Kid
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    LadyAstrum wrote: »
    Some jail-time would be fitting in some cases.

    You can miss me with that. I do not want to spend any time sitting in a jail cell. The current system is fine.
    Edited by Apache_Kid on December 29, 2017 3:49PM
  • kypranb14_ESO
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    "I'm going to live forever, or die trying." Pretty much sums up what i think about guards in this game. lol
  • madchuska83
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    Defeats daedric princes in single combat...

    ...killed by city guard.
  • Jarryzzt
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    1. If there were no fine on death, then people wouldn't have an incentive to run away from a guard. Oh, just kill me and I rez and run away in my spirit form, tra-la-la. Please.

    2. Also, if there were no fine on death people would have little incentive not to go berserk in town squares, crowded banks, et cetera. As is, if you do, your fine will probably escalate into the thousands pretty quickly (a routine single-target assassination once had me in the 2k gold range because of the number of unintended witnesses). Never mind investing in fine-reducing passives or "Clemency" from the Thieves' Guild line.

    3. The concept of a fine on death is also a convenient shorthand for being "caught" and taken to "jail" - without costing the player time (or having them respawn in a different location).

    Oh, but otherwise the system makes absolutely no sense, the designers are rhesus monkeys trying to randomly type out Shakespeare, et cetera. Also, using brain cells to figure out designer motives in lieu of yelling on the forums is overrated. As are punctuation marks, apparently...
  • Rouven
    Rouven
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    We all know what you did across the land across all people.

    But don't worry, we'll forget about it in ten minutes.

    :D
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Taleof2Cities
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    Is it a stupid system?

    Or, are players simply bad at thieving?
  • Bryanonymous
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    "Learn to swim"

    This. So much this. As dumb as the guards are, let’s not forget that to escape crocodiles, one merely needs to swim out about 3 feet into water. Apparently, crocodiles are afraid of water.

    Invincible guards is such a lazy way to enforce the peace. Would be much more fun if they were like world bosses. At least the alternative would give you a chance.
    Edited by Bryanonymous on December 29, 2017 9:29PM
  • kargen27
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    "Learn to swim"

    This. So much this. As dumb as the guards are, let’s not forget that to escape crocodiles, one merely needs to swim out about 3 feet into water. Apparently, crocodiles are afraid of water.

    Invincible guards is such a lazy way to enforce the peace. Would be much more fun if they were like world bosses. At least the alternative would give you a chance.

    While we are dreaming maybe make the guards vulnerable but if you get attacked by a guard other players can jump in and fight with the guard. The players that defended the guard then get to split your bounty among themselves. No jumping in against the guard though because we don't want massive brawls breaking out in the city. That would just be silly.
    and then the parrot said, "must be the water mines green too."
  • dodgehopper_ESO
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    It would actually be cool if they incarcerated you - and it makes more sense than killing a Vestige, who can easily just respawn at the next wayshrine and pay off some criminal guards to wipe out the theft.

    Another huge logical leap that has bothered me is why do the different factions honor criminality from other factions? If you are an AD hero and you go on a stealing spree in Ebonheart pact, wouldn't the AD still love you? You're doing the Queens good work by robbing and pillaging the enemy. I find this to be a logical failing that is equally annoying if not more so.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • kargen27
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    It would actually be cool if they incarcerated you - and it makes more sense than killing a Vestige, who can easily just respawn at the next wayshrine and pay off some criminal guards to wipe out the theft.

    Another huge logical leap that has bothered me is why do the different factions honor criminality from other factions? If you are an AD hero and you go on a stealing spree in Ebonheart pact, wouldn't the AD still love you? You're doing the Queens good work by robbing and pillaging the enemy. I find this to be a logical failing that is equally annoying if not more so.

    Are you not the one that ran all over hell and the other half of Grahtwood trying to unite the alliances? Maybe they feel betrayed?

    Incarceration might be logical but as game play goes it would be a bit tedious. People hate waiting to queue into a dungeon and they can run around and do things while that is happening. Standing in a cell yelling at guards for 15 minutes will really set people off.
    and then the parrot said, "must be the water mines green too."
  • TheShadowScout
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    MornaBaine wrote: »
    It's actually a really silly system. Let's not forget the unkillable guards.

