F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
I wouldn’t go crazy with it. If you’re a LA user then whatever you get from the passives is fine although if you happen to be dw run sharp on the offhand. If you use a 2H a lot of people like maul because it ignores 20% of resistances and that’s usually enough. If you’re SB then you have access to major fracture easily. From all of my playing and all of the builds I’ve watched around 4-5k base pen should be sufficient unless you’re making a specific gank build. If you focus on pen too much more than that then you suffer against shielded aponents imo. What I’ll never understand is why zos nerfed damage tanks and then made a craftable set like fortified brass which offers all the tankiness of heavy in the damage of medium.
I wouldn’t go crazy with it. If you’re a LA user then whatever you get from the passives is fine although if you happen to be dw run sharp on the offhand. If you use a 2H a lot of people like maul because it ignores 20% of resistances and that’s usually enough. If you’re SB then you have access to major fracture easily. From all of my playing and all of the builds I’ve watched around 4-5k base pen should be sufficient unless you’re making a specific gank build. If you focus on pen too much more than that then you suffer against shielded aponents imo. What I’ll never understand is why zos nerfed damage tanks and then made a craftable set like fortified brass which offers all the tankiness of heavy in the damage of medium.
True. Someone was trying to say yesterday that axe is better than maul since the bleed ignores armor. Maui incressss all damage giving a big uptick to both burst and keeptikg pressure on. The ace only affects one thing and has rng and is a long dot.
Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
It's not about trolling, it's about the fact this information was back-calculated based on rigerous testing by many people. No devs would makes this information easy to find or let you have easy access to it's impact on the character sheet.
OP asked for the quick reference, and waffenact have a quick answer. Other people linked the equation thread for when OP is ready to do some reading, and that's fine.
Apache_Kid wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
It's not about trolling, it's about the fact this information was back-calculated based on rigerous testing by many people. No devs would makes this information easy to find or let you have easy access to it's impact on the character sheet.
OP asked for the quick reference, and waffenact have a quick answer. Other people linked the equation thread for when OP is ready to do some reading, and that's fine.
Why should stats that many different items give bonuses to that have a hard or a soft cap in-game not be readily available to players at all times? We should not have to do math to figure this stuff out. It's a video game.
Apache_Kid wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
It's not about trolling, it's about the fact this information was back-calculated based on rigerous testing by many people. No devs would makes this information easy to find or let you have easy access to it's impact on the character sheet.
OP asked for the quick reference, and waffenact have a quick answer. Other people linked the equation thread for when OP is ready to do some reading, and that's fine.
Why should stats that many different items give bonuses to that have a hard or a soft cap in-game not be readily available to players at all times? We should not have to do math to figure this stuff out. It's a video game.
Welcome to RPGs and MMO's, sadly. At least we aren't playing dungeons and dragons lol.
Apache_Kid wrote: »Apache_Kid wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
It's not about trolling, it's about the fact this information was back-calculated based on rigerous testing by many people. No devs would makes this information easy to find or let you have easy access to it's impact on the character sheet.
OP asked for the quick reference, and waffenact have a quick answer. Other people linked the equation thread for when OP is ready to do some reading, and that's fine.
Why should stats that many different items give bonuses to that have a hard or a soft cap in-game not be readily available to players at all times? We should not have to do math to figure this stuff out. It's a video game.
Welcome to RPGs and MMO's, sadly. At least we aren't playing dungeons and dragons lol.
I mean, I've played many, many, many, different RPGs and never found myself busting out the abacus to do calculations just to figure out my character stats. This is the first MMO ive gotten seriously involved in and have been only a causal player in others so i can't comment on them too much. Either way my argument still stands that penetration should be visible on the character sheet. There is no good excuse in my opinion to hid this information other than to attempt to deceive the player.
Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
Apache_Kid wrote: »Apache_Kid wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
okay so tell us where this info is inside the game ? oh yeah nowhere...
how HARD is it for zeni to just ADD the % dmg reduction we get from it to the character sheet ?? like really ???
