Meteor counterplay

eso_lags
eso_lags
✭✭✭✭✭
✭✭
This is something i wanted to point out and possibly get some opinions on. There is no counterplay when it comes to meteor and abilities like rune prison, petrify and fear.. It used to be where if someone hit you with a meteor into petrify (at the last second) you could just keep holding block and come out of the petrify blocking. This is now gone for some reason. The only suggestion i have is to bring this back and add the same effect to these 3 abilities, although i will admit that im not sure if this is the right move (or how it could work with fear).. But im curious to know what others think?

Im not saying that everyone can time this right, but when people do time meteor into a petrify/fear/rune prison, there is no counterplay. On a medium armor build you are going to get destroyed, even some heavy builds. A little while ago i got hit with this combo from a sorc.. Im on a stam dk with 25k spell resist in medium armor (21k on front bar).. I was at full health and got hit with a meteor, last second rune prison so i couldnt block the meteor, and a frag at the same time.. This took me from 23k health to death... I am in medium armor.. This combo is pretty easy to do on a magblade, mag sorc, or mag dk.. This happened to me yesterday with a mag dk.. Meteor with petrify at the last second and a whip.

Templars can do this as well with toppling charge, however you can block the toppling charge.. Like i said before i think the way to fix this is to make it like petrify used to be when it comes to unblockable CC's. If you are hit while in the CC then you are immediately taken out of the CC and can block the attack or at least the next attack... Im not saying that this is the only option or that this may be the 100% right option but like i said before i want to know how others feel about this...

All I can say is that i have fought all 3 classes like this that will nuke you with this combo and there is ZERO counterplay unless you are running immovable/immovable pots. Magblade: meteor-fear-bow. Magsorc: meteor-rune prison-frag. MagDK: meteor-petrify-whip... So ya any thoughts? thanks.
Edited by eso_lags on December 20, 2017 6:07AM
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    You can block meteor ... but admittedly the lag on some of the PvP campaigns make it nigh impossible.
  • Judas Helviaryn
    Judas Helviaryn
    ✭✭✭✭✭
    ✭✭✭
    It sounds like you should be running immovable pots. =P
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    @Taleof2Cities Read a bit more, i know it can be blocked im talking about when combined with fear/petrify/rune prison. Its a deadly combo.. Im just curious on what others think. But i guess if you havent been hit by this combo you wouldnt really know.

    @Judas Helviaryn yes :p i know lol. The problem is being in medium armor in a duel with people who dont want others to use immovables. I dont use them unless someone else does, maybe i should tbh.. but with 12 seconds of immovable you either kill the sorc/nb/dk in 12 seconds or deal with the other 33 seconds hoping they dont drop the house on you with that combo... I guess you could wait til they drop the meteor and hit an immovable right away, but with lag if the pot goes off a second late you are done.
    Edited by eso_lags on December 20, 2017 6:18AM
  • lagrue
    lagrue
    ✭✭✭✭✭
    I'll never understand why people think ultimates should have a counterplay in the first place... I understand virtually every other power in the game needing them... but Ults should be devastating. If somebody is smart of the CC you and then nuke you, accept your fate.
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    lagrue wrote: »
    I'll never understand why people think ultimates should have a counterplay in the first place... I understand virtually every other power in the game needing them... but Ults should be devastating. If somebody is smart of the CC you and then nuke you, accept your fate.

    Why don't we just give everyone an ultimate called "finger of death" then. You charge it, you point it at someone, and he dies.
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    Unblockable cc is actually pretty important for breaking through permablock.

    I'd rather be combo'd by a sorc than smack away at a dude for 20 minutes and get nowhere.

    As far as counterplay goes, try immovable pots, or abusing line of sight.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Undefwun
    Undefwun
    ✭✭✭✭✭
    I have issues with Stam toons dodge rolling my projectiles. Just rude.

    Also too much damage on 2H. Ouchie.

