RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
DivineFirstYOLO wrote: »CP campaign is far superior. it allows for more build variety and its better to 1vX with CP cos the burst dmg is higher. yes you also die quicker but that only means the margin for error is smaller which results in a higher skill ceiling.
LoL, just put points into the counter cp trees and that "burst" is gone.
VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
VaranisArano wrote: »RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
See, while your situation you describe here makes sense, that wasn't the scenario I was responding to. The scenario I responded to posited that CP 690 players can't handle losing to CP 300 players on the No-CP campaign. That's more of an elitism problem than a skill thing right there. In No CP campaigns, you shouldn't be expecting your extra time in game (represented by CP here) to automatically translate to skill in PVP. That's not how it works in No CP campaigns. You are all the same level effectively, so there's no point to CP 690 players whining.
Then, you switched to talking about 1vXing. Not that a CP 300 player will be destroyed by the same CP 690 player he could kill in a No CP campaign. 1vXing. A CP 300 player can do just fine in most playstyles in Vivec, but if he doesn't have the CP for a 1vX build, maybe that's a playstyle he should steer clear of until he does. That's not a "A CP 300 player can't ever play in the CP campaign he'll be destroyed!" problem, that's a "Look, that playstyle is pretty reliant on having maxed CPs, maybe pick something that isn't reliant on max CP" problem. There are plenty of other playstyles that a CP 300 player can enjoy in Vivec, I certainly managed just fine as a healer and there are plenty of people in my organized raid below CP 690 who seem to manage just fine. (1vXing and other permablock tank builds are pretty reliant on CP, as seen by their recent proliferation in CP Battlegrounds.)
As for your situation described here, look. I'm not going to claim that CP makes anyone a better player or a better PVPer. Heck, I got my CP mostly from PVE and started PVP sometime in the CP 400s or thereabouts. I wouldn't be in the least bit surprised to see a CP 300 destroy a CP 690 in the no-CP campaign. For one thing, No CP takes a slightly different build than CP PVP. On the other hand, superior skill is a huge factor, so I wouldn't be surprised to see a skilled CP 300 opponent destroy a CP 690 opponent in CP PVP either. (I'm sure that I've been soundly beaten by opponents of much less CP than I, since I'm not a great 1v1 player despite being CP 690) Once we get to the point of hypothetically, if two opponents of equal skill and unequal CP met...we're pretty darned hypothetical and I'm bored of it.
Player skill can compensate for a lack of CP. Plenty of times, player skill is the determining factor in a victory or loss, even in CP PVP. Common sense should also play a factor. If you don't have the CP for a playstyle like 1vXing, maybe you shouldn't 1vX. Find a different playstyle until you have more CP and can start 1vXing comfortably.
This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
MurderMostFoul wrote: »This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
So many MMO players play these games for end-game PvP. Yet, ZOS has shut the door in their faces with CP. ESO has some of the most enjoyable PvP in the MMO market right now. It could be a draw for new players if it didn't take months of reasonable play to actually be competitive.
CP make the game infinity times betterMurderMostFoul wrote: »This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
So many MMO players play these games for end-game PvP. Yet, ZOS has shut the door in their faces with CP. ESO has some of the most enjoyable PvP in the MMO market right now. It could be a draw for new players if it didn't take months of reasonable play to actually be competitive.
Waffennacht wrote: »@MurderMostFoul are you the same murdermostfoul I've seen in BGs?
lolRighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
MurderMostFoul wrote: »This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
So many MMO players play these games for end-game PvP. Yet, ZOS has shut the door in their faces with CP. ESO has some of the most enjoyable PvP in the MMO market right now. It could be a draw for new players if it didn't take months of reasonable play to actually be competitive.
VaranisArano wrote: »RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
See, while your situation you describe here makes sense, that wasn't the scenario I was responding to. The scenario I responded to posited that CP 690 players can't handle losing to CP 300 players on the No-CP campaign. That's more of an elitism problem than a skill thing right there. In No CP campaigns, you shouldn't be expecting your extra time in game (represented by CP here) to automatically translate to skill in PVP. That's not how it works in No CP campaigns. You are all the same level effectively, so there's no point to CP 690 players whining.
Then, you switched to talking about 1vXing. Not that a CP 300 player will be destroyed by the same CP 690 player he could kill in a No CP campaign. 1vXing. A CP 300 player can do just fine in most playstyles in Vivec, but if he doesn't have the CP for a 1vX build, maybe that's a playstyle he should steer clear of until he does. That's not a "A CP 300 player can't ever play in the CP campaign he'll be destroyed!" problem, that's a "Look, that playstyle is pretty reliant on having maxed CPs, maybe pick something that isn't reliant on max CP" problem. There are plenty of other playstyles that a CP 300 player can enjoy in Vivec, I certainly managed just fine as a healer and there are plenty of people in my organized raid below CP 690 who seem to manage just fine. (1vXing and other permablock tank builds are pretty reliant on CP, as seen by their recent proliferation in CP Battlegrounds.)
