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Asylum Hard Mode, easy mode (no glitches used)

rosendoichinoveb17_ESO
rosendoichinoveb17_ESO
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Since I am pissed off that a lot of guilds are not revealing the method they used to clear vAS I am sharing the diagram to everyone so all players have a change of clearing it:
SUkq9qW.png

Notes:
1.Man boss does not spawn meteors on players if one or both minibosses are exactly between them and the main boss
(this means that only people staning in the red line if the minibosses are possitioned correctly will not get meteors, everyone else will)
2. People standing behind the person targeted with the poison do not take damage.

I will happily answer any questions that you guys/girls may have on it.

P.S I am sharing this as most guilds that completed it have used this mechanic and noone wants the public to know about it because greedy *** (excuse my language).
Edited by rosendoichinoveb17_ESO on December 19, 2017 11:04PM
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Now this tactic also works if you position the minibosses next to the main boss, but as it will take more time to position them there it would require more DPS from the DDs.

    This diagram is for people with no crazy DPS inputs and is a bit slower as you cannot damage the main boss and minibosses at the same time.
  • code65536
    code65536
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    Haven't noticed either of these two things--the meteor and poison immunity. I have a feeling that neither of these are intended, though, and now that you've publicized them, I have a suspicion that they will be fixed at some point in the future.
    Nightfighters ― PC/NA and PC/EU

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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Am I reading this wrong or do you have 5 tanks on that diagram?
  • code65536
    code65536
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    Am I reading this wrong or do you have 5 tanks on that diagram?

    I assume that's MT plus the 4 possible OT positions based on where Llothis teleports to.
    Nightfighters ― PC/NA and PC/EU

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  • ziaodix
    ziaodix
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    You're reading it wrong. That is where the OT stands in relation to the minibosses.
    @ziaodixYouTubeTwitch
    NA CP Rank: 1073 | EU CP Rank: ---
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    ziaodix - Lvl 50: Breton Templar <Healer> MAIN Master Angler | Dro-m'Athra Destroyer
    ziaodix the artisan - Lvl 50: Argonian Templar
    ziaodix the lightbringer - Lvl 50: Imperial Templar
    ziaodix the shadow - Lvl 50: Breton Nightblade Flawless Conqueror
    ziaodix the fleet-footed - Lvl 50: Bosmer Nightblade
    ziaodix the necromantia - Lvl 50: Breton Necromancer
    ziaodix the orcromancer - Lvl 30: Orsimer Necromancer
    ziaodix the dryskin - Lvl 50: Argonian Warden
    ziaodix the shaman - Lvl 50: Breton Warden
    ziaodix the hellspawn - Lvl 50: Khajiit Warden
    ziaodix the wardenstein - Lvl 50: Redguard Warden
    ziaodix the titan - Lvl 50: Nord Dragonknight
    ziaodix the toxic - Lvl 50: Redguard Dragonknight
    ziaodix the hellfire - Lvl 50: Dunmer Dragonknight
    ziaodix the cauterizer - Lvl 50: Breton Dragonknight
    ziaodix the incinerator - Lvl 50: Dunmer Dragonknight
    ziaodix the sylph - Lvl 50: Redguard Sorcerer
    ziaodix the storm - Lvl 50: Altmer Sorcerer

    EU Server
    ziaodix - Lvl 7: Orsimer Necromancer
    ziaodix the necromantia - Lvl 3: Breton Necromancer
    ziaodix the shaman - Lvl 3: Breton Warden
    ziaodix the shadow - Lvl 17: Breton Nightblade
    ziaodix the cauterizer - Lvl 3: Dunmer Dragonknight
    ziaodix the storm - Lvl 50: Altmer Sorcerer
    ziaodix the lightbringer - Lvl 50: Argonian Templar
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    They might be intended or not, but most guilds have completed it that way. In all cases its not an easy mechanic as all factors need to be met:

    1. Tank needs not to die
    2. People need to be carefull not to die when the boss jumps at 90, 75,50,25%
    3. fire when below 25% needs to be purged instantly
    4. poison boss needs to be pulled behind the main boss on two of his jump locations
    5. Minibosses need to die at the same time so people will have time to damage the main boss
    6. people need to move immediately in the red line when the poison boss changes locations.
    7. Stamina DDs, main tank, and kiters will get meteors and may ocasionally be targeted with the poison.
    8. When going to position in the red lines people might be targeted by meteors or poison
    9. People stacked up in the red lines need to move forward and backward if Felms spawns his circles on them to avoid insta death
    10. kiter in front of the main boss will need to escape the main boss poison breath, kite Felms, and kite the lightning circles without dieing