    And...

    "You stole a turnip??? Die criminal scum!"
    Hey, that's an elder scrolls classic!
    Stop_b7e4cb_1063655.jpg
    :p;):naughty:
    MornaBaine wrote: »
    "You're a werewolf running through town snarling and roaring? You're clearly a vampire and look more like a zombie? Nah, go ahead it's fine. We're super open minded here."
    ...something that kept vexing me ever since we got the justice system, true. And I dearly wish the guards would consider any transformed werewolf or revealed vampire "kill on sight" (with a detection chance for vampires dependent on vampirism stage and distance)
    It would actually be cool if they incarcerated you - and it makes more sense than killing a Vestige, who can easily just respawn at the next wayshrine and pay off some criminal guards to wipe out the theft.

    Another huge logical leap that has bothered me is why do the different factions honor criminality from other factions? If you are an AD hero and you go on a stealing spree in Ebonheart pact, wouldn't the AD still love you? You're doing the Queens good work by robbing and pillaging the enemy. I find this to be a logical failing that is equally annoying if not more so.
    ...and all those are why I want more justice in Tamriel! Better Justice!! Great Justice!!! https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice ;)
  • bloodthirstyvampire
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    Well you see am a vampire, a blood thirsty vampire and sometimes I need a drink and it gets a little out of control, sometimes I binge on npcs all over the city I mean just yesterday I made a 30k bounty not killing just drinking.
  • TheShadowScout
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    Well you see am a vampire, a blood thirsty vampire and sometimes I need a drink and it gets a little out of control, sometimes I binge on npcs all over the city I mean just yesterday I made a 30k bounty not killing just drinking.
    ...and that is how the guards ought to treat bloods8ucking fiends! Not like "Oh, just an adventurer with an additional skill line", but as monsters likely to wipe out a small town on a whim when they get a little peckish... ;)

    While vampires ought to have some ability to masquerade as mortal, and incentive from the above change in guard attitide, as to not end up staked by the town guard.

    Oh, well. Maybe someday they will take a look at this kind of thing...
  • Apache_Kid
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    The fact that people are suggesting JAIL TIME in a video game is mind-blowing to me. Will it be like a time-out? Imagine thinking anyone wants to spend their limited play-time sitting inside of a virtual 4x4 cell. What purpose would this serve other than to absolutely waste the time of players who are trying to up legerdmain skills or get the crime acheivments? This game has more than enough time-sinks already without forcibly imprisoning the player-base and stopping them from playing for a set amount of time.
    Edited by Apache_Kid on January 3, 2018 6:16PM
  • DoctorESO
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    -
    Edited by DoctorESO on May 15, 2018 1:05AM
  • Apache_Kid
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    DoctorESO wrote: »
    Apache_Kid wrote: »
    The fact that people are suggesting JAIL TIME in a video game is mind-blowing to me. Will it be like a time-out? Imagine thinking anyone wants to spend their limited play-time sitting inside of a virtual 4x4 cell. What purpose would this serve other than to absolutely waste the time of players who are trying to up legerdmain skills or get the crime acheivments? This game has more than enough time-sinks already without forcibly imprisoning the player-base and stopping them from playing for a set amount of time.

    There's an ongoing discussion about that here https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice

    Wow i just read OP in that thread. While creative all of that sounds absolutely terrible for implementation. A justice system like that would cause me to quit the game.
  • Ackwalan
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    Sure the guards will kill you for stealing a carrot, but you can also pull a scrape of paper out of your pocket and write own pardon.
  • Merlin13KAGL
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    Rouven wrote: »
    We all know what you did across the land across all people.

    But don't worry, we'll forget about it in ten minutes.

    :D
    @Rouven as they step over the four dead bodies to confront you about a 'stolen' apple.

    #GuardPriorities

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SelfTherapy
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    Would be pretty neat if you could kinda control the guards in cyrodiil, your guild owns a keep, possibly have a option to make the guards arm the walls ect ect. But that's just me having a big imagination.
  • CardboardedBox
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    "Oh, what's that? You accidentally stole an apple from behind a guild trader because of the horrible placement? Whelp, looks like you gotta die now! Good luck fighting back because, yeah, im invincible. Gitgud."


