arkansas_ESO wrote: »
The fear+meteor+merciless combo has been in the game since whenever Haste got changed to Grim Focus early on in the game's life. The counter is just to keep them at range since Fear has a smaller range than Dizzying Swing; I'm not sure what the counter is to a 28m Rune Cage.
DanielWinterborn wrote: »Or hell, I'll do you one better! Become a vampire and slot mist form on your second bar. Let them try it then
Ya for sure, i said that in one of my earlier posts.. Or at least i think i did -_- but ya the Nb is the easiest to deal with.. Petrify and rune cage, not so much.. On my stam sorc, ill streak away from the magblade the second i see the meteor so they cannot fear me.. Other melee stam builds arent as lucky.
By far the best advice yet!!!
I have never been a shieldstacker though, I despise shieldstacking as much as you do and think it should be removed entirely.
And I obviously know about detection potions and all this kind of stuff, I drink them like my beauty water in the morningIt works vs bad NBs. However should they survive this short time, they are fine. I think the very best way vs Nightblades is wall of elements. Best reveal aoe in my opinion, I wish the Warden's winters revenge wouldn't have this annoyingly long animation and was as instant as wall of elements.
Omg of course, mistform. Indeed a very good advise, I have removed it from my bar, because I realised spamming a damage shield is actually better and more efficient than the damage reduction.
lol that comment made my night.. Just the way it was said lmao.. I mean most of the time i could never fit it in, and then if its a mag dk i am gonna get DESTROYED by flame damage, however i think i might try to make a build that can run mistform.. I do love the vamp skill line and that its probably the best counter yet, besides spamming the immovable skill in heavy..
Oh, and Dracane, did you just recommend getting rid of our beautiful stage four skin and eyes?
NO!!!
\(ò.ó)/
I want to point out the difference here also. Any good mag build has shields up 100% of the time. I know mag sorcs who can shield stack 100% of the time, weave in burst, and never die in a 1v1. The difference between dizzying swing and rune prison/petrify/fear is that you can block my dizz swing. You can keep your shields up and even when ccd your shields will be there..
When one of those abilities is used on someone they are unblockable. So meteor takes about 2 seconds to come down.. You hit meteor and fear me the split second before meteor hits me, i take a direct hit.. At the same time your spectral bow goes off (burst timing) and that hits me at the same time the meteor does. No block. That ends the fight. I have been dealing with this stuff for a while now, i dont really care im just getting opinions on it from daily pvp players/dueling players. But that is the difference, you can block my DB or my dizz swing. And not every class has an un dodge-able CC..
To be honest, fast reactions are the simple counter. I PvP daily on multiple classes, have done since beta and have 2.5 Grand Overlords Ap total
The changes to petrify only put it as a weaker fear. Rune prison is the same. It is ALWAYS possible to CC break before meteor. If you block whilst doing so you are good to go.
Keep in mind that the "block" registers even 'during' the cc break, so unless they land it 0.0000 seconds before meteor actually lands it is just a case of awareness. Meteor has an incredibly obvious sound q so be ready to instabreak when you see or hear it.
I know its not what you want to hear, but you asked for an experienced PvPer and that is exactly what I am
1. Nothing prevents you from using mentioned unblockable cc's on stam build, magicka have to slot skill just for cc, you can do the same thing.
2. You can pop Vigor while meteor is about to drop on you and you can... drums... cc's your opponent, ta da! Maybe it wont prevent all damge but will break the combo of your opponent - its l2p issue.
3. Shields are a) aviable to any magicka class, sorcs have just one more b) to kill magicka shield user you need to presure his stamina by ccing him constantly, sooner or later he will run out of stamina and then its just 1-2 sec to kill him.
4. Once again building a burst is a skill of player not in game ability. It doesn't matter is it NB, Warden or Sorc. These are burst classes that need to time its burst correctly - its how they are meant to be played, when mastered all are extremly dangerous (NB combo - ambush, incap, surprise, selene isn't less deadly at all). Countering them can not be based just on pure defense, to survive such fights you need to be agresive, presure your enemy so they will be forced to break their combos to heal/shield up, you need to soft and hard cc them to burn their resources. The best defense is offense. I feel a bit that stamina users finaly understand with what magicka builds needs to deal all the time as stamina is all about burst. But Im one biased magicka a$$hole
TLDR: Meteor combos are the same as any other chained combos (NB incap, surprise, selene or warden fissure, dawnbreaker) it doesn't deserve any special treatment, you just can't be careless anymore when fighting some magicka classes.