    Get back to us about nerfing our fear and combos when you stand still and and hit us with a 2 handed feather duster.

    Note by we also get hit by the same thing too...
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Um counter play to Dawnbreaker? Incap from stealth? Theater? Take a flight? Do we have any? These are all instant burst ultimates that can be countered only when used by some rookie, good player will land them with full damage on us 90-95% as all they need to do is to stun us and use ultimate. With meteor its a bit diferent, it requires first usage of ulti then stun but in general result is the same so where is the problem? Huh?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    Meteor can be blocked if you aren't stunned. I dunno if rune cage and petrify need to be nerfed at all. They're amazing counterplay against permablocking tanks and turbo dodgers. They also can't be cast on CC-immune players/NPCs, so immovability pots are lifesavers. Fear could use some rework tho.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • getemshauna
    getemshauna
    ✭✭✭✭✭
    Meteor counters itself by sound indicator.
    Founder of Call of the Undaunted
    Youtube Channel
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Its funny how half the commentors here havnt actually read the op.

    Before it went live, I thought giving an unblockable/undodgeable stun to a delayed-burst class was a bad idea. In practice though, its very situational. 1v1, the longer combo is hard to get off vs a competent opponent who is breaking your rotations all the time with cc's and forcing you to defend. In larger-scale combat its very hard to find a target without cc-immunity, who still has no immunity when its time to cast rune-cage.

    Can't say I've been hit by it from NB.. I just don't see many of them around.

    Mag DKs are just nasty at the mo.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ganzaeso
    ganzaeso
    ✭✭✭✭
    Petrify has been unblockable for almost a year. It was recently changed from a disorient to a stun but had its 15 meter range reduced to 8 to balance out the stun.

    The change was made because petrify would grant 7 seconds CC immunity without actually providing any CC due to damage in large fights immediately breaking it.

    The stun does not break like the disorient used to to allow a burst. This is just an example of a properly setup burst combo.

    It is designed to be an exceptional counter to block and dodge roll.

    Its counter is have an immovable pot running, keep pressure up on your opponent, or shields.
    Edited by ganzaeso on December 20, 2017 9:23AM
    (Math before coffee, except after 3, is not for me)
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    ganzaeso wrote: »
    Its counter is have an immovable pot running, keep pressure up on your opponent, or shields.

    This.

    People really scrimp on how big keeping up pressure if for not getting rekt in a 1v1. If you are leaving your opponents health unmolested then they are pretty much free to set up anything on you.

    Every global cooldown you force them to use on healing or shielding is one less that they can use to burst you down
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    @Biro123 ya trust me i except mannnyy negative comments on a post like this.. Im really just looking for input from the experienced pvp players or the people with common sense.. I like to think most people have common sense. Anyway, ya i dont like the idea of zos nerfing anything because a lot of the time they ruin it. And unblockable CC's are defiantly needed because of certain builds.. At least until zos nerfs perma blocking but there we go again with what zos does when they nerf stuff..

    Its like i was saying, the only thing i personally can think of is to make it like petrify was.. You can be CC'd but once you are attacked it removes the CC.. I dont know if its a bug but that doesn't happen for me when i am petrified since CWC, even though it says on the petrify skill that it should..

    Also, if you are an experienced pvp player you know how to counter certain combos or builds. Most of the time i can see an incap coming a mile away.. But i DEFF think incap needs a nerf... That is something i have no problem saying.. Just in cost though... A 70 cost ultimate that knocks you down, gives major defile, hits like a truck, and increases the nightblades damage against you by 20% for 6 seconds, needs to be at least 100-110 ultimate IMO..

    That being said, every build and ability has a counter in this game... Personally i would say stamblades and mag plars have the fewest counters in game, but everything does have a counter.. I have seen players, who i could not beat, beaten by players who i mopped the floor with... Everyone has a counter..

    But if you have experienced what i am talking about then you know a meteor into a petrify/fear/rune prison, at the last second, has no counter when timed correctly.. It will hit you and you will die. You cannot roll or block it. The only counter is immovables for 12 seconds and then nothing for 33 seconds til your next pot comes up. At least for most medium armor builds. and certainly any light armor build caught with a shield down..

    Someone said line of sight or immovables.. Thats fine, thats pvp for you.. But in a duel i will not LOS, even against a perma cloaking nightblade. Actually now that i have read some comments i think i will start running immovables against people who use this combo, even in duels.. Because its a guaranteed insta kill to most medium builds. As soon as you see meteor you would have to hit the immovable and hope you do it in time.. So thanks for that..

    Anyway thats pretty much it, if you anyone has some useful tips im open to hear it. I can tell you this, i have managed to counter this (on my stam sorc) when fighting a magblade because as soon as i see the meteor i streak away from the magblade so they cannot fear me.. However with petrify and rune prison being ranged you cannot do that..
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Really the only solution is to use an immovability potion, as soon as you hear the sound or see the animation. It's usually a safe way. Because should your opponent stun you too early, you will have time to break it anyway. Another option is to commit a barslot to have immovable on your bar, which obviously only works for heavy armor cookies now.

    I have not been hit by a meteor combo as of recently. However, even with a damage shield on, I can't hope to survive a DKs combo, because it seems that even though you are petrified, meteor will just apply another stun which is very often unbreakable. Outside of these cheesy combos, I find Meteor very underwhelming and in need of a buff. Why does a giant AoE (Elemental Rage, Thunderous in particular) deal more single target damage than a more or less single target ult (meteor) ? Speaking of pve here.
    Edited by Dracane on December 20, 2017 9:38AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Mayrael wrote: »
    Um counter play to Dawnbreaker? Incap from stealth? Theater? Take a flight? Do we have any? These are all instant burst ultimates that can be countered only when used by some rookie, good player will land them with full damage on us 90-95% as all they need to do is to stun us and use ultimate. With meteor its a bit diferent, it requires first usage of ulti then stun but in general result is the same so where is the problem? Huh?

    I want to point out the difference here also. Any good mag build has shields up 100% of the time. I know mag sorcs who can shield stack 100% of the time, weave in burst, and never die in a 1v1. The difference between dizzying swing and rune prison/petrify/fear is that you can block my dizz swing. You can keep your shields up and even when ccd your shields will be there..

    When one of those abilities is used on someone they are unblockable. So meteor takes about 2 seconds to come down.. You hit meteor and fear me the split second before meteor hits me, i take a direct hit.. At the same time your spectral bow goes off (burst timing) and that hits me at the same time the meteor does. No block. That ends the fight. I have been dealing with this stuff for a while now, i dont really care im just getting opinions on it from daily pvp players/dueling players. But that is the difference, you can block my DB or my dizz swing. And not every class has an un dodge-able CC..
  • esotoon
    esotoon
    ✭✭✭✭✭
    If it's duelling where you have a problem, why not ask your opponents to not run that combo? Some players are willing to forgo certain skills/armour/poisons etc. for a fairer fight.

    The problem is ZOS hope's it's mechanics can be a balanced all in one solution for all aspects of PVE and PVP. Clearly they are failing at this. So a better solution for them might be to introduce a duelling system where you can set 'rules' in game before the fight to exclude certain skills/armour sets from being used.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    lagrue wrote: »
    I'll never understand why people think ultimates should have a counterplay in the first place... I understand virtually every other power in the game needing them... but Ults should be devastating. If somebody is smart of the CC you and then nuke you, accept your fate.

