jakeedmundson wrote: »How bad is it compared to other mag builds? I can hit 30k on my mDK.
Thats enough for literally every piece of content in this game.
And mag dk is still more survivable than most stam builds (except maybe stam sorc)
mDK really does need help in PVE. The only reason I continue mine on is I am too stubborn to let go of my favorite character in favor of something better.
I'll switch as necessary for the sake of the group when needed, but I hate that I have to feel like my mDK is detrimental to the raid group.
@ZOS_Wrobel
Please consider giving mDK some sort of buff for PvE dps. Is it possible to give a sizable buff to eruption, engulfing flames, and/or flames of oblivion, that way mDK in PvP wouldn't become OP? Or can we at least have the costs reduced? Eruption currently costs over 4000 magicka to cast. I realize its an 18 second skill, but that is by far one of the most expensive dps skills in the game. Maybe engulfing flames could also be reduced to be more in line with burning embers, which is almost half the cost. I'm really hoping that the changes proposed in the November Combat Update thread end up helping mDK in the long run. This class needs to be saved from extinction in trials.
I remember seeing that as well, and while I understand that not every class can perform as well as all others in dps, the current situation in trials is that magicka dps either run magicka sorc or magicka nightblade. I can't imagine that the intent is to have such a short list of dps roles to be competitive in raid groups.
jakeedmundson wrote: »How bad is it compared to other mag builds? I can hit 30k on my mDK.
Thats enough for literally every piece of content in this game.
And mag dk is still more survivable than most stam builds (except maybe stam sorc)
Nelson_Rebel wrote: »@ZOS_Wrobel
Please consider giving mDK some sort of buff for PvE dps. Is it possible to give a sizable buff to eruption, engulfing flames, and/or flames of oblivion, that way mDK in PvP wouldn't become OP? Or can we at least have the costs reduced? Eruption currently costs over 4000 magicka to cast. I realize its an 18 second skill, but that is by far one of the most expensive dps skills in the game. Maybe engulfing flames could also be reduced to be more in line with burning embers, which is almost half the cost. I'm really hoping that the changes proposed in the November Combat Update thread end up helping mDK in the long run. This class needs to be saved from extinction in trials.
While I wholeheartedly agree, I'm fairly certain wrobel explicitly stated he wanted DK's to only actually excel at tanking while being a "fun" class to play but he won't allow them to be as good as the other classes
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Welcome to post morrowind! Now everyone except nb have s**t sustain and are spamming heavy attacks like crazy. If you don't like it, you can either play nb or deinstall the game. And don't expect that they will change this bs. The only thing they will do is some kind of lazy band-aid-fix like making heavy attacks more sparkling so they are less boring.
Mag dks do not have low damage, they have actually quite high damage(maybe even the highest) for mag dds but they are melee dds and stam dds have so much higher dps than mag dds that it is not worth to give up a melee spot for a lousy mag dd. The sustain is actually not that bad if you have high up-time on off-balance and if not welcome to the club of heavy attack spammers.
Another minus point is: their spam-able skill steals off-balance for the rest of the grp.
Welcome to post morrowind! Now everyone except nb have s**t sustain and are spamming heavy attacks like crazy. If you don't like it, you can either play nb or deinstall the game. And don't expect that they will change this bs. The only thing they will do is some kind of lazy band-aid-fix like making heavy attacks more sparkling so they are less boring.
Mag dks do not have low damage, they have actually quite high damage(maybe even the highest) for mag dds but they are melee dds and stam dds have so much higher dps than mag dds that it is not worth to give up a melee spot for a lousy mag dd. The sustain is actually not that bad if you have high up-time on off-balance and if not welcome to the club of heavy attack spammers.
Another minus point is: their spam-able skill steals off-balance for the rest of the grp.