As for your situation described here, look. I'm not going to claim that CP makes anyone a better player or a better PVPer. Heck, I got my CP mostly from PVE and started PVP sometime in the CP 400s or thereabouts. I wouldn't be in the least bit surprised to see a CP 300 destroy a CP 690 in the no-CP campaign. For one thing, No CP takes a slightly different build than CP PVP. On the other hand, superior skill is a huge factor, so I wouldn't be surprised to see a skilled CP 300 opponent destroy a CP 690 opponent in CP PVP either. (I'm sure that I've been soundly beaten by opponents of much less CP than I, since I'm not a great 1v1 player despite being CP 690) Once we get to the point of hypothetically, if two opponents of equal skill and unequal CP met...we're pretty darned hypothetical and I'm bored of it.
Player skill can compensate for a lack of CP. Plenty of times, player skill is the determining factor in a victory or loss, even in CP PVP. Common sense should also play a factor. If you don't have the CP for a playstyle like 1vXing, maybe you shouldn't 1vX. Find a different playstyle until you have more CP and can start 1vXing comfortably.
With CP battlegrounds and dead no-CP campaigns it makes it impossible for me to lure semi-casual MMO friends to come PvP with me in ESO. I mean it was already hard enough explaining to them why they couldn't see some attacks to block or why they couldn't significantly damage some players with the right/wrong set combinations. Add "you're going to need to play for X-days/hours before you can have fun in PvP"? Not a chance.
Just had this conversation recently with a buddy that has jumped in with me just to PvP in games like WoW, SWTOR, GW2, AoC, etc... it's depressing, even for someone with capped CP and access to plenty of sets. This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
What's odd is that with 1T and world scaling you'd think ZOS would have a good idea of what works for making the game more accessible to a wider audience. Yet PvE is easier than ever, and PvP is harder than ever (to get started). All because of CP. Currently we appear to be on course for the cliché MMO PvP where eventually only the same premades get to fight with each other. Catering to veterans over new players in PvP is an inevitable community death due to attrition.
BroanBeast1215 wrote: »MurderMostFoul wrote: »This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
So many MMO players play these games for end-game PvP. Yet, ZOS has shut the door in their faces with CP. ESO has some of the most enjoyable PvP in the MMO market right now. It could be a draw for new players if it didn't take months of reasonable play to actually be competitive.
then it wouldn't be the same PvP you now enjoy.
get it?
With CP battlegrounds and dead no-CP campaigns it makes it impossible for me to lure semi-casual MMO friends to come PvP with me in ESO. I mean it was already hard enough explaining to them why they couldn't see some attacks to block or why they couldn't significantly damage some players with the right/wrong set combinations. Add "you're going to need to play for X-days/hours before you can have fun in PvP"? Not a chance.
Just had this conversation recently with a buddy that has jumped in with me just to PvP in games like WoW, SWTOR, GW2, AoC, etc... it's depressing, even for someone with capped CP and access to plenty of sets. This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
What's odd is that with 1T and world scaling you'd think ZOS would have a good idea of what works for making the game more accessible to a wider audience. Yet PvE is easier than ever, and PvP is harder than ever (to get started). All because of CP. Currently we appear to be on course for the cliché MMO PvP where eventually only the same premades get to fight with each other. Catering to veterans over new players in PvP is an inevitable community death due to attrition.
BroanBeast1215 wrote: »With CP battlegrounds and dead no-CP campaigns it makes it impossible for me to lure semi-casual MMO friends to come PvP with me in ESO. I mean it was already hard enough explaining to them why they couldn't see some attacks to block or why they couldn't significantly damage some players with the right/wrong set combinations. Add "you're going to need to play for X-days/hours before you can have fun in PvP"? Not a chance.
Just had this conversation recently with a buddy that has jumped in with me just to PvP in games like WoW, SWTOR, GW2, AoC, etc... it's depressing, even for someone with capped CP and access to plenty of sets. This game could be luring other MMO players looking for good PvP if they could jump into it fairly quickly but instead ESO appears to be heading in a direction that's likely to discourage them from starting.
What's odd is that with 1T and world scaling you'd think ZOS would have a good idea of what works for making the game more accessible to a wider audience. Yet PvE is easier than ever, and PvP is harder than ever (to get started). All because of CP. Currently we appear to be on course for the cliché MMO PvP where eventually only the same premades get to fight with each other. Catering to veterans over new players in PvP is an inevitable community death due to attrition.
yep and constantly catering to the newbs and newcomers will drive away any kind of serious pvper from this already dying game. I watched it happen in EQ2.
RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Like I said in my post - I played for 2 years in non-CP. by hte end I felt like i was completely doing myself an injustice. There was very little build diversity - every having to run the same sets due to the lack of sustain (and that got even worse when they nerfed sustain). It was all very very bland. When I moved to CP, I was immediately in love with the options open to players -Say I wanted to build a stamina templar - I have the options to build for DPS or for survivability or, with enough knowledge, to make some funky hybrid. The better players all seem to migrate to CP campaigns and I don't believe that has anything to do with how populated a server is. It comes down to "Do I REALLY want to gimp my build and do away with hours of meticulous planning and theorycrafting? Or am I happy plonking on a couple of sets and jumping straight in?" non-CP campaigns are fun for a change, once in a blue moon. But I just feel like an idiot for not switching to CP campaigns straight away!
RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
I know this is a bit late in the day - but in Cyrodiil players are capped at around 230 CP. Whether they have 1000000 CP or not, they are ALL capped at 230-ish CP. (It's 5.32am and I haven't had the required coffee to remember such stuff lol).
DivineFirstYOLO wrote: »CP campaign is far superior. it allows for more build variety and its better to 1vX with CP cos the burst dmg is higher. yes you also die quicker but that only means the margin for error is smaller which results in a higher skill ceiling.
LoL, just put points into the counter cp trees and that "burst" is gone.
In CP you have:
- more ressources
- 1 click full bar heal cause of CP
- perma blocking
- perma roll dodging
- and many more annoying mechanisms
Why do you think duels against decent enemies take for ages? It's the CP - who is interested in fighting 1 enemy for 10 mins? i am not!
In no CP sieges hurt a lot, procs hurt, you need to watch your ressources, cant fight forever and you die way faster what leads to shorter fights - as @Arthg mentioned - 1vXers in no CP are real heroes.
Also agree that CP BGs was the biggest fail ever, i stopped playing them after they introduced CPs
But i get it that some ppl like the diversity and being able to make fun builds work!
Spot on, great summary.
I'm a huge convert. However many won't try it. Mainly as they cant adapt so die once and run back to CP.
Or it's this fear of loss of progress rubbish. You still keep your CP 'score/level' if you need that to keep you content, but surely game play pace etc are more important. And its undoubtedly better play in no-cp
People are stubborn tho and follow the herd. Heck I did till I tried no-cp in BG and felt the breath of fresh air. To be fair no-cp is even more suited to the intended small scale buzz of BG.
Lastly CP are WAY too skewed towards damage reduction is also the problem. DPS feel little different in CP but defence build get huge boost, asBG has shown.
Also to make sense of it all 15/14 kill deaths in BG was way more fun a match than 1/0 despite the outcome of the match the same
RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
I know this is a bit late in the day - but in Cyrodiil players are capped at around 230 CP. Whether they have 1000000 CP or not, they are ALL capped at 230-ish CP. (It's 5.32am and I haven't had the required coffee to remember such stuff lol).
RighteousBacon wrote: »VaranisArano wrote: »RighteousBacon wrote: »CP gives more opportunity to 'refine' and really personalise your character and their playstyle. I played for 2 years in non-CP and it was ok but qute boring. I Like tinkering with the CP and love it when sometimes it works out like I want and suddenly i've got better sustain or more damage etc etc. I think they should be capped though.
The reason non cp is boring is because it’s hardly played. Today’s players have become so reliant on their cp that they can’t handle getting killed by a 300 cp player in non cp campaign. They feel entitled to their cp because they’ve simply been logged in the game longer. There are a lot of quality low cp players but they can’t 1vX in cp campaigns because it’s filled with 690’s. Then they go to non-cp and win every fight they get in. The problem is, since non cp is so empty they only run into like 4 fights in an hour
Getting killed by a CP 300 players in No CP is exactly the same as getting killed by a CP 690 or a CP 160 or a CP 10, right? It's no CP. Its not like CP gained is a good indication of skill - its an indication of experience and time spent in game. So why would players in no CP have a problem with that? That's sort of like complaining about getting wrecked by someone's low level alt in Kyne.
Oh. But the poor low CP skilled players can't 1vX in CP campaigns. Not like they can't do other things and be just fine. But they can't 1vX so the game is broken for them. How awful.
Your response is kind of confusing me. Lemme just give you this. Say you're in Vivec, in the middle of a field, you only have 300 cp, and you somehow get into a 1v1 with a 690 cp player. You get killed easily, it's obvious you're no match for this guy. You then go into Sotha Sil (non-cp) and happen to run into the same exact 690 from before, woah what are the chances. You two fight for a good minute and you happen to win this time. You're feeling good about yourself so you keep playing non cp but you can't find anyone to fight...where's everybody at? You check the population bars on sotha sil and they're all empty...no wonder you can't find anyone to fight. You go back to vivec so you can actually play the game; however, you know for a fact you're just gonna get destroyed by high cp players, feels bad man. Now, would you not feel just a bit cheated? Does it really seem right that low cp players who enjoy pvp are forced to join the zerg if they wanna go up against 690's?
I know this is a bit late in the day - but in Cyrodiil players are capped at around 230 CP. Whether they have 1000000 CP or not, they are ALL capped at 230-ish CP. (It's 5.32am and I haven't had the required coffee to remember such stuff lol).
BroanBeast1215 wrote: »yep and constantly catering to the newbs and newcomers will drive away any kind of serious pvper from this already dying game. I watched it happen in EQ2.