    You know i can see where you are coming from (in a way). It is very smart to use this combo.. The issue i have is that, especially with petrify, it wasnt like this before. As soon as something hit you, you were taken out of the CC. And the other issue is that not every class has the insta death ulti.. Sure people can line up burst but you CAN counter it if you are experienced enough.. Shalks-heavy attack/dizz swing-dawnbreaker... That combo will kill most med/light builds and plenty of heavy builds.. Buutt you can block/roll it if you see it coming.. or stack shields. Not everyone has the guaranteed insta death ulti combo.. but again just getting opinions.
    Sixty5 wrote: »
    Unblockable cc is actually pretty important for breaking through permablock.

    I'd rather be combo'd by a sorc than smack away at a dude for 20 minutes and get nowhere.

    As far as counterplay goes, try immovable pots, or abusing line of sight.

    I agree it is very important.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    itzTJ wrote: »

    I want to point out the difference here also. Any good mag build has shields up 100% of the time. I know mag sorcs who can shield stack 100% of the time, weave in burst, and never die in a 1v1. The difference between dizzying swing and rune prison/petrify/fear is that you can block my dizz swing. You can keep your shields up and even when ccd your shields will be there..

    When one of those abilities is used on someone they are unblockable. So meteor takes about 2 seconds to come down.. You hit meteor and fear me the split second before meteor hits me, i take a direct hit.. At the same time your spectral bow goes off (burst timing) and that hits me at the same time the meteor does. No block. That ends the fight. I have been dealing with this stuff for a while now, i dont really care im just getting opinions on it from daily pvp players/dueling players. But that is the difference, you can block my DB or my dizz swing. And not every class has an un dodge-able CC..

    You don't need to justify yourself. People are trying to play issues down.
    You are right with what you say, it's simply a fact. There is basically nothing you do against it.
    A shieldstack Sorc that doesn't want to die, will never die in a 1v1 and if they wish, they can easily set up a combo like this and 1 shot you in medium armor. I honestly can only recommend you, considering how unfair the odds are, to slot a full magicka poison and try to drain and outsustain them.

    I as a magicka build could not imagine greater horror, than not being able to shut down a slippery medium armor target which keeps poking and draining my ressources.
    Edited by Dracane on December 20, 2017 9:51AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    esotoon wrote: »
    If it's duelling where you have a problem, why not ask your opponents to not run that combo? Some players are willing to forgo certain skills/armour/poisons etc. for a fairer fight.

    The problem is ZOS hope's it's mechanics can be a balanced all in one solution for all aspects of PVE and PVP. Clearly they are failing at this. So a better solution for them might be to introduce a duelling system where you can set 'rules' in game before the fight to exclude certain skills/armour sets from being used.

    Ya i feel you, that would be nice tbh. And ya i could. I am nice enough to not run damage health poisons when asked.. Its not even that i have a problem with it. I dont have a problem with any game mechanics, i just cannot stand the lag thats my only REAL problem.. But ya duels are no issue, they are just for fun IMO..

    Like if i lose to a stamplar or magplar on a stam Dk, or a similar dot based build, im not worried about it. If i lose to a mag dk on a medium armor build, it doesnt bother me.. If i lose to a stamblade, i usually throw my controller :D .. But really, i know what counters what and what the meta usually is and what is strong in game.. Mag builds are usually stronger than stam builds imo, and no matter what if i am fighting a good player its always a good fight and i dont get aggravated unless its due to lag.

    This combo just urks me a bit because i cannot think of any actual counterplay.. Even running immovables, on that 33 second cool down your counterplay is gone.. Regardless i was just curious what others thought about it.
  • DanielWinterborn
    DanielWinterborn
    ✭✭✭
    What I do when I see the meteor is use my light armor shield skill and press block, then attempt a dodge roll left or right. I usually get out of it with little damage but there are cases where my resources are already down a bit and I fail... That's life I guess.