    -Town guard
  • Eddyble
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    Ackwalan wrote: »
    Sure the guards will kill you for stealing a carrot, but you can also pull a scrape of paper out of your pocket and write own pardon.

    Unless they see you writing and then they still come to kill you. :'(

    For reference, I once clicked on the pardon when I didn't have a bounty and it caused me to get a bounty. I was in the middle of town and almost got killed by a couple guards. I don't recall if it was, but perhaps this was due to the pardon still being "stolen?"
    Edited by Eddyble on January 3, 2018 8:22PM
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • Nestor
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    There has never been a Kill On Site by a guard for stealing a food item. Pay the 46 gold you accrue and play on. Getting killed for trying to avoid paying 46 gold is stupid. If your running around with a huge sack of stolen items, and then do risky activities in a place where you can't escape from the guards is all on you.

    Are there a some places in the game where you can accidentally grab an item when trying to talk to a merchant? Yes, but all you have to do is look at the heads of the NPCs, not their waists and that is not a problem. Or, just be more careful. Even if you nick an item and the non guard NPCs go hostile, let them kill you. You don't lose a thing gold or stolen loot wise if that happens, only if a guard kills you because your not willing to pay the fine.

    There is nothing wrong with the Guards in this game that a little care and foresight cannot overcome.
    Edited by Nestor on January 3, 2018 8:23PM
    Enjoy the game, life is what you really want to be worried about.

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  • TheShadowScout
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    Apache_Kid wrote: »
    DoctorESO wrote: »
    Apache_Kid wrote: »
    The fact that people are suggesting JAIL TIME in a video game is mind-blowing to me. Will it be like a time-out? Imagine thinking anyone wants to spend their limited play-time sitting inside of a virtual 4x4 cell. What purpose would this serve other than to absolutely waste the time of players who are trying to up legerdmain skills or get the crime acheivments? This game has more than enough time-sinks already without forcibly imprisoning the player-base and stopping them from playing for a set amount of time.

    There's an ongoing discussion about that here https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice

    Wow i just read OP in that thread. While creative all of that sounds absolutely terrible for implementation. A justice system like that would cause me to quit the game.
    The point was to make people -care- about the justice system. I guess at that, the idea works pretty well. Since many people clearly don't really care about the "pittance of gold" fines or the occasional respawn... (unless they just nicked something nifty before getting caught)

    Not that I am surprised about all those "What, changes to make us actually -care- about the consequences when getting seen stealing stuff and murdering NPCs? Terrible! I'd quit..."

    But I guess that's a discussion for that thread ;)
  • Apache_Kid
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    Apache_Kid wrote: »
    DoctorESO wrote: »
    Apache_Kid wrote: »
    The fact that people are suggesting JAIL TIME in a video game is mind-blowing to me. Will it be like a time-out? Imagine thinking anyone wants to spend their limited play-time sitting inside of a virtual 4x4 cell. What purpose would this serve other than to absolutely waste the time of players who are trying to up legerdmain skills or get the crime acheivments? This game has more than enough time-sinks already without forcibly imprisoning the player-base and stopping them from playing for a set amount of time.

    There's an ongoing discussion about that here https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice

    Wow i just read OP in that thread. While creative all of that sounds absolutely terrible for implementation. A justice system like that would cause me to quit the game.
    The point was to make people -care- about the justice system. I guess at that, the idea works pretty well. Since many people clearly don't really care about the "pittance of gold" fines or the occasional respawn... (unless they just nicked something nifty before getting caught)

    Not that I am surprised about all those "What, changes to make us actually -care- about the consequences when getting seen stealing stuff and murdering NPCs? Terrible! I'd quit..."

    But I guess that's a discussion for that thread ;)

    But why should the consequences be so high when the rewards are so low? The idea is interesting and creative so I applaud you for coming up with the whole thing and it's an entertaining read but I'm trying to work towards fencing 1,000,000 worth of goods as an acheivments and it's not fun and taking really long. If I had to deal with super guards or jail time it would take literally forever. The justice system in this game Is always going to be a side thought and it should probably just be left as such.
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