    Even though this is an easier tactic than the chaotic one shown in youtube videos, it needs all participants to strictly follow all instructions.
  • Guennwyvar
    With our guild clear we were unaware of what you're stating as well. Have you watched all the videos posted on this issue and fully did your homework? Or did you watch them so much you caught what everyone else missed? I surely would want less work to do kiting but I'm not gonna assume that'll happen.
    @Guennwyvar
    NA Breton Templar Healer- Happy Sheep ~ Dro-m'Athra Destroyer ~ Gryphon Heart ~ Immortal Redeemer
    NA Redguard Stam DPS- Guennwyvar ~ Dro-m'Athra Destroyer ~Divayth Fyr's Coadjutor
    NA Dark Elf Magblade DPS- Aerwen Salvani
    NA Altmer Magsorc DPS- Swag'athra Destroyer ~ Dro-m'Athra Destroyer ~ Divayth Fyr's Coadjutor
    NA Argonian DK Tank- Rhakkhat's Dominatrix
    NA Khajiit Stam Sorc DPS- Le'anna Purricane
    NA Argonian Templar Healer- Comes-When-Told ~ Bringer of Light ~ Voice of Reason
    EU Breton Templar Healer- Artemis ~ Dro-m'Athra Destroyer ~ Voice of Reason
    Guilds: Nightfighters ~ Lassi's Rock Collection ~ Plunder Cartel ~ Sempiternal Way ~ Ethereal Traders Union

  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Now I have seen Only one Hodor clear full video brute forcing the vAS HM clear. Most guilds have completed it that way (wont mention names), and there are also a few that have used the Felms wall glitch. Most vAS completion videos show only the last 2 minutes of the fight.

    If you've done it the regular way by brute forcing the fight as Hodor's original video good for you. There are more than one ways of completing this trial. And the tactic described in my diagram cannot be categorized as a glitch or an exploit. It is intended or unintended mechanic as we have not heard from ZOS on the matter as people were keeping it quiet to prevent other guilds from completing it. Now everything is revealed. It will be up to ZOS to permit it or have it corrected.
    Edited by rosendoichinoveb17_ESO on December 19, 2017 11:45PM
  • code65536
    code65536
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    but most guilds have completed it that way
    I doubt that "most" is an accurate characterization. This is the first I've ever heard of this, and multiple guilds*--including the one that I belong to--have cleared HM using the "normal" strategy.

    In any case, by not being able to cleave the boss, this is a slow strategy, as you admit. The problem with slow, though, is that the longer the fight goes on, the more opportunities there are for mistakes and for things to go wrong. And as you admit, this isn't easy to carry out, either, particularly regrouping into those lines each time Llothis teleports, which seems like a pretty vulnerable moment--and you'll get a lot of these critical moments where mistakes can f--- you over. So I'm not sure if this is actually easier, because if your group has the discipline to do this, then they also have the discipline to do it the "normal"--and faster--way.


    * I've watched the full-clear videos from Hodor, MC, Semp, and NF, and all of them do it the "normal" way. Additionally, even though I haven't seen their videos, I know that the guilds that are pushing score like Animals and Chimaira are also doing it the normal way because you must have all three stacked together and being cleaved if you want any chance at a decent score.
    Edited by code65536 on December 19, 2017 11:58PM
    Nightfighters ― PC/NA and PC/EU

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  • Nifty2g
    Nifty2g
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    Reading this if I am understanding, you wont be getting as much damage on the boss because people are standing too far back specifically for storm the heavens? So what is the point?

    I have seen several videos from majority of guilds going for top scores, and they are not using this lol
    #MOREORBS
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Nifty2g wrote: »
    Reading this if I am understanding, you wont be getting as much damage on the boss because people are standing too far back specifically for storm the heavens? So what is the point?

    I have seen several videos from majority of guilds going for top scores, and they are not using this lol

    The point of this mechanic is that the 5DDs, offtank, and healer can stand in the red lines and will be able to be buffed more, and those people will be able to provide decent DPS without worying for some mechanics for several seconds each time they position themselves correctly.

    This tactic is not meant for guilds that have DDs that output 40k+ DPS on moving targets. Yes, it does take longer but at least this way with some discipline guilds that do not have top end DPS will be able to complete it.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Reading this if I am understanding, you wont be getting as much damage on the boss because people are standing too far back specifically for storm the heavens? So what is the point?

    I have seen several videos from majority of guilds going for top scores, and they are not using this lol

    The point of this mechanic is that the 5DDs, offtank, and healer can stand in the red lines and will be able to be buffed more, and those people will be able to provide decent DPS without worying for some mechanics for several seconds each time they position themselves correctly.

    This tactic is not meant for guilds that have DDs that output 40k+ DPS on moving targets. Yes, it does take longer but at least this way with some discipline guilds that do not have top end DPS will be able to complete it.
    Why not just... learn it? It's not like this fight is overly complicated with mechanics, if anything this fight really doesn't have mechanics just high damage.
    #MOREORBS
  • Shad0wfire99
    Shad0wfire99
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    Do you also get pissed off when sports teams don't tell their opponents every play they're going to run?


    XBox NA
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Reading this if I am understanding, you wont be getting as much damage on the boss because people are standing too far back specifically for storm the heavens? So what is the point?

    I have seen several videos from majority of guilds going for top scores, and they are not using this lol

    The point of this mechanic is that the 5DDs, offtank, and healer can stand in the red lines and will be able to be buffed more, and those people will be able to provide decent DPS without worying for some mechanics for several seconds each time they position themselves correctly.

