VaranisArano wrote: »No, the storyline will probably not progress. For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there. Second, its far, far easier for ZOS to develop more battleground maps and modes than it is to make fundamental changes to how Cyrodiil functions as a map.
As for all the forts looking the same, well, those are Imperial forts because Cyrodiil is the heartland of the Empire. At most, you could play with Colovian and Nibenese construction, though these forts have the generic appearance they also had in Oblivion. However, you do see appropriate differences in the towns, with Cheydinhal being very Imperial stone construction, Cropsford being an Imperial farming village, Bruma being a much more nordic looking village in accordance with its portrayal in Oblivion, and so on.
For what they are looking to update in PVP, you can look at their December combat update: https://forums.elderscrollsonline.com/en/discussion/386186/monthly-combat-update-december-2017/p1
HairyFairy wrote: »Rid of the daedra in it and let the faction that holds emp repair it and utilize it, (for all pvp/pve)
VaranisArano wrote: »No, the storyline will probably not progress. For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there. Second, its far, far easier for ZOS to develop more battleground maps and modes than it is to make fundamental changes to how Cyrodiil functions as a map.
As for all the forts looking the same, well, those are Imperial forts because Cyrodiil is the heartland of the Empire. At most, you could play with Colovian and Nibenese construction, though these forts have the generic appearance they also had in Oblivion. However, you do see appropriate differences in the towns, with Cheydinhal being very Imperial stone construction, Cropsford being an Imperial farming village, Bruma being a much more nordic looking village in accordance with its portrayal in Oblivion, and so on.
For what they are looking to update in PVP, you can look at their December combat update: https://forums.elderscrollsonline.com/en/discussion/386186/monthly-combat-update-december-2017/p1
BGs pop is pretty large. It would be much larger if it wasn’t locked behind a PVE expansion
VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
Oh, is that what they indicate?
The_Brosteen wrote: »VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
Oh, is that what they indicate?
Yes. Do you not agree?
Is imperial city constantly full of players? Are the leaderboards for BG's competitive enough to where you basically have to play all day every day to get on it?
The_Brosteen wrote: »VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
Oh, is that what they indicate?
Yes. Do you not agree?
Is imperial city constantly full of players? Are the leaderboards for BG's competitive enough to where you basically have to play all day every day to get on it?
I don't disagree the population is down - way down. Is it down because people don't want to PVP though?
BGs were welcomed with great enthusiasm. The problem is - for many PVPers anyway - they suck. "Oh well I guess nobody wants to PVP," is not the correct conclusion to draw.
Your bone was battlegrounds.
The_Brosteen wrote: »The_Brosteen wrote: »VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
Oh, is that what they indicate?
Yes. Do you not agree?
Is imperial city constantly full of players? Are the leaderboards for BG's competitive enough to where you basically have to play all day every day to get on it?
I don't disagree the population is down - way down. Is it down because people don't want to PVP though?
BGs were welcomed with great enthusiasm. The problem is - for many PVPers anyway - they suck. "Oh well I guess nobody wants to PVP," is not the correct conclusion to draw.
So what you're saying is more people would pvp if we got a pvp oriented dlc. Maybe?
However, it seems like you're mainly saying that there is a large population of players who want to pvp but don't because reasons, but they would pvp if we got a pvp oriented dlc.
I don't think thats very logical. I find it hard to believe that tons of people are playung this game saying "man, I'd love to be pvping instead but there's no new pvp dlc so I guess I'll just fish for 3 hrs instead."
Your bone was battlegrounds.
1) Stupid gamemodes
2) Locked behind DLC paywall
3) No decent rewards
For these reasons, as a primarily PvP player, I barely ever touch BG's. They are more of a toy for casual players to get a taste of PvP (and most likely hate it because of how awful the perma block meta is)
Your bone was battlegrounds.
1) Stupid gamemodes
2) Locked behind DLC paywall
3) No decent rewards
For these reasons, as a primarily PvP player, I barely ever touch BG's. They are more of a toy for casual players to get a taste of PvP (and most likely hate it because of how awful the perma block meta is)
Hah! In my experience Battlegrounds is a much more punishing place for Casuals. At least in Cyrodiil we have zergs to protect us and carry us through fights. In Battlegrounds its the pre-made Gank/Tank groups that *** everyone else.
The_Brosteen wrote: »The_Brosteen wrote: »VaranisArano wrote: »For one thing, the current state of Battlegrounds and the Imperial City indicate that the population for new sustainable PVP DLC is simply not there.
Oh, is that what they indicate?
Yes. Do you not agree?
Is imperial city constantly full of players? Are the leaderboards for BG's competitive enough to where you basically have to play all day every day to get on it?
I don't disagree the population is down - way down. Is it down because people don't want to PVP though?
BGs were welcomed with great enthusiasm. The problem is - for many PVPers anyway - they suck. "Oh well I guess nobody wants to PVP," is not the correct conclusion to draw.
So what you're saying is more people would pvp if we got a pvp oriented dlc. Maybe?
However, it seems like you're mainly saying that there is a large population of players who want to pvp but don't because reasons, but they would pvp if we got a pvp oriented dlc.
I don't think thats very logical. I find it hard to believe that tons of people are playung this game saying "man, I'd love to be pvping instead but there's no new pvp dlc so I guess I'll just fish for 3 hrs instead."
That would be silly, wouldn't it. I think they're saying something like, "Man, I'd love to be PVPing," and then loading a game that functions reliably, and PVPing there.
Which didn't really need to be pointed out, excuse me. I'm just very tired of "there aren't any PVPers so of course the focus should be PVE" when we got to no PVPers via exactly that kind of neglect and the spectacular fail of BGs.
Eh. I'll be quiet now.
Your bone was battlegrounds.
1) Stupid gamemodes
2) Locked behind DLC paywall
3) No decent rewards
For these reasons, as a primarily PvP player, I barely ever touch BG's. They are more of a toy for casual players to get a taste of PvP (and most likely hate it because of how awful the perma block meta is)
Hah! In my experience Battlegrounds is a much more punishing place for Casuals. At least in Cyrodiil we have zergs to protect us and carry us through fights. In Battlegrounds its the pre-made Gank/Tank groups that *** everyone else.