Doctordarkspawn wrote: »It’s pretty disturbing to see so many people being at ease with the game not being truly balanced, or even caring about the future of balancing. The whole attitude of, “Nope, who cares? Just deal with it, and carry on.” is really quite alarming.
Maybe I’m just old fashioned, and my age is really starting to show... But, it’s really sad to observe this type of mindset that people are displaying. It is if people don’t even care about the state of their game, and are just here to go along to get along. And it seems to me like the devs are more than aware of this, and thus use that as the logic to continue on doing what it is that they’ve been doing for so long. Player base was never like this, and yes. While it is true that most of those with similar views of mine have up and quit when Morrowind dropped, its just sad. Like damn... Look at how this community has fallen. Who exists nowadays that gives a damn anymore, and is outspoken to the bs that swarms about both in-game and on the forums? Nowadays you get shunned for it.
And please, don’t misunderstand. I know about imbalances regarding MMO’s and multiplayer games in general. Trust me. I get it. Ice/frost mages in WoW? Magneto/Storm/Sentinel in MvC2? Ice Climbers in SB? Yeah, I know. Balance will never truly exist theoretically. But damn it if people can’t acrively work hard to achieve it. And it’s just so crushing to see people not give a damn about it anymore. It’s sick, man. It’s really sick.
It's part of the '*** you got mine' and the whole 'ADAPT OR LEAVE' craze.
Wanting balance would require criticism of the game and holding the game accountable for the times it's outright disreguarded player feedback. And they would do that because they've indoctinated themselves into unconditional love of this game.
Personally, I dont see it happening because the designers DO NOT RESPECT OUR FEEDBACK, REGUARDLESS OF WHAT THEY SAY. WE HAVE TO FIGHT TOOTH AND NAIL TO GET ANYTHING CHANGED.
This is not all that correct. Much of the "criticism" provided here in the forums is based on incorrect information to begin with.
An extreme example is the regular threads we see complaining about a skill or even a class being OP. It is either they got attacked by 10 players with 9 using that skill and upset they died or there are multiple counters to the skill being used against them but openly state the do not want to have to use a counter.
Zos has taken our advice though there is some advice many of us wish they would have taken, namely concerning the sustain changes with Morrowind, but we have adjusted and are doing ok. Yea, I would like cost reduction returned.
@idk So now, I’m curious. Would you agree or disagree that from a PvE perspective, Wardens could definitely use a myriad of buffs (specifically magicka Wardens)? Yet from a PvP perspective, Wardens need a major series of reworks and nerfs (specifically stamina Wardens)?
Because that is in my opinion a perfect example of how screwed up balance is and how much inconsistency there is. Here is a class that is extremely subpar and lacking in 1 aspect of the game, but is overperforming dramatically in another aspect. There is no middle grounds or consistency, like the other classes. It’s literally 1 extreme or the other.
Nope.Will We Ever Have True Balance?
This game is more balanced than other MMOs.
Also, having a balanced game does not really guarantee "fun". We all know how many unique class abilties or passives they already nerfed into the ground because it was "not fair" but basically killed off half the class and uniqueness of the it
Will we ever go a patch without a self righteous rant post from the OP?
As far as ‘true balance’....balance is a subjective term. There are too many variables and too many mediums to balance across for everyone to be satisfied. That being said, the game is more balanced now than ever before in my experience, with very few if any glaring imbalances in the way of old mag DKs or crit enabled proc sets. ZOS has done a great job of slowly, but steadily, addressing the issues patch by patch to create a more polished game.
True balance is a lie. True balance is a dream. True balance can never be, nor can there be any semblance of.
But in your heart of hearts you know the truth; the imbalance within the game IS the true balance.
Doctordarkspawn wrote: »It’s pretty disturbing to see so many people being at ease with the game not being truly balanced, or even caring about the future of balancing. The whole attitude of, “Nope, who cares? Just deal with it, and carry on.” is really quite alarming.
Maybe I’m just old fashioned, and my age is really starting to show... But, it’s really sad to observe this type of mindset that people are displaying. It is if people don’t even care about the state of their game, and are just here to go along to get along. And it seems to me like the devs are more than aware of this, and thus use that as the logic to continue on doing what it is that they’ve been doing for so long. Player base was never like this, and yes. While it is true that most of those with similar views of mine have up and quit when Morrowind dropped, its just sad. Like damn... Look at how this community has fallen. Who exists nowadays that gives a damn anymore, and is outspoken to the bs that swarms about both in-game and on the forums? Nowadays you get shunned for it.
