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Do you like the level scaling?

  • Pele
    Pele
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    Yes.
    Yes, and I hope ESO never reverts to what it once was unless it's a separate option for those who want it.
  • Mayrael
    Mayrael
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    Yes.
    I was against it but I must admit its doing better than I thought. The only thing that bugs me a bit is equipment and stats scaling, right now with each lvl under 160cps your toon gets weaker instead of being stronger (unless you upgrade your gear with each lvl) which rly breaks the immersion IMHO.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • mocap
    mocap
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    I like everyone see each other now. I remember when i start silver (Pact) before OT and saw Stonefalls first city and it was literally empty! No players! It's cuz those days you can only see veteran players... Can you imagine empty big cities nowadays?

    Yet i dislike endgame questing and exploring. These 32k mobs and 128k bosses are ruining this aspect.
  • Elsonso
    Elsonso
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    Yes.
    Danikat wrote: »
    Juju_beans wrote: »
    I like it because it opens the world to me. And I can go back to a previous zone and it still challenges me.
    Plus zones don't feel that empty with all levels of toons running around.

    Go play wow which is linear progress through zones and you'll see the huge imbalance of player population disbursement.

    I think these are both good points.

    And funny enough that's one of (several) things that put me off WoW. Years ago, before they introduced F2P up to level 40 or whatever it is I did a 48 hour free trial. I was an hour in before I finally found another person, and then all they'd say to me was "pls leave" which I later found out was because they were grinding mobs and if I killed one or it attacked me first I'd "steal" their XP. When I got to the first town there was one other person there who told me not to "spam chat" by saying hi (once) because I shouldn't talk unless I had something to sell and I was obviously too new to have anything worth selling. (Not that there was anyone there to sell to. Except me and I was too new to worry about buying things from other players.)

    Across the whole 48 hours it was the loneliest I've ever been in an MMO. I tried 3 or 4 different races and all the starting zones were the same. If I didn't know better I'd think the game was dead or well on it's way. Even in a long-running game without level scaling I'd expect to see existing players levelling alts, the odd new or returning player...someone in the starting zones for some reason.

    ESO never got quite that bad (especially since the first city in each Alliance remained popular trading/crafting/afk spots) but One Tamriel has definitely helped make the game as a whole seem more populated.

    I played WoW for years, and you said a lot of things that are right. Unless there was a major city in a zone, a player leveling up might be one of just a couple people in the zone. If you came across a person who was grinding, you were unwelcome because WoW has a tagged reward system. Most of the people went about their business like no one else was around, and it was actually helpful if they were alone. Zone chat was really only active in the major city zones. Everyone piles into the major city or quest hub area in whatever is the latest expansion because that is where all the daily quests and rewards are. On top of this, before cross-realm, there were only a couple thousand other players in the game with you, if you happened to be on a high population server.

    All of these things ESO does better.

    That said, Cadwell zones were very much the sparsely populated areas before One Tamriel.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
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