Had one group with a DPS that kept running ahead of everyone.
Just started healing dungeons on my high elf templar. So far I've only healed BC I, Spindle I, FG I and DC I. The healer at the moment is level 21 (high elf templar).
Now specifically what I'd like to know is how to deal with trickier situations before I have to do harder dungeons. I'll outline some examples below of what I've realised I'm ill-equipped for through experience.
Example 1 - Spindle I.
Had one group with a DPS that kept running ahead of everyone. At first I thought little of it as he was a CP level. Then I noticed how fast his health bar dropped. First time I noticed this the rest of us were still fighting and he was through the corridor to the next area. He died when I realised I couldn't be in both places at once. I ressed him when we were done. This happened a few times. Now, last boss. His health drops drastically whenever he gets hit. At one point I manage to check his health which is 13k. Is this normal? During the last fight I spent most of my time making sure that I had a clear line of sight and went for Healing Springs on him whenever boss dropped AoE whereas Blood Altar + Mutagen sufficed for the others most of the time.
Example 2 - DC I.
Pretty nice, smooth run. One death. Occurred on a boss fairly early on, at the time I was next to said DPS and saw them Standing In Stupid. Now I know some people think doing this is fine on normals. But I'm not a good healer and did not manage to outheal it despite using BoL when it looked dire. How do you outheal this? Do you outheal it?
Also I'm on PS4 so usually people use quick chat at start/end, rare to get time to actually type anything in between fights.
I know this is really long so
tl;dr noob healer looks for practical advice on what to actually do in dungeon pugs.
I'm really, really grateful for any and all advice if anyone feels like giving some.
@QuebraRegra Yeah, I'm rapidly losing patience with it. Had it happen tonight when I tried tanking, except it was the healer racing ahead and starting all fights. With a bow and maul by the looks of it. Sigh.
Had one group with a DPS that kept running ahead of everyone.
Let them die a few times, they might start to listen.
If they do not already know this, I tell my groups that I can only heal those who are in front of me, not behind me, not to the side and not off on the opposite side of the fight from everyone else. If they want to get healed, they have to stack, so it's me at the back, then the DPSs and then the Tank on the boss. The tank is the only one who should be on the other side of the boss from me, and that is because they are supposed to keep the boss turned away from the DPS. It is my job to position so that I can cover the stack.
As a healer, you have two jobs, keeping the healing flow going as needed, and buffing the group as you can. I set my bar up thusly:
1. Siphon Skill
2. Regeneration Skill
3. Healing Springs
4. Combat Prayer
5. Ward
If your a Templar, you will have some other skills to add in. If your not a Templar, then have your back bar be a DPS bar for those times when you don't need to heal. However I caution you that doing DPS and ignoring healing is bad, so never get caught on the DPS bar with little to no magic while your buddies are dying.
I apply the siphon initially, slap a couple of Regeneration so the group has better regen, then in tight situations as the health drops, spam Healing Springs. I apply the Prayer and Ward skills every 6 or 8 seconds respectively as those are the group buffs. When I am not healing, I am spamming fully charged heavy attacks to recover magic. The key to the rotation is to apply the skills as you need to so the healing is adequate and the buffs are up, but not run out of magic. I try to never get below 30% or so, as the boss my drop some serious damage during one phase or another and I have to spam HS.
Oh, and see this:
https://www.youtube.com/watch?v=2DxS7eT_ky4
You can't heal stupid. I mean you can to a point but c'mon now...if someone runs ahead of the group(assuming group isn't looting every single container or something) that's their problem.!
Loc2262. Ah I wasn't sure about why shock damage and that spell damage was useful, thanks. Seems I have more studying up to do!
Oh dear, seems like the real Witches holiday event should have been pugging vet dungeons. The real prize would have been the horror stories accumulated! I'll never understand why people don't just do normals until they know mechanics inside out and then read up on the vets before trying them. I've never done vets and I don't expect I will unless I feel confident I can do my bit.
Slightly off topic but I do wonder if it's to do with getting the invite to the Undaunted Enclave at 45. If you miss picking up Undaunted quest before then that might be the first dungeon some do and then possibly not noticing you get defaulted into vet after 50. I'd do far worse at healing if it wasn't for asking help here.
I do wish normal dungeons were harder, or that there was a step between them and current vets perhaps, but currently the only way to learn most vet dungeons mechanics is to do vet dungeons(or watch vids/ask people).
@Magdalina Ah I see, I figured there were some extra mechanics in vets from having accidentally read up on vet instead of normals occasionally. Pity it's a bit too easy with the normals though; I had hoped the mechanics you can notice in full low level groups in normals would give some indication of when to watch out in vets.
In that case it really would be nice if there was some sort of transition between the two.
vets really aren't (that) hard if you're willing to pay attention to things ^^