And please, don’t misunderstand. I know about imbalances regarding MMO’s and multiplayer games in general. Trust me. I get it. Ice/frost mages in WoW? Magneto/Storm/Sentinel in MvC2? Ice Climbers in SB? Yeah, I know. Balance will never truly exist theoretically. But damn it if people can’t acrively work hard to achieve it. And it’s just so crushing to see people not give a damn about it anymore. It’s sick, man. It’s really sick.
It's part of the '*** you got mine' and the whole 'ADAPT OR LEAVE' craze.
Wanting balance would require criticism of the game and holding the game accountable for the times it's outright disreguarded player feedback. And they would do that because they've indoctinated themselves into unconditional love of this game.
Personally, I dont see it happening because the designers DO NOT RESPECT OUR FEEDBACK, REGUARDLESS OF WHAT THEY SAY. WE HAVE TO FIGHT TOOTH AND NAIL TO GET ANYTHING CHANGED.
This is not all that correct. Much of the "criticism" provided here in the forums is based on incorrect information to begin with.
An extreme example is the regular threads we see complaining about a skill or even a class being OP. It is either they got attacked by 10 players with 9 using that skill and upset they died or there are multiple counters to the skill being used against them but openly state the do not want to have to use a counter.
Zos has taken our advice though there is some advice many of us wish they would have taken, namely concerning the sustain changes with Morrowind, but we have adjusted and are doing ok. Yea, I would like cost reduction returned.
@idk So now, I’m curious. Would you agree or disagree that from a PvE perspective, Wardens could definitely use a myriad of buffs (specifically magicka Wardens)? Yet from a PvP perspective, Wardens need a major series of reworks and nerfs (specifically stamina Wardens)?
Because that is in my opinion a perfect example of how screwed up balance is and how much inconsistency there is. Here is a class that is extremely subpar and lacking in 1 aspect of the game, but is overperforming dramatically in another aspect. There is no middle grounds or consistency, like the other classes. It’s literally 1 extreme or the other.
Rohamad_Ali wrote: »MMOs are made with the perfect imbalance theory my friend . Watch and see how it works to keep players playing .
https://m.youtube.com/watch?v=e31OSVZF77w
Rohamad_Ali wrote: »MMOs are made with the perfect imbalance theory my friend . Watch and see how it works to keep players playing .
https://m.youtube.com/watch?v=e31OSVZF77w
Wardens are ridiculously overpowered from a PvP perspective (magicka or stamina based, but more so stamina), but are absolutely hot garbage from a PvE perspective (more so from a magicka perspective). It’s so imbalanced and inconsistent that it’s like, “Okay... Do I want to be a powerhouse in PvP, or do I just want to be extremely suboptimal and mediocre in PvE?” That’s literally what is the case in ESO currently regarding this class.
But, it doesn’t just stop at classes. You have terrible sustain occurring within a PvE environment, resulting in classes being forced to adapt through HA builds and all that jazz. But in PvP still have infinite sustain builds that exists. Even with the changes made. So the changes that occurred with Morrowind weren’t so much of a proper fix, but rather a bandaid fix to a bigger issue.
You went on ahead and said a few times that people’s incredible healing was at fault a few times, and thus nerfed heals a bit. Especially from a PvP perspective. Buuuuut you then introduce the Restoration Staff ultimate and vitality potions. You introduce TrollKing and sets like Earthgore. Even though you nerfed Malubeth for some odd reason. I’d rather be fight someone wearing Malubeth than Trollking anyday, and I’m sure many people would agree with me on that.
You nerfed proc-sets, because they were overperforming in PvP. And even made it so that they don’t crit in PvE nor PvP. Buuuuuut that again was another bandaid fix to an even bigger issue. As I’m pretty sure people can still burst people down with Selene and all that jazz. Skoria and what not. So n’ah. That wasn’t really the answer to things. And if it was, then you should’ve did it from only a PvP perspective. Not PvE.
And why is that? Because you keep introducing content that is supposed to be more challenging, when in fact it’s just things having higher HP and being more meat shields than anything. Case and point? VCOS. VAS. And so on. It’s not hard due to mechanics. N’ah. It’s just bothersome, because of the length of things. The fact that things are damage sponges. And that’s it.
And it’s not even so much as a CP issue, as no-CP BG proved this. Stamina builds annihilated and ran rampant, because of the obvious advantages that stamina builds have over magicka builds when CP is removed from the equation. So n’ah. It’s not even that.
So will we ever have true balance...?
...
Nope. This game will never have true balance. Will I quit this game over it not having true balance? No. Is this a quit thread? No. But what this is, is a thread to bring to the attention to many that this game will never truly be balanced. PvP? Will never be balanced. PvE? Never will be balanced. Classes? Will never be balanced. Champion points? Will never. Be. Balanced.
Wardens are ridiculously overpowered from a PvP perspective (magicka or stamina based, but more so stamina), but are absolutely hot garbage from a PvE perspective (more so from a magicka perspective). It’s so imbalanced and inconsistent that it’s like, “Okay... Do I want to be a powerhouse in PvP, or do I just want to be extremely suboptimal and mediocre in PvE?” That’s literally what is the case in ESO currently regarding this class.
But, it doesn’t just stop at classes. You have terrible sustain occurring within a PvE environment, resulting in classes being forced to adapt through HA builds and all that jazz. But in PvP still have infinite sustain builds that exists. Even with the changes made. So the changes that occurred with Morrowind weren’t so much of a proper fix, but rather a bandaid fix to a bigger issue.
You went on ahead and said a few times that people’s incredible healing was at fault a few times, and thus nerfed heals a bit. Especially from a PvP perspective. Buuuuut you then introduce the Restoration Staff ultimate and vitality potions. You introduce TrollKing and sets like Earthgore. Even though you nerfed Malubeth for some odd reason. I’d rather be fight someone wearing Malubeth than Trollking anyday, and I’m sure many people would agree with me on that.
You nerfed proc-sets, because they were overperforming in PvP. And even made it so that they don’t crit in PvE nor PvP. Buuuuuut that again was another bandaid fix to an even bigger issue. As I’m pretty sure people can still burst people down with Selene and all that jazz. Skoria and what not. So n’ah. That wasn’t really the answer to things. And if it was, then you should’ve did it from only a PvP perspective. Not PvE.
And why is that? Because you keep introducing content that is supposed to be more challenging, when in fact it’s just things having higher HP and being more meat shields than anything. Case and point? VCOS. VAS. And so on. It’s not hard due to mechanics. N’ah. It’s just bothersome, because of the length of things. The fact that things are damage sponges. And that’s it.
And it’s not even so much as a CP issue, as no-CP BG proved this. Stamina builds annihilated and ran rampant, because of the obvious advantages that stamina builds have over magicka builds when CP is removed from the equation. So n’ah. It’s not even that.
So will we ever have true balance...?
...
Nope. This game will never have true balance. Will I quit this game over it not having true balance? No. Is this a quit thread? No. But what this is, is a thread to bring to the attention to many that this game will never truly be balanced. PvP? Will never be balanced. PvE? Never will be balanced. Classes? Will never be balanced. Champion points? Will never. Be. Balanced.
True balance will only be achieved if everyone have access to every skill. Allow class skill lines to be acquired through questing. Allow class skill lines to be acquired through questing. For those concerned that everyone will run the same build...most people already do through alts, people who won't are quitting PVE and PVP rather than roll new characters
Why is someone whose sig says they're an inactive TESO player devoting this much time to whining about it? Move on, dude.
@jssriot What does that have to do with the initial post, and the topic of balance in ESO?
Edit:
I can answer this question. It has nothing to do with it. You made your post with malicious intent, and to try and low-key bait/flame me. If I had not made this thread, balance would still not exist within ESO. Nor would it ever. In fact, me not playing this game wouldn’t resolve the issue of balance regarding ESO. Nor would me playing it actively and regularly.
I hope you get the agrees and awesomes that you’re fishing for, like so many others do on these forums. In fact, I’m feeling generous. Here. I’ll give you an agree, just to make you feel successful. Have a happy holidays, young man.
So many here are so defeatist about balance... "We'll never have balance, so there is no point in even trying. Just give up!"
And there's another group (which fortunately seems to be getting smaller over time) that says you can only balance with zero diversity. There are two ways to balance a scale: put all the weight on the fulcrum (which is easier) or to spread the weight around such that the center of mass is over that fulcrum. Idk about you, but if I wanted the former I'd play a MOBA.
Granted, there are some design choices in ESO that make balance more difficult and were probably taken too lightly, but you shouldn't quit asking for better.
True balance will only be achieved if everyone have access to every skill. Allow class skill lines to be acquired through questing. Allow class skill lines to be acquired through questing. For those concerned that everyone will run the same build...most people already do through alts, people who won't are quitting PVE and PVP rather than roll new characters
That defeats the purpose of having classes, which my guess is what you want.
Then we have one build for everyone. Do not have skill X the you will have it by tomorrow or you can enjoy the pug groups.
Even your comment that most people already do through alts proves my point and that it is a very poor idea.
You essentially state everyone does not run the same build because they run different classes, yes you do. You indicate that if we eliminated classes it would be exactly as I stated.
Extremely bad idea. Boring to the max.
On a different note, interesting how the OP asks me a question point blank yet does not reply. It is likely because he knows my comment is correct.