    This tactic is not meant for guilds that have DDs that output 40k+ DPS on moving targets. Yes, it does take longer but at least this way with some discipline guilds that do not have top end DPS will be able to complete it.
    Why not just... learn it? It's not like this fight is overly complicated with mechanics, if anything this fight really doesn't have mechanics just high damage.

    vFH also has no mechanics with 3DDs that have 40k+ DPS as the last boss does not pull you in and you can burn though his shield on the last phase (or even kill him before he even applies his shields). But there are a lot of people that cannot output such figures so they need to do additional mechanics, thus diagram is meant for them.
    Edited by rosendoichinoveb17_ESO on December 20, 2017 12:17AM
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Reading this if I am understanding, you wont be getting as much damage on the boss because people are standing too far back specifically for storm the heavens? So what is the point?

    I have seen several videos from majority of guilds going for top scores, and they are not using this lol

    The point of this mechanic is that the 5DDs, offtank, and healer can stand in the red lines and will be able to be buffed more, and those people will be able to provide decent DPS without worying for some mechanics for several seconds each time they position themselves correctly.

    This tactic is not meant for guilds that have DDs that output 40k+ DPS on moving targets. Yes, it does take longer but at least this way with some discipline guilds that do not have top end DPS will be able to complete it.
    Why not just... learn it? It's not like this fight is overly complicated with mechanics, if anything this fight really doesn't have mechanics just high damage.

    vFH also has no mechanics with 3DDs that have 40k+ DPS as the last boss does not pull you in and you can burn though his shield on the last phase (or even kill him before he even applies his shields). But there are a lot of people that cannot output such figures so they need to do additional mechanics, thus diagram is meant for them.
    I don't understand how that is relevant to what I said lol
    This tactic makes the fight harder as Code said it just drags it on because there isn't much damage on the boss. There isn't much going on in this trial except for high damage, it's good to learn.

    What additional mechanic is there in Asylum you have to do if you have low damage?
    #MOREORBS
  • Vaoh
    Vaoh
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    We don’t have melee DPS, and you have DPS standing too far back to contribute to damaging Olms. Not a good setup and if my group tried this we would likely never complete. Not enough DPS.

    Also people standing behind whoever is targeted with the cone do take damage. In fact, they take increased damage. Are you trolling?
    Edited by Vaoh on December 20, 2017 12:51AM
  • Guennwyvar
    You really can't complete vas hm with low group dps. Even with what you're proposing. If group dps is too low you get enrages on mini bosses and group wipes and multiple protectors. That would be chaotic. Even if it did work, do you really think a 2 hour fight would be worth it for people? The longer a fight goes on (like assembly general) the more prone people are to mistakes and getting lulled into a false sense of security. If you can successfully have 200k group dps or close to it, minimize group deaths, don't freak out in execute, and coordinate movement well with a solid team then you can complete the fight in under 30 mins. Yes, the higher the group DPS the faster it will be, but I'd say average groups should be pulling around 200k while learning it if they want to clear. I'm sure the more experienced groups are pulling over 300 but that's because they've been in there for hours going over positioning, learning how to not die and just generally practicing it every day.
    @Guennwyvar
    NA Breton Templar Healer- Happy Sheep ~ Dro-m'Athra Destroyer ~ Gryphon Heart ~ Immortal Redeemer
    NA Redguard Stam DPS- Guennwyvar ~ Dro-m'Athra Destroyer ~Divayth Fyr's Coadjutor
    NA Dark Elf Magblade DPS- Aerwen Salvani
    NA Altmer Magsorc DPS- Swag'athra Destroyer ~ Dro-m'Athra Destroyer ~ Divayth Fyr's Coadjutor
    NA Argonian DK Tank- Rhakkhat's Dominatrix
    NA Khajiit Stam Sorc DPS- Le'anna Purricane
    NA Argonian Templar Healer- Comes-When-Told ~ Bringer of Light ~ Voice of Reason
    EU Breton Templar Healer- Artemis ~ Dro-m'Athra Destroyer ~ Voice of Reason
    Guilds: Nightfighters ~ Lassi's Rock Collection ~ Plunder Cartel ~ Sempiternal Way ~ Ethereal Traders Union

  • MCBIZZLE300
    MCBIZZLE300
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    Since I am pissed off that a lot of guilds are not revealing the method they used to clear vAS I am sharing the diagram to everyone so all players have a change of clearing it:
    SUkq9qW.png

    Notes:
    1.Man boss does not spawn meteors on players if one or both minibosses are exactly between them and the main boss
    (this means that only people staning in the red line if the minibosses are possitioned correctly will not get meteors, everyone else will)
    2. People standing behind the person targeted with the poison do not take damage.

    I will happily answer any questions that you guys/girls may have on it.

    P.S I am sharing this as most guilds that completed it have used this mechanic and noone wants the public to know about it because greedy *** (excuse my language).

    Is this actually true, does this actually work?
  • Woeler
    Woeler
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    + for sharing ideas

    - for acting like the Lord and Saviour when others are obviously sharing tactics on other media as well.
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