Jjitsuboy98 wrote: »Time to delete your dragon knights.
Ragnarock41 wrote: »How about actually making Dks good again?
You know, make them a real class and not a guard npc.
WillhelmBlack wrote: »Jjitsuboy98 wrote: »Time to delete your dragon knights.
Light armour DK with destro/resto or Fire destro/Lightning destro is incredibly strong.
Even with more block nerfs, I reckon my LA permablock DK will still be able to block a long time. I'll just have to be more selective. I may even have to dabble into Bloodthorn.
To the OP, Heavy armour is perfectly fine the way it is, I don't wanna see it buffed or nerfed.Stam DK mains just seem to be jumping ship to Stam Warden instead of trying bleed/dot builds which works really well on DK.Ragnarock41 wrote: »How about actually making Dks good again?
You know, make them a real class and not a guard npc.
WillhelmBlack wrote: »Jjitsuboy98 wrote: »Time to delete your dragon knights.
Light armour DK with destro/resto or Fire destro/Lightning destro is incredibly strong.
Even with more block nerfs, I reckon my LA permablock DK will still be able to block a long time. I'll just have to be more selective. I may even have to dabble into Bloodthorn.
To the OP, Heavy armour is perfectly fine the way it is, I don't wanna see it buffed or nerfed.Stam DK mains just seem to be jumping ship to Stam Warden instead of trying bleed/dot builds which works really well on DK.Ragnarock41 wrote: »How about actually making Dks good again?
You know, make them a real class and not a guard npc.
In nowdays meta in PvP you wont kill any half decent player with sustained dot dmg...
the only way to kill decent players are well timed Huge burst....
the funny thing is that this is true to every single MMORG out there nowdays when it comes to PvP Dot classes always get shitted on without a team mate help....
WillhelmBlack wrote: »Jjitsuboy98 wrote: »Time to delete your dragon knights.
Light armour DK with destro/resto or Fire destro/Lightning destro is incredibly strong.
Even with more block nerfs, I reckon my LA permablock DK will still be able to block a long time. I'll just have to be more selective. I may even have to dabble into Bloodthorn.
To the OP, Heavy armour is perfectly fine the way it is, I don't wanna see it buffed or nerfed.Stam DK mains just seem to be jumping ship to Stam Warden instead of trying bleed/dot builds which works really well on DK.Ragnarock41 wrote: »How about actually making Dks good again?
You know, make them a real class and not a guard npc.
In nowdays meta in PvP you wont kill any half decent player with sustained dot dmg...
the only way to kill decent players are well timed Huge burst....
the funny thing is that this is true to every single MMORG out there nowdays when it comes to PvP Dot classes always get shitted on without a team mate help....
WillhelmBlack wrote: »Jjitsuboy98 wrote: »Time to delete your dragon knights.
Light armour DK with destro/resto or Fire destro/Lightning destro is incredibly strong.
Even with more block nerfs, I reckon my LA permablock DK will still be able to block a long time. I'll just have to be more selective. I may even have to dabble into Bloodthorn.
To the OP, Heavy armour is perfectly fine the way it is, I don't wanna see it buffed or nerfed.Ragnarock41 wrote: »How about actually making Dks good again?
You know, make them a real class and not a guard npc.
Magicka DK in my opinion are the strongest class in PvP right now. Stam DK might be rock bottom atm but they still make the strongest tanks. ZOS team just need to adjust some morphs so they can apply the same pressure as Mag DK's because for some reason Stam DK mains just seem to be jumping ship to Stam Warden instead of trying bleed/dot builds which works really well on DK.
WillhelmBlack wrote: »Jjitsuboy98 wrote: »Time to delete your dragon knights.
Light armour DK with destro/resto or Fire destro/Lightning destro is incredibly strong.
Even with more block nerfs, I reckon my LA permablock DK will still be able to block a long time. I'll just have to be more selective. I may even have to dabble into Bloodthorn.
To the OP, Heavy armour is perfectly fine the way it is, I don't wanna see it buffed or nerfed.Ragnarock41 wrote: »How about actually making Dks good again?