    The real problem is with meteor is that it's bugged. I sometimes use it as a dead man's switch, I know I'm going to die but I'm thinking I'll take the other guy with me by blasting him away with one last hit... What do you know, I die and meteor hits for 0, only does the animation but no damage at all. Also my ults are consumed, so yeah, this is very bad.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »

    You don't need to justify yourself. People are trying to play issues down.
    You are right with what you say, it's simply a fact. There is basically nothing you do against it.
    A shieldstack Sorc that doesn't want to die, will never die in a 1v1 and if they wish, they can easily set up a combo like this and 1 shot you in medium armor. I honestly can only recommend you, considering how unfair the odds are, to slot a full magicka poison and try to drain and outsustain them.

    I as a magicka build could not imagine greater horror, than not being able to shut down a slippery medium armor target which keeps poking and draining my ressources.

    LOL its funny to hear a mag sorc player say that.. I would never use mag poisons though. Its just not in me, and honestly its the only thing in the game i will not use (mag or stam poisons) just because i truly feel like it has no place in this game. But ya a good mag sorc can go forever against most people.. A good sorc vs a good player who knows how to survive against a good sorc pretty much comes down to who gets sloppy out of boredom first.. But ya with that combo theres nothing you can do..

    Now i have fought people who can pull off the combo but arent very good so their builds are sub par and they dont kill me with it.. But any decent mag dk/mag sorc/ mag nb that has good damage and knows their build can wipe you with that combo.. And for many people, especially a medium build, you are done.

    Oh and just so you know i noticed you can make stealth detect poisons, that damage health or give minor defile, recently.. Might help with those slippery nigthblades lol.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    What I do when I see the meteor is use my light armor shield skill and press block, then attempt a dodge roll left or right. I usually get out of it with little damage but there are cases where my resources are already down a bit and I fail... That's life I guess.

    The real problem is with meteor is that it's bugged. I sometimes use it as a dead man's switch, I know I'm going to die but I'm thinking I'll take the other guy with me by blasting him away with one last hit... What do you know, I die and meteor hits for 0, only does the animation but no damage at all. Also my ults are consumed, so yeah, this is very bad.

    Ya both meteor and dawnbreaker are bugged... like what you said and sometimes it will hit and cannot be blocked even without that combo.. Or it will hit with no animation on the ground.. And dawnbreaker likes to take your ulti cost away and not go off.. crazy.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    itzTJ wrote: »

    LOL its funny to hear a mag sorc player say that.. I would never use mag poisons though. Its just not in me, and honestly its the only thing in the game i will not use (mag or stam poisons) just because i truly feel like it has no place in this game. But ya a good mag sorc can go forever against most people.. A good sorc vs a good player who knows how to survive against a good sorc pretty much comes down to who gets sloppy out of boredom first.. But ya with that combo theres nothing you can do..

    Now i have fought people who can pull off the combo but arent very good so their builds are sub par and they dont kill me with it.. But any decent mag dk/mag sorc/ mag nb that has good damage and knows their build can wipe you with that combo.. And for many people, especially a medium build, you are done.

    Oh and just so you know i noticed you can make stealth detect poisons, that damage health or give minor defile, recently.. Might help with those slippery nigthblades lol.

    I have never been a shieldstacker though, I despise shieldstacking as much as you do and think it should be removed entirely.
    And I obviously know about detection potions and all this kind of stuff, I drink them like my beauty water in the morning :D It works vs bad NBs. However should they survive this short time, they are fine. I think the very best way vs Nightblades is wall of elements. Best reveal aoe in my opinion, I wish the Warden's winters revenge wouldn't have this annoyingly long animation and was as instant as wall of elements.
    Edited by Dracane on December 20, 2017 10:03AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    itzTJ wrote: »
    This is something i wanted to point out and possibly get some opinions on. There is no counterplay when it comes to meteor and abilities like rune prison, petrify and fear.. It used to be where if someone hit you with a meteor into petrify (at the last second) you could just keep holding block and come out of the petrify blocking. This is now gone for some reason. The only suggestion i have is to bring this back and add the same effect to these 3 abilities, although i will admit that im not sure if this is the right move (or how it could work with fear).. But im curious to know what others think?

    Im not saying that everyone can time this right, but when people do time meteor into a petrify/fear/rune prison, there is no counterplay. On a medium armor build you are going to get destroyed, even some heavy builds. A little while ago i got hit with this combo from a sorc.. Im on a stam dk with 25k spell resist in medium armor (21k on front bar).. I was at full health and got hit with a meteor, last second rune prison so i couldnt block the meteor, and a frag at the same time.. This took me from 23k health to death... I am in medium armor.. This combo is pretty easy to do on a magblade, mag sorc, or mag dk.. This happened to me yesterday with a mag dk.. Meteor with petrify at the last second and a whip.

    Templars can do this as well with toppling charge, however you can block the toppling charge.. Like i said before i think the way to fix this is to make it like petrify used to be when it comes to unblockable CC's. If you are hit while in the CC then you are immediately taken out of the CC and can block the attack or at least the next attack... Im not saying that this is the only option or that this may be the 100% right option but like i said before i want to know how others feel about this...

    All I can say is that i have fought all 3 classes like this that will nuke you with this combo and there is ZERO counterplay unless you are running immovable/immovable pots. Magblade: meteor-fear-bow. Magsorc: meteor-rune prison-frag. MagDK: meteor-petrify-whip... So ya any thoughts? thanks.

    I use that combo myself on mag sorc - after the frag nerf this is the only reliable combo that still works.
    Also I get killed by this combo lots of times as my primary instinct is to block it. Trying to get rid of that reflex and shield up instead.

    Anyway here are the counters:
    1 Pop vigor first then block -vigor works while you stay stunned.
    2 If you are an extremely good player you can petrify the meteor launcher before he stuns you.
    3. Consider using Heavy armor - it works very well on stam DKs - and you can be perma-immovable in Heavy Armor.
  • ganzaeso
    ganzaeso
    ✭✭✭✭
    Directly from the patch notes

    https://forums.elderscrollsonline.com/en/discussion/comment/4585501#Comment_4585501

    Earthen Heart

    Petrify:
    This ability and its morphs are no longer 30-second disorients. Instead, they are 2.5 second stuns that cannot be blocked or dodged, and they can be placed on multiple targets. We also reduced the cost of this ability and its morphs by approximately 23%.
    This ability and its morphs can no longer be cast on a crowd-control immune enemy.
    Reduced the range of this ability and its morphs to 8 meters from 15 meters.
    Developer Comments:
    Spoiler

    Because group gameplay in ESO is focused around large combat situations, having an entire crowd control ability that could be negated by an ally’s area of effect attack didn’t fit. We’ve maintained the current advantages of it being a disorient (such as going through Block and Roll Dodge), but now allow attacks against the target.

    We wanted to differentiate Petrify from Stonefist because now, they both stun enemies. The cost reduction and lack of damage make Petrify more utility-focused, while Stonefist deals more damage but requires more Magicka.

    Additionally, the last change helps further differentiate the Petrify and Stonefist abilities, and makes it more risky for the Dragonknight to apply Petrify’s instant, unavoidable crowd control on an enemy.
    (Math before coffee, except after 3, is not for me)
  • DanielWinterborn
    DanielWinterborn
    ✭✭✭
    To be honest I do battlegrounds like every day, and a few of them, upwards 6... Never got hit with it myself, or did and didn't notice it because of the not dying part. Meteor I get hit a lot but it's almost never a kill move, not even after it hits, except like I said when my resources are low but if that's the case then I guess I would die from pretty much anything. Most of the time meteor only takes half of my shield, and my shield is 10k so it doesn't hit more than 5k... I would say if you manage your defensive CP's right you can survive it easy.

