Juju_beans wrote: »I like it because it opens the world to me. And I can go back to a previous zone and it still challenges me.
Plus zones don't feel that empty with all levels of toons running around.
Go play wow which is linear progress through zones and you'll see the huge imbalance of player population disbursement.
I think these are both good points.
And funny enough that's one of (several) things that put me off WoW. Years ago, before they introduced F2P up to level 40 or whatever it is I did a 48 hour free trial. I was an hour in before I finally found another person, and then all they'd say to me was "pls leave" which I later found out was because they were grinding mobs and if I killed one or it attacked me first I'd "steal" their XP. When I got to the first town there was one other person there who told me not to "spam chat" by saying hi (once) because I shouldn't talk unless I had something to sell and I was obviously too new to have anything worth selling. (Not that there was anyone there to sell to. Except me and I was too new to worry about buying things from other players.)
Across the whole 48 hours it was the loneliest I've ever been in an MMO. I tried 3 or 4 different races and all the starting zones were the same. If I didn't know better I'd think the game was dead or well on it's way. Even in a long-running game without level scaling I'd expect to see existing players levelling alts, the odd new or returning player...someone in the starting zones for some reason.
ESO never got quite that bad (especially since the first city in each Alliance remained popular trading/crafting/afk spots) but One Tamriel has definitely helped make the game as a whole seem more populated.