Some time ago I completely switched from CP campaigns to nonCP and I will never look back.
I don't agree that the whole game is built/balanced around CP. It's otherwise. In PvE the power creep of CP chars is real in both overland and dungeons. In PvP CP campaigns are just filled with cancer/unkillable builds ruining all the fun for those who don't use them.
What a pity that this trashy gameplay found its way into BGs...
RighteousBacon wrote: »Simple question, I think it has a place in the game; however, it causes new players to have a significantly hard time surviving or even being helpful in PvP. The way I see it, it has both positive and negative connotations.
CP campaign is far superior. it allows for more build variety and its better to 1vX with CP cos the burst dmg is higher. yes you also die quicker but that only means the margin for error is smaller which results in a higher skill ceiling.
DivineFirstYOLO wrote: »CP campaign is far superior. it allows for more build variety and its better to 1vX with CP cos the burst dmg is higher. yes you also die quicker but that only means the margin for error is smaller which results in a higher skill ceiling.
LoL, just put points into the counter cp trees and that "burst" is gone.
In CP you have:
- more ressources
- 1 click full bar heal cause of CP
- perma blocking
- perma roll dodging
- and many more annoying mechanisms
Why do you think duels against decent enemies take for ages? It's the CP - who is interested in fighting 1 enemy for 10 mins? i am not!
In no CP sieges hurt a lot, procs hurt, you need to watch your ressources, cant fight forever and you die way faster what leads to shorter fights - as @Arthg mentioned - 1vXers in no CP are real heroes.
Also agree that CP BGs was the biggest fail ever, i stopped playing them after they introduced CPs
But i get it that some ppl like the diversity and being able to make fun builds work!
CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.