VaranisArano wrote: »No, the storyline will probably not progress. For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there. Second, its far, far easier for ZOS to develop more battleground maps and modes than it is to make fundamental changes to how Cyrodiil functions as a map.
As for all the forts looking the same, well, those are Imperial forts because Cyrodiil is the heartland of the Empire. At most, you could play with Colovian and Nibenese construction, though these forts have the generic appearance they also had in Oblivion. However, you do see appropriate differences in the towns, with Cheydinhal being very Imperial stone construction, Cropsford being an Imperial farming village, Bruma being a much more nordic looking village in accordance with its portrayal in Oblivion, and so on.
For what they are looking to update in PVP, you can look at their December combat update: https://forums.elderscrollsonline.com/en/discussion/386186/monthly-combat-update-december-2017/p1
The_Brosteen wrote: »Completely new aspects being added to pvp is unlikely to happen simply because the demand is not there. If more people would pvp, say every campaign is always poplocked during prime time, then this could be something that would happen, but not right now.
The strategy would most likely continue to be to introduce various things to incentivize people to go pvp. They have attempted and kinda failed doing so with flower satchels, gold jewlery for tel var, the flags in districts (this was by far the laziest attempt to date imo), the golden, the sets sold at the three towns, the overworld boxes, and the battleground's game modes. BG's seemed like alot of thought and work went into them to try and create something that would be different and interesting, but it sort of showed the lack of understanding of the PvP playerbase. I think if they changed BG's to be only deathmatch (no sigil) with two different queues, one with teams and the other free for all more of the I only pvp crowd would be interested in it. Then they could continue to come up with different arenas with various layouts and maybe it would be pretty fun.
The other big thing I think pvp in general lacks is an accurate scoring system for how effective a player is. That being said, I'm not sure a great scoring system could be implemented because of all the variables that would go into it. For example, let's say you play in a group and you utilize a support role where you basically just cc, snare, and debuff your opponets so your team can focus on kills, or maybe you are simply a healer. How do you accurately measure what you bring to the table? Even if it's just based off of total heals if the player just spams breath of life and literally does nothing else they are sure to score relatively high, even though they may not have exactly been good or effective. It's kinda like bragging about having 20 kills when you're a mag sorc, or having over 800k damage on a magic dk, numbers look nice to some but it doesn't necessarily mean something. That is the ultimate challenge for pvp I believe, because this could draw in more competitive pvp players and essentially make the game more popular in general.
Your bone was battlegrounds.
1) Stupid gamemodes
2) Locked behind DLC paywall
3) No decent rewards
For these reasons, as a primarily PvP player, I barely ever touch BG's. They are more of a toy for casual players to get a taste of PvP (and most likely hate it because of how awful the perma block meta is)
The_Brosteen wrote: »VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
Oh, is that what they indicate?
Yes. Do you not agree?
Is imperial city constantly full of players? Are the leaderboards for BG's competitive enough to where you basically have to play all day every day to get on it?
I don't disagree the population is down - way down. Is it down because people don't want to PVP though?
BGs were welcomed with great enthusiasm. The problem is - for many PVPers anyway - they suck. "Oh well I guess nobody wants to PVP," is not the correct conclusion to draw.
A new map would rock...even put in some city warfare. Hiding in buildings and such.
yes, maybe IC, but there are roaming mobs everywhere right?
HairyFairy wrote: »yes but the factions are the ones who own these forts, not the imperials. it would be a lot more interesting to take an orcish fortress once in a while or something!
VaranisArano wrote: »No, the storyline will probably not progress. For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there. Second, its far, far easier for ZOS to develop more battleground maps and modes than it is to make fundamental changes to how Cyrodiil functions as a map.
As for all the forts looking the same, well, those are Imperial forts because Cyrodiil is the heartland of the Empire. At most, you could play with Colovian and Nibenese construction, though these forts have the generic appearance they also had in Oblivion. However, you do see appropriate differences in the towns, with Cheydinhal being very Imperial stone construction, Cropsford being an Imperial farming village, Bruma being a much more nordic looking village in accordance with its portrayal in Oblivion, and so on.
For what they are looking to update in PVP, you can look at their December combat update: https://forums.elderscrollsonline.com/en/discussion/386186/monthly-combat-update-december-2017/p1
This is why I was against battlegrounds to begin with. Its the typical route mmo devs take.
- Introduce Open world AvA
- Time passes, AvA gets a few updates here and there
- Miniscule minority demands Small Scale
- Small scale becomes the focus because it is easier to develop
- AvA gets ignored for the rest of time.
Its a pity really.
tinythinker wrote: »HairyFairy wrote: »yes but the factions are the ones who own these forts, not the imperials. it would be a lot more interesting to take an orcish fortress once in a while or something!
The story won't progress much because this is a theme park game rather than a sandbox. One way to have *some* advancement would be to attach a new addition to the story via something like a PvP trial in Cyrodiil.
It is also true that the keeps all look the same because they are imperial, but honestly, since we keep rebuilding them they could have some faction-specific changes of appearance and certainly the siege weapons could be re-skinned by faction.
There could also be a new PvP zone on some island that the three alliances are fighting over, but I don't see ZOS looking to add another PvP zone anytime soon (or, well, ever).
tinythinker wrote: »HairyFairy wrote: »yes but the factions are the ones who own these forts, not the imperials. it would be a lot more interesting to take an orcish fortress once in a while or something!
The story won't progress much because this is a theme park game rather than a sandbox. One way to have *some* advancement would be to attach a new addition to the story via something like a PvP trial in Cyrodiil.
It is also true that the keeps all look the same because they are imperial, but honestly, since we keep rebuilding them they could have some faction-specific changes of appearance and certainly the siege weapons could be re-skinned by faction.
There could also be a new PvP zone on some island that the three alliances are fighting over, but I don't see ZOS looking to add another PvP zone anytime soon (or, well, ever).
But I want to go to Cloud Ruler Temple.
VaranisArano wrote: »A new map would rock...even put in some city warfare. Hiding in buildings and such.
Try the Imperial City. There's an entire city to play around in, tons of buildings to hide in...If only you can get other PVPers to come join you so you can actually get a decent fight without waiting forever.
Or the towns in Cyrodiil. You can hide in and around those buildings all day! (And in PC/NA Vivec you'll find regular fights in 1 town, Bruma. The others are ghost towns for PVP.)
See, that's the problem we all face. ZOS already has quite a bit of options available for PVP, but not enough players interested in ALL of those options. The Imperial City is ideal for what you just described - but there's not a sustainable population outside of the two weeks of the anniversary event unless you really, really, like patiently waiting for small-scale PVP and ganking. The PVE towns in Cyrodiil can also be excellent - Bruma sees regular fighting between EP and DC in a competitive campaign - but not all the time.