Then people like you would be complaining about taking more damage than your sheet says bc of opponent variables.
lol people need to be really dumb to complain about that..... everyone with a little brain knows how the Pen and res works but what we don't know is the exact % that is not shown on ANYWHERE in game....
Also Crit AND Crit resistance..... would you say the same if they would not show the % of the crit ?? lol
Crit resist ( opponent variable )
also that is NOT an excuse to troll us with the stats ( not showing or explaining anything about it basically )....
its like having 1000 Crit rating WITHOUT any % info... you know how it works but you don't know how much that crit is increasing your % chance..
you do know that the info/number the guy wrote that i quoted is like the 10th version of the numbers i saw on the internet about this ? yeah.....
how many years now ? and we still having bunch of missing informations on our character sheet.... would be about time devs Update it...
It's not about trolling, it's about the fact this information was back-calculated based on rigerous testing by many people. No devs would makes this information easy to find or let you have easy access to it's impact on the character sheet.
OP asked for the quick reference, and waffenact have a quick answer. Other people linked the equation thread for when OP is ready to do some reading, and that's fine.
Why should stats that many different items give bonuses to that have a hard or a soft cap in-game not be readily available to players at all times? We should not have to do math to figure this stuff out. It's a video game.
Welcome to RPGs and MMO's, sadly. At least we aren't playing dungeons and dragons lol.
I mean, I've played many, many, many, different RPGs and never found myself busting out the abacus to do calculations just to figure out my character stats. This is the first MMO ive gotten seriously involved in and have been only a causal player in others so i can't comment on them too much. Either way my argument still stands that penetration should be visible on the character sheet. There is no good excuse in my opinion to hid this information other than to attempt to deceive the player.
penetration is the easier one to find out though. add your sources of penetration to get the amount (including 100 base).
Calculating how it impacts the enemy is a different story; you'll need to put some math work in. It's similar to why they removed access to the API that let you see your enemy's resource pool easily; its not fair to have that information easily available.
Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
dwemer_paleologist wrote: »Waffennacht wrote: »F_16C_VIPER wrote: »No one actually knows because Zeni decided it would be a good idea to add all these attributes while providing zero description of what they mean or what they do.
33k resistance= 50% mitigation, or 660 = 1%
68 impen = 1% crit damage mitigation
Penetration is the inverse of resistance.
Mitigation from multiple sources is multiplicative
I don't know what more you would need to know
this above quote is how and why answers get ignored.
point is that this quote gives the impression and answer we are looking for from a developer, and Not from another player.
in addition to that this quote does not even give a source to the developer he/she got that information from.
leading us to a final decision to simply ignore the information and continue to seek an answer from a developer as we were when thread was started.
dwemer_paleologist wrote: »when you answer as if your word is that of a developer, that is what i was have a problem with, and you know this.
Brutusmax1mus wrote: »I wouldn’t go crazy with it. If you’re a LA user then whatever you get from the passives is fine although if you happen to be dw run sharp on the offhand. If you use a 2H a lot of people like maul because it ignores 20% of resistances and that’s usually enough. If you’re SB then you have access to major fracture easily. From all of my playing and all of the builds I’ve watched around 4-5k base pen should be sufficient unless you’re making a specific gank build. If you focus on pen too much more than that then you suffer against shielded aponents imo. What I’ll never understand is why zos nerfed damage tanks and then made a craftable set like fortified brass which offers all the tankiness of heavy in the damage of medium.
True. Someone was trying to say yesterday that axe is better than maul since the bleed ignores armor. Maui incressss all damage giving a big uptick to both burst and keeptikg pressure on. The ace only affects one thing and has rng and is a long dot.
But the mauls reduction is after all other mitigation is applied, so if you fully penetrate or knock the armor down to a few thousand, the maul is a waste. 4 to 5k non mitigated, non blockable damage over 6 seconds is outstanding.