You know, make them a real class and not a guard npc.
Magicka DK in my opinion are the strongest class in PvP right now. Stam DK might be rock bottom atm but they still make the strongest tanks. ZOS team just need to adjust some morphs so they can apply the same pressure as Mag DK's because for some reason Stam DK mains just seem to be jumping ship to Stam Warden instead of trying bleed/dot builds which works really well on DK.
Eh, I hope you know permablock next patch isn't possible since enchants took a nerf. Calling others autistic is projecting.
This is generally a buff for all non mega tanks who depend on heavy, like stamDK. My MDK is fine in light.
And "MDK is the strongest class." is so far off unless you are talking pure St duels. People do OK with destro resto builds, but let's be real, it's potato mashing in super select locations. MDK (and mplar for same reasons) can't do openworld as well as a class with defense mechanisms (and mobility, be it fm/streak etc) that don't hinder damage.
Eh, I hope you know permablock next patch isn't possible since enchants took a nerf. Calling others autistic is projecting.
This is generally a buff for all non mega tanks who depend on heavy, like stamDK. My MDK is fine in light.
And "MDK is the strongest class." is so far off unless you are talking pure St duels. People do OK with destro resto builds, but let's be real, it's potato mashing in super select locations. MDK (and mplar for same reasons) can't do openworld as well as a class with defense mechanisms (and mobility, be it fm/streak etc) that don't hinder damage.
Like 25% free damage against 75% of Cyrodiil's population?
MagDK is INCREDIBLY strong - in the right scenarios. It sucks in SOLO open world, but contributes so much to group play. It is also undoubtfully one of the strongest duelling classes, where mobility is significantly less important. With Valkyn, Power Lash and Leap, the burst is outstanding, if carefully timed.
Heavy armor doesn't need un-nerfing. Even without S/B, it gives solid defense. Ask stam players. And some of the most overpowered sets are for heavy armor. It's no coincidence that tempering alloys are quite expensive at the moment. I remember a time when they sold for HALF of the current prices.
People are so stupid. ZOS nerf blocking the 4 time or so and all get happy and think permablocking is gone and they will be able to kill tanks. The issiu is that so many players are so bad and dont know how to drain the stamina or stun them througt block and timing burst damage. Nothing will change, bad players will still get farmed.
Eh, I hope you know permablock next patch isn't possible since enchants took a nerf. Calling others autistic is projecting.
This is generally a buff for all non mega tanks who depend on heavy, like stamDK. My MDK is fine in light.
And "MDK is the strongest class." is so far off unless you are talking pure St duels. People do OK with destro resto builds, but let's be real, it's potato mashing in super select locations. MDK (and mplar for same reasons) can't do openworld as well as a class with defense mechanisms (and mobility, be it fm/streak etc) that don't hinder damage.
Like 25% free damage against 75% of Cyrodiil's population?
MagDK is INCREDIBLY strong - in the right scenarios. It sucks in SOLO open world, but contributes so much to group play. It is also undoubtfully one of the strongest duelling classes, where mobility is significantly less important. With Valkyn, Power Lash and Leap, the burst is outstanding, if carefully timed.
Heavy armor doesn't need un-nerfing. Even without S/B, it gives solid defense. Ask stam players. And some of the most overpowered sets are for heavy armor. It's no coincidence that tempering alloys are quite expensive at the moment. I remember a time when they sold for HALF of the current prices.
The burst is good, talons, breath, lash, valk deals super high damage in light and can kill most squishybuilds, throw in dots and kill tanks 1v1 too. But most DKs rely on being tanky, everyone knows, and running a truely perma block build sacrifices a LOT of damage and many cases sustain. Then once block is nerfed, oh great DK rip. However depending on what other changes/fixes go through,
Aye, the meta sets are quite strong, but what good is that to a magplar, magDK, or magden. Most have switched to light due to such large nerfs that their sets can keep up, well, I still run heavy on my magplar since its pretty much just a Block/bol/beam/bomb support build.
