Pretty sure ZOS said if it feels like it's an exploit it is an exploit. Not only that but they've already said it's an exploit. Go on and record a video of yourself beating the trial with your group doing this and see what happens.HatchetHaro wrote: »It is much less of an exploit and much more of a clever use of game mechanics. Line-of-sight is a core mechanic in raiding and score pushing, used to stack enemies for a fast AOE burn, and that is the same technique used to glitch out Felms.
Rumors have it that the developers already knew of this and had even responded, telling the guild responsible, as far as I know, that they were fine clearing vAS that way. (Take that with a mine's worth of salt, though; please tell me if I'm wrong.)
In any case, I believe that the absolute most ZOS should do would be to remove the scores where Felms was glitched from the leaderboards. Seriously, that's about it. I can not, in any moral view, say that any of the raiders using that glitch should be punished.
More importantly, ZOS should just fix the damn thing; they've known about it for a long time, so if they did not acknowledge it as an offense and did not fix it during this entire time, it's their fault that raiders would abuse that mechanic.
Doctordarkspawn wrote: »xenowarrior92eb17_ESO wrote: »sure ban people who encounter glitched things...hell no don't even think of fixing them!
ESO where players can harass, threaten real world harm, doxx, and intimidate you for riding an Apex mount with impunity, but get banned for encountering glitches.
It's all about perspective
You keep saying this at any available opportunity.
Provide proof, why dont you? Or report it to the proper authorities?
Asylum Sanctorium Trial
Fixed an issue where Saint Felms would not consistently attack you, or would occasionally not have his weapons.
xenowarrior92eb17_ESO wrote: »sure ban people who encounter glitched things...hell no don't even think of fixing them!
ESO where players can harass, threaten real world harm, doxx, and intimidate you for riding an Apex mount with impunity, but you can get banned for encountering glitches.
It's all about perspective
HatchetHaro wrote: »It is much less of an exploit and much more of a clever use of game mechanics. Line-of-sight is a core mechanic in raiding and score pushing, used to stack enemies for a fast AOE burn, and that is the same technique used to glitch out Felms.
Rumors have it that the developers already knew of this and had even responded, telling the guild responsible, as far as I know, that they were fine clearing vAS that way. (Take that with a mine's worth of salt, though; please tell me if I'm wrong.)
In any case, I believe that the absolute most ZOS should do would be to remove the scores where Felms was glitched from the leaderboards. Seriously, that's about it. I can not, in any moral view, say that any of the raiders using that glitch should be punished.
More importantly, ZOS should just fix the damn thing; they've known about it for a long time, so if they did not acknowledge it as an offense and did not fix it during this entire time, it's their fault that raiders would abuse that mechanic.
As said before, please go get a group and post a video of yourself doing this and see what happens.Literally, all people do is use distance to stop the jump by out-ranging the jumping boss... I struggle to see how that is anything other than good gameplay xD. All bosses still attack, all other mechanics still go through... Its literally just use of distance and sight lines (Though its going to be a slow finish then probs).
If this is actually not a 'legit' tactic, then Zos literally just need to increase jump range and adjust sight lines.
Instead of banning players for a broken bugged part of the game. Find whichever employee that coded it and has yet to fix it. Certainly they must have 90 day reviews for performance like every professional corporation in America.
For example, if I worked on an assembly line at an aerospace manufacturer and every other part I was in charge of creating and inspecting, ended up being defective and costing the consumer a lot of time and money. Do you think they would keep me around
Think the complain about fast clear on pc was that guild had trained on PTS and it was just an question of who guild got an trial group online after launch.BlazingDynamo wrote: »Bans were already sent out to people who exploited vAS HM by completing the fight vMoL HM style (aka stand far away/outside arena -> Snipe boss to death from safety). That issue is luckily dealt with.
Felms was bugged on PC for awhile (idk if it still is) where Felms would stand still and he’d just get killed while doing zero mechanics. That’s on ZOS. The *actual fight itself* is bugged. No exploit being done. It’d be ridiculous to ban players for beating a fight that the Devs themselves went and messed with. Many thousands of PC players would get banned if this was bannable lol. One guild even posted the “world first speed run” while Felms was bugged this way.
The problem here is that you’re mixing up the massive difference between standing outside vAS HM -> sniping boss to death outside the Arena (exploit) vs. doing the fight normally but ZOS made a boss easier than intended to fight because they themselves bugged it out (hotfix).
There are many scenarios in ESO where the same thing happened but in different trials. Just thinking of upstairs bosson HRC, you’d basically ask for over half of the entire endgame PvE population to get banned
Funny how the tables have turned eh? Correct me if I'm wrong (that's rhetorical I'm not wrong) when PC was beating this trial because of the same exploit you were cussing them up and down AND NOW THAT YOU ARE USING THE SAME EXPLOIT "It would be ridiculous to ban players"
Classic.
*slow clap*
Hypocrite
xenowarrior92eb17_ESO wrote: »sure ban people who encounter glitched things...hell no don't even think of fixing them!
lordrichter wrote: »Instead of banning players for a broken bugged part of the game. Fire whichever employee that coded it and has yet to fix it. Certainly they must have 90 day reviews for performance like every professional corporation in America.
For example, if I worked on an assembly line at an aerospace manufacturer and every other part I was in charge of creating and inspecting, ended up being defective and costing the consumer a lot of time and money. Do you think they would keep me around
The world would be filled with unemployed developers. Companies would be so desperate for anyone to work for them that they would hire them all back.
"If builders built houses the way programmers built programs, the first woodpecker to come along would destroy civilization."
Doctordarkspawn wrote: »xenowarrior92eb17_ESO wrote: »sure ban people who encounter glitched things...hell no don't even think of fixing them!
ESO where players can harass, threaten real world harm, doxx, and intimidate you for riding an Apex mount with impunity, but get banned for encountering glitches.
It's all about perspective
You keep saying this at any available opportunity.
Provide proof, why dont you? Or report it to the proper authorities?
You know as well as I do you can't name and shame on the forums, the latter has been done as well......
It's concern like yours that keeps me going Doc. :-)
No, ZOS decided to change it because of hardmode as there would be no way to complete it. I also never heard of Hodor having an exploit, they struggled for awhile with execute phase because it was "bugged" as said by ZOS but we know they changed it cause of hardmode at the time.When vMoL first came out, do you remember how the execute phase used to work? Those balls that spawn and protect the boss. ZOS's idea was that they would not be removable. All DDs would have to save their ultis and then burst the boss through the mitigation. Furthermore, they weren't even removable once they spawned. But Hodor figured out an exploit. When you stood on those black platforms just in time before the balls spawned, you'd "eat" them, and you'd still have enough time to dodge out without being consumed by the void
Dagoth_Rac wrote: »It is not really fair to compare design based on the laws of physics with software development. There are no universal, immutable, underlying laws propping up software.
No, ZOS decided to change it because of hardmode as there would be no way to complete it. I also never heard of Hodor having an exploit, they struggled for awhile with execute phase because it was "bugged" as said by ZOS but we know they changed it cause of hardmode at the time.When vMoL first came out, do you remember how the execute phase used to work? Those balls that spawn and protect the boss. ZOS's idea was that they would not be removable. All DDs would have to save their ultis and then burst the boss through the mitigation. Furthermore, they weren't even removable once they spawned. But Hodor figured out an exploit. When you stood on those black platforms just in time before the balls spawned, you'd "eat" them, and you'd still have enough time to dodge out without being consumed by the void
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus