paulsimonps wrote: »dwemer_paleologist wrote: »when you answer as if your word is that of a developer, that is what i was have a problem with, and you know this.
Do I? I mean we comment giving out information we know to be true, we tested it, multiple times. Why should we give our information out acting like it might be false when it isn't? When we know that is how it works.
So any penetration is over penetrating shields (lets assume that is 1/4 - 1/3 of cyrodiil)
Any penetration above 9k is over penetrating light armor builds (1/3 of cyrodiil)
Any penetration above 12k is over penetrating medium armor builds (still probably 1/3 of cyrodiil)
Any penetration above 15k is over penetrating heavy armor builds (1/3 of cyrodiil)
Add +5k because at least half of cyrodiil will be running some major ward/resolve .
Add 2.5k to phys penetration against heavy and spell penetration against light because of passives.
Now if I ignore the shields and the specific armor passives, because they just confuse things the average penetration to get is around 14k.
Now the too specific things mix it a little.
You need to breach shields to kill the users, penetration wont help you with that all all and most users under them will have less resistance than you have penetration (with 14k)
The value of your penetration is less effective the closer you are to targets resistance. Getting 1000 penetration is much more valuable if you have nothing than if you have 14k and fighting heavy armor build.
You usually need to survive the fight unless you are ganker and penetration does not help with that at all, but crits, damage and resources do.
Based on these things and this is just my opinion, the most efficient value for penetration moves at 50-75% of the average (so 7-10k). At that point there will be barely any over penetration (unless against shield) and you will enjoy the most impactful part of penetration (having nearly always at least half of targets resistance).
tldr; Just get 7-10k and let it be. Including any debuff you may have (minor major breach/fracture)
DanteMR1995 wrote: »What's the recommended/most efficient amount to have?
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
A link in to what the pve players are saying. So who is right? or do they function differently from pve to pvp?
https://forums.elderscrollsonline.com/en/discussion/373875/spell-penetration-cap
A link in to what the pve players are saying. So who is right? or do they function differently from pve to pvp?
https://forums.elderscrollsonline.com/en/discussion/373875/spell-penetration-cap
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
How come all the pve guys say differently? and they have target dummies to test on too. Does it function differently in pvp? They basically have it a 1 to 1 ratio. You stack the exact penetration as what the boss has armor. By this logic/numbers you technically can't over penetrate unless you are above the hard cap in that it is a percentage. Cause technically you could never mitigate more than 50% of an opponents armor. Or penetration isn't really the inverse of resistances. Someone may have done some testing but this logic is bad or fuzzy at best.
A link in to what the pve players are saying. So who is right? or do they function differently from pve to pvp?
https://forums.elderscrollsonline.com/en/discussion/373875/spell-penetration-cap
The difference is big variances in resistances in PvP. PvE is relatively set I.e. Mobs 12k bosses 18k etc etc. You then tailor your pen to match your target.
For example in vMA some bosses have 18k some dont. Mobs have 12k. If you aim for 18k pen all the time you will be over penetrating the mobs, wasting damage you could boost elsewhere.
Pen is important, but the correlation to your target is what's key. If pen was everything in PvE meta would be light / spinners / lover etc, and its not .
Honestly tho the big names commenting in this thread really know their onions and can be trusted, their handle on mechanics etc is amazing.
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
How about the definition of that "multiplica-thingy" word? I need to know that.
PS. Apologies for necro-thread
paulsimonps wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
How about the definition of that "multiplica-thingy" word? I need to know that.
PS. Apologies for necro-thread
@Bam_Bam