So does each heavy attack any stamina DD does, so "stealing-offbalance" isn´t the reason why magDK´s isn't being used.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Nelson_Rebel wrote: »@ZOS_Wrobel
Please consider giving mDK some sort of buff for PvE dps. Is it possible to give a sizable buff to eruption, engulfing flames, and/or flames of oblivion, that way mDK in PvP wouldn't become OP? Or can we at least have the costs reduced? Eruption currently costs over 4000 magicka to cast. I realize its an 18 second skill, but that is by far one of the most expensive dps skills in the game. Maybe engulfing flames could also be reduced to be more in line with burning embers, which is almost half the cost. I'm really hoping that the changes proposed in the November Combat Update thread end up helping mDK in the long run. This class needs to be saved from extinction in trials.
While I wholeheartedly agree, I'm fairly certain wrobel explicitly stated he wanted DK's to only actually excel at tanking while being a "fun" class to play but he won't allow them to be as good as the other classes
Drachenfier wrote: »Nelson_Rebel wrote: »@ZOS_Wrobel
Please consider giving mDK some sort of buff for PvE dps. Is it possible to give a sizable buff to eruption, engulfing flames, and/or flames of oblivion, that way mDK in PvP wouldn't become OP? Or can we at least have the costs reduced? Eruption currently costs over 4000 magicka to cast. I realize its an 18 second skill, but that is by far one of the most expensive dps skills in the game. Maybe engulfing flames could also be reduced to be more in line with burning embers, which is almost half the cost. I'm really hoping that the changes proposed in the November Combat Update thread end up helping mDK in the long run. This class needs to be saved from extinction in trials.
While I wholeheartedly agree, I'm fairly certain wrobel explicitly stated he wanted DK's to only actually excel at tanking while being a "fun" class to play but he won't allow them to be as good as the other classes
What the hell kind of BS is that?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Drachenfier wrote: »Nelson_Rebel wrote: »@ZOS_Wrobel
Please consider giving mDK some sort of buff for PvE dps. Is it possible to give a sizable buff to eruption, engulfing flames, and/or flames of oblivion, that way mDK in PvP wouldn't become OP? Or can we at least have the costs reduced? Eruption currently costs over 4000 magicka to cast. I realize its an 18 second skill, but that is by far one of the most expensive dps skills in the game. Maybe engulfing flames could also be reduced to be more in line with burning embers, which is almost half the cost. I'm really hoping that the changes proposed in the November Combat Update thread end up helping mDK in the long run. This class needs to be saved from extinction in trials.
While I wholeheartedly agree, I'm fairly certain wrobel explicitly stated he wanted DK's to only actually excel at tanking while being a "fun" class to play but he won't allow them to be as good as the other classes
What the hell kind of BS is that?
Nelson_Rebel wrote: »Drachenfier wrote: »Nelson_Rebel wrote: »@ZOS_Wrobel
Please consider giving mDK some sort of buff for PvE dps. Is it possible to give a sizable buff to eruption, engulfing flames, and/or flames of oblivion, that way mDK in PvP wouldn't become OP? Or can we at least have the costs reduced? Eruption currently costs over 4000 magicka to cast. I realize its an 18 second skill, but that is by far one of the most expensive dps skills in the game. Maybe engulfing flames could also be reduced to be more in line with burning embers, which is almost half the cost. I'm really hoping that the changes proposed in the November Combat Update thread end up helping mDK in the long run. This class needs to be saved from extinction in trials.
While I wholeheartedly agree, I'm fairly certain wrobel explicitly stated he wanted DK's to only actually excel at tanking while being a "fun" class to play but he won't allow them to be as good as the other classes
What the hell kind of BS is that?
To be honest it's a completely outdated notion.
After the sweeping changes to morrowind that hurt DK's the most, the 3 additional follow up Nerf patches that hit Dk's sustain (already the worst) even more pathetic. The DK class has no identity now, we have been perma relegated to block cast for duels only, and just tanking builds for everything else. We have a WHOLE fire skill line for magic damage and we can't even freaking use it because the class sucks everywhere else
In passives
In skills
In sustain
In sets of armor for synergy.
Etc..W/e though. It's past arguing. Wrobel and his team made their choice to gut this class into nothing. Just roll mag sorc