    As a stamina build, block it, then time your dodge roll even though it's very tricky but you can pull it off.
  • DanielWinterborn
    DanielWinterborn
    ✭✭✭
    Or hell, I'll do you one better! Become a vampire and slot mist form on your second bar. Let them try it then :)
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    itzTJ wrote: »
    This is something i wanted to point out and possibly get some opinions on. There is no counterplay when it comes to meteor and abilities like rune prison, petrify and fear.. It used to be where if someone hit you with a meteor into petrify (at the last second) you could just keep holding block and come out of the petrify blocking. This is now gone for some reason. The only suggestion i have is to bring this back and add the same effect to these 3 abilities, although i will admit that im not sure if this is the right move (or how it could work with fear).. But im curious to know what others think?

    Im not saying that everyone can time this right, but when people do time meteor into a petrify/fear/rune prison, there is no counterplay. On a medium armor build you are going to get destroyed, even some heavy builds. A little while ago i got hit with this combo from a sorc.. Im on a stam dk with 25k spell resist in medium armor (21k on front bar).. I was at full health and got hit with a meteor, last second rune prison so i couldnt block the meteor, and a frag at the same time.. This took me from 23k health to death... I am in medium armor.. This combo is pretty easy to do on a magblade, mag sorc, or mag dk.. This happened to me yesterday with a mag dk.. Meteor with petrify at the last second and a whip.

    Templars can do this as well with toppling charge, however you can block the toppling charge.. Like i said before i think the way to fix this is to make it like petrify used to be when it comes to unblockable CC's. If you are hit while in the CC then you are immediately taken out of the CC and can block the attack or at least the next attack... Im not saying that this is the only option or that this may be the 100% right option but like i said before i want to know how others feel about this...

    All I can say is that i have fought all 3 classes like this that will nuke you with this combo and there is ZERO counterplay unless you are running immovable/immovable pots. Magblade: meteor-fear-bow. Magsorc: meteor-rune prison-frag. MagDK: meteor-petrify-whip... So ya any thoughts? thanks.

    The fear+meteor+merciless combo has been in the game since whenever Haste got changed to Grim Focus early on in the game's life. The counter is just to keep them at range since Fear has a smaller range than Dizzying Swing; I'm not sure what the counter is to a 28m Rune Cage.


    Grand Overlord 25/8/17
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Didgerion wrote: »

    I use that combo myself on mag sorc - after the frag nerf this is the only reliable combo that still works.
    Also I get killed by this combo lots of times as my primary instinct is to block it. Trying to get rid of that reflex and shield up instead.

    Anyway here are the counters:
    1 Pop vigor first then block -vigor works while you stay stunned.
    2 If you are an extremely good player you can petrify the meteor launcher before he stuns you.
    3. Consider using Heavy armor - it works very well on stam DKs - and you can be perma-immovable in Heavy Armor.

    That is some very good advice.. Let me say this. First off, i do CC them sometimes before they can get it off.. But in a long fight with a good sorc who is trying to do that combo with every meteor, it gets tedious to nail it every time. My first instinct when i see meteor is to CC the enemy, and blockcast a vigor.. Pop a pot if i have it.. The problem comes if i dont make it in time or i am not close enough..

    you see, i run reverb and not petrify... There is way to much healing in this game. reverb is essential, imo, when dealing with troll king or templars or certain wardens.. The other thing is its not just my stam dk. I have played every class in this game to a serious extent, besides magplar and magden... This issue gets me on pretty much any medium build, and i havent really encountered it on a mag build since ATM i play mostly stam.

    My warden heavy build can survive it.. But heavy sword and board is a gross meta.. I like medium sword and board.. Or heavy 2h bow. Or medium 2h bow.. Either way it all depends on how much damage the enemy has, how good they are with the combo, and your own defense.. Since you said you know im a DK im guessing you read my defenses that i listed.. Those are pretty good stats for medium and his rune prison-meteor-frag literally took me from 100% to zero.. Real tough combo.. But ya thanks for the advice, deff good.. Like i said it seems to be ok on most of my heavy build.. I just lovveee tavas on a DK.
Sign In or Register to comment.