Honestly, I won't be surprised if these builds get nerfed, I mean black rose did, and in practice it only gave 150wp and 180 mag/stam regen in 5 heavy. (240 in 7 heavy, but you sacrificed undaunted)
Eh, I hope you know permablock next patch isn't possible since enchants took a nerf. Calling others autistic is projecting.
This is generally a buff for all non mega tanks who depend on heavy, like stamDK. My MDK is fine in light.
And "MDK is the strongest class." is so far off unless you are talking pure St duels. People do OK with destro resto builds, but let's be real, it's potato mashing in super select locations. MDK (and mplar for same reasons) can't do openworld as well as a class with defense mechanisms (and mobility, be it fm/streak etc) that don't hinder damage.
Like 25% free damage against 75% of Cyrodiil's population?
MagDK is INCREDIBLY strong - in the right scenarios. It sucks in SOLO open world, but contributes so much to group play. It is also undoubtfully one of the strongest duelling classes, where mobility is significantly less important. With Valkyn, Power Lash and Leap, the burst is outstanding, if carefully timed.
Heavy armor doesn't need un-nerfing. Even without S/B, it gives solid defense. Ask stam players. And some of the most overpowered sets are for heavy armor. It's no coincidence that tempering alloys are quite expensive at the moment. I remember a time when they sold for HALF of the current prices.
The burst is good, talons, breath, lash, valk deals super high damage in light and can kill most squishybuilds, throw in dots and kill tanks 1v1 too. But most DKs rely on being tanky, everyone knows, and running a truely perma block build sacrifices a LOT of damage and many cases sustain. Then once block is nerfed, oh great DK rip. However depending on what other changes/fixes go through,
Aye, the meta sets are quite strong, but what good is that to a magplar, magDK, or magden. Most have switched to light due to such large nerfs that their sets can keep up, well, I still run heavy on my magplar since its pretty much just a Block/bol/beam/bomb support build.
Honestly, I won't be surprised if these builds get nerfed, I mean black rose did, and in practice it only gave 150wp and 180 mag/stam regen in 5 heavy. (240 in 7 heavy, but you sacrificed undaunted)
Nah, man, permablockers are just literal standing stones. Troublesome are the ones that already block selectively and put so many DoTs, roots, snares and CCs on you that they don't even need to be blocking often. And if they manage to effectively use chains or wings... or god help you, BOTH, trying to kite and poke them from afar will not work and at best result in a mutual withdrawal.
Trust me, the masters of MagDK play have all the tools they need in their class kit. They will be absolutely fine next patch. Those in trouble will be the potatoblockers, and I say GOOD RIDDANCE!
Eh, I hope you know permablock next patch isn't possible since enchants took a nerf. Calling others autistic is projecting.
This is generally a buff for all non mega tanks who depend on heavy, like stamDK. My MDK is fine in light.
And "MDK is the strongest class." is so far off unless you are talking pure St duels. People do OK with destro resto builds, but let's be real, it's potato mashing in super select locations. MDK (and mplar for same reasons) can't do openworld as well as a class with defense mechanisms (and mobility, be it fm/streak etc) that don't hinder damage.
Like 25% free damage against 75% of Cyrodiil's population?
MagDK is INCREDIBLY strong - in the right scenarios. It sucks in SOLO open world, but contributes so much to group play. It is also undoubtfully one of the strongest duelling classes, where mobility is significantly less important. With Valkyn, Power Lash and Leap, the burst is outstanding, if carefully timed.
Heavy armor doesn't need un-nerfing. Even without S/B, it gives solid defense. Ask stam players. And some of the most overpowered sets are for heavy armor. It's no coincidence that tempering alloys are quite expensive at the moment. I remember a time when they sold for HALF of the current prices.
The burst is good, talons, breath, lash, valk deals super high damage in light and can kill most squishybuilds, throw in dots and kill tanks 1v1 too. But most DKs rely on being tanky, everyone knows, and running a truely perma block build sacrifices a LOT of damage and many cases sustain. Then once block is nerfed, oh great DK rip. However depending on what other changes/fixes go through,
Aye, the meta sets are quite strong, but what good is that to a magplar, magDK, or magden. Most have switched to light due to such large nerfs that their sets can keep up, well, I still run heavy on my magplar since its pretty much just a Block/bol/beam/bomb support build.
Honestly, I won't be surprised if these builds get nerfed, I mean black rose did, and in practice it only gave 150wp and 180 mag/stam regen in 5 heavy. (240 in 7 heavy, but you sacrificed undaunted)
Nah, man, permablockers are just literal standing stones. Troublesome are the ones that already block selectively and put so many DoTs, roots, snares and CCs on you that they don't even need to be blocking often. And if they manage to effectively use chains or wings... or god help you, BOTH, trying to kite and poke them from afar will not work and at best result in a mutual withdrawal.
Trust me, the masters of MagDK play have all the tools they need in their class kit. They will be absolutely fine next patch. Those in trouble will be the potatoblockers, and I say GOOD RIDDANCE!
I can take nearly anyone 1v1 and potato mashing is easy. (bar pure tank duel sorcs and templars) But openworld against same skilled players what usually happens is: Meet, fight for a bit, anyone with range I can't hit unless they are a magblade, any stam build I can't snare or CC. So it ends up with me spamming embers, them spamming heals/shields and them streaking/running away/some one else getting involved.
The class kit looks useful, and is useful in duel conditions (especially since duel rules often prohibit excessive ranging, immo pots and the like, which all plays to a MagDKs advantage) but as you said they just aren't built for openworld like others are.
YYeah, can we please get that back, hell even take away the heavy attack restore, something that PvE tanks can't use, maybe even slightly lower the resistances, PvE tanks never stack full and heavily depend on blocking, extra regen would help.
. But most DKs rely on being tanky, everyone knows, and running a truely per
Yes we had a tank meta, but that was more due to the state of block being rather easy, med armour being bad, and DKs/Templars having limited other defenses. The blanket nerfs that were put in place hardly affected those who built to the meta, and instead hit those who didn't harder. This is why I propose:
Restore wrath and unnerf constitution. The 200 wp/sp and regen DIDN'T create, (and the removal of which didn't remove) the tank meta. It instead allowed players some small bonuses when under constant fire. Yeah, can we please get that back, hell even take away the heavy attack restore, something that PvE tanks can't use, maybe even slightly lower the resistances, PvE tanks never stack full and heavily depend on blocking, extra regen would help.
YYeah, can we please get that back, hell even take away the heavy attack restore, something that PvE tanks can't use, maybe even slightly lower the resistances, PvE tanks never stack full and heavily depend on blocking, extra regen would help.
Are you confusing PvE with PvP here or am I missing something?
If not, educate yourself.
paulsimonps wrote: »Yes we had a tank meta, but that was more due to the state of block being rather easy, med armour being bad, and DKs/Templars having limited other defenses. The blanket nerfs that were put in place hardly affected those who built to the meta, and instead hit those who didn't harder. This is why I propose:
Restore wrath and unnerf constitution. The 200 wp/sp and regen DIDN'T create, (and the removal of which didn't remove) the tank meta. It instead allowed players some small bonuses when under constant fire. Yeah, can we please get that back, hell even take away the heavy attack restore, something that PvE tanks can't use, maybe even slightly lower the resistances, PvE tanks never stack full and heavily depend on blocking, extra regen would help.
Only BAD PvE Tanks do not use the fully charge heavy attacks to restore stamina its a really big and helpful tool for the end game tank, and after repentance was removed it become one of our main sources of sustain for trash pulls. Also the reason we don't have to stack resistance is cause we have enough of it from the base heavy armor and the passives around it and other sources of resistance, lowering the sources of resistance will not be helpful in anyway, and lowering it too much will cause harm to PvE Tanks too. Though I am all in favor of un-nerfing constitution a bit, especially if the numbers we are expecting from block cost are true, I would even be ok with it being a slightly longer delay between it proccing.
Pc na?
Don’t need that extra damage considering the huge wpn